Josie combos: Difference between revisions

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{{Josie}}
{{Josie}}
{{Navbox combos (Tekken 7)}}


{| class="wikitable"
== Bread n' butter ==
|+ Niche Combo Situations
 
|-
{{BNB}}
! Situation !! Combo !! Notes
 
|-
{{Combolist|columns=1|
| Run-up wallsplat after a combo || 1 db4,2,delayed3                  || The combo scaling makes starting the wall combo with a 1 jab the same damage as starting with 2 jab. The jab is much easier to run up and connect at the wall so there's no reason to use 2 jab in that situation.
; Regular launch (e.g. df+2)
|-
: f+3 d+3,4~f~1,3 S! f+2,3,3
| Single Hit Float (jab, f1+2, f3 ect.) || f3 1,2,4f1,3 S! df1,2f3 || You can get more depending on what your first hit was, but this combo will not let you down.
 
|-
; Stun launch (e.g. CH f+3+4)
| Two Hit Float || f3 3,3 S! f2,3,3 ||  
: f+2,3,4 S! f+2,3,3
|-
 
| Single Hit Float into SWS (df4, CH{2},4) || SWS~f1 f2,3,5 S! f2,3,3 ||  
; Instant screw (e.g. CH 3+4)
|-
: df+4~f~4 f+4,3 uf+3+4
| Two Hit float into SWS (2,4) || SWS~f1 3,3 S! f2,3,3 ||
}}
|-
 
| CH CD3 near the wall || UF3+4 W! || UF3+4 is slightly less damage than fc df4, but in exchange it can wallsplat. If the uf3+4 hits as a wall combo you can't get anything guaranteed if they tech, but you're extremely plus. If they don't tech a second uf3+4 is guarenteed.
== Mini-combos ==
|-
 
| CH CD3 near a wall break || uf3+4 WB! f1+2 3,2f1,3 S! df1,2f1,3 || Be aware of the wall. You can make it to the next wall on every stage but Duomo Di Sirio. You can still get the full 2 db4,2,3 wall combo, but don't delay the last hit. Just mash the whole thing out and you'll get your low wall hit.
{{Combolist|columns=12em|
|-
; [21] CH (1,2),3
| Rage Drive on an airborne opponent || Delayed 3+4 S! f3 1,2,4f3|| You have to wait a moment before hitting the 3+4 as the rage drive sends them extremely high. You have a ton of time recognize they were hit airborne and get ready for the 3+4, so don't panic.
; [21] CH (2),3
|}
; [21] CH (3),2
; [21] CH (df+3),2
; [20] f+1+2
: [+29] f,f df+1,4,2
: [+27] f,f db+4,2,3
 
; CH ws1
: [63] f+1+2 f,f df+1,4,2
: [61] f+1+2 f,f db+4,2,3
 
; f,n,d,df.1+2
: [39] f,f d+3+4
 
; CH CD.3
: [46] <d+3+4
: [46] uf+3+4
: [45] f,n,d,df+3
 
; CH FC.df+4
: [50] FC.df+4
: [49] f,f d+3+4
 
; [18] CH df+4
; [7] (1)+4
: [+20] SWS.1
 
; [21] (df+1,4),2
: [+19] d+3+4
}}
 
== Staples ==
 
{{Staple}}
 
{{Combolist|
; [13] uf+4
; [10] df+2
: [+53] f+1+2 4 f+3<ref name="low-f3">f+3 as 3rd low hit doesn't work vs Alisa, Eliza, Josie, Kuma/Panda, Kunimitsu, Lucky Chloe, Xiaoyu, and Zafina. It always whiffs off-axis to the left even slightly (such that e.g. Armor King's idle animation makes it whiff from reset position).</ref> f+2,3,4 S! df+1,2,F~1,3
: [+52] f+1+2 4 f+3<ref name="low-f3"/> 3,2,F~1,3 S! df+1,2,F~1,3
: [+52] f+1+2 4 f+3<ref name="low-f3"/> 3,3 S! f+2,3,3
: [+52] f+1+2 4 1<ref name="x-x-jab-sus">Jab as 3rd aerial hit can whiff if off-axis to the left or opponent is too far away.</ref>,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus">df+1,2,F~1,3 ender after 6 or more aerial hits whiffs if Josie is off-axis to the right.</ref>
: [+50] 4 f+1+2 4 3,2,F~1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus"/>
: [+50] f+1+2 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! uf+3+4<ref name="uf3+4-ender-sus">uf+3+4 ender can whiff if off-axis to the right. Can replace with f+2,4 or df+1,2,F~3. It can also whiff if you don't get in deep enough—you can dash a lot deeper than with the other enders since uf+3+4 hits much lower.</ref>
: [+49] f+1+2 4 f+2,3,4 S! f+2,3,3
 
; CH 4
: [64] f+1+2 d+3,4~F~1,3 S! df+1,2,F~1,3
: [63] f+1+2 f+2,3,4 S! f+2,3,3
: [63] b+4,3 f+3 3,2,F~1,3 S! 1,2,4~F
: [63] b+4,3 f+3 3,2,F~1,3 S! uf+3+4<ref name="uf3+4-ender-sus"/>
: [61] f+1+2 f+2,3,4 S! db+4,2,3
 
; [27] CH f+3+4
; [24] CH ws3
; [24] (df+1),4~4
: [+42] f+2,3,4 S! f+3 1,2,4~F~3
: [+40] f+2,3,4 S! f+3 f+2,3,3
: [+37] f+2,3,4 S! f+3 3,2,F~1,3
: [+35] f+2,3,4 S! f+2,3,3
 
; [25] CH (df+1,4),2
; [24] CH SWS.1
; [21] b+1+2
; [20] CH SWS.2
; [20] CH SWS.3
: [+52] ws3 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus"/>
: [+51] ws3 b+2 b+2<ref name="b2-cd1-sus">Either b+2 or CD.1,3 might whiff off-axis</ref> 3,2,F~1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus"/>
: [+50] ws3 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! uf+3+4<ref name="uf3+4-ender-sus"/>
: [+49] ws3 2 f+1+2 3,2,F~1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus"/>
: [+49] ws3 2 f+1+2 3,3 S! f+2,3,3
: [+47] f,F+4 S! ssr ws3 4 f+4,3 uf+3+4
: [+47] f+3 4 f+2,3,4 S! f+2,3,3
: [+45] f+3 d+3,4~F~1,3 S! f+2,3,3
: [+45] b+4<ref name="crumple-b4">Crumple b+4,3 works vs everyone except Alisa, Eliza, Josie, Kuma, Kunimitsu, Lucky Chloe, and Xiaoyu.</ref>,3 4 3,3 S! f+2,3,3
: [+45] b+4<ref name="crumple-b4"/>,3 4 3,2,F~1,3 S! df+1,2,F~1,3
: [+45] df+1,2 1,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus"/>
: [+43] df+1,2 1,2,4~F <CD.1,3 S! uf+3+4<ref name="uf3+4-ender-sus"/>
: [+43] df+1,2 df+4~F~1,3 S! f+2,3,3
 
; ws2,1
: [60] f,f d+3,4~F~1,3 S! f+3 f,f uf+3+4
: [59] f,f d+3,4~F~1,3 S! f,f ssr f+2,3,3
: [57] f,f d+3,4~F~1,3 S! db+4,2,3
: [57] f,f d+3,4~F~1,3 S! df+1,2,F~1,3
: [55] f,f d+3,4~F~1,3 S! uf+3+4
 
; CH db+2
: [70] f,f d+3,4~F~1 3,2,F~1,3 S! df+1,2,F~1,3
: [70] f,f d+3,4~F~1 3,3 S! f+2,3,3
: [67] f,f d+3,4~F~1,3 S! f+2,3,3
 
; CD.2
: [71] f+3(x3) 3,3 S! f+2,3,3
 
; [24] CH d+2
; [20] uf+3
: [+50] f+3<ref name="f3-kuni">CH d+2 f+3 doesn't work vs Kunimitsu.</ref> 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus"/>
: [+48] f+3<ref name="f3-kuni"/> 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! uf+3+4<ref name="uf3+4-ender-sus"/>
: [+47] f+3<ref name="f3-kuni"/> 4 f+2,3,4 S! f+2,3,3
: [+41] df+4~F~1 1,2,4~F <CD.1,3 S! f+2,4
: [+40] df+4~F~1 df+4~F~1,3 S! df+1,2,F~1,3
: [+30] f+3+4 uf+3+4
 
; CH d+2,D
: [76] ws3 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus"/>
: [74] ws3 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! uf+3+4<ref name="uf3+4-ender-sus"/>
: [73] ws3 4 f+2,3,4 S! f+2,3,3
 
; CH f+3
: [66] 2 f+1+2 f+3<ref name="low-f3"/> 3,3 S! f+2,3,3
: [65] 2 ws3 2,4,F~1,3 S! df+1,2,F~1,3
: [64] 2 f+3 2,4,F~1,3 S! df+1,2,F~1,3
 
; CH 3+4
: [73] 4 df+4~F~4 f+4,3 uf+3+4
: [66] b+4,3 1,2,4~F <CD.1,3
 
; CH f,F+4
: [68] ws3 3,3 f+1+2 3,f+3
: [64] ws3 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3
 
; CH SWB.2
: [63] ws3 3,3 S! 3,f+3
: [59] d+3,4~F~1,3 S! 3,f+3
}}
 
<references/>
 
=== Rage ===
 
{{Combolist|columns=1|
; [35] R.f,n,d,df+3+4
: [+40] b+1,1 S! ws3 1,2,4~4
: [+38] b+1,1 S! f+3 f+2,3,3
 
; [23] CH (1,2),3
; [23] CH (2),3
; [23] CH (3),2
; [23] CH (df+3),2
; [22] f+1+2
: [+62] R.f,n,d,df+3+4 f+3 4 3,2,F~1,3 S! df+1,2,F~1,3
: [+62] R.f,n,d,df+3+4 f+3 2,4~F~1,3 S! df+1,2,F~1,3
: [+61] R.f,n,d,df+3+4 f+1+2 f+2,3,4 S! f+2,3,3
: [+61] R.f,n,d,df+3+4 3+4 S! ws3 1,2,4~4
: [+58] R.f,n,d,df+3+4 3+4 S! f+3 f+2,3,3
: [+53] R.f,n,d,df+3+4 b+1,1 S! f+3 3,2,F~1,3
: [+52] R.f,n,d,df+3+4 b+1,1 S! f+2,3,3
}}
 
== Wall ==
 
{{Combolist|
; Regular carry (30% scaling)
: [+22] 1 db+4,2<3
: [+20] b+4,3,4
: [+18] d+3,4~4
: [+15] d+3,4~2
: [+15] d+3,4~3
: [+14] 1,2 uf+3+4
 
; Regular splat
: [+27] 2 db+4,2<3
: [+26] b+4,3,4
}}
 
== Float ==
 
{{Combolist|
; One hit BNB
: [+33] d+3,4~F~1,3 S! f+2,3,3
 
; Two hit BNB
: [+26] 3,2,F~1,3 S! f+2,3,3
 
; [4] 1
; [5] 2
; [5] (1),2
; [12] f+3
: [+38] f+3 2,4~F~1,3 S! df+1,2,F~1,3
: [+37] f+1+2 f+2,3,4 S! f+2,3,3
: [+35] f+3 3,2,F~1,3 S! f+2,3,3
: [+29] 1 3,2,F~1,3 S! f+2,3,3
: [+28] 1 1 3,3 S! f+2,3,3
 
; [8] 1,2
; [16] b+4,3
: [+30] f+3 3,3 S! f+2,3,3
 
; 3,3
: [42] ws3 f+4,3 uf+3+4<ref name="sus">Can whiff easily, especially vs smalls.</ref>
: [41] ws3 1,2,4~4
: [41] ws3 2,4~F <CD.1,3
: [40] f+3 2,4~F~1,3
: [35] 1,2,4~F~1,3
 
; 3,2,F
: [40] CD.1 4 3,2,F~1,3 S! df+1,2,F~1,3
: [38] CD.1 f+2,3,4 S! f+2,3,3
 
; [14] f+1+2
; [7] 3
; [7] df+2
: [+33] d+3,4~F~1,3 S! f+2,3,3
: [+33] df+4~F~1 3,2,F~1,3 S! df+1,2,F~1,3<ref name="df1213-max-ender">Doesn't work if you're even slightly off-axis to the right, which can happen easily. Best to try when you start slightly off-axis to the left.</ref>
: [+31] df+4~F~1 3,2,F~1,3 S! uf+3+4
: [+30] df+4~F~1 3,2,F~1,3 S! f+2,4
 
; ws3
: [50] f+1+2 3,2,F~1,3 S! f+2,3,3
: [49] 2 f+1+2 3,2,F~1,3 S! df+1,2,F~1,3<ref name="df1213-max-ender"/>
: [47] 2 f+1+2 3,2,F~1,3 S! uf+3+4
: [46] 2 f+1+2 3,2,F~1,3 S! f+2,4
 
; [15] (2),4
; [10] df+4
: [+34] SWS.F~4 3<ref name="sus"/>,2,F~1,3 S! f+2,3,3
: [+30] SWS.F~1 3,2,F~1,3 S! f+2,3,3
: [+30] SWS.F~1 4 3,2,F~1,3 S! df+1,2,F~1,3
: [+27] SWS.F~4 f+4,3 uf+3+4
 
; 2,4
: [42] SWS.F~1 3,2,F~1,3 S! df+1,2,F~1,3
: [42] SWS.F~1 3,3 S! f+2,3,3
 
; R.f,n,d,df+3+4
: [51] <3+4 S! f+3 1,2,4~F~3
: [50] <f+1+2 3,2,F~1,3 S! df+1,2,F~1,3
: [48] f,f 2,4~F~1,3 S! df+1,2,F~1,3
: [43] <3,3 S! f+2,3,3
: [43] <3+4 S! f+2,3,3
}}
 
<references/>
 
== Back-turned opponent ==
 
{{Combolist|
; [13] uf+4
; [10] df+2
: [+44] f+1+2 d+3,4~F~1,3 S! (f+2),3,3
: [+44] f+1+2 d+3,4~F~1,3 S! 3,f+3
}}
 
== Stage break ==
 
{{Combolist|columns=1|
; Howard Estate
: big boy break all the walls combo here
 
; Forgotten Realm
: [+28] W! df+4~1 F! f+1+2 W! 2 db+4,2,3
: [+27] W! 2,4~1 F! d+2 FC.df+4
 
; Vermilion Gates
; Twilight Conflict
: [79] CH f,n,d,df+3 uf+3+4 BB! f+1+2 3,3 S! f+2,3,3 W! db+4,2,3
 
; Jungle Outpost
: [76] CH f,n,d,df+3 uf+3+4 BB! 3+4 S! f+2,3,3 W! db+4,2,3
 
; G Corp. Helipad
: [79] CH f,n,d,df+3 uf+3+4 WB! 3+4 S! <1,2,4 W! SWS.4 db+4,2,3
: [76] CH f,n,d,df+3 uf+3+4 WB! 3+4 S! f+2,3,3 W! db+4,2,3
 
; Duomo di Sirio
: [63] CH f,n,d,df+3 uf+3+4 BB! f+1+2 3,3 S! f+2,3,3
: [63] CH f,n,d,df+3 uf+3+4 BB! f+1+2 3,2,F~1,3 S! df+1,2,F~1,3
}}
 
== Extras ==
 
{{Extra}}
 
{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}


== External links ==
== External links ==
* [https://www.youtube.com/watch?v=6G_CoB5N79Y Josie Combo Guide (Season 4) by Ryzing Sol]
* [https://www.youtube.com/watch?v=6G_CoB5N79Y Josie Combo Guide (Season 4) by Ryzing Sol]

Latest revision as of 09:19, 20 September 2023

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2)
f+3 d+3,4~f~1,3 S! f+2,3,3
Stun launch (e.g. CH f+3+4)
f+2,3,4 S! f+2,3,3
Instant screw (e.g. CH 3+4)
df+4~f~4 f+4,3 uf+3+4

Mini-combos

[21] CH (1,2),3
[21] CH (2),3
[21] CH (3),2
[21] CH (df+3),2
[20] f+1+2
[+29] f,f df+1,4,2
[+27] f,f db+4,2,3
CH ws1
[63] f+1+2 f,f df+1,4,2
[61] f+1+2 f,f db+4,2,3
f,n,d,df.1+2
[39] f,f d+3+4
CH CD.3
[46] <d+3+4
[46] uf+3+4
[45] f,n,d,df+3
CH FC.df+4
[50] FC.df+4
[49] f,f d+3+4
[18] CH df+4
[7] (1)+4
[+20] SWS.1
[21] (df+1,4),2
[+19] d+3+4

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[13] uf+4
[10] df+2
[+53] f+1+2 4 f+3[1] f+2,3,4 S! df+1,2,F~1,3
[+52] f+1+2 4 f+3[1] 3,2,F~1,3 S! df+1,2,F~1,3
[+52] f+1+2 4 f+3[1] 3,3 S! f+2,3,3
[+52] f+1+2 4 1[2],2,4~F <CD.1,3 S! df+1,2,F~1,3[3]
[+50] 4 f+1+2 4 3,2,F~1,3 S! df+1,2,F~1,3[3]
[+50] f+1+2 4 1[2],2,4~F <CD.1,3 S! uf+3+4[4]
[+49] f+1+2 4 f+2,3,4 S! f+2,3,3
CH 4
[64] f+1+2 d+3,4~F~1,3 S! df+1,2,F~1,3
[63] f+1+2 f+2,3,4 S! f+2,3,3
[63] b+4,3 f+3 3,2,F~1,3 S! 1,2,4~F
[63] b+4,3 f+3 3,2,F~1,3 S! uf+3+4[4]
[61] f+1+2 f+2,3,4 S! db+4,2,3
[27] CH f+3+4
[24] CH ws3
[24] (df+1),4~4
[+42] f+2,3,4 S! f+3 1,2,4~F~3
[+40] f+2,3,4 S! f+3 f+2,3,3
[+37] f+2,3,4 S! f+3 3,2,F~1,3
[+35] f+2,3,4 S! f+2,3,3
[25] CH (df+1,4),2
[24] CH SWS.1
[21] b+1+2
[20] CH SWS.2
[20] CH SWS.3
[+52] ws3 4 1[2],2,4~F <CD.1,3 S! df+1,2,F~1,3[3]
[+51] ws3 b+2 b+2[5] 3,2,F~1,3 S! df+1,2,F~1,3[3]
[+50] ws3 4 1[2],2,4~F <CD.1,3 S! uf+3+4[4]
[+49] ws3 2 f+1+2 3,2,F~1,3 S! df+1,2,F~1,3[3]
[+49] ws3 2 f+1+2 3,3 S! f+2,3,3
[+47] f,F+4 S! ssr ws3 4 f+4,3 uf+3+4
[+47] f+3 4 f+2,3,4 S! f+2,3,3
[+45] f+3 d+3,4~F~1,3 S! f+2,3,3
[+45] b+4[6],3 4 3,3 S! f+2,3,3
[+45] b+4[6],3 4 3,2,F~1,3 S! df+1,2,F~1,3
[+45] df+1,2 1,2,4~F <CD.1,3 S! df+1,2,F~1,3[3]
[+43] df+1,2 1,2,4~F <CD.1,3 S! uf+3+4[4]
[+43] df+1,2 df+4~F~1,3 S! f+2,3,3
ws2,1
[60] f,f d+3,4~F~1,3 S! f+3 f,f uf+3+4
[59] f,f d+3,4~F~1,3 S! f,f ssr f+2,3,3
[57] f,f d+3,4~F~1,3 S! db+4,2,3
[57] f,f d+3,4~F~1,3 S! df+1,2,F~1,3
[55] f,f d+3,4~F~1,3 S! uf+3+4
CH db+2
[70] f,f d+3,4~F~1 3,2,F~1,3 S! df+1,2,F~1,3
[70] f,f d+3,4~F~1 3,3 S! f+2,3,3
[67] f,f d+3,4~F~1,3 S! f+2,3,3
CD.2
[71] f+3(x3) 3,3 S! f+2,3,3
[24] CH d+2
[20] uf+3
[+50] f+3[7] 4 1[2],2,4~F <CD.1,3 S! df+1,2,F~1,3[3]
[+48] f+3[7] 4 1[2],2,4~F <CD.1,3 S! uf+3+4[4]
[+47] f+3[7] 4 f+2,3,4 S! f+2,3,3
[+41] df+4~F~1 1,2,4~F <CD.1,3 S! f+2,4
[+40] df+4~F~1 df+4~F~1,3 S! df+1,2,F~1,3
[+30] f+3+4 uf+3+4
CH d+2,D
[76] ws3 4 1[2],2,4~F <CD.1,3 S! df+1,2,F~1,3[3]
[74] ws3 4 1[2],2,4~F <CD.1,3 S! uf+3+4[4]
[73] ws3 4 f+2,3,4 S! f+2,3,3
CH f+3
[66] 2 f+1+2 f+3[1] 3,3 S! f+2,3,3
[65] 2 ws3 2,4,F~1,3 S! df+1,2,F~1,3
[64] 2 f+3 2,4,F~1,3 S! df+1,2,F~1,3
CH 3+4
[73] 4 df+4~F~4 f+4,3 uf+3+4
[66] b+4,3 1,2,4~F <CD.1,3
CH f,F+4
[68] ws3 3,3 f+1+2 3,f+3
[64] ws3 4 1[2],2,4~F <CD.1,3
CH SWB.2
[63] ws3 3,3 S! 3,f+3
[59] d+3,4~F~1,3 S! 3,f+3
  1. 1.0 1.1 1.2 1.3 f+3 as 3rd low hit doesn't work vs Alisa, Eliza, Josie, Kuma/Panda, Kunimitsu, Lucky Chloe, Xiaoyu, and Zafina. It always whiffs off-axis to the left even slightly (such that e.g. Armor King's idle animation makes it whiff from reset position).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Jab as 3rd aerial hit can whiff if off-axis to the left or opponent is too far away.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 df+1,2,F~1,3 ender after 6 or more aerial hits whiffs if Josie is off-axis to the right.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 uf+3+4 ender can whiff if off-axis to the right. Can replace with f+2,4 or df+1,2,F~3. It can also whiff if you don't get in deep enough—you can dash a lot deeper than with the other enders since uf+3+4 hits much lower.
  5. Either b+2 or CD.1,3 might whiff off-axis
  6. 6.0 6.1 Crumple b+4,3 works vs everyone except Alisa, Eliza, Josie, Kuma, Kunimitsu, Lucky Chloe, and Xiaoyu.
  7. 7.0 7.1 7.2 CH d+2 f+3 doesn't work vs Kunimitsu.

Rage

[35] R.f,n,d,df+3+4
[+40] b+1,1 S! ws3 1,2,4~4
[+38] b+1,1 S! f+3 f+2,3,3
[23] CH (1,2),3
[23] CH (2),3
[23] CH (3),2
[23] CH (df+3),2
[22] f+1+2
[+62] R.f,n,d,df+3+4 f+3 4 3,2,F~1,3 S! df+1,2,F~1,3
[+62] R.f,n,d,df+3+4 f+3 2,4~F~1,3 S! df+1,2,F~1,3
[+61] R.f,n,d,df+3+4 f+1+2 f+2,3,4 S! f+2,3,3
[+61] R.f,n,d,df+3+4 3+4 S! ws3 1,2,4~4
[+58] R.f,n,d,df+3+4 3+4 S! f+3 f+2,3,3
[+53] R.f,n,d,df+3+4 b+1,1 S! f+3 3,2,F~1,3
[+52] R.f,n,d,df+3+4 b+1,1 S! f+2,3,3

Wall

Regular carry (30% scaling)
[+22] 1 db+4,2<3
[+20] b+4,3,4
[+18] d+3,4~4
[+15] d+3,4~2
[+15] d+3,4~3
[+14] 1,2 uf+3+4
Regular splat
[+27] 2 db+4,2<3
[+26] b+4,3,4

Float

One hit BNB
[+33] d+3,4~F~1,3 S! f+2,3,3
Two hit BNB
[+26] 3,2,F~1,3 S! f+2,3,3
[4] 1
[5] 2
[5] (1),2
[12] f+3
[+38] f+3 2,4~F~1,3 S! df+1,2,F~1,3
[+37] f+1+2 f+2,3,4 S! f+2,3,3
[+35] f+3 3,2,F~1,3 S! f+2,3,3
[+29] 1 3,2,F~1,3 S! f+2,3,3
[+28] 1 1 3,3 S! f+2,3,3
[8] 1,2
[16] b+4,3
[+30] f+3 3,3 S! f+2,3,3
3,3
[42] ws3 f+4,3 uf+3+4[1]
[41] ws3 1,2,4~4
[41] ws3 2,4~F <CD.1,3
[40] f+3 2,4~F~1,3
[35] 1,2,4~F~1,3
3,2,F
[40] CD.1 4 3,2,F~1,3 S! df+1,2,F~1,3
[38] CD.1 f+2,3,4 S! f+2,3,3
[14] f+1+2
[7] 3
[7] df+2
[+33] d+3,4~F~1,3 S! f+2,3,3
[+33] df+4~F~1 3,2,F~1,3 S! df+1,2,F~1,3[2]
[+31] df+4~F~1 3,2,F~1,3 S! uf+3+4
[+30] df+4~F~1 3,2,F~1,3 S! f+2,4
ws3
[50] f+1+2 3,2,F~1,3 S! f+2,3,3
[49] 2 f+1+2 3,2,F~1,3 S! df+1,2,F~1,3[2]
[47] 2 f+1+2 3,2,F~1,3 S! uf+3+4
[46] 2 f+1+2 3,2,F~1,3 S! f+2,4
[15] (2),4
[10] df+4
[+34] SWS.F~4 3[1],2,F~1,3 S! f+2,3,3
[+30] SWS.F~1 3,2,F~1,3 S! f+2,3,3
[+30] SWS.F~1 4 3,2,F~1,3 S! df+1,2,F~1,3
[+27] SWS.F~4 f+4,3 uf+3+4
2,4
[42] SWS.F~1 3,2,F~1,3 S! df+1,2,F~1,3
[42] SWS.F~1 3,3 S! f+2,3,3
R.f,n,d,df+3+4
[51] <3+4 S! f+3 1,2,4~F~3
[50] <f+1+2 3,2,F~1,3 S! df+1,2,F~1,3
[48] f,f 2,4~F~1,3 S! df+1,2,F~1,3
[43] <3,3 S! f+2,3,3
[43] <3+4 S! f+2,3,3
  1. 1.0 1.1 Can whiff easily, especially vs smalls.
  2. 2.0 2.1 Doesn't work if you're even slightly off-axis to the right, which can happen easily. Best to try when you start slightly off-axis to the left.

Back-turned opponent

[13] uf+4
[10] df+2
[+44] f+1+2 d+3,4~F~1,3 S! (f+2),3,3
[+44] f+1+2 d+3,4~F~1,3 S! 3,f+3

Stage break

Howard Estate
big boy break all the walls combo here
Forgotten Realm
[+28] W! df+4~1 F! f+1+2 W! 2 db+4,2,3
[+27] W! 2,4~1 F! d+2 FC.df+4
Vermilion Gates
Twilight Conflict
[79] CH f,n,d,df+3 uf+3+4 BB! f+1+2 3,3 S! f+2,3,3 W! db+4,2,3
Jungle Outpost
[76] CH f,n,d,df+3 uf+3+4 BB! 3+4 S! f+2,3,3 W! db+4,2,3
G Corp. Helipad
[79] CH f,n,d,df+3 uf+3+4 WB! 3+4 S! <1,2,4 W! SWS.4 db+4,2,3
[76] CH f,n,d,df+3 uf+3+4 WB! 3+4 S! f+2,3,3 W! db+4,2,3
Duomo di Sirio
[63] CH f,n,d,df+3 uf+3+4 BB! f+1+2 3,3 S! f+2,3,3
[63] CH f,n,d,df+3 uf+3+4 BB! f+1+2 3,2,F~1,3 S! df+1,2,F~1,3

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links