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  • Attack (redirect from Low crush) (section Low crush)
    state) or tj (technically jumping) Moves that crush low attacks, typically by appearing to jump over them. Low crushes tend to be less reliable than their high...
    12 KB (1,788 words) - 05:07, 20 October 2024
  • Parry (section Low parry)
    allowing for a combo. Lei can also perform a low parry by holding F in Panther stance. Low weapon-hits can't be low parried like Noctis's db+2 and Yoshimitsu's...
    5 KB (921 words) - 05:20, 20 October 2024
  • Standard move (redirect from Power low) (section Power low)
    input: ub+1 u+1 The jumping knuckle is a low crushing mid. Depending on a character it may be the fastest low crushing move, but risk-reward is pretty...
    11 KB (5,854 words) - 11:27, 29 April 2024
  • Guard (redirect from Low parry) (section Low parry)
    is blocked unless the defender holds B. Lows can be parried by pressing DF as the low connects. Parrying a low floats the opponent so that they can be...
    7 KB (1,152 words) - 15:50, 7 July 2022
  • of a [[tech roll], Eliza's EX.dp+1+2.) High crush – Highs can't hit. Low crush – Lows can't hit. (Always implies airborne.) Airborne (or floating) – Attacks...
    2 KB (238 words) - 07:53, 20 May 2022
  • tool that hits mid, and becomes even more powerful in Heat. Demoman is a low string that does great damage and knocks down, while also being unreactable...
    5 KB (640 words) - 11:02, 1 October 2024
  • will get punished hard. Weaknesses Poor Lows: Katarina's lows don't encourage an opponent to duck; either dealing low damage (d+3) or being very risky if blocked...
    4 KB (416 words) - 23:06, 5 February 2024
  • deadlier, with a low Heat Smash and a safe mid launcher. Claudio can struggle to deal with patient opponents. His low mixup options are generally low damage and...
    3 KB (331 words) - 09:02, 9 November 2024
  • mixup between an unbreakable heat engager throw, a homing mid that low crushes, a low-crushing dropkick, and an elbow mid that becomes an instant bound...
    3 KB (386 words) - 05:17, 29 September 2024
  • block low that tornado launches; a very powerful low. Fashion: He's called the Grandmaster of Drip for a reason. Weaknesses Unrewarding Mix-up Lows: The...
    6 KB (837 words) - 01:08, 6 September 2024
  • Rage Arts are usually mids, but some characters have high or low rage arts. Mid and low rage arts are usually highly punishable on block, while high rage...
    22 KB (694 words) - 18:55, 10 November 2024
  • Delayed Hopkick - not technically done from a jump Jumping 2 - high risk, low reward ground hitting move Jumping 4 - high damage combo tool Jumping jab...
    5 KB (702 words) - 09:40, 16 August 2023
  • Poke (section Crouching low)
    upside. Crouching lows are similar to a mid check in that they tradeoff some speed to upgrade from high to low. More critically, crouching lows also high crush...
    6 KB (2,555 words) - 09:01, 19 September 2023
  • recovering in crouch h High m Mid l Low sm Special mid sl Special low a Aerial H High (hits grounded) M Mid (hits grounded) L Low (hits grounded) SM Special mid...
    22 KB (2,561 words) - 10:31, 7 May 2024
  • character has a Heat Smash' that is a low. Mid Heat Smashes are plus on block and have varying startups and tracking, while low ones are typically unsafe and potentially...
    7 KB (644 words) - 05:29, 20 October 2024
  • punishment is quite poor in terms of damage. While her poke damage is quite low, her combo damage is high to make up for it. Strengths High damage output...
    2 KB (214 words) - 03:28, 4 February 2024
  • but not act, this risks giving your opponent a free mixup where you can't low parry. To avoid eating such a strong mixup, we can instead stay down to force...
    2 KB (393 words) - 06:16, 7 January 2022
  • not grant an opponent any recoverable health, such as when landing a stray low or a throw. Juggle combos will often leave the opponent with a large amount...
    1 KB (235 words) - 12:11, 29 April 2024
  • if the attack is punishable Ducking, if the attack is high Low parrying, if the attack is low Interrupting it, if the attack is slow Some characters might...
    4 KB (738 words) - 05:10, 3 March 2024
  • this technique. An expert player could sidestep for an i13 df+1, low parry an i16 low, then stand up to block a slow homing mid, all at once. (By the time...
    2 KB (351 words) - 11:50, 19 May 2024
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