Lidia movelist (Tekken 7)

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Revision as of 05:02, 22 April 2021 by RogerDodger (talk | contribs) (→‎Rage: recv numbers)

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.d+1+2

m
55–82
-22
+0d
i20
pc8~19
r46
Damage increases with lower health
Rage Drive 1

R.f,F+2+3

m,​m,​h,​m,​h
16,​3,​3,​3,​5
+27g
i13
r26
  • Attacks after 1st only come out on hit
  • Transition to CFO on block
Rage Drive 2

R.TAW.4,2

L,​M
23,​20
-12c
i20
,i23~25
r45
  • Jail from 1st block
  • Combo from 1st hit +24d

n

Jab

1

h
7
+1
+8
i10
Mid Four-Finger Jab

1,1

h,​m
7,​17
-11
+5
i10
,i25
Combo from 1st hit
Flurry

1,2

h,​h
7,​8
-2
+5
i10
,i10
Jail from 1st attack
Mid Chaser

1,​2,2

h,​h,​m
7,​8,​10
-10
+8
i10
,i22
  • Combo from 2nd hit
  • Transition to CFO on hit
Gale Kick

1,​2,3

h,​h,​h
7,​8,​27
-6
+20a (+11a)
i10
,i26~27
  • Tailspin
  • Wall break
Low Right Kick

1,​2,4

h,​h,​l
7,​8,​15
-13
+3
i10
,i26
  • Tailspin
  • Wall break
Triangle Kick

1,​2,​4,4

h,​h,​l,​h
7,​8,​15,​20
+6c
i10
,i21~22
3rd attack won't cause knockdown on counter hit
High Right Kick

1,4

h,​h
7,​17
-8
+1
i10
,i19
Combo from 1st hit
High Right Reverse Jab

2

h
10
+0
+6
i10
Mid Right Front Kick

2,4

h,​m
10,​13
-8
+8
i10
,i21
Combo from 1st hit

3

h
10
-7
+9
i17
Gankaku

3:2

h,​h
10,​16
+2
i17
,i22
  • Combo from 1st hit
  • Deals 14 damage without timed input
High Right Roundhouse Kick

4

h
17
-8
+1
+1s
i13
High Reverse Thrust

4,2

h,​h
17,​11
-2
+7
i13
,i26
Combo from 1st counter hit +27a (+20a)
Jumping Back Spin Kick

4,3

h,​m
17,​23
-10
+8
i13
,29~30
,js20~
  • Tailspin
  • Wall break
  • Combo from 1st counter hit +55a (+38a)

1+2

m
20
-9
+41d (-17d)
i31
  • Wall break
  • Cancel to backdash with b,b
  • Cancel to dash with f,f
Heian Shodan

1+2*

m
30
+16g
i65
  • Wall break
  • Hold for 55 frames
Bow

1+3+4

r50

f

f+2

h
10
-5
+6
i12
Horned Lark

f+2,4

h,​h
10,​23
-13
+16a (+7a)
i12
,i18
  • Wall break
  • Jail from 1st attack
Jumping Mid Front Kick

f+3

m
17
-9
+17a (+8a)
i17~19
js6~
Wall break

f+4

m
17
-4
+1
i17
Kusanku Double Kick

f+4,3

m,​m
17,​15
-10
+0
i17
,i13~14
,js5~
Jail from 1st attack
Uraken-uchi

f+4,​3,1

m,​m,​m
17,​15,​28
-12
+17a
i17
,i21~22
  • Wall break
  • Floor break
  • Combo from 2nd counter hit
Jumping Back Roundhouse Kick

f+4,​3,4

m,​m,​h
17,​15,​23
-2
+25a (+16a)
i17
,i27~28
,js20~
  • Tailspin
  • Wall break
  • Combo from 2nd counter hit

f+1+2

h,​m
5,​4
-8
+3
i14​,i9~10
Jail from 1st attack

f+1+2,3

h,​m,​m
5,​4,​5
-10
+1
i14
,i16
Jail from 1st attack

f+1+2,​3,2

h,​m,​m,​m
5,​4,​5,​4
-10
+1
i14
,i15
Jail from 1st attack
Political Storm

f+1+2,​3,​2,1

h,​m,​m,​m,​m
5,​4,​5,​4,​23
-14
+19a (+14a)
i14
,i22
  • Combo from 4th hit
  • Low wall splat

d/f

Mid Left Hook

d/f+1

m
13
-5
+2
i13
Reverse Chop

d/f+1,2

m,​h
13,​10
-3
+8
i13
,i16~17
Combo from 1st hit
Mid Left Sidekick

d/f+1,3

m,​m
13,​20
-13
+13a (+4a)
i13
,i23
  • Wall break
  • Input can be delayed 6f
  • Combo from 1st CH with 3f delay
Shadowless Fist

d/f+2

m
17
-6
+12g
i15
Transition to CFT on hit
Mid Left Right Knee

d/f+3

m
15
-8
+5
i14~15
Mid Right Sidekick

d/f+3,4

m,​m
15,​20
-12
i14~15
,i22
  • Wall break
  • Combo from 1st counter hit

d/f+3~1

h
13
-3
+5
i19~20
Startup doesn't count the cancel, so slower in practice
Majority Rules

d/f+3~1,2

h,​h
13,​20
-7
i19~20
,i17
  • Wall break
  • Jail from 1st attack
Crescent Kick

d/f+4

m
16
-4
+4
+6
i15
High Elbow Strike

d/f+4,2

m,​h
16,​25
+1
+48d (-10d)
i15
,i26
  • Wall break
  • Combo from 1st counter hit
Jumping Spinning Back Kick

d/f+4,3

m,​m
16,​23
-10
+8
i15
,i29~30
,js20~
  • Tailspin
  • Wall break
  • Combo from 1st counter hit
Triangle Kick

d/f+4~4

h
27
+6c
i12~13
Startup doesn't count the cancel, so slower in practice
Gyre

d/f+1+2

m
23
-2
+7
i23
ps2~17
Parries right punches
Vortex

d/f+1+2,p:2

m,​h
23,​31
+13a
i23
,i16
  • Combo from 1st hit
  • Deals 29 damage without timed input
Tourbillion

d/f+3+4

m
25
-12
+9
i22~23
pc8~21
  • Tailspin
  • Wall break

d

Chop

d+1

m
20
+2c
+8c
i19~20
Crouch Straight

d+2

s
8
-4
+7
i11
cs4~
r23 FC
Kansetsu-geri

d+3

l
9
-14
-3
i15
High Left Jab

d+3,1

l,​h
9,​8
+4
+9
i15
,i18
Combo from 1st counter hit
Back Spin Kick

d+3,4

l,​h
9,​21
-3
+6
i15
,i23
  • Homing
  • Tailspin
Crouching Tiger

d+3,​4,4

l,​h,​L
9,​21,​13
-26
i15
,i24~25
,cs13~
  • Staggers on block
  • Combo from 2nd hit
Rising Dragon

d+3,​4,​4,4

l,​h,​L,​M
9,​21,​13,​25
-14
+5a
i15
,i38~39
,js1~12 js21~
  • Floor break
  • Combo from 3rd hit (no floor break)
Crouch Shin Kick

d+4

l
7
-13
-2
i12
cs4~
r32 FC

d/b

Crouch Jab

d/b+1

s
5
-5
+6
i10
cs4~
r24 FC
  • Transition to r24 with f
  • Transition input can be delayed 16f
Lame Duck

d/b+2

L
17
-14
-1
+12g
i18~19
cs6~
FC

d/b+3

L
13
-26
-2
i16
  • Clean hit +3
  • Staggers on block
Red Tape

d/b+3,2

L,​t
13,​18
-7d
i16
,i16
Can only be done if 1st attack clean hits from the front
Low Right Roundhouse Kick

d/b+4

L
17
-13
+1
i22
Iron Lady

d/b+1+2

m
25
-14
+10a (+1a)
i20
pc8~19
Wall bounce
For the People

d/b+3+4

m
22
-3
+6
i22
ps2~13
Parries lows
For the Nation

d/b+3+4,p,1

m,​h
22,​21
i22
,i16
  • Wall break
  • Move can be delayed
  • Combo from 1st hit

b

High Left Hook Thrust

b+1

h
13
-7
+4
i11~12
Neck Chop

b+1,2

h,​m
13,​15
-10
+5c
i11~12
,i20
Combo from 1st hit
Ruling Party

b+2

h
14
-5
+6
i13
High Left Reverse Jab

b+2,1

h,​h
14,​15
-6
+5
i13
,i18~19
Jail from 1st attack
Crushing Left Knee

b+2,3

h,​m
14,​17
-9
+4
i13
,i22
Combo from 1st counter hit

b+3

m
16
-7
+4
i17~18
Birds of Prey

b+3,1

m,​m
16,​10
-11
+5
i17~18
,i23~24
Combo from 1st hit

b+3,4

m,​h
16,​18
-9
+0
i17~18
,i20
Combo from 1st hit
Birds and Beasts

b+3,​4,d,d/f,f+1+2

m,​h,​m
16,​18,​23
-5
+20a (+11a)
i17~18
,i20
  • Wall break
  • Combo from 2nd counter hit
  • Deals 19 damage without motion input
Back Spin Kick

b+4

h
21
-3
+6
i16
  • Homing
  • Tailspin
Crouching Tiger

b+4,4

h,​L
21,​13
-26
i16
,i24~25
,cs13~
  • Staggers on block
  • Combo from 1st hit
Rising Dragon

b+4,​4,4

h,​L,​M
21,​13,​25
-14
+5a
i16
,i38~39
,cs1~12 js21~
  • Floor break
  • Combo from 2nd hit (no floor break)
Valley Breeze

b+1+2

m
13
-8
+6
i16~17
Evades some highs
Upper Parry

b+1+3

ps2~10
  • Alternate input b+2+4
  • Parries high or mid punches

b+1+3,p,2

h
9
+8
,i16

b+1+3,​p,​2,1

h,​h
9,​9
+8
,i16
Combo from 1st hit
Law of the Land

b+1+3,​p,​2,​1:2

h,​h,​h
9,​9,​22
+23a (+18a)
,i16
  • Low wall splat
  • Combo from 2nd hit
  • Deals 20 damage without timed input
Counter Reverse Strike

b+1+4

m!
35
+9a
i60
ps2~25
Parries high or mid punches

u/b

Spring Mist

u/b+1

m
25
-12
+14a
i19
  • Wall break
  • Evades moves that don't track left

u

Willow Branch

u+3

m
20
-7
+4c
i25~27
js11~
Alternate input u/f+3 and BT.u/f+3
Cleaving Spirit

u+4

m,​h
13,​23
-13
i15~16​,i13
js9~
  • Alternate input u/f+4
  • Tailspin
  • Wall break
  • 2nd attack only comes out if 1st hit
  • Combo from 1st hit
  • Transition to CFT on hit

Motion input

Lightning Thrust

f,F+2

m
20
-2
+15g
i13
  • Can't be buffered
  • Transition to CFO on hit
Flying Forward Kick

f,F+3

M
21
-14
i19~20
Can't be buffered
Mid Right Roundhouse Kick

f,F+4

m
21
-3
+7
i15
Can't be buffered
Mid Right Roundhouse Kick

f,F+4

m
21
-3
+7
i15
Can't be buffered
Rapture

f,F+4~3

h
21
+8
i20
  • Can't be buffered
  • Startup doesn't count the cancel, so slower in practice
White Whale

f,F+1+2

m
23
-13
+13a (+4a)
i15~16
  • Can't be buffered
  • Wall break
  • Can clean hit
  • Evades some highs
Flying Blade

f,F+3+4

m
22
-8
+43d (-15d)
i19~21
js10~
  • Can't be buffered
  • Wall break
Swift High Jab

f,f,F+1

h
24
+7
i13~15
  • Alternate input wr1
  • Can't be buffered
  • Wall break

d,d/f,f+2

m
14
-8
+0
i16

d,​d/f,​f+2,2

m,​m
14,​17
-14
-1
i16
,i20
  • Jail from 1st block
  • Combo from 1st counter hit
Blossom Fury

d,​d/f,​f+2,​2,b,n,f,f+1+2

m,​m,​m
14,​17,​30
-16
+19a (+14a)
i16
,i20~21
  • Wall break (floating opponent)
  • Low wall splat (standing opponent)
  • Combo from 2nd hit
  • Deals 25 damage with input b,n,f+1+2

Throw

Trifecta

u/f+1+2

t
40
-6
+0d
i12
  • Wall break
  • Throw break 1+2

Grounded opponent

Veto

OG.d+2

L
27
-13
-7c
i23~24
Spike

SS

Monkey Strike

SS.2

m
18
+0c
+5c
i18
Evasive High Right Back Kick

SS.4

h
21
-6
i16~17

WS

ws1

m
12
-3
+4
i13~14
White-tailed Eagle

ws1,2

m,​h
12,​18
-5
+6
i13~14
,i21~22
Combo from 1st hit
Wild Eagle

ws1,4

m,​m
12,​20
-12
+25a (+20a)
i13~14
,i21~22
  • Wall break
  • Combo from 1st hit
Forward Thrust

ws2

m
15
-12
i15~16

ws3

m
15
-8
+3
i14~15
Izumo

ws3,2

m,​m
15,​23
-13
+9a (+0a)
i14~15
,i19~20
  • Wall bounce
  • Combo from 1st hit
Forward Kick

ws4

m
13
-4
+7
i11
High Jab

ws4,2

m,​h
13,​12
-6
+8
i11
,i18
Combo from 1st hit

FC

FC.d+1

s
5
-5
+6
i10
cs1~
r24 FC
  • Alternate input
    • FC.d/b+1
    • FC.d/f+1
  • Transition to r24 with f
  • Transition input can be delayed 16f

FC.d+2

s
8
-4
+7
i11
cs1~
r23 FC
Alternate input FC.d/b+2

FC.d+3

L
12
-17
-3
i16
cs1~
r33 FC
Alternate input FC.d/b+3

FC.d+4

l
10
-15
-4
i12
cs1~
r34 FC
  • Alternate input
    • FC.d/b+4
    • FC.d/f+4
Flash Elbow

FC.d/f+2

m
28
-14
+10a
i12
Wall break
Odd-tooth Snake

FC.d/f+3

L
20
-26
+9a
i20
cs1~
FC

CFO

Cat Foot Stance I

f+3+4

CFO
Sashi-te

CFO.1

h
22
+4
+40 (-18)
i19
Mid Chop

CFO.2

m
17
-9
+4
i17
High Left Reverse Roundhouse Kick

CFO.3

h
28
-1
i26~27
Tailspin
Muramasa

CFO.4

l
20
+8c
i28

HAE

Heaven and Earth

CFO.n,f

r20 HAE
Magpie Strike

HAE.1

m
21
-6
i16
Low Chop

HAE.2

L
25
-13
+4c
i20~21
cs8~
FC
Morote-zuki

HAE.1+2

h
25
  • Guard break
  • Wall break

CFT

Cat Foot Stance II

b+3+4

CFT
Mid Left Jab

CFT.1

m
27
-9
+17a (+8a)
i20
Wall break

CFT.2

h
17
-9
+2
i14~15

CFT.2,3

h,​m
17,​15
-6
+5
i14~15
,i18~19
Jail from 1st attack
Enlightenment

CFT.2,​3,1

h,​m,​m
17,​15,​25
-7
+13a (+4a)
i14~15
,i18
  • Wall bounce
  • Combo from 2nd counter hit
High Left Reverse Hook

CFT.3

h
23
-4
+11g
i13~14
Tailspin
Crouching Tiger

CFT.4

L
10
-26
+15a
i19~20
cs11~
Staggers on block
Rising Dragon

CFT.4,4

L,​M
10,​25
-14
+5d
i19~20
,i38~39
,cs1~12 js21~
Combo from 1st hit -5d
Gojushiho

CFT.1+2

m
25
-10
+16a (+7a)
i17
Wall break

TAW

Pouncing Tiger, Stalking Wolf

CFT.n,f

r19 TAW
Bassai-zuki

TAW.1

m
30
+6
+25a (+20a)
i22
  • Wall break
  • Can clean hit
Jion Upward Thrust

TAW.2

M
25
-7
+22a (+5a)
i15~16
Wall break
Mid Left Kick

TAW.3

m
19
-6
+4
i17
Nimble Thrust

TAW.3,1

m,​m
19,​21
-6
+9
i17
,i26
Combo from 1st hit
Pale Rain

TAW.4

L
23
-12
+9a
i20
Floor break

VAC

Vacuity

CFO.n,b

js
r30 VAC
Alternate input CFT.n,b
Swift High Jab

VAC.1

h!
45
+14a (+5a)
i16~18
Wall break