Jack-8 movelist

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Heat

Allows the use of Gamma Charge (GMC) moves (GMC.1 and GMC.2)

All Heat Engagers seem to be +17g~19g on standing opponent hit.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc
Heat Burst
Meteor Raid (Heat Burst)

H.2+3

h,​m,​t
50
-9
-2d (-12)
i10
pc
Heat Smash
Balcony Break
Piston Gun Assault

b+2

m
27
+5
+2d
i19
Heat Engager
Heat Dash +5, +36a(+26)
Balcony Break
Piston Gun Assault (charged)

b+2*

m
40
-2 (+5 WC)
+17a (+9)
i35
Heat Engager
Heat Dash +5, +36a(+26)
Balcony Break
  • Wall crush
  • Chip damage on block
Tyulpan Blast

b+1+2

m
28
-19
-1d (-10)
i14
Heat Engager
Heat Dash +5, +43d(+35)
Balcony Break
Full Metal Deathblow

GMH.4

h
30
+3
+21d (+11)
i14
Heat Engager
Heat Dash +5, +36a(+26)
Balcony Break
  • Chip damage on block
Particle Barrier

GMH.3+4

s
20
-13
+40d (-18)
i20
pc
Heat Engager
Heat Dash +5, +36a(+26)
  • Chip damage on block when absorbing an attack
Iron Gunman

d+2+4

t
25
+6d
i12
Heat Engager
  • Cannot cancel into Heat Dash
  • Crouch Throw
  • Unbreakable
  • Alternate input GMH.2+4
Gamma Howl (Gamma Charge)

3+4

pc
  • When timed with opponent attack, or absorbing an attack, shift to Gamma Charge
Gamma Charge is always in effect during Heat
  • Alternate input ws3+4
Jaguar Hook - Gamma

GMC.1

m
22
-6
+73a (+57)
i22
Homing
  • Partially uses remaining Heat time
  • Chip damage on block
Exaton Blast - Gamma

GMC.2

h
22
+11
+31a (+5)
i20
pc
Tornado
  • Guard Crush
Balcony Break
  • Partially uses remaining Heat time
  • Chip damage on block

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Terraforming Cannon

R.df+1+2

m,​t
55+
-15
+0d
i20
pc8~
  • Rage Art
  • Damage increases with lower health
  • Erases opponent's recoverable health on hit

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
10
-2
+6
+9
i12
Jab > Jackhammer

1,1

h,​m
10,​22
-14c
+4c
+12d
i15
Elbow
  • Combos from 1st hit
  • Transition to GMH with D
  • (+4c oB, +8c oH, +16d)
Jab > Stunning Hook

1,2

h,​h
10,​24
-2
+30a
i19
Combos from 1st hit CH

2

h
10
+1
+9
i11
Jab Elbow

2,1

h,​m
10,​12
-3
+2
i16
Elbow
  • Combos from 1st hit
Jab Elbow Smash

2,​1,2

h,​m,​m
10,​12,​20
-12
+29a (+19)
i33
r FC
Piston Gun Fusillade

2,​1,1+2

h,​m,​h,​h,​h,​h,​h
10,​12,​10,​6,​6,​6,​20
-4
+13d
i33
Mimesis Savage Knee

2,3

h,​m
10,​18
-13
+5
+30d (+22)
i19
Knee
  • 2nd hit Balcony Break on CH
Tornado Punch

1+2

m,​m
8,​14
-13
+67a (+51)
i15
Tornado
  • Instant Tornado
Homing
Gamma Howl (Gamma Charge)

3+4

pc7
  • When timed with opponent attack, or absorbing an attack, shift to Gamma Charge
  • Powercrush active from 7f to 22f
  • Recover Heat and recoverable health when absorbing an attack
  • Gamma Charge is always in effect during Heat
  • Alternate input: ws3+4

1+4

i22~
  • Alternate input hcf+1
  • 1+4 can be held for up to 5 spins (or multiple 360 motions)
Gigaton Punch

1+4,1

m
25 (30)
+21g
+7a (-2)
+39d (-8)
i17(43~)
Balcony Break
  • Chip damage on block
  • Alternate input hcf+1 to do 5 more damage
Gigaton Punch (2/3/4/5 spins)

1+4*,1

m
35/45/55/199
!
+70d
i17(68/93/118~)
Balcony Break
  • Unblockable
Windup Uppercut

1+4,df+1

m
21
-17
+52a (+42)
i21(41~)
Tornado
  • Alternate input hcf,df+1
Prime Windup Uppercut

1+4:df+1

m
36
-17
+66a (+50)
i21(41~)
  • Just Frame version of 1+4,df+1 (hcf,df+1)
Tornado
  • Instant Tornado
  • Alternate input hcf:df+1

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+1

m
13
-6
+5
i14
Impact Driver

f+1,1

m,​h
13,​25
-7
+8d (-1)
+40d (-7)
i25
Combos from 1st hit

f+1,2

m,​h
13,​12
-6
+5
i22
Combos from 1st hit
Drilling Engine

f+1,​2,1

m,​h,​m
13,​12,​12
-12
+65a (+49)
i26
Tornado
  • Instant Tornado
Piston Gun Blaster

f+1,​2,2

m,​h,​m
13,​12,​12
+6
+3d
i33
  • Can be charged to power up
  • Chip damage on block
Piston Gun Blaster (charged)

f+1,​2,2*

m,​h,​m
13,​12,​12
-12 (0 wall crush)
+11d (-15)
i61
Balcony Break
  • Wall crush
  • Chip damage on block
Pinpoint Assault

f+2

h
22
-12
+5
+32a (+24)
i10

f+3

m
18
-9
+5
i15
Knee
  • Transition to GMH with D
    • (+2 oB, +16g oH)
  • Alternate input ws3
Two-Step Die

f+3,2

m,​h
18,​20
-9
+44d (-14)
i23
Balcony Break
  • Combos from 1st hit
  • Alternate input ws3,2
Machine Press

f+3,1+2

m,​m
18,​20
-11c
+2d
+48a
i25
  • Combos from 1st hit CH
  • Alternate input ws3,1+2
Dark Greeting

f+4~1

h
80
!
+5
i65
Unblockable
Sudden Elbow

f+4~1,2

m
30
+8
+0d
i15 (66~)
Elbow
Rolling Death Crusher

f+1+2

m,​m
12,​20
i12
+32d (+6)
i27
pc
Balcony Break
  • Chip damage on block
Merkabah Headbutt

f+3+4

m
24
-11
+9c
i22
  • Headbutt
  • Transition to GMH with D
    • (-3 oB, +15g oB)

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
12
-4
+3
+5
i14
Overheat

df+1,1

m,​m
12
-11
+21cg
+72a (+56)
i29
Tornado
Balcony Break
  • Combos from 1st hit CH
  • Delayable

df+1,2

m,​h
1210
-12
-1
i29
  • Combos from 1st hit CH
  • Delayable

df+1,​2,1

m,​h,​h
1210,​2
-10
-2
i15
  • On air hit +22a (+15)
  • Combos from 2nd hit
  • Combos from 1st hit CH
Overdrive

df+1,​2,​1,2

m,​h,​h,​h
1210,​2,​20
-18
+35d (-23)
i9
Balcony Break
  • On air hit +12 (+5)
  • Combos from 2nd hit
  • Combos from 1st hit CH
Programmed Uppercut

df+2

m
13
-14
+31a (+21)
i15
Cosmic Sweeper

df+2,1

m,​h
13,​16
-32
+40a (+22)
i21
  • Transition to GMH with D
    • (+45a (+27) oH)
  • Can be charged to power up
Cosmic Sweeper (charged)

df+2,1*

m,​h
13,​16
-46
+69a (+53)
i35
Tornado
  • Transition to GMH with D
    • (+70a (+54) oH))

df+3

m
16
-9
+2
i16
Combine Harvester

df+3,2

m,​h
1620
-9
+25d
i20
Balcony Break
Mimesis Wrench Kick

df+4

m
17
-9
+5
+14c
i15
Dump Truck

df+3+4

28
17
-23
+10a (+1)
i13
Balcony Break
Debugger

df+1+4

l
23 (28)
-37
+18d
i34 (i29)
Homing
  • Alternate input b,db,d,df+1 to power up
    • (28 damage, i29)