Drilldown: Move

Move > damage : 0 or 20 & startup: i20

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target:
,h (1) · h (1) · l (2) · L (2) · m (3)
damage: (Click arrow to add another value)
reach:
tracksLeft:
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startup: (Click arrow to add another value)
recv:
tot:
block:

Showing below up to 9 results in range #1 to #9.

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