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Heat

All Heat Engagers seem to be +17g~18g on standing opponent hit.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc8~
t92 r30
Heat Burst
  • Cancel to r45 with b,b
Yomotsu Ooyumi

H.2+3

m,​m
20,​30
-6~+37g
+21a~+64a (-5~+38)
i13 i32~75
t76 r1
Heat Smash
Balcony Break
  • Restores recoverable health
  • Chip damage on block

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Amatsu Izanami

df+1+2

m
55+
-15
+0d
i20
pc8~
r39
  • Rage Art
  • Removes opponent recoverable health on hit


n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t27 r17
Suikei > Izumo Smash

1,1

h,​m
515
-9
+0
+5c
,i25
t58 r28 IZU
Spear Step

1,2

h,​h
5,​8
-3
+6
,i16
t40 r24
  • Combo from 1st hit
  • Jail from 1st attack

1,​2,d_u

h,​h
5,​8
+1
+10g
r30
Spear Step > Izumo Strike

1,​2,2

h,​h,​h
5,​8,​17
+6~+7
+11g~+12g
+20c~+21c
,i16~17
t56 r39 IZU
Homing
  • Combo from 2nd CH with 5f delay
  • Jail from 2nd block with 1f delay
Spear Step > Spin Kick

1,​2,4

h,​h,​m
5,​8,​16
-12~-11
+5~+6
+15a (+6)
,i27~28
t62 r34
Balcony Break
  • Combo from 2nd CH with 3f delay
  • Input can be delayed 9f
Suiren Leg Scythe

1,3

h,​L
5,​12
-12
+2
+6c
,i23
t54 r31
  • Combo from 1st CH
Right Jab

2

h
7
-4
+7
i12
t35 r23

2,1

h,​m
7,​9
-6
+7
,i21
t46 r25
  • Combo from 1st hit with 9f delay
  • Input can be delayed 10f

2,​1,4

h,​m,​m
7,​9,​12
-12
-1
,i10
t41 r31
Knee
  • Combo from 1st hit
Shion

3

m
20
-13~-12
+18a (+1)
,i14~15
t48 r26
Balcony Break
Magic Four

4

h
17
-9
+7
+32a
i12
t40 r28
Shunkei

1+2

m
25
-12
+28a
i13
t47 r34
Balcony Break
Heat Engager
Shunkei > Heat Dash

H.1+2,F

m
26
+5
+43a (+35)
i13
t27 r14
Ryuuntsui - Misogi

3+4

m,​M,​M
6,​18,​20
-6~-5
+26a (+8)
i23~24 i30~31 i16

js5~33

fs34~36
t55 r24
Spike
  • 3rd hit available only as combo from 2nd hit
  • Can recover in r22 FC with D on whiff
  • Deals recoverable self-damage when not in Heat

1+4

SL,​h
5,​8
-3
-3
+4
i14 i17
t38 r21
  • Combo from 1st hit
  • Jail from 1st attack
  • CH advantage listed is for the 2nd hit

1+4,2

SL,​h,​h
5,​8,​10
-2
+9
,i19
t40 r21
Combo from 2nd CH
White Heron Dance

1+4,​2,4

SL,​h,​h,​m
5,​8,​10,​23
-15
+11a (+2)
,i24
t58 r34
Combo from 3rd CH
White Heron Lower Dance

1+4,​2,d+4

SL,​h,​h,​L
5,​8,​10,​15
-23~-22
+27a
,i24~25
cs?~?
t55 r30
Combo from 3rd CH

1+4,3

SL,​h,​m
5,​8,​15
-11~-10
+1~+2
,i24~25
t54 r29
Combo from 2nd CH