Xiaoyu |
---|
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1[1] | 7 | +8 |
Enemy | Move | Damage | Frames |
---|---|---|---|
-11 | ws4 | 16 | +5 |
-23 | u/f~n,4 | 25 (?) | +34a (+24a) |
Enemy | Move | Damage | Frames | Can reach |
---|---|---|---|---|
-25 | f,f,F+3[2] | 30 | +14a (+4a) | Everything |
Enemy | Move | Damage | Frames |
---|
Enemy | Move | Damage | Frames |
---|---|---|---|
-22[3] | FC d+3 | 9 | -3a (-11a) |
Move | Damage | Frames | Risk |
---|---|---|---|
f,f,F+3[2] | 30 | +10a (+1a) | Steppable |
Moved from overview
10f 1, d+2 hm A high mid string with the option to end in RDS.
12f f+1+2 m Wallsplats with decent range. Dash into Hypnotist afterwards to punish get up options. Unparryable by conventional means due to it being a shoulder.
13~15f b+4, 4 mh Wallsplats, beware second hit is high. Tracks to her right. Also has terrible range.
14f 3 h Long range launcher.
15f d/f+2~1 mm Launcher with decent range.
16f u/f+3+4 mmm Wallsplats, crushes lows.
22f u/b+3+4 m Decent launcher for fancier combos.
WS Punishers
11f ws+4 m Xiaoyuâs ws+4 is one of the better ones in the game considering it knocks down and has pushback.
13f ws+1,4 m, m Very low range punisher mid wallsplatting.
16f FC u/f+3 m Standard hopkick launcher which as an u/f input, can be done out of crouch.
22f ws+2* m This is a slower version of her ws+2 which launches on normal hit with the option to go into front facing.
22f u/b+3+4 m Decent launcher for fancier combos.
Whiff Punishers
14f 3 15f d/f+2~1 16f u/f+3+4