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{{King}} | |||
{{Navbox combos (Tekken 7)}} | |||
== Bread n' butter == | |||
{{BNB}} | |||
{{Combolist|columns=1| | |||
; Regular launch (e.g. uf+4) | |||
: f+3 df+4,3 df+2,1 S! f,f,F+2+4 | |||
; Crouching recovery (e.g. CH FUFT.3) | |||
: ws2,2 S! f,f,F+2+4 | |||
; Low launch (e.g., db+2) | |||
: df+4,3 2 b+2,1 S! f,f,F+2+4 | |||
; Instant screw (e.g., CH f,F+1) | |||
: S! f,F+1 df+4,3 | |||
}} | |||
== Mini-combos == | |||
{{Combolist|columns=9em|<!-- see https://wavu.wiki/t/Template:Combolist for usage --> | |||
; CH f,f,n,1+2 | |||
: [43] b+3:1+2 | |||
: [37] f+2,1 | |||
; CH (1,2),1 | |||
: [37] 2,1 | |||
; CH db+4 | |||
; CH BT.d+4 | |||
: [44] d+2+3 | |||
; JAG.2 | |||
: [23] d+2 | |||
; f,n,d,DF+4 | |||
: [38] d+3+4<ref>May whiff in the open</ref>,4,4,2 | |||
; ub+1 | |||
: [42] f+2+3 | |||
: [41] f,F+4 | |||
; f,f,F+3 | |||
: [45] f,F+4 | |||
; CH (df+4,3),d+4 | |||
: [40] FC.df+1 | |||
; CH df+2,1 | |||
: [45] d+3+4,4,2 | |||
; CH d+3+4,4,4,4 | |||
: [58+] FC.df+2 ... | |||
; b+1+2,1+3 | |||
: [37] b+2,1 | |||
; b+1+2,2+4 | |||
: [17] dash d+3 | |||
; b+1+2,3+4 | |||
: [29] f,n,d,DF+1+2 | |||
: [19] d+3 | |||
; R.db+1+2 | |||
: [49] u+2 | |||
; CH FDFT.3 | |||
; CH FDFA.3 | |||
: [24] FC.df+4,4,2 | |||
}} | |||
<references/> | |||
== Staples == | |||
{{Staple}} | |||
{{Combolist| | |||
; [13] uf+4 | |||
; [18] CH u+4 | |||
; [18] BT.uf+4 | |||
; [20] ws1+2 | |||
; [25] uf,n,4 | |||
: [+54] 4 dash df+4,3 1,2 f,F+1<ref name="1,2 f,F+1">The trick is to buffer the f,n into recovery of 1,2 and press F+1 after that as soon as possible. See [https://www.youtube.com/watch?v=v0UldI0qHsk King's Jaguar Hook into Screw | TEKKEN 7 Tips by RyzingSol]</ref> S! f,f,F+2+4 | |||
: [+52] 4 dash 1,2 b+2,1 S! f,f,F+2+4 | |||
; CH b+1 | |||
: [67] ssr f+3 df+4,3 1 b+2,1 S! f,f,F+2+4 | |||
; low parry | |||
: [54] f+1+4 df+4,3 1,2 f,F+1<ref name="1,2 f,F+1" /> S! f,f,F+2+4 | |||
: [50] f+1+4 df+4,3 1 f,F+1 S! f,f,F+2+4 | |||
: [47] f+3 df+4,3 df+2,1 S! f,f,F+2+4 | |||
; CH 4 | |||
: [71] b+2,4 b+2,1 S! f,f,F+2+4 | |||
; CH f,F+1 | |||
: [64] S! f,F+1 df+4,3 f,n,hcf+1<ref name="buffer GS">Motion input is bufferable.</ref> | |||
; db+2 | |||
: [68] df+4,3 2 dash 1 b+2,1 S! f,f,F+2+4 | |||
: [66] df+4,3 2 b+2,1 S! f,f,F+2+4 | |||
; [25] uf+1+2 | |||
; [22] (b+2),1+2 | |||
: [+50] f+1+4 df+4,3 1 f,F+1 S! f,f,F+2+4 | |||
; CH db+3 | |||
: [74] ws1+2 df+4,3 1,2 f,F+1<ref name="1,2 f,F+1" /> S! f,f,F+2+4 | |||
: [72] dash ssr f+3 df+4,3 1 b+2,1 S! f,f,F+2+4 | |||
; ss2 | |||
: [64] S! f,F+1 df+4,3 f,n,hcf+1<ref name="buffer GS" /> | |||
: [60] S! f,F+1 df+4,3 1 f+2,1 | |||
; CH f,n,d,DF+4 | |||
: [77] dash ssr f+3 df+4,3 1 b+2,1 S! f,f,F+2+4 | |||
: [72] dash f+3 df+4,3 df+2,1 S! f,f,F+2+4 | |||
; CH f,n,d,DF+1+2 | |||
: [82] 4 dash df+4,3 1,2 f,F+1<ref name="1,2 f,F+1" /> S! f,f,F+2+4 | |||
: [80] dash ssr f+3 df+4,3 1 b+2,1 S! f,f,F+2+4 | |||
; d+1+2 | |||
: [78] UF,n,4 df+4,3 1,2 f,F+1<ref name="1,2 f,F+1" /> S! f,f,F+2+4 | |||
: [76] UF,n,4 1,2 b+2,1 S! f,f,F+2+4 | |||
; FC.df+1 | |||
; CD.DF+1 | |||
: [74] ws4 df+4,3 1,2 f,F+1<ref name="1,2 f,F+1" /> S! f,f,F+2+4 | |||
: [65] ws2,2 S! f,f,F+2+4 | |||
; FC.df+2 | |||
: [73] ssr dash f+3<ref>Can be inputted as f,F+3 as there is no move with that command.</ref> df+4,3 1 b+2,1 S! f,f,F+2+4 | |||
; JGS.1 | |||
: [73] ssr f+3 df+4,3 b+2,1 S! f,f,F+2+4 | |||
; [31] (f+2),d+1,2 | |||
; [16] (f+2,d+1),2 | |||
: [+45] df+4,3 2 b+2,1 S! f,f,F+2+4 | |||
; CH BT.3 | |||
: [73] f+3 df+4,3 1,2 f,F+1<ref name="1,2 f,F+1" /> S! f,f,F+2+4 | |||
; CH FUFT.3 | |||
; CH FUFA.3 | |||
: [64] dash f+3 df+4,3 1,2 f,F+1<ref name="1,2 f,F+1" /> S! f,f,F+2+4 | |||
: [59] dash f+3 df+4,3 df+2,1 S! f,f,F+2+4 | |||
: [57] ws2,2 S! f,f,F+2+4 | |||
}} | |||
=== Rage === | |||
{{Combolist| | |||
; uf+4 | |||
: [76] 4 dash 1,2 b+2,1 S! R.db+1+2 d+2+3 | |||
; R.db+1+2 | |||
: [85] ssl b,n<ref>Sidestep cancel.</ref> 3+4~4 f,F+1 df+4,3 f,n,hcf+1<ref name="buffer GS" /> | |||
: [79] UF,n,4 1,2 b+2,1 S! f,f,F+2+4 | |||
; CH f,f,n,1+2 | |||
: [74] f+1+2 R.db+1+2 u+2 | |||
}} | |||
<references /> | |||
== Wall == | |||
{{Combolist| | |||
; Regular carry (30% scaling) | |||
: [52] 1 R.db+1+2 db+2+4<ref name="breakable throw">Throw is breakable</ref> | |||
: [44] 1 R.db+1+2 u+2 | |||
: [31] 1,2 db+1+3<ref name="breakable throw"/> | |||
: [21] ssl b+4 BT.1+4<ref name="BT.1+4">BT.1+4 catches any wake-up option.</ref> | |||
: [17] 2,1 f+1+4<ref name="oki">Good oki.</ref> | |||
: [16] df+4,3,d+4<ref name="df+4,3,d+4">Most reliable. Can be used on low splats.</ref> | |||
; Regular splat | |||
: [46] 1 R.db+1+2 u+2 | |||
: [44] 1 R.db+1+2 db+2+4<ref name="breakable throw"/> | |||
: [44] ssl b+4 BT.1+4<ref name="BT.1+4"/> | |||
: [36] f,n,hcf+1 | |||
: [35] 1,2 db+1+3<ref name="breakable throw"/> | |||
: [22] 2,1 f+1+4<ref name="oki"/> | |||
: [21] df+4,3,d+4<ref name="df+4,3,d+4"/> | |||
}} | |||
<references/> | |||
== Float == | |||
{{Combolist| | |||
; 1 | |||
: [49] df+4,3 df+2,1 S! f,f,F+2+4 | |||
: [42] 1,2 b+2,1 S! f,f,F+2+4 | |||
}} | |||
== Back-turned opponent == | |||
{{Combolist| | |||
; f+2,d+1,2<ref>Possible to connect after b+3:1+2 if opponent decides to stand up</ref> | |||
: [111] 2 b+2,1 S! uf+1+2* | |||
}} | |||
<references /> | |||
== Stage break == | |||
{{Combolist|columns=1| | |||
; Howard Estate | |||
: big boy break all the walls combo here | |||
}} | |||
== Extras == | |||
{{Extra}} | |||
{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | |||
<references /> | |||
== External links == | == External links == | ||
* [https://www.youtube.com/watch?v=8Ssl0nluge4 King Combo Guide (Season 4) by Ryzing Sol] | * [https://www.youtube.com/watch?v=8Ssl0nluge4 King Combo Guide (Season 4) by Ryzing Sol] | ||
* [https://www.youtube.com/watch?v=v0UldI0qHsk King's Jaguar Hook into Screw | TEKKEN 7 Tips by RyzingSol] |
Latest revision as of 15:57, 25 January 2024
King (Tekken 7) |
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Combos (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. uf+4)
- f+3 df+4,3 df+2,1 S! f,f,F+2+4
- Crouching recovery (e.g. CH FUFT.3)
- ws2,2 S! f,f,F+2+4
- Low launch (e.g., db+2)
- df+4,3 2 b+2,1 S! f,f,F+2+4
- Instant screw (e.g., CH f,F+1)
- S! f,F+1 df+4,3
Mini-combos
- CH f,f,n,1+2
- [43] b+3:1+2
- [37] f+2,1
- CH (1,2),1
- [37] 2,1
- CH db+4
- CH BT.d+4
- [44] d+2+3
- JAG.2
- [23] d+2
- f,n,d,DF+4
- [38] d+3+4[1],4,4,2
- ub+1
- [42] f+2+3
- [41] f,F+4
- f,f,F+3
- [45] f,F+4
- CH (df+4,3),d+4
- [40] FC.df+1
- CH df+2,1
- [45] d+3+4,4,2
- CH d+3+4,4,4,4
- [58+] FC.df+2 ...
- b+1+2,1+3
- [37] b+2,1
- b+1+2,2+4
- [17] dash d+3
- b+1+2,3+4
- [29] f,n,d,DF+1+2
- [19] d+3
- R.db+1+2
- [49] u+2
- CH FDFT.3
- CH FDFA.3
- [24] FC.df+4,4,2
- ↑ May whiff in the open
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [13] uf+4
- [18] CH u+4
- [18] BT.uf+4
- [20] ws1+2
- [25] uf,n,4
- [+54] 4 dash df+4,3 1,2 f,F+1[1] S! f,f,F+2+4
- [+52] 4 dash 1,2 b+2,1 S! f,f,F+2+4
- CH b+1
- [67] ssr f+3 df+4,3 1 b+2,1 S! f,f,F+2+4
- low parry
- [54] f+1+4 df+4,3 1,2 f,F+1[1] S! f,f,F+2+4
- [50] f+1+4 df+4,3 1 f,F+1 S! f,f,F+2+4
- [47] f+3 df+4,3 df+2,1 S! f,f,F+2+4
- CH 4
- [71] b+2,4 b+2,1 S! f,f,F+2+4
- CH f,F+1
- [64] S! f,F+1 df+4,3 f,n,hcf+1[2]
- db+2
- [68] df+4,3 2 dash 1 b+2,1 S! f,f,F+2+4
- [66] df+4,3 2 b+2,1 S! f,f,F+2+4
- [25] uf+1+2
- [22] (b+2),1+2
- [+50] f+1+4 df+4,3 1 f,F+1 S! f,f,F+2+4
- CH db+3
- [74] ws1+2 df+4,3 1,2 f,F+1[1] S! f,f,F+2+4
- [72] dash ssr f+3 df+4,3 1 b+2,1 S! f,f,F+2+4
- ss2
- [64] S! f,F+1 df+4,3 f,n,hcf+1[2]
- [60] S! f,F+1 df+4,3 1 f+2,1
- CH f,n,d,DF+4
- [77] dash ssr f+3 df+4,3 1 b+2,1 S! f,f,F+2+4
- [72] dash f+3 df+4,3 df+2,1 S! f,f,F+2+4
- CH f,n,d,DF+1+2
- [82] 4 dash df+4,3 1,2 f,F+1[1] S! f,f,F+2+4
- [80] dash ssr f+3 df+4,3 1 b+2,1 S! f,f,F+2+4
- d+1+2
- [78] UF,n,4 df+4,3 1,2 f,F+1[1] S! f,f,F+2+4
- [76] UF,n,4 1,2 b+2,1 S! f,f,F+2+4
- FC.df+1
- CD.DF+1
- [74] ws4 df+4,3 1,2 f,F+1[1] S! f,f,F+2+4
- [65] ws2,2 S! f,f,F+2+4
- FC.df+2
- [73] ssr dash f+3[3] df+4,3 1 b+2,1 S! f,f,F+2+4
- JGS.1
- [73] ssr f+3 df+4,3 b+2,1 S! f,f,F+2+4
- [31] (f+2),d+1,2
- [16] (f+2,d+1),2
- [+45] df+4,3 2 b+2,1 S! f,f,F+2+4
- CH BT.3
- [73] f+3 df+4,3 1,2 f,F+1[1] S! f,f,F+2+4
- CH FUFT.3
- CH FUFA.3
- [64] dash f+3 df+4,3 1,2 f,F+1[1] S! f,f,F+2+4
- [59] dash f+3 df+4,3 df+2,1 S! f,f,F+2+4
- [57] ws2,2 S! f,f,F+2+4
Rage
- uf+4
- [76] 4 dash 1,2 b+2,1 S! R.db+1+2 d+2+3
- CH f,f,n,1+2
- [74] f+1+2 R.db+1+2 u+2
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 The trick is to buffer the f,n into recovery of 1,2 and press F+1 after that as soon as possible. See King's Jaguar Hook into Screw | TEKKEN 7 Tips by RyzingSol
- ↑ 2.0 2.1 2.2 Motion input is bufferable.
- ↑ Can be inputted as f,F+3 as there is no move with that command.
- ↑ Sidestep cancel.
Wall
Float
- 1
- [49] df+4,3 df+2,1 S! f,f,F+2+4
- [42] 1,2 b+2,1 S! f,f,F+2+4
Back-turned opponent
- f+2,d+1,2[1]
- [111] 2 b+2,1 S! uf+1+2*
- ↑ Possible to connect after b+3:1+2 if opponent decides to stand up
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.