- is a combo extension mechanic introduced in Tekken 7, replacing the bound mechanic from Tekken 6 and Tekken Tag Tournament 2. Each character's tailspin...12 KB (1,788 words) - 05:07, 20 October 2024
- elbows. The only characters with evading parries in Tekken 7 are Jin (b+1+3) and Leroy (b+2). In Tekken 8, these are Jin (b+1+3), Leroy (b+2) and Reina (b+1+3)...5 KB (921 words) - 05:20, 20 October 2024
- A sidestep (u~n or d~n) is one of the major movement options in Tekken, and the defining factor in it being a 3D fighting game. A sidestep can make an...15 KB (1,181 words) - 03:01, 18 May 2024
- circumstances). These moves have a blue-green claw swipe as a visual indicator. (In Tekken 7, they emit white sparks as a visual indicator.) The following tests are...7 KB (1,031 words) - 19:25, 8 June 2024
- For terms of art relating to Tekken, see Jargon Notation is used throughout both this wiki and the wider Tekken community as shorthand for game input,...22 KB (2,561 words) - 10:31, 7 May 2024
- This page is for Tekken 8. For Tekken 7, see King (Tekken 7). King is Tekken's iconic implementation of a grappler, having access to a wide variety of...3 KB (386 words) - 05:17, 29 September 2024
- This page is for Tekken 8. For Tekken 7, see Xiaoyu (Tekken 7). Xiaoyu is a tricky and evasive stance-based mixup character who excels in slipping past...4 KB (512 words) - 09:27, 9 October 2024
- This page is for Tekken 8. For Tekken 7, see Law (Tekken 7). Law is a close range, poking-based, slide archetype character with strong neutral tools and...2 KB (320 words) - 05:27, 29 September 2024
- break input. Unlike most other fighting games (notably 2D ones), throws in Tekken are breakable on reaction. This makes their purpose fundamentally different...11 KB (1,816 words) - 16:08, 20 October 2024
- The Rage System is a comeback system introduced in Tekken 6. In Tekken 7 Season 4 Rage activates when player's health reaches 41 points or lower, it makes...22 KB (694 words) - 18:55, 10 November 2024
- he is still able to play a solid fundamentals-based Tekken game. Players should leverage core Tekken mechanics to maximize AK's potential. Strengths Strong...3 KB (305 words) - 03:27, 4 February 2024
- This page is for Tekken 8. For Tekken 7, see Paul (Tekken 7). Paul Phoenix is a strong, fundamentally sound character who is often mistaken as an overpowering...5 KB (640 words) - 11:02, 1 October 2024
- Archetypes in Tekken are not as strict as in other fighting games. Every character has roughly the same game plan. This is what's meant by people saying...2 KB (363 words) - 06:34, 16 December 2022
- This page is for Tekken 8. For Tekken 7, see Asuka (Tekken 7). Asuka Kazama is a solid defensive character that is a good pick for beginner players looking...3 KB (428 words) - 17:48, 3 June 2024
- This page is for Tekken 8. For Tekken 7, see Alisa (Tekken 7). Alisa is fast and evasive poking character who excels at darting around her opponent while...2 KB (238 words) - 22:25, 21 August 2024
- This page is for Tekken 8. For Tekken 7, see Claudio (Tekken 7). Claudio, the flamboyant Italian exorcist, is a simple, straightforward and no-nonsense...3 KB (331 words) - 09:02, 9 November 2024
- This page is for Tekken 8. For Tekken 7, see Heihachi (Tekken 7). File:Heihachi portrait.png Heihachi is a rushdown Mishima-style character who excels...5 KB (682 words) - 20:30, 25 October 2024
- punish openings in an opponent's pressure. Commonplace in Tekken 7 but generally nerfed in Tekken 8, only a few characters still kept the counter hitting...11 KB (5,854 words) - 11:27, 29 April 2024
- doesn't necessarily need to. Strings are a large part of the movelists in Tekken. Most of them have some weakness which can be exploited when known, and...4 KB (738 words) - 05:10, 3 March 2024
- df+1, d+4, 4,4 and uf+4,4 allow her to easily start playing a fundamental Tekken poking game. Easy Execution: Katarina's inputs and combos are as easy as...4 KB (416 words) - 23:06, 5 February 2024