Wavu:Movelist: Difference between revisions

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For Tekken 7 movelists, "[[Rage]]" replaces "Heat". For Tekken 8 movelists, Rage Art goes under Others.
For Tekken 7 movelists, "[[Rage]]" replaces "Heat". For Tekken 8 movelists, Rage Art goes under Others.
The "External links" section links to other movelists or frame data for this character. Every page should have a link to the English page on [https://geppopotamus.info/].


=== Heat ===
=== Heat ===
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# Heat burst (2+3)
# Heat burst (2+3)
# Heat smash (H.2+3)
# Heat smash(es) (H.2+3)
# Moves that can only be done in heat
# Moves that can only be done in heat
# Heat engagers (indicated with {{tl|HeatEngager}} in notes)
# Heat engagers (indicated with {{tl|HeatEngager}} in notes)
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Heat dash moves should not have a separate {{tl|Move}} entry. {{tl|HeatDash}} used in notes is enough to indicate a move can do a heat dash, e.g. <code><nowiki>{{HeatDash|+11g +26d}}</nowiki></code> indicates that a heat dash can be done and is +11g on block and +26d on hit.
Heat dash moves should not have a separate {{tl|Move}} entry. {{tl|HeatDash}} used in notes is enough to indicate a move can do a heat dash, e.g. <code><nowiki>{{HeatDash|+11g +26d}}</nowiki></code> indicates that a heat dash can be done and is +11g on block and +26d on hit.


Moves in the 4th and 5th category are duplicated in the main movelist at the editors discretion, with the duplicates making use of {{tl|MoveQuery}} or {{tl|MoveInherit}} as appropriate.
Heat engagers are duplicated in the main movelist, making use of {{tl|MoveQuery}}.
 
Moves in the 5th category are duplicated at the editors discretion, making use of {{tl|MoveQuery}} or {{tl|MoveInherit}} as appropriate.


=== Motion input ===
=== Motion input ===


The motion input section contains dash, wr, and other moves that make use of a motion input but that don't belong in a specific stance section. Running moves are notated e.g. f,f,F+2, with "wr2" listed as an alternate input in notes.
The motion input section contains dash, wr, and other moves that make use of a motion input but that don't belong in a specific stance section. Running moves are notated e.g. f,f,F+2, with "wr2" listed as an alternate input in notes. Dash moves are notated e.g. f,F+2.


=== Crouch ===
=== Crouch ===
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Each stance section contains any manual transitions at the top, followed by the stance's moves in regular order. Manual transitions can be duplicated elsewhere in the movelist at editors discretion, making use of {{tl|MoveQuery}}.
Each stance section contains any manual transitions at the top, followed by the stance's moves in regular order. Manual transitions can be duplicated elsewhere in the movelist at editors discretion, making use of {{tl|MoveQuery}}.


Whether a stance goes in its own section is at editors' discretion. As a general rule, a stance goes in its own section if there are multiple ways of entering it or if it has 4 or more moves.
Whether a stance goes in its own section is at editors' discretion. As a rough guideline, a stance goes in its own section if there are multiple ways of entering it or if it has 4 or more moves.


If a stance only has one transition and a few moves, it's usually more appropriate to list all the stance moves immediately after the transition. For example, {{fl|Lei}}'s db+1 has all Sitting Snake moves listed immediately after it in his Tekken 7 movelist.
If a stance only has one transition and a few moves, it's usually more appropriate to list all the stance moves immediately after the transition. For example, {{fl|Lei}}'s db+1 has all Sitting Snake moves listed immediately after it in his Tekken 7 movelist.
The stance section heading must use the Wavu abbreviation of the stance, followed by full name of the stance (as mentioned in the in-game movelist) in parentheses and italicized e.g. Eddy's Bananeira stance heading would be -
<pre>== HSP (''Bananeira'') ==</pre>
==== Stance Abbreviations ====
Stance abbreviations are standardized in Wavu movelists as three-letter representations<ref>two-letter representations are reserved for universal stances like sidestep (SS), crouch (FC), while rising (WS) etc.</ref> of the full stance name (e.g. HRS for Lidia's Horse stance). This is done in order to make communication about the stance, and stance move notation, more concise and easy.
Abbreviations are chosen by Wavu editors, but to serve the goals of easier communication, they should be chosen with heavy deference to existing community usage (as observed on spaces like character Discords, YouTube guides, shared Google Docs, or X/Twitter), or legacy (e.g., HSP for Eddy's Bananeira stance). In case of new stances, abbreviations should be chosen carefully to avoid clashes with existing stance abbreviations, and to intuitively suggest the original stance name as much as possible (e.g., MNT for Zafina's Mantis stance, WRA for Reina's Heaven's Wrath stance).
<references />


=== Others ===
=== Others ===


The others section contains moves from stances like OTG, SS, and BT that most characters only have one or two moves for. If one of these stance has a substantial movelist (e.g. BT for {{fl|Xiaoyu}}), it should be in its own section.
The others section contains moves from stances like OTG, SS, and BT that most characters only have one or two moves for. If one of these stance has a substantial movelist (e.g. BT for {{fl|Xiaoyu}}), it should be in its own section.
For Tekken 8 movelists, a character's Rage Art should be included in this section.


=== Throws ===
=== Throws ===
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For generic positional throws, these are notated with the inputs being "Left throw", "Right throw", and "Back throw".
For generic positional throws, these are notated with the inputs being "Left throw", "Right throw", and "Back throw".
=== 10 Strings ===
Every hit of a 10 string should be included with a separate {{tl|Move}} entry for each intermediate move in the string, just like how other strings are included.
''Note'': For historical reasons, a majority of the 10 strings are currently included as a MediaWiki table. These should be changed.
=== External Links ===
The "External links" section links to other movelists or frame data for this character. Every movelist should have a link to the respective English page on [https://geppopotamus.info/ geppopotamus.info]. Links to YouTube videos going through the in-game movelist are also appropriate.


{{Navbox wavu}}
{{Navbox wavu}}

Latest revision as of 22:28, 11 September 2024

If you get an error saying "parent not found" and the missing parent is also new with your edit, you have to save the page twice for it to work.

This is a known, possibly unfixable issue when referring to a parent that is in the same edit.

Movelist pages primarily consist of {{Move}} transcludes. See that documentation for guidance on what to put in each field.

Miscellaneous

Generic moves can be included but a movelist is considered complete without them.

Usage tips should not appear in movelists. A movelist entry only describes what the move does, how it behaves, not how to use it. Further details belong elsewhere, such as the strategy or tech pages.

There is no robust standard currently for notating jumping moves or running moves.

Order

Within sections moves are ordered by stance first (no stance first, then alphabetical order on stance abbreviation), then direction (n first, then clockwise starting at f), then numerically by button (first 1, last 4; combinations ordered by number of buttons, then starting from the first button). So for example, 4 is before f+3 is before d+1 is before d+4 is before d+2+3 is before d+1+2+3.

Sections

Movelists are split into sections to make it easier for readers to find the move they're looking for. Each section should have a {{MoveDataHeader}} at the top of it.

The standard sections are:

  • Heat
  • n
  • f
  • df
  • d
  • db
  • b
  • u
  • Motion input
  • Crouch
  • WS
  • Character specific stances
  • Others
  • Throws
  • 10 Strings
  • External links

For Tekken 7 movelists, "Rage" replaces "Heat". For Tekken 8 movelists, Rage Art goes under Others.

Heat

The heat section contains any moves that use the heat gauge. The entries should be in this order:

  1. Heat burst (2+3)
  2. Heat smash(es) (H.2+3)
  3. Moves that can only be done in heat
  4. Heat engagers (indicated with {{HeatEngager}} in notes)
  5. Moves that consume or replenish the heat bar or that have unique properties while in heat

Heat dash moves should not have a separate {{Move}} entry. {{HeatDash}} used in notes is enough to indicate a move can do a heat dash, e.g. {{HeatDash|+11g +26d}} indicates that a heat dash can be done and is +11g on block and +26d on hit.

Heat engagers are duplicated in the main movelist, making use of {{MoveQuery}}.

Moves in the 5th category are duplicated at the editors discretion, making use of {{MoveQuery}} or {{MoveInherit}} as appropriate.

Motion input

The motion input section contains dash, wr, and other moves that make use of a motion input but that don't belong in a specific stance section. Running moves are notated e.g. f,f,F+2, with "wr2" listed as an alternate input in notes. Dash moves are notated e.g. f,F+2.

Crouch

The crouch section contains hFC and FC moves, in that order.

The main listed input for these moves should not include the down input unless some other direction is also involved, so e.g. hFC.d+1 should instead be written hFC.1. Similarly, there's no need to mention that hFC.1 has e.g. hFC.db+1 as an alternate input, since this is implied.

Character specific stances

Each stance section contains any manual transitions at the top, followed by the stance's moves in regular order. Manual transitions can be duplicated elsewhere in the movelist at editors discretion, making use of {{MoveQuery}}.

Whether a stance goes in its own section is at editors' discretion. As a rough guideline, a stance goes in its own section if there are multiple ways of entering it or if it has 4 or more moves.

If a stance only has one transition and a few moves, it's usually more appropriate to list all the stance moves immediately after the transition. For example, Lei's db+1 has all Sitting Snake moves listed immediately after it in his Tekken 7 movelist.

The stance section heading must use the Wavu abbreviation of the stance, followed by full name of the stance (as mentioned in the in-game movelist) in parentheses and italicized e.g. Eddy's Bananeira stance heading would be -

== HSP (''Bananeira'') ==

Stance Abbreviations

Stance abbreviations are standardized in Wavu movelists as three-letter representations[1] of the full stance name (e.g. HRS for Lidia's Horse stance). This is done in order to make communication about the stance, and stance move notation, more concise and easy.

Abbreviations are chosen by Wavu editors, but to serve the goals of easier communication, they should be chosen with heavy deference to existing community usage (as observed on spaces like character Discords, YouTube guides, shared Google Docs, or X/Twitter), or legacy (e.g., HSP for Eddy's Bananeira stance). In case of new stances, abbreviations should be chosen carefully to avoid clashes with existing stance abbreviations, and to intuitively suggest the original stance name as much as possible (e.g., MNT for Zafina's Mantis stance, WRA for Reina's Heaven's Wrath stance).

  1. two-letter representations are reserved for universal stances like sidestep (SS), crouch (FC), while rising (WS) etc.

Others

The others section contains moves from stances like OTG, SS, and BT that most characters only have one or two moves for. If one of these stance has a substantial movelist (e.g. BT for Xiaoyu), it should be in its own section.

For Tekken 8 movelists, a character's Rage Art should be included in this section.

Throws

The throws section contains all non-striking throws. It does not contain parries, which are placed in the movelist based on their input.

The generic f+1+3 and f+2+4 throws have their own entry, making use of {{MoveInherit}} as appropriate.

For generic positional throws, these are notated with the inputs being "Left throw", "Right throw", and "Back throw".

10 Strings

Every hit of a 10 string should be included with a separate {{Move}} entry for each intermediate move in the string, just like how other strings are included.

Note: For historical reasons, a majority of the 10 strings are currently included as a MediaWiki table. These should be changed.

External Links

The "External links" section links to other movelists or frame data for this character. Every movelist should have a link to the respective English page on geppopotamus.info. Links to YouTube videos going through the in-game movelist are also appropriate.