King tech: Difference between revisions

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{{Navbox King}}
{{Navbox King}}
 
{{Navbox tech}}
== King Guaranteed Hits ==
== King Guaranteed Hits ==


King's guaranteed hits:
King's guaranteed hits:
Strikes:
Strikes:
F3:1+2 -> d+3+4*
* f+1+2 -> db3  
f+1+2 -> db3  
* JGR 1 -> dash d+2+3 -> d+3+4
JGR 1 -> dash d+2+3 -> d+3+4
* UB1 -> UF+3+4
UB1 -> UF+3+4
* WR3 -> f,F+4 or f+1+4
WR3 -> FF4 or F+1+4


 
* CH FF1 -> dash d+2+3 -> d+3+4
CH FF1 -> dash d+2+3 -> d+3+4
* CH 4 -> d+2+3 -> d+3+4  
CH 4 -> d+2+3 -> d+3+4  
* CH (1,2),1 -> 2,1  
CH (1,2),1 -> 2,1  


Throws and multi-throws:
Throws and multi-throws:
RKO -> d+3+4°
* RKO -> d+3+4°
Muscle Buster -> BT3†
* Muscle Buster -> BT3†
Boston Crab -> d+3+4
* Boston Crab -> d+3+4
Both normal backthrows -> d+3+4
* Both normal backthrows -> d+3+4
Left Side Throw -> d+2+3 -> d+3+4
* Left Side Throw -> d+2+3 -> d+3+4
Right Side Throw -> d+2+3
* Right Side Throw -> d+2+3
Kick Reversal -> d+2+3
* Kick Reversal -> d+2+3
Punch Reversal -> d+3+4
* Punch Reversal -> d+3+4
Dragon Sleeper Hold -> d+3+4*
* Dragon Sleeper Hold -> d+3+4*
Struggle Combination -> d+3+4*
* Struggle Combination -> d+3+4*
All enders of the Standing Heel Hold (CD+2+3) chain -> d+3+4
* All enders of the Standing Heel Hold (CD+2+3) chain -> d+3+4
Cobra Twist -> d+3+4
* Cobra Twist -> d+3+4
Any chain throw ending in Muscle Buster -> BT3
* Any chain throw ending in Muscle Buster -> BT3
FDFT Ground Throw -> d+2+3, or a Ground Throw attempt
* FDFT Ground Throw -> d+2+3, or a Ground Throw attempt
FDFL Ground Throw -> d+3+4
* FDFL Ground Throw -> d+3+4
Ultimate Tackle:1+2:1+2*
* Ultimate Tackle:1+2:1+2*
Ultimate Tackle:3+4:1+2 -> d+3+4
* Ultimate Tackle:3+4:1+2 -> d+3+4


*Can be escaped with Alisa and Devil Jin's unique face up wake-ups
*Can be escaped with Alisa and Devil Jin's unique face up wake-ups
†Not guaranteed on Bears
†Not guaranteed on Bears
°Not guaranteed on King
°Not guaranteed on King



Latest revision as of 01:04, 2 July 2024

King Guaranteed Hits

King's guaranteed hits:

Strikes:

  • f+1+2 -> db3
  • JGR 1 -> dash d+2+3 -> d+3+4
  • UB1 -> UF+3+4
  • WR3 -> f,F+4 or f+1+4
  • CH FF1 -> dash d+2+3 -> d+3+4
  • CH 4 -> d+2+3 -> d+3+4
  • CH (1,2),1 -> 2,1

Throws and multi-throws:

  • RKO -> d+3+4°
  • Muscle Buster -> BT3†
  • Boston Crab -> d+3+4
  • Both normal backthrows -> d+3+4
  • Left Side Throw -> d+2+3 -> d+3+4
  • Right Side Throw -> d+2+3
  • Kick Reversal -> d+2+3
  • Punch Reversal -> d+3+4
  • Dragon Sleeper Hold -> d+3+4*
  • Struggle Combination -> d+3+4*
  • All enders of the Standing Heel Hold (CD+2+3) chain -> d+3+4
  • Cobra Twist -> d+3+4
  • Any chain throw ending in Muscle Buster -> BT3
  • FDFT Ground Throw -> d+2+3, or a Ground Throw attempt
  • FDFL Ground Throw -> d+3+4
  • Ultimate Tackle:1+2:1+2*
  • Ultimate Tackle:3+4:1+2 -> d+3+4
  • Can be escaped with Alisa and Devil Jin's unique face up wake-ups

†Not guaranteed on Bears

°Not guaranteed on King

Chain throw Ki Charge mashing

Ki Charge can be mashed during chain throws to get moves out without having to do the actual input. This is best done by binding the 1+2+3+4 input to one of your controller's buttons in the options menu.

Just mashing Ki Charge from the start of a chain throw will usually result in the weakest option coming out, but it can still be used with the more damaging options to save on having to remember the full input.

Using the example of Rolling Death Cradle, the "proper" way to get it would be, during Chicken Wing Face Lock, 1,3,4,2,1+2. Using Ki Charge Mashing (KCM), 1,3,KCM will still achieve a Rolling Death Cradle.

However, due to the inputs for most chain throws being simplified in Tekken 8 compared to previous games (Rolling Death Cradle used to be 1+3,3+4,2+4,1+2,1+2+3) it might be worth learning the actual inputs to avoid accidentally getting a throw you didn't intend to.

Video explaining Ki Charge Mashing, for visual learners. The video is about Tekken 7, but the concept still applies to 8.

Blue Spark throws

Video explaining the mechanics behind Blue Spark throws

Chain throw chart by Matias11D

Full Chain Throw Ki Charge mash chart by Bomko

A colorblind-friendly version of the chart can be found here: https://i.imgur.com/OAGBVQv.png