User:RogerDodger/sandbox

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n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
2.12
4
6
+1
+8
i10
r17
Scattered Ashes

1,2

h,​h
7,​12
-1
+6
i10
,i13~14
t43 r18
  • Jail from 1st hit with 5f delay
  • Input can be delayed 5f
  • Move can be delayed 4f
Absolve

1,3

h,​l
7,​11
-12
-1
i10
,i22
r31
  • Combo from 1st CH with 3f delay
  • Input can be delayed 5f
  • Move can be delayed 4f
Right Jab

2

h
10
-3
+3
i12
r22

2,1

h,​m
10,​13
-6
+5
i12
,i20
r25
  • Combo from 1st hit
  • Input can be delayed 2f
Circle of Judgement

2,​1,2

h,​m,​m
10,​13,​25
-13
+10a (+1)
i12
,i16~18
r38
Tailspin
  • Combo from 2nd CH with 14f delay
  • Input can be delayed 15f
  • Move can be delayed 10f

3

h
21
-6
-1
+19a (+12)
i12~13
r30
Magic Four

4

h
17
-8
+3
i12
t39 r27
Battle Scars

4,3

h,​h
17,​13
+0
+15g
i12
,i25~26
,js17~
r27
Homing
Tailspin
  • Combo from 1st hit with 5f delay
  • Combo from 1st CH with 11f delay
  • Input can be delayed 11f
  • Move can be delayed 10f

1+2

m
20
-14
+2c
i17
r38

1+2,1+2

m,​t
20,​20
+0
i17
t82
  • Combo from 1st hit
  • Only comes out on hit
  • Doesn't work at tip range
  • Doesn't work in the side or back
  • Not a timed input
Crimson Delta Edge

1+2,​1+2,f+2

m,​t,​t
20,​20,​18
-5d or +0d
i17
STB
  • Combo from 1st hit
  • -5d vs FUFT when gaining STB
  • +0d vs FUFA if already STB
  • Deals 20 damage with input b,f+2
  • Not a timed input
Rolling Strike

3+4

M
20
-10
i24~26
js13~
r39 FC
  • Hit vs FUFT and FUFA +4d
  • No floor break
  • f

    f+2

    h
    9
    +0
    +6
    i12
    r

    f+2,1

    h,​m
    9,​12
    -10
    +6C
    i12
    ,i##
    r
    Combo from 1st hit
    Trinity of Pain

    f+2,​1,1+2

    h,​m,​m
    9,​12,​25
    -18
    KDN
    i12
    ,i##
    r
    Input can be delayed
    Deadly Sin to Starburst

    f+2,2

    h,​m,​sp
    9,​20
    -27
    KDN
    i12
    ,i##
    r
    Tailspin
    • To Starburst after hit
    • Combo from 1st hit
    Sacred Edge

    f+3

    h
    27
    +0
    +15Sp
    KDN
    i18
    r
    {{{1}}}
    Into the Abyss

    f+4

    m
    23
    +4C
    +4C
    KDN
    i22
    r
    • Forced to crouching upon NH.
    • Meaty 1f
    Cross Arm Strike

    f+1+2

    m
    10
    -18
    -7
    i16
    r
    Cross Arm Impact

    f+1+2,1+2

    m,​m
    10,​20
    -14
    KDN
    i16
    ,i##
    r
    • Combo from 1st hit
    • Input can be delayed
    • Combo can be delayed 11F
    Above the Storm

    f+3+4

    h
    25
    +2
    KDN
    i17
    t53 r36
    Homing
    Quick Upper

    df+1

    m
    10
    -2
    +9
    i15
    t36 r21
    Sky's Arc

    df+1,2

    m,​m
    10,​13
    -15
    LNC
    i15
    ,i##
    r
    Combo from 1st hit
    Chaos Fist

    df+2

    m
    19
    -13
    +5
    KDN
    i14
    t46 r32

    df+3

    m
    14
    -7
    +4
    i14
    r
    Dispel Magic

    df+3,1

    m,​m
    14,​20
    -12
    KDN
    i14
    ,i##
    r
    • Combo from 1st hit.
    • Input can be delayed 14f.
    • Combo can be delayed 14F from 1st hit.
    Dispel Force

    df+3,2

    m,​h
    14,​10
    -2
    +4
    i14
    ,i##
    r
    • Combo from 1st hit.
    • Input can be delayed 14f.
    • Combo can be delayed 14F from 1st hit.
    Front Kick

    df+4

    m
    14
    -8
    +3
    i13
    t40 r27
    Axion

    d+1

    m
    16
    -8
    +2
    i17
    r
    Axion Burst

    d+1,2

    m,​m
    16,​16
    -9
    +4
    +9
    i17
    ,i##
    r
    Tailspin
    • Combo from 1st hit
    Gravity Point

    d+2

    l
    11
    -12
    -1
    i20
    r
    {{{1}}}
    Gravity Zone

    d+2,2

    l,​l
    11,​15
    -12
    +0
    i20
    ,i##
    r
    {{{1}}}
    Crouch Side Kick

    d+3

    l
    12
    -17
    -3
    i16
    r
    {{{1}}}
    Crouch Chin Kick

    d+4

    l
    7
    -13
    -2
    i12
    r
    {{{1}}}
    Superbia

    d+1+2

    m
    28
    -18
    KDN
    i13
    r
    • Alternate input BT1+2
    • Meaty 1f
    Crouch Jab

    db+1

    sm
    5
    -5
    +6
    i10
    r
    {{{1}}}
    Crouch Straight

    db+2

    sm
    8
    -4
    +7
    i11
    r
    {{{1}}}
    Twin Claws

    db+2,1

    sm,​m
    8,​12
    -13
    +3
    i11
    ,i##
    r
    {{{1}}}
    Acedia

    db+3

    l
    23
    -15
    +3C
    KDN
    i24
    r
    {{{1}}}

    db+4

    l
    7
    -13
    -2
    i15
    r
    Lagrange Needle

    db+4,3

    l,​h
    7,​10
    -11
    +0
    i15
    ,i##
    r
    Combo from 1st hit.
    Nova Burst

    db+1+2

    m,​m
    20,​20
    -4
    KDN
    i21
    r
    Vanishing Storm

    b+1

    m
    25
    -5
    KDN
    i18
    r
    Homing
    Tailspin
    • Meaty 1f
    Spinning Skies to Starburst

    b+2

    h,​sp
    30
    -9
    KDN
    i14
    r
    To Starburst after hit
    Burning Core

    b+3

    m
    16
    -4
    +7
    i13
    t36 r23
    Crescent Heel

    b+3,3

    m,​m
    16,​21
    -12
    +7C
    LNC
    i13
    ,i##
    r
    • Combo fron 1st CH.
    • Input can be delayed.

    b+4

    m
    10
    -14
    -3
    i17
    r
    Shining Wind to Starburst

    b+4,1

    m,​h
    10,​18
    -8
    +13Sp
    KDN
    i17
    ,i##
    r
    Tailspin
    • Combo from 1st hit.
    • Input can be delayed 12f.
    • Combo can be delayed 10F from 1st CH.
    Shining Ray to Starburst

    b+4,2

    m,​m,​sp
    10,​20
    -12
    KDN
    i17
    ,i##
    r
    • To Starburst after hit.
    • Combo from 1st hit.
    • Input can be delayed 12f.
    • Combo can be delayed 11F from 1st CH.
    Axial Ray

    b+4,3

    m,​h
    10,​14
    -12
    -4
    +1
    i17
    ,i##
    r
    Homing
    • Combo from 1st hit.
    • Input can be delayed 12f.
    • Combo can be delayed 8F from 1st CH.
    Avaritia

    b+4,​3,2

    m,​h,​m
    10,​14,​20
    -13
    KDN
    i17
    ,i##
    r
    {{{1}}}
    Judgment Claw

    b+1+2

    m
    25
    -13
    KDN
    i22
    r
    PC8f
    Eternal Moon

    b+3+4

    m
    24
    -14
    KDN
    i29
    r
    Homing
    Wall Bounce
    Big Bang

    b+2+3

    ub(m)
    60
    KDN
    KDN
    i72
    r
    Jumping Knuckle

    ub

    m
    12
    -12
    -1
    i18
    r
    {{{1}}}
    Meteor Slash

    ub

    m
    25
    -3C
    KDN
    i25
    r
    {{{1}}}
    Ground Slash Nova

    ub+3

    m
    20
    +2C
    +7C
    LNC
    i23
    r
    {{{1}}}
    Ground Slash Nova

    u+3

    m
    21
    +2C
    +7C
    LNC
    i23
    r
    {{{1}}}
    Ground Slash Nova

    uf+3

    m
    22
    +2C
    +7C
    LNC
    i23
    r
    {{{1}}}
    Sky Slash Nova

    ub

    m
    13
    -13
    LNC
    i15
    t53 r38
    {{{1}}}
    Pollux

    uf+3+4

    mm
    10,​14
    -11
    KDN
    i20
    r
    {{{1}}}
    Delay Rising Toekick

    uf☆4

    m
    25
    -11
    LNC
    i23
    r
    TJ9f

    f,F+2

    m
    14
    -18
    -7
    i14
    r
    • Alternate input FCdf+2
    • Can't be buffered fF
    • and Start-up 15F in actualy.
    • Meaty 2f.
    Dual Guns

    f,​F+2,2

    m,​h,​sp
    14,​20
    -2C
    KDN
    i14
    ,i##
    r
    • Alternate input FCdf+2,2
    • To Starburst after hit
    • Forced to crouching upon hit.
    • Combo from 1st hit
    • Input can be delayed
    • Combo can be delayed 15F from 1st hit
    Bringer of Justice to Starburst

    f,​F+2,1+2

    m,​m
    14,​20
    -13
    KDN
    i14
    ,i##
    r
    • Alternate input FCdf+2,1+2
    Wall Bounce
    • Combo from 1st hit
    • Input can be delayed
    • Combo can be delayed 13F from 1st hit
    Invidia

    f,F+4

    m
    20
    -5
    KDN
    i15
    r
    {{{1}}}
    Orbit Slice to Starburst

    f,F+1+2

    m
    23
    -8
    KDN
    i17
    r
    • To Starburst after hit.
    • Can't be buffered.
    • Meaty 1f.
    Ira to Starburst

    f,f,f+2

    h,​sp
    40
    +7
    KDN
    i13
    t44 r31
    {{{1}}}
    Crouch Jab

    FC1

    sm
    5
    -5
    +6
    i10
    r
    {{{1}}}
    Crouch Straight

    FCdb

    sm
    8
    -4
    +7
    i11
    r
    {{{1}}}
    Crouch Side Kick

    FC3

    l
    12
    -17
    -3
    i16
    r
    {{{1}}}
    Crouch Chin Kick

    FC4

    l
    10
    -15
    -4
    i12
    r
    {{{1}}}

    WS1

    m
    12
    -4
    +7
    i12
    r
    Noble Step

    WS1,1

    m,​h
    12,​15
    -12
    +9
    i12
    ,i##
    r
    Combo from 1st hit.
    Axino

    WS1,2

    m,​m
    12,​12
    -9
    +4
    +9
    i12
    ,i##
    r
    Tailspin
    • Combo from 1st hit.
    Sylvia to Starburst

    WS2

    m,​sp
    20
    -14
    LNC
    i15
    r
    To Starburst after hit
    Piercing Wind

    WS3

    m
    20
    -8
    KDN
    i16
    r
    Toe Smash

    WS4

    m
    18
    -6
    +5
    i11
    r
    Luxuria

    SS4

    l
    20
    -12
    +6C
    KDN
    i20
    r
    • Returns to crouching.
    • Forced to crouching upon NH..
    Wall Jumping Attack

    b,b,ubwith back against wall

    m
    21
    +0C
    KDN
    i36
    r
    • Can't be buffered
    • Air Status 5f
    • Invinciblity during 8 to 13f
    Spin Knuckle Jab

    BT.1

    h
    15
    -8
    +3
    i8
    r
    Alternate input 2
    Spin Kick

    BT.3

    h
    18
    -8
    KDN
    i10
    r
    Alternate input 4
    Crouch Spin Knuckle

    BT.d+1

    sm
    10
    -2
    +9
    i10
    r
    • Alternate input d+2
    • Returns to crouching.
    Crouch Spin Kick

    BT.d+3

    l
    12
    -11
    +3
    i10
    r
    • Alternate input d+4
    • Returns to crouching.
    Starburst

    sp
    -
    ,i##
    r
    • enable after any move hit
    • enable special move once
    Cross Arm Impact

    During Starburstf+1+2,1+2

    m,​m
    10,​20
    -9
    KDN
    i16
    r
    • Combo from 1st hit
    • Input can be delayed
    • Combo can be delayed 11F from 1st hit
    Axion Burst

    During Starburstd+1,2

    m,​m
    16,​23
    +8
    KDN
    i17
    r
    Tailspin
    • Combo from 1st hit
    Gravity Zone

    During Starburstd+2,2

    l,​l
    11,​17
    -12
    KDN
    i20
    r
    {{{1}}}
    Nova Burst

    During Starburstdb+1+2

    m,​ub(m)
    20,​20
    KDN
    KDN
    i21
    r
    able to evade 2nd from 1st block
    Avaritia

    During Starburstb+4,3,2

    m,​h,​m
    10,​14,​38
    -1
    LNC
    i17
    r
    {{{1}}}
    Axino Burst

    During Starburst WS1,2

    m,​m
    12,​23
    +8
    KDN
    i12
    r
    Tailspin
    • Combo from 1st hit.
    Rage Art

    During Ragedf+1+2

    m,​th
    55
    -22
    Th
    i20
    r
    Guard Point 8F
    Rage Drive to Starburst

    During Rageb+4,2,f

    m,​m,​sp
    11,​22
    +7
    KDN
    i17
    r
    To Starburst after moving
    Punishment

    1+3

    th(h)
    35
    1 or 2
    -3F
    Foot-sd
    Fac-Up
    i12
    r
    Long Range Throw
    Roche Limit

    2+4

    th(h)
    35
    1 or 2

    -6F

    RP
    RP
    Head-sd
    Fac-Up
    i12
    r
    • Long Range Throw
    • Claudio lies down after throw
    Avalaunche Throw

    Approach from left side

    th(h)
    45
    1
    -3F
    Right-sd
    Fac-Up
    ,i##
    r
    Prayer into the Void

    Approach from right side

    th(h)
    40
    2
    -3F
    Foot-sd
    Fac-Up
    ,i##
    r
    Sudden Shadow

    Approach from behind

    th(h)
    50
    disable
    Foot-sd
    Fac-Dwn
    ,i##
    r
    Gula

    f,F+3+4

    th(h)
    40
    1+2
    -6F
    RP
    Head-sd
    Fac-Up
    i12
    r
    10 Hit Combo
    Input 2 1 3 1 4 3 2 4 3 2
    Hit level h m m m l h m m h m
    Damage 10 13 6 10 5 7 10 15 10 20
    Startup
    Block +0 -11 -27 -17 -21 -26 -21 -26 -34 -27
    Hit +6 -5 -16 -11 -10 -15 lnc -15 -15 kdn
    Combo