Josie combos: Difference between revisions

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Tag: Script
 
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Line 1: Line 1:
{{Row|
{{Josie}}
{{Josie}}
{{Navbox combos}}
{{Navbox combos (Tekken 7)}}
}}


== Bread n' butter ==
== Bread n' butter ==
Line 22: Line 20:


{{Combolist|columns=12em|
{{Combolist|columns=12em|
; [23] CH (1,2),3
; [21] CH (1,2),3
; [21] CH (2),3
; [21] CH (3),2
; [21] CH (3),2
; [21] CH (df+3),2
; [20] f+1+2
; [20] f+1+2
: [+29] f,f df+1,4,2
: [+29] f,f df+1,4,2
Line 31: Line 31:
: [63] f+1+2 f,f df+1,4,2
: [63] f+1+2 f,f df+1,4,2
: [61] f+1+2 f,f db+4,2,3
: [61] f+1+2 f,f db+4,2,3
; f,n,d,df.1+2
: [39] f,f d+3+4


; CH CD.3
; CH CD.3
Line 56: Line 59:
; [13] uf+4
; [13] uf+4
; [10] df+2
; [10] df+2
: [+52] f+1+2 4 1<ref group="s" name="x-x-jab-sus">Jab as 3rd aerial hit can whiff if Josie is off axis to the left or opponent is too far away.</ref>,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref group="s" name="df1-ender-sus">df+1,2,F~1,3 ender after 6 or more aerial hits whiffs if Josie is off axis to the right.</ref>
: [+53] f+1+2 4 f+3<ref name="low-f3">f+3 as 3rd low hit doesn't work vs Alisa, Eliza, Josie, Kuma/Panda, Kunimitsu, Lucky Chloe, Xiaoyu, and Zafina. It always whiffs off-axis to the left even slightly (such that e.g. Armor King's idle animation makes it whiff from reset position).</ref> f+2,3,4 S! df+1,2,F~1,3
: [+50] 4 f+1+2 4 3,2,F~1,3 S! df+1,2,F~1,3<ref group="s" name="df1-ender-sus"/>
: [+52] f+1+2 4 f+3<ref name="low-f3"/> 3,2,F~1,3 S! df+1,2,F~1,3
: [+50] f+1+2 4 1<ref group="s" name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! uf+3+4<ref group="s" name="uf3+4-ender-sus">uf+3+4 ender can whiff if Josie is off axis to the right. Can replace with f+2,4 or df+1,2,F~3. It can also whiff if you don't get in deep enough—you can dash a lot deeper than with the other enders since uf+3+4 hits much lower.</ref>
: [+52] f+1+2 4 f+3<ref name="low-f3"/> 3,3 S! f+2,3,3
: [+52] f+1+2 4 1<ref name="x-x-jab-sus">Jab as 3rd aerial hit can whiff if off-axis to the left or opponent is too far away.</ref>,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus">df+1,2,F~1,3 ender after 6 or more aerial hits whiffs if Josie is off-axis to the right.</ref>
: [+50] 4 f+1+2 4 3,2,F~1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus"/>
: [+50] f+1+2 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! uf+3+4<ref name="uf3+4-ender-sus">uf+3+4 ender can whiff if off-axis to the right. Can replace with f+2,4 or df+1,2,F~3. It can also whiff if you don't get in deep enough—you can dash a lot deeper than with the other enders since uf+3+4 hits much lower.</ref>
: [+49] f+1+2 4 f+2,3,4 S! f+2,3,3
: [+49] f+1+2 4 f+2,3,4 S! f+2,3,3


Line 65: Line 71:
: [63] f+1+2 f+2,3,4 S! f+2,3,3
: [63] f+1+2 f+2,3,4 S! f+2,3,3
: [63] b+4,3 f+3 3,2,F~1,3 S! 1,2,4~F
: [63] b+4,3 f+3 3,2,F~1,3 S! 1,2,4~F
: [63] b+4,3 f+3 3,2,F~1,3 S! uf+3+4<ref group="s" name="uf3+4-ender-sus"/>
: [63] b+4,3 f+3 3,2,F~1,3 S! uf+3+4<ref name="uf3+4-ender-sus"/>
: [61] f+1+2 f+2,3,4 S! db+4,2,3
: [61] f+1+2 f+2,3,4 S! db+4,2,3


; [27] CH f+3+4
; [27] CH f+3+4
; [24] CH ws3
; [24] CH ws3
; [24] (df+1),4~4
: [+42] f+2,3,4 S! f+3 1,2,4~F~3
: [+42] f+2,3,4 S! f+3 1,2,4~F~3
: [+40] f+2,3,4 S! f+3 f+2,3,3
: [+40] f+2,3,4 S! f+3 f+2,3,3
Line 80: Line 87:
; [20] CH SWS.2
; [20] CH SWS.2
; [20] CH SWS.3
; [20] CH SWS.3
: [+52] ws3 4 1<ref group="s" name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref group="s" name="df1-ender-sus"/>
: [+52] ws3 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus"/>
: [+50] ws3 4 1<ref group="s" name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! uf+3+4<ref group="s" name="uf3+4-ender-sus"/>
: [+51] ws3 b+2 b+2<ref name="b2-cd1-sus">Either b+2 or CD.1,3 might whiff off-axis</ref> 3,2,F~1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus"/>
: [+49] ws3 2 f+1+2 3,2,F~1,3 S! df+1,2,F~1,3<ref group="s" name="df1-ender-sus"/>
: [+50] ws3 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! uf+3+4<ref name="uf3+4-ender-sus"/>
: [+49] ws3 2 f+1+2 3,2,F~1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus"/>
: [+49] ws3 2 f+1+2 3,3 S! f+2,3,3
: [+49] ws3 2 f+1+2 3,3 S! f+2,3,3
: [+47] f,F+4 S! ssr ws3 4 f+4,3 uf+3+4
: [+47] f,F+4 S! ssr ws3 4 f+4,3 uf+3+4
: [+47] f+3 4 f+2,3,4 S! f+2,3,3
: [+47] f+3 4 f+2,3,4 S! f+2,3,3
: [+45] f+3 d+3,4~F~1,3 S! f+2,3,3
: [+45] f+3 d+3,4~F~1,3 S! f+2,3,3
: [+45] b+4<ref group="s" name="crumple-b4">Crumple b+4,3 works vs everyone except Alisa, Eliza, Josie, Kuma, Kunimitsu, Lucky Chloe, and Xiaoyu.</ref>,3 4 3,3 S! f+2,3,3
: [+45] b+4<ref name="crumple-b4">Crumple b+4,3 works vs everyone except Alisa, Eliza, Josie, Kuma, Kunimitsu, Lucky Chloe, and Xiaoyu.</ref>,3 4 3,3 S! f+2,3,3
: [+45] b+4<ref group="s" name="crumple-b4"/>,3 4 3,2,F~1,3 S! df+1,2,F~1,3
: [+45] b+4<ref name="crumple-b4"/>,3 4 3,2,F~1,3 S! df+1,2,F~1,3
: [+45] df+1,2 1,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref group="s" name="df1-ender-sus"/>
: [+45] df+1,2 1,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus"/>
: [+43] df+1,2 1,2,4~F <CD.1,3 S! uf+3+4<ref group="s" name="uf3+4-ender-sus"/>
: [+43] df+1,2 1,2,4~F <CD.1,3 S! uf+3+4<ref name="uf3+4-ender-sus"/>
: [+43] df+1,2 df+4~F~1,3 S! f+2,3,3
: [+43] df+1,2 df+4~F~1,3 S! f+2,3,3


; ws2,1
; ws2,1
: [60] f,f d+3,4~F~1,3 S! f+3 f,f uf+3+4
: [59] f,f d+3,4~F~1,3 S! f,f ssr f+2,3,3
: [59] f,f d+3,4~F~1,3 S! f,f ssr f+2,3,3
: [57] f,f d+3,4~F~1,3 S! db+4,2,3
: [57] f,f d+3,4~F~1,3 S! db+4,2,3
Line 109: Line 118:
; [24] CH d+2
; [24] CH d+2
; [20] uf+3
; [20] uf+3
: [+50] f+3<ref group="s" name="f3-kuni">CH d+2 f+3 doesn't work vs Kunimitsu.</ref> 4 1<ref group="s" name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref group="s" name="df1-ender-sus"/>
: [+50] f+3<ref name="f3-kuni">CH d+2 f+3 doesn't work vs Kunimitsu.</ref> 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus"/>
: [+48] f+3<ref group="s" name="f3-kuni"/> 4 1<ref group="s" name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! uf+3+4<ref group="s" name="uf3+4-ender-sus"/>
: [+48] f+3<ref name="f3-kuni"/> 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! uf+3+4<ref name="uf3+4-ender-sus"/>
: [+47] f+3<ref group="s" name="f3-kuni"/> 4 f+2,3,4 S! f+2,3,3
: [+47] f+3<ref name="f3-kuni"/> 4 f+2,3,4 S! f+2,3,3
: [+41] df+4~F~1 1,2,4~F <CD.1,3 S! f+2,4
: [+41] df+4~F~1 1,2,4~F <CD.1,3 S! f+2,4
: [+40] df+4~F~1 df+4~F~1,3 S! df+1,2,F~1,3
: [+40] df+4~F~1 df+4~F~1,3 S! df+1,2,F~1,3
Line 117: Line 126:


; CH d+2,D
; CH d+2,D
: [76] ws3 4 1<ref group="s" name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref group="s" name="df1-ender-sus"/>
: [76] ws3 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus"/>
: [74] ws3 4 1<ref group="s" name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! uf+3+4<ref group="s" name="uf3+4-ender-sus"/>
: [74] ws3 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! uf+3+4<ref name="uf3+4-ender-sus"/>
: [73] ws3 4 f+2,3,4 S! f+2,3,3
: [73] ws3 4 f+2,3,4 S! f+2,3,3
 
; CH f+3
: [66] 2 f+1+2 f+3<ref name="low-f3"/> 3,3 S! f+2,3,3
: [65] 2 ws3 2,4,F~1,3 S! df+1,2,F~1,3
: [64] 2 f+3 2,4,F~1,3 S! df+1,2,F~1,3


; CH 3+4
; CH 3+4
Line 127: Line 141:
; CH f,F+4
; CH f,F+4
: [68] ws3 3,3 f+1+2 3,f+3
: [68] ws3 3,3 f+1+2 3,f+3
: [64] ws3 4 1<ref group="s" name="x-x-jab-sus"/>,2,4~F <CD.1,3
: [64] ws3 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3


; CH SWB.2
; CH SWB.2
Line 134: Line 148:
}}
}}


<references group="s"/>
<references/>


=== Rage ===
=== Rage ===
{{Combolist|columns=1|
; [35] R.f,n,d,df+3+4
: [+40] b+1,1 S! ws3 1,2,4~4
: [+38] b+1,1 S! f+3 f+2,3,3
; [23] CH (1,2),3
; [23] CH (2),3
; [23] CH (3),2
; [23] CH (df+3),2
; [22] f+1+2
: [+62] R.f,n,d,df+3+4 f+3 4 3,2,F~1,3 S! df+1,2,F~1,3
: [+62] R.f,n,d,df+3+4 f+3 2,4~F~1,3 S! df+1,2,F~1,3
: [+61] R.f,n,d,df+3+4 f+1+2 f+2,3,4 S! f+2,3,3
: [+61] R.f,n,d,df+3+4 3+4 S! ws3 1,2,4~4
: [+58] R.f,n,d,df+3+4 3+4 S! f+3 f+2,3,3
: [+53] R.f,n,d,df+3+4 b+1,1 S! f+3 3,2,F~1,3
: [+52] R.f,n,d,df+3+4 b+1,1 S! f+2,3,3
}}


== Wall ==
== Wall ==
Line 178: Line 211:


; 3,3
; 3,3
: [42] ws3 f+4,3 uf+3+4<ref group="f" name="sus">Can whiff easily, especially vs smalls.</ref>
: [42] ws3 f+4,3 uf+3+4<ref name="sus">Can whiff easily, especially vs smalls.</ref>
: [41] ws3 1,2,4~4
: [41] ws3 1,2,4~4
: [41] ws3 2,4~F <CD.1,3
: [41] ws3 2,4~F <CD.1,3
Line 192: Line 225:
; [7] df+2
; [7] df+2
: [+33] d+3,4~F~1,3 S! f+2,3,3
: [+33] d+3,4~F~1,3 S! f+2,3,3
: [+33] df+4~F~1 3,2,F~1,3 S! df+1,2,F~1,3<ref group="f" name="df1213-max-ender">Doesn't work if you're even slightly off-axis to the right, which can happen easily. Best to try when you start slightly off-axis to the left.</ref>
: [+33] df+4~F~1 3,2,F~1,3 S! df+1,2,F~1,3<ref name="df1213-max-ender">Doesn't work if you're even slightly off-axis to the right, which can happen easily. Best to try when you start slightly off-axis to the left.</ref>
: [+31] df+4~F~1 3,2,F~1,3 S! uf+3+4
: [+31] df+4~F~1 3,2,F~1,3 S! uf+3+4
: [+30] df+4~F~1 3,2,F~1,3 S! f+2,4
: [+30] df+4~F~1 3,2,F~1,3 S! f+2,4
Line 198: Line 231:
; ws3
; ws3
: [50] f+1+2 3,2,F~1,3 S! f+2,3,3
: [50] f+1+2 3,2,F~1,3 S! f+2,3,3
: [49] 2 f+1+2 3,2,F~1,3 S! df+1,2,F~1,3<ref group="f" name="df1213-max-ender"/>
: [49] 2 f+1+2 3,2,F~1,3 S! df+1,2,F~1,3<ref name="df1213-max-ender"/>
: [47] 2 f+1+2 3,2,F~1,3 S! uf+3+4
: [47] 2 f+1+2 3,2,F~1,3 S! uf+3+4
: [46] 2 f+1+2 3,2,F~1,3 S! f+2,4
: [46] 2 f+1+2 3,2,F~1,3 S! f+2,4
Line 204: Line 237:
; [15] (2),4
; [15] (2),4
; [10] df+4
; [10] df+4
: [+34] SWS.F~4 3<ref group="f" name="sus"/>,2,F~1,3 S! f+2,3,3
: [+34] SWS.F~4 3<ref name="sus"/>,2,F~1,3 S! f+2,3,3
: [+30] SWS.F~1 3,2,F~1,3 S! f+2,3,3
: [+30] SWS.F~1 3,2,F~1,3 S! f+2,3,3
: [+30] SWS.F~1 4 3,2,F~1,3 S! df+1,2,F~1,3
: [+30] SWS.F~1 4 3,2,F~1,3 S! df+1,2,F~1,3
Line 221: Line 254:
}}
}}


<references group="f"/>
<references/>


== Back-turned opponent ==
== Back-turned opponent ==
Line 228: Line 261:
; [13] uf+4
; [13] uf+4
; [10] df+2
; [10] df+2
: [+44] f+1+2 d+3,4~F~1,3 S! (f+2),3,3
: [+44] f+1+2 d+3,4~F~1,3 S! 3,f+3
: [+44] f+1+2 d+3,4~F~1,3 S! 3,f+3
}}
}}
Line 236: Line 270:
; Howard Estate
; Howard Estate
: big boy break all the walls combo here
: big boy break all the walls combo here
; Forgotten Realm
: [+28] W! df+4~1 F! f+1+2 W! 2 db+4,2,3
: [+27] W! 2,4~1 F! d+2 FC.df+4


; Vermilion Gates
; Vermilion Gates
Line 252: Line 290:
: [63] CH f,n,d,df+3 uf+3+4 BB! f+1+2 3,2,F~1,3 S! df+1,2,F~1,3
: [63] CH f,n,d,df+3 uf+3+4 BB! f+1+2 3,2,F~1,3 S! df+1,2,F~1,3
}}
}}
<references group="sb"/>


== Extras ==
== Extras ==

Latest revision as of 09:19, 20 September 2023

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2)
f+3 d+3,4~f~1,3 S! f+2,3,3
Stun launch (e.g. CH f+3+4)
f+2,3,4 S! f+2,3,3
Instant screw (e.g. CH 3+4)
df+4~f~4 f+4,3 uf+3+4

Mini-combos

[21] CH (1,2),3
[21] CH (2),3
[21] CH (3),2
[21] CH (df+3),2
[20] f+1+2
[+29] f,f df+1,4,2
[+27] f,f db+4,2,3
CH ws1
[63] f+1+2 f,f df+1,4,2
[61] f+1+2 f,f db+4,2,3
f,n,d,df.1+2
[39] f,f d+3+4
CH CD.3
[46] <d+3+4
[46] uf+3+4
[45] f,n,d,df+3
CH FC.df+4
[50] FC.df+4
[49] f,f d+3+4
[18] CH df+4
[7] (1)+4
[+20] SWS.1
[21] (df+1,4),2
[+19] d+3+4

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[13] uf+4
[10] df+2
[+53] f+1+2 4 f+3[1] f+2,3,4 S! df+1,2,F~1,3
[+52] f+1+2 4 f+3[1] 3,2,F~1,3 S! df+1,2,F~1,3
[+52] f+1+2 4 f+3[1] 3,3 S! f+2,3,3
[+52] f+1+2 4 1[2],2,4~F <CD.1,3 S! df+1,2,F~1,3[3]
[+50] 4 f+1+2 4 3,2,F~1,3 S! df+1,2,F~1,3[3]
[+50] f+1+2 4 1[2],2,4~F <CD.1,3 S! uf+3+4[4]
[+49] f+1+2 4 f+2,3,4 S! f+2,3,3
CH 4
[64] f+1+2 d+3,4~F~1,3 S! df+1,2,F~1,3
[63] f+1+2 f+2,3,4 S! f+2,3,3
[63] b+4,3 f+3 3,2,F~1,3 S! 1,2,4~F
[63] b+4,3 f+3 3,2,F~1,3 S! uf+3+4[4]
[61] f+1+2 f+2,3,4 S! db+4,2,3
[27] CH f+3+4
[24] CH ws3
[24] (df+1),4~4
[+42] f+2,3,4 S! f+3 1,2,4~F~3
[+40] f+2,3,4 S! f+3 f+2,3,3
[+37] f+2,3,4 S! f+3 3,2,F~1,3
[+35] f+2,3,4 S! f+2,3,3
[25] CH (df+1,4),2
[24] CH SWS.1
[21] b+1+2
[20] CH SWS.2
[20] CH SWS.3
[+52] ws3 4 1[2],2,4~F <CD.1,3 S! df+1,2,F~1,3[3]
[+51] ws3 b+2 b+2[5] 3,2,F~1,3 S! df+1,2,F~1,3[3]
[+50] ws3 4 1[2],2,4~F <CD.1,3 S! uf+3+4[4]
[+49] ws3 2 f+1+2 3,2,F~1,3 S! df+1,2,F~1,3[3]
[+49] ws3 2 f+1+2 3,3 S! f+2,3,3
[+47] f,F+4 S! ssr ws3 4 f+4,3 uf+3+4
[+47] f+3 4 f+2,3,4 S! f+2,3,3
[+45] f+3 d+3,4~F~1,3 S! f+2,3,3
[+45] b+4[6],3 4 3,3 S! f+2,3,3
[+45] b+4[6],3 4 3,2,F~1,3 S! df+1,2,F~1,3
[+45] df+1,2 1,2,4~F <CD.1,3 S! df+1,2,F~1,3[3]
[+43] df+1,2 1,2,4~F <CD.1,3 S! uf+3+4[4]
[+43] df+1,2 df+4~F~1,3 S! f+2,3,3
ws2,1
[60] f,f d+3,4~F~1,3 S! f+3 f,f uf+3+4
[59] f,f d+3,4~F~1,3 S! f,f ssr f+2,3,3
[57] f,f d+3,4~F~1,3 S! db+4,2,3
[57] f,f d+3,4~F~1,3 S! df+1,2,F~1,3
[55] f,f d+3,4~F~1,3 S! uf+3+4
CH db+2
[70] f,f d+3,4~F~1 3,2,F~1,3 S! df+1,2,F~1,3
[70] f,f d+3,4~F~1 3,3 S! f+2,3,3
[67] f,f d+3,4~F~1,3 S! f+2,3,3
CD.2
[71] f+3(x3) 3,3 S! f+2,3,3
[24] CH d+2
[20] uf+3
[+50] f+3[7] 4 1[2],2,4~F <CD.1,3 S! df+1,2,F~1,3[3]
[+48] f+3[7] 4 1[2],2,4~F <CD.1,3 S! uf+3+4[4]
[+47] f+3[7] 4 f+2,3,4 S! f+2,3,3
[+41] df+4~F~1 1,2,4~F <CD.1,3 S! f+2,4
[+40] df+4~F~1 df+4~F~1,3 S! df+1,2,F~1,3
[+30] f+3+4 uf+3+4
CH d+2,D
[76] ws3 4 1[2],2,4~F <CD.1,3 S! df+1,2,F~1,3[3]
[74] ws3 4 1[2],2,4~F <CD.1,3 S! uf+3+4[4]
[73] ws3 4 f+2,3,4 S! f+2,3,3
CH f+3
[66] 2 f+1+2 f+3[1] 3,3 S! f+2,3,3
[65] 2 ws3 2,4,F~1,3 S! df+1,2,F~1,3
[64] 2 f+3 2,4,F~1,3 S! df+1,2,F~1,3
CH 3+4
[73] 4 df+4~F~4 f+4,3 uf+3+4
[66] b+4,3 1,2,4~F <CD.1,3
CH f,F+4
[68] ws3 3,3 f+1+2 3,f+3
[64] ws3 4 1[2],2,4~F <CD.1,3
CH SWB.2
[63] ws3 3,3 S! 3,f+3
[59] d+3,4~F~1,3 S! 3,f+3
  1. 1.0 1.1 1.2 1.3 f+3 as 3rd low hit doesn't work vs Alisa, Eliza, Josie, Kuma/Panda, Kunimitsu, Lucky Chloe, Xiaoyu, and Zafina. It always whiffs off-axis to the left even slightly (such that e.g. Armor King's idle animation makes it whiff from reset position).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Jab as 3rd aerial hit can whiff if off-axis to the left or opponent is too far away.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 df+1,2,F~1,3 ender after 6 or more aerial hits whiffs if Josie is off-axis to the right.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 uf+3+4 ender can whiff if off-axis to the right. Can replace with f+2,4 or df+1,2,F~3. It can also whiff if you don't get in deep enough—you can dash a lot deeper than with the other enders since uf+3+4 hits much lower.
  5. Either b+2 or CD.1,3 might whiff off-axis
  6. 6.0 6.1 Crumple b+4,3 works vs everyone except Alisa, Eliza, Josie, Kuma, Kunimitsu, Lucky Chloe, and Xiaoyu.
  7. 7.0 7.1 7.2 CH d+2 f+3 doesn't work vs Kunimitsu.

Rage

[35] R.f,n,d,df+3+4
[+40] b+1,1 S! ws3 1,2,4~4
[+38] b+1,1 S! f+3 f+2,3,3
[23] CH (1,2),3
[23] CH (2),3
[23] CH (3),2
[23] CH (df+3),2
[22] f+1+2
[+62] R.f,n,d,df+3+4 f+3 4 3,2,F~1,3 S! df+1,2,F~1,3
[+62] R.f,n,d,df+3+4 f+3 2,4~F~1,3 S! df+1,2,F~1,3
[+61] R.f,n,d,df+3+4 f+1+2 f+2,3,4 S! f+2,3,3
[+61] R.f,n,d,df+3+4 3+4 S! ws3 1,2,4~4
[+58] R.f,n,d,df+3+4 3+4 S! f+3 f+2,3,3
[+53] R.f,n,d,df+3+4 b+1,1 S! f+3 3,2,F~1,3
[+52] R.f,n,d,df+3+4 b+1,1 S! f+2,3,3

Wall

Regular carry (30% scaling)
[+22] 1 db+4,2<3
[+20] b+4,3,4
[+18] d+3,4~4
[+15] d+3,4~2
[+15] d+3,4~3
[+14] 1,2 uf+3+4
Regular splat
[+27] 2 db+4,2<3
[+26] b+4,3,4

Float

One hit BNB
[+33] d+3,4~F~1,3 S! f+2,3,3
Two hit BNB
[+26] 3,2,F~1,3 S! f+2,3,3
[4] 1
[5] 2
[5] (1),2
[12] f+3
[+38] f+3 2,4~F~1,3 S! df+1,2,F~1,3
[+37] f+1+2 f+2,3,4 S! f+2,3,3
[+35] f+3 3,2,F~1,3 S! f+2,3,3
[+29] 1 3,2,F~1,3 S! f+2,3,3
[+28] 1 1 3,3 S! f+2,3,3
[8] 1,2
[16] b+4,3
[+30] f+3 3,3 S! f+2,3,3
3,3
[42] ws3 f+4,3 uf+3+4[1]
[41] ws3 1,2,4~4
[41] ws3 2,4~F <CD.1,3
[40] f+3 2,4~F~1,3
[35] 1,2,4~F~1,3
3,2,F
[40] CD.1 4 3,2,F~1,3 S! df+1,2,F~1,3
[38] CD.1 f+2,3,4 S! f+2,3,3
[14] f+1+2
[7] 3
[7] df+2
[+33] d+3,4~F~1,3 S! f+2,3,3
[+33] df+4~F~1 3,2,F~1,3 S! df+1,2,F~1,3[2]
[+31] df+4~F~1 3,2,F~1,3 S! uf+3+4
[+30] df+4~F~1 3,2,F~1,3 S! f+2,4
ws3
[50] f+1+2 3,2,F~1,3 S! f+2,3,3
[49] 2 f+1+2 3,2,F~1,3 S! df+1,2,F~1,3[2]
[47] 2 f+1+2 3,2,F~1,3 S! uf+3+4
[46] 2 f+1+2 3,2,F~1,3 S! f+2,4
[15] (2),4
[10] df+4
[+34] SWS.F~4 3[1],2,F~1,3 S! f+2,3,3
[+30] SWS.F~1 3,2,F~1,3 S! f+2,3,3
[+30] SWS.F~1 4 3,2,F~1,3 S! df+1,2,F~1,3
[+27] SWS.F~4 f+4,3 uf+3+4
2,4
[42] SWS.F~1 3,2,F~1,3 S! df+1,2,F~1,3
[42] SWS.F~1 3,3 S! f+2,3,3
R.f,n,d,df+3+4
[51] <3+4 S! f+3 1,2,4~F~3
[50] <f+1+2 3,2,F~1,3 S! df+1,2,F~1,3
[48] f,f 2,4~F~1,3 S! df+1,2,F~1,3
[43] <3,3 S! f+2,3,3
[43] <3+4 S! f+2,3,3
  1. 1.0 1.1 Can whiff easily, especially vs smalls.
  2. 2.0 2.1 Doesn't work if you're even slightly off-axis to the right, which can happen easily. Best to try when you start slightly off-axis to the left.

Back-turned opponent

[13] uf+4
[10] df+2
[+44] f+1+2 d+3,4~F~1,3 S! (f+2),3,3
[+44] f+1+2 d+3,4~F~1,3 S! 3,f+3

Stage break

Howard Estate
big boy break all the walls combo here
Forgotten Realm
[+28] W! df+4~1 F! f+1+2 W! 2 db+4,2,3
[+27] W! 2,4~1 F! d+2 FC.df+4
Vermilion Gates
Twilight Conflict
[79] CH f,n,d,df+3 uf+3+4 BB! f+1+2 3,3 S! f+2,3,3 W! db+4,2,3
Jungle Outpost
[76] CH f,n,d,df+3 uf+3+4 BB! 3+4 S! f+2,3,3 W! db+4,2,3
G Corp. Helipad
[79] CH f,n,d,df+3 uf+3+4 WB! 3+4 S! <1,2,4 W! SWS.4 db+4,2,3
[76] CH f,n,d,df+3 uf+3+4 WB! 3+4 S! f+2,3,3 W! db+4,2,3
Duomo di Sirio
[63] CH f,n,d,df+3 uf+3+4 BB! f+1+2 3,3 S! f+2,3,3
[63] CH f,n,d,df+3 uf+3+4 BB! f+1+2 3,2,F~1,3 S! df+1,2,F~1,3

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links