King movelist (Tekken 7): Difference between revisions

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(merge current movelist with geppo scrape)
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{{King}}
{{King}}


== Movelist ==
== Rage ==


{{Sticky|{{MoveDataHeader}}}}
{{Sticky|{{MoveDataHeader}}}}
{{MoveData|
{{MoveData
|id=King-R.df+1+2
|name=Rage Art
|input=R.df+1+2
|damage=55
|target=m,th
|startup=i20
|recv=r
|block=-22
|block=-22
|id=King-in rage d/f+1+2
|hit=Th
|input=in rage d/f+1+2
|crush=pc8~
|ch=KND
|notes=Special animation when King & Kazuchika Okada Costume (Full-Face, Entire Body, Upper Accessory) is equipped
|damage=55
|hit=KND
|target=m
|startup=20 pc8~17
}}
}}
{{MoveData|
{{MoveData
|block=-27~-16
|id=King-R.db+1+2
|id=King-FUFT 3+4
|name=Rage Drive
|input=FUFT 3+4
|input=R.db+1+2
|ch=KND
|damage=24
|damage=25
|hit=KND
|target=m
|target=m
|startup=16~28b?
|startup=i20~21
|recv=r
|block=+8c
|hit=LNC
|notes=Forces an opponent to crouching on block.Special effect when approach mid-air enemy.
}}
}}
{{MoveData|
 
|block=+8~+9s
== n ==
|id=King-in rage d/b+1+2
 
|input=in rage d/b+1+2
{{MoveDataHeader}}
|ch=KND
{{MoveData
|damage=24
|id=King-1
|hit=KND
|input=1
|target=m
|damage=7
|startup=20~21
|target=h
|startup=i10
|recv=r
|block=+1
|hit=+8
}}
}}
{{MoveData|
{{MoveData
|block=-1
|id=King-1,2
|id=King-1,2
|name=Palm Strike
|input=,2
|inputLead=1
|inputLead=1
|input=,2
|damage=,15
|ch=+6
|damageLead=7
|damageLead=7
|damage=,15
|target=,h
|targetLead=h
|startup=i
|startupRoot=i10
|recv=r
|block=-1
|hit=+6
|hit=+6
|targetLead=h
|notes=Combo from 1st hit.
|target=,h
|startup=10
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-1,2,2+4
|id=King-1,2,2+4
|name=Palm Strike to Head Jammer
|input=,2+4
|inputLead=1,2
|inputLead=1,2
|input=,2+4
|damage=,30
|ch=-
|damageLead=7,15
|damageLead=7,15
|damage=,30
|target=,th(h)
|hit=Throw(KND)
|targetLead=h,h
|targetLead=h,h
|target=,h(Throw)
|startup=i
|startup=10
|startupRoot=i10
|recv=r
|hit=Th
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-1,2,d+2+4
|id=King-1,2,d+2+4
|name=Palm Strike to V Driver
|input=,d+2+4
|inputLead=1,2
|inputLead=1,2
|input=,d+2+4
|damage=,45
|ch=-
|damageLead=7,15
|damageLead=7,15
|damage=,45
|target=,th(l)
|hit=Throw(KND)
|targetLead=h,h
|targetLead=h,h
|target=,l(Throw)
|startup=i
|startup=10
|startupRoot=i10
|recv=r
|hit=Th
}}
}}
{{MoveData|
{{MoveData
|block=-4~-3
|id=King-1,2,1
|id=King-1,2,1
|name=Palm Attack to Uppercut
|input=,1
|inputLead=1,2
|inputLead=1,2
|input=,1
|damage=,10
|ch=+10~+11
|damageLead=7,15
|damageLead=7,15
|damage=,10
|target=,m
|hit=+5~+6
|targetLead=h,h
|targetLead=h,h
|target=,m
|startup=i24~25
|startup=10
|startupRoot=i10
|recv=r
|block=-4
|hit=+5
|ch=+10
|notes=Can't be buffered Left Attack.
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-1,2,1,2+4
|id=King-1,2,1,2+4
|name=Palm Upper to Suplex
|input=,2+4
|inputLead=1,2,1
|inputLead=1,2,1
|input=,2+4
|damage=,40
|ch=-
|damageLead=7,15,10
|damageLead=7,15,10
|damage=,40
|target=,th(h)
|hit=Throw(KND)
|targetLead=h,h,m
|targetLead=h,h,m
|target=,h(Throw)
|startup=i
|startup=10
|startupRoot=i10
|recv=r
|hit=Th
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-1,2,1,d+2+4
|id=King-1,2,1,d+2+4
|name=Palm Upper to V Driver
|input=,d+2+4
|inputLead=1,2,1
|inputLead=1,2,1
|input=,d+2+4
|damage=,45
|ch=-
|damageLead=7,15,10
|damageLead=7,15,10
|damage=,45
|target=,th(l)
|hit=Throw(KND)
|targetLead=h,h,m
|targetLead=h,h,m
|target=,l(Throw)
|startup=i
|startup=10
|startupRoot=i10
|recv=r
|hit=Th
}}
}}
{{MoveData|
{{MoveData
|block=-1
|id=King-2
|name=Right Jab
|input=2
|damage=10
|target=h
|startup=i10
|recv=r
|block=+1
|hit=+7
}}
{{MoveData
|id=King-2,1
|id=King-2,1
|name=Jab Uppercut
|input=,1
|inputLead=2
|inputLead=2
|input=,1
|damage=,15
|ch=+7
|damageLead=10
|damageLead=10
|damage=,15
|target=,m
|targetLead=h
|startup=i
|startupRoot=i10
|recv=r
|block=-1
|hit=+7
|hit=+7
|targetLead=h
|notes=Combo from 1st hit.
|target=,m
}}
|startup=10
{{MoveData
|id=King-3
|name=Face Kick
|input=3
|damage=25
|target=h
|startup=i17
|recv=r
|block=-14
|hit=KDN
}}
{{MoveData
|id=King-4
|name=High Kick
|input=4
|damage=20
|target=h
|startup=i13
|recv=r24
|tot=37
|block=-5
|hit=+6
|ch=LNC
}}
}}
{{MoveData|
{{MoveData
|block=-11~-9
|id=King-1+2
|id=King-1+2
|name=Head Spinner (1) to BT
|input=1+2
|input=1+2
|ch=+0~+2
|damage=18
|damage=18
|hit=-2~0
|target=m
|target=m
|startup=18~20b
|startup=i18~20
|recv=r
|block=-11
|hit=-2
|ch=+0
}}
{{MoveData
|id=King-1+2,1,B
|name=Head Spinner (1) to Cancel
|input=,1,B
|inputLead=1+2
|damageLead=18
|target=,sp
|targetLead=m
|startup=i
|startupRoot=i18
|recv=r
|block=-18
|hit=-9
|ch=-7
}}
}}
{{MoveData|
{{MoveData
|block=-13
|id=King-1+2,1
|id=King-1+2,1
|name=Head Spinner
|input=,1
|inputLead=1+2
|inputLead=1+2
|input=,1
|damage=,21
|ch=KND
|damageLead=18
|damageLead=18
|damage=,21
|target=,m
|hit=KND
|targetLead=m
|targetLead=m
|target=,m
|startup=i
|startup=18~20
|startupRoot=i18
|recv=r
|block=-13
|hit=KDN
|notes=Combo from 1st hit.
}}
}}
{{MoveData|
{{MoveData
|block=-3~-2
|id=King-1+2,3
|id=King-1+2,3
|name=Brutal Sting
|input=,3
|inputLead=1+2
|inputLead=1+2
|input=,3
|damage=,25
|ch=KND
|damageLead=18
|damageLead=18
|damage=,25
|target=,h
|hit=KND
|targetLead=m
|targetLead=m
|target=,h
|startup=i24~25
|startup=18~20
|startupRoot=i18
|recv=r
|block=-3
|hit=KDN
|notes=Combo from 1st hit.
}}
}}
{{MoveData|
{{MoveData
|block=KND
|id=King-1+4
|id=King-1+4
|name=Moonsault Body Press
|input=1+4
|input=1+4
|ch=KND
|damage=23
|damage=23
|hit=KND
|target=ub(m)
|target=!
|startup=i52~58
|startup=52~56ad
|recv=r
|block=KDN
|hit=KDN
|notes=Shift to down after moving.
}}
}}
{{MoveData|
 
|block=KND
== f ==
|id=King-BT 1+4
 
|input=BT 1+4
{{MoveDataHeader}}
|ch=KND
{{MoveData
|damage=30
|id=King-f+2
|hit=KND
|input=f+2
|target=!
|damage=12
|startup=41~45ad
|target=m
|startup=i15~16
|recv=r30
|tot=45
|block=-11
|hit=+2
}}
}}
{{MoveData|
{{MoveData
|block=-9~-8
|id=King-f+2,1
|id=King-f+2,1
|name=Elbow Impact
|input=,1
|inputLead=f+2
|inputLead=f+2
|input=,1
|damage=,25
|ch=KND
|damageLead=12
|damageLead=12
|damage=,25
|target=,h
|hit=KND
|targetLead=m
|targetLead=m
|target=,h
|startup=i18~19
|startup=15~16
|startupRoot=i15~16
|recv=r
|block=-9
|hit=KDN
|notes=Combo from 1st hit.Input can be delayed.
}}
}}
{{MoveData|
{{MoveData
|block=-13s
|id=King-f+2,d+1
|id=King-f+2,d+1
|input=,d+1
|inputLead=f+2
|inputLead=f+2
|input=,d+1
|damage=,15
|ch=+2s
|damageLead=12
|damageLead=12
|damage=,15
|hit=+2s
|targetLead=h
|target=,m
|target=,m
|startup=15~16
|targetLead=m
|startup=i
|startupRoot=i15
|recv=r
|block=-13c
|hit=+2c
|notes=Forces an opponent to crouching on block or hit.Input can be delayed.
}}
}}
{{MoveData|
{{MoveData
|block=-15
|id=King-f+2,d+1,2
|id=King-f+2,d+1,2
|name=Jaguar Smash Combo
|input=,2
|inputLead=f+2,d+1
|inputLead=f+2,d+1
|input=,2
|damage=,16
|ch=Launch (JG?)
|damageLead=12,15
|damageLead=12,15
|damage=,16
|hit=Launch (JG?)
|targetLead=h,m
|target=,m
|target=,m
|startup=15~16
|targetLead=m,m
|startup=i~1
|startupRoot=i15
|recv=r
|block=-15
|hit=LNC
|notes=Combo from 2nd hit.Input can be delayed.Combo can be delayed 13f from hit.
}}
{{MoveData
|id=King-f+3
|name=Front Kick
|input=f+3
|damage=18
|target=m
|startup=i15~16
|recv=r27
|tot=42
|block=-8
|hit=+1
|ch=+9
}}
{{MoveData
|id=King-f+3(must hit)1+2just
|name=Front Kick to DDT
|input=(must hit)1+2just
|inputLead=f+3
|damage=,20
|damageLead=18
|target=,th
|targetLead=m
|startup=i
|startupRoot=i15~16
|recv=r
|hit=Th
}}
{{MoveData
|id=King-f+4
|name=Rolling Sobat
|input=f+4
|damage=25
|target=m
|startup=i18
|recv=r
|block=-9
|hit=KDN
|notes=Meaty 1f in actualy
}}
}}
{{MoveData|
{{MoveData
|block=-1~0
|id=King-f+1+2
|id=King-f+1+2
|name=Shadow Lariat
|input=f+1+2
|input=f+1+2
|ch=KND
|damage=23
|damage=23
|hit=KND
|target=h
|target=h
|startup=16~17
|startup=i17~18
|recv=r31
|tot=48
|block=-1
|hit=KDN
}}
}}
{{MoveData|
{{MoveData
|block=KND
|id=King-f+1+2hold
|id=King-f+1+2*
|name=Jaguar Lariat
|input=f+1+2*
|input=hold
|ch=KND
|inputLead=f+1+2
|damage=50
|damageLead=23
|hit=KND
|target=b(h)
|target=h!?
|targetLead=h
|startup=29~32
|startup=i29~32
|startupRoot=i17~18
|recv=r
|block=KDN
|hit=KDN
}}
}}
{{MoveData|
{{MoveData
|block=+7~+9
|id=King-f+3+4
|id=King-f+3+4
|name=Exploder
|input=f+3+4
|input=f+3+4
|ch=KND
|damage=25
|damage=25
|hit=KND
|target=h
|target=h (TJ)
|startup=i38~40
|startup=28~30 (38~) js9~
|recv=r
|block=+7
|hit=KDN
|crush=js9~
|notes=Shift to down after moving.
}}
}}
{{MoveData|
{{MoveData
|block=+7~+9
|id=King-f,F+3+4
|inputLead=f
|input=,F+3+4
|ch=KND
|damage=25
|hit=KND
|target=h (TJ)
|startup=28~30 (29~) js9~
}}
{{MoveData|
|block=+3~+5
|id=King-f+1+4
|id=King-f+1+4
|name=Body Check
|input=f+1+4
|input=f+1+4
|ch=+7~+9
|damage=21
|damage=21
|hit=+7~+9
|target=m
|target=m
|startup=17~19
|startup=i17~19
|recv=r28
|tot=45
|block=+3
|hit=+7
}}
}}
{{MoveData|
{{MoveData
|block=-12~-5
|id=King-f+2+3
|id=King-f+2+3
|name=Shoulder Tackle
|input=f+2+3
|input=f+2+3
|ch=KND
|damage=27
|damage=27
|hit=KND
|target=m
|target=m
|startup=23~30 pc8~22
|startup=i23~30
|recv=r
|block=-12
|hit=KDN
}}
 
== df ==
 
{{MoveDataHeader}}
{{MoveData
|id=King-df+1
|name=Elbow Smash
|input=df+1
|damage=15
|target=m
|startup=i14~15
|recv=r27
|tot=41
|block=-1
|hit=+3
}}
}}
{{MoveData|
{{MoveData
|block=-10~-9
|id=King-df+1,2
|id=King-d/f+1,2
|name=Elbow Sting
|inputLead=d/f+1
|input=,2
|input=,2
|ch=+5~+6
|inputLead=df+1
|damage=,15
|damageLead=15
|damageLead=15
|damage=,15
|target=,m
|hit=+5~+6
|targetLead=m
|targetLead=m
|target=,m
|startup=i18~19
|startup=14~16
|startupRoot=i14~15
|recv=r
|block=-10
|hit=+5
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 7f from hit.Combo can be delayed 12f from CH.
}}
{{MoveData
|id=King-df+2
|name=Smash Hook
|input=df+2
|damage=12
|target=m
|startup=i13
|recv=r25
|tot=38
|block=-6
|hit=+4
}}
}}
{{MoveData|
{{MoveData
|block=-4~-3
|id=King-df+2,1
|id=King-d/f+2,1
|name=Double Hook Disaster
|inputLead=d/f+2
|input=,1
|input=,1
|ch=KND
|inputLead=df+2
|damage=,15
|damageLead=12
|damageLead=12
|damage=,15
|target=,h
|hit=KND
|targetLead=m
|targetLead=m
|target=,h
|startup=i20~21
|startup=13
|startupRoot=i13
|recv=r
|block=-4
|hit=KDN
|notes=Combo from 1st CH.Input can be delayed 13f.Combo can be delayed 13f from CH.
}}
{{MoveData
|id=King-df+3
|name=Mid Kick
|input=df+3
|damage=17
|target=m
|startup=i14
|recv=r28
|tot=42
|block=-9
|hit=+6
}}
}}
{{MoveData|
{{MoveData
|block=+0
|id=King-df+3,4
|id=King-d/f+3,4
|name=Lasso Kick
|inputLead=d/f+3
|input=,4
|input=,4
|ch=KND
|inputLead=df+3
|damage=,23
|damageLead=17
|damageLead=17
|damage=,23
|target=,h
|hit=KND
|targetLead=m
|targetLead=m
|target=,h (TJ)
|startup=i
|startup=d js22~
|startupRoot=i14
|recv=r
|block=+0
|hit=KDN
|notes=Combo from 1st CH.Disable from 1st whiff.Shift to down after moving.
}}
{{MoveData
|id=King-df+4
|name=Side Low Kick
|input=df+4
|damage=10
|target=l
|startup=i14~15
|recv=r
|block=-14
|hit=-3
}}
}}
{{MoveData|
{{MoveData
|block=-5
|id=King-df+4,3
|id=King-d/f+4,3
|inputLead=d/f+4
|input=,3
|input=,3
|ch=+6
|inputLead=df+4
|damage=,11
|damageLead=10
|damageLead=10
|damage=,11
|target=,h
|targetLead=l
|startup=i
|startupRoot=i14~15
|recv=r
|block=-5
|hit=+6
|hit=+6
|targetLead=l
|notes=Combo from 1st CH.
|target=,h
|startup=14~15
}}
}}
{{MoveData|
{{MoveData
|block=-15~-14
|id=King-df+4,3,4
|id=King-d/f+4,3,4
|name=Mincer
|inputLead=d/f+4,3
|input=,4
|input=,4
|ch=CS
|inputLead=df+4,3
|damage=,27
|damageLead=10,11
|damageLead=10,11
|damage=,27
|target=,m
|hit=KND
|targetLead=l,h
|targetLead=l,h
|target=,m (TJ)
|startup=i28~29
|startup=~js18~
|startupRoot=i14~15
|recv=r
|block=-15
|hit=KDN
|ch=KDN<sup>*</sup>
|crush=js18~
|notes=Combo from 2nd CH.
}}
}}
{{MoveData|
{{MoveData
|block=-8~-7
|id=King-df+4,3,4,B
|id=King-d/f+4,3,4,B
|name=Mincer to BT
|inputLead=d/f+4,3,4
|input=,B
|input=,B
|ch=CS
|inputLead=df+4,3,4
|damageLead=10,11,27
|targetLead=l,h,m
|startup=i28~29
|startupRoot=i14~15
|recv=r
|block=-8
|hit=KDN
|ch=KDN<sup>*</sup>
|crush=js18~
|notes=Combo from 2nd CH.
}}
{{MoveData
|id=King-df+4,3,db
|name=Mincer Low
|input=,db
|inputLead=df+4,3
|damage=,20
|damageLead=10,11
|damageLead=10,11
|damage=,27
|target=,l
|hit=KND
|targetLead=l,h
|targetLead=l,h
|target=,m (TJ)
|startup=i
|startup=b js18~
|startupRoot=i14~15
|recv=r
|block=-13
|hit=KDN
|ch=KDN<sup>*</sup>
|crush=js25~
|notes={{Plainlist|
* Alternate input d+4
* Returns to crouching.Shift to down after block or whiff.}}
}}
{{MoveData
|id=King-df+3+4
|name=Frankensteiner
|input=df+3+4
|damage=15(,30)
|target=sm,th(h)
|startup=i28~35
|recv=r
|block=-18
|hit=-7c
|notes=Forces an opponent to crouching on hit.Throw(H) when close to.Damage () is throw bonus.Shift to down after throw failed.
}}
 
== d ==
 
{{MoveDataHeader}}
{{MoveData
|id=King-db+1
|name=Crouch Jab
|input=db
|damage=5
|target=sm
|startup=i10
|recv=r
|block=-5
|hit=+6
|notes={{Plainlist|
* Alternate input d+1
* Returns to crouching.Returns to standing when input F.}}
}}
}}
{{MoveData|
{{MoveData
|block=-13~-11
|id=King-db+1,2
|id=King-d/f+4,3,d+4
|name=Jab Uppercut
|inputLead=d/f+4,3
|input=db+1,2
|input=,d+4
|damage=5,13
|ch=KND
|target=sm,m
|damageLead=10,11
|startup=i15~17
|damage=,20
|startupRoot=i10
|hit=KND
|recv=r
|targetLead=l,h
|block=-11
|target=,l (TJ)
|hit=+0
|startup=as(d) js25~
|notes={{Plainlist|
* Alternate input d+1 or FCdb or d+1,2
* Combo from 1st CH.}}
}}
}}
{{MoveData|
{{MoveData
|block=Throw(KND)
|id=King-d+2
|id=King-d/f+3+4 (Close)
|name=Crouch Straight
|input=d/f+3+4 (Close)
|input=d+2
|ch=Throw(KND)
|damage=8
|damage=15(30)
|target=sm
|hit=Throw(KND)
|startup=i11
|target=Sm (TJ)(h(Throw)
|recv=r
|startup=28d(b) js13~
|block=-4
|hit=+7
|notes=Returns to crouching.
}}
}}
{{MoveData|
{{MoveData
|block=-18~-11
|id=King-d+3
|id=King-d/f+3+4
|name=Stomp
|input=d/f+3+4
|input=d+3
|ch=-7~0s
|damage=12
|damage=15
|target=l
|hit=-7~0s
|startup=i17
|target=Sm (TJ)
|recv=r
|startup=28~35d js13~
|block=-12
|hit=+1
}}
}}
{{MoveData|
{{MoveData
|block=-11~-9
|id=King-d+4
|id=King-d+1,2
|name=Crouch Chin Kick
|inputLead=d+1
|input=d+4
|input=,2
|damage=7
|ch=+0~+2
|target=l
|damageLead=5
|startup=i14
|damage=,13
|recv=r
|hit=+0~+2
|block=-13
|targetLead=Sm (TC)
|hit=-2
|target=,m
|notes=Returns to crouching.
|startup=10 4~
}}
}}
{{MoveData|
{{MoveData
|block=-24
|id=King-d+1+2
|id=King-d+1+2
|name=Atlas' Hammer
|input=d+1+2
|input=d+1+2
|ch=Launch(JG?)
|damage=21
|damage=21
|hit=Launch(JG?)
|target=m
|target=m (TC)
|startup=i23
|startup=23 cs6~22
|recv=r
|block=-24
|hit=LNC
|crush=cs6~
}}
}}
{{MoveData|
{{MoveData
|block=-25
|id=King-d+3+4
|id=King-d+3+4_FC d/f+4
|input=d+3+4
|input=d+3+4_FC d/f+4
|ch=-9
|damage=14
|damage=14
|hit=-9
|target=l
|target=l (TC)(ALI)
|startup=i16
|startup=16s cs6~
|recv=r
}}
{{MoveData|
|block=-25
|block=-25
|id=King-WR4
|input=WR4
|ch=-9
|damage=22
|hit=-9
|hit=-9
|target=l (TC)(ALI)
|crush=cs6~
|startup=14s cs6~
|notes={{Plainlist|
* Alternate input FCdf+4
* Returns to crouching.}}
}}
}}
{{MoveData|
{{MoveData
|block=-25
|id=King-d+3+4,4
|id=King-d+3+4,4
|input=,4
|inputLead=d+3+4
|inputLead=d+3+4
|input=,4
|damage=,7
|ch=-9
|damageLead=14
|damageLead=14
|damage=,7
|target=,l
|targetLead=l
|startup=i
|startupRoot=i16
|recv=r
|block=-25
|hit=-9
|hit=-9
|targetLead=l (TC)
|crush=cs1~
|target=,l (TC)(ALI)
|notes=Returns to crouching.
|startup=s cs1~
}}
}}
{{MoveData|
{{MoveData
|block=-29
|id=King-d+3+4,4*2
|id=King-d+3+4,4,4
|name=Stagger Kick
|input=*2
|inputLead=d+3+4,4
|inputLead=d+3+4,4
|input=,4
|damage=,7
|ch=+7
|damageLead=14,7
|damageLead=14,7
|damage=,7
|targetLead=l,l
|startup=i
|startupRoot=i16
|recv=r
|block=-29
|hit=+7
|hit=+7
|target=l (TC) x 3(ALI)
|crush=cs1~
|startup=s cs1~
|notes=Returns to crouching.
}}
}}
{{MoveData|
{{MoveData
|id=King-d+3+4,4*3
|name=Stagger Kicks
|input=*3
|inputLead=d+3+4,4
|damage=,7,4,3
|damageLead=14,7
|targetLead=l,l
|startup=i
|startupRoot=i16
|recv=r
|block=-26
|block=-26
|id=King-d+3+4,4,4,4
|inputLead=d+3+4,4,4
|input=,4
|ch=+15
|damageLead=16,7,7,4
|damage=,3
|hit=+15
|hit=+15
|target=l (TC) x 5(ALI)
|crush=cs1~
|startup=s cs1~
|notes=Returns to crouching.Enable after 1st CH.Disable Run d3+4.
}}
}}
{{MoveData|
{{MoveData
|id=King-During Stagger Kicks2
|name=Stagger Kick Spinning Uppercut
|input=During Stagger Kicks2
|damage=10
|target=~m
|startup=i
|recv=r
|block=-15
|block=-15
|id=King-ALI 2
|hit=KDN
|input=ALI 2
|crush=cs1~21
|ch=KND
|damageLead=14
|damage=,10
|hit=KND
|targetLead=l (TC) x
|target=,m
|startup=cs1~21
}}
}}
{{MoveData|
{{MoveData
|block=-8~-3
|id=King-d+2+3
|id=King-d+2+3
|name=Corporate Elbow
|input=d+2+3
|input=d+2+3
|ch=+0~+5s
|damage=25
|damage=25
|hit=+0~+5s
|target=m
|target=m
|startup=30~35 ar21~
|startup=i30~35
|recv=r
|block=-8c
|hit=+0c
|crush=js21~
|notes=Forces an opponent to crouching on block or hit.
}}
 
== db ==
 
{{MoveDataHeader}}
{{MoveData
|id=King-db+2
|name=Brain Chop
|input=db+2
|damage=21
|target=m
|startup=i25
|recv=r
|block=-5c
|hit=KDN
|notes=Forces an opponent to crouching on block.
}}
{{MoveData
|id=King-db+3
|name=Crouching Low Kick
|input=db+3
|damage=17
|target=l
|startup=i23
|recv=r
|block=-16
|hit=+2c
|ch=KDN
|notes=Forces an opponent to crouching on NH.Returns to crouching.
}}
}}
{{MoveData|
{{MoveData
|block=-13
|id=King-db+4
|name=Low Drop Kick
|input=db+4
|damage=20
|target=l
|startup=i29~31
|recv=r
|block=-20
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Returns to crouching.Shift to down from block or whiff.
}}
 
== b ==
 
{{MoveDataHeader}}
{{MoveData
|id=King-b+1
|name=Quick Hook
|input=b+1
|damage=13
|target=h
|startup=i12
|recv=r27
|tot=39
|block=-8
|hit=+3
|ch=KDN
}}
{{MoveData
|id=King-b+1,2
|id=King-b+1,2
|name=Quick Hook Uppercut
|input=,2
|inputLead=b+1
|inputLead=b+1
|input=,2
|damage=,20
|ch=+5
|damageLead=13
|damageLead=13
|damage=,20
|target=,h
|targetLead=h
|startup=i
|startupRoot=i12
|recv=r
|block=-13
|hit=+5
|hit=+5
|targetLead=h
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 8f from hit.
|target=,h
|startup=12
}}
}}
{{MoveData|
{{MoveData
|block=-9~-7
|id=King-b+1,4
|id=King-b+1,4
|name=Quick Hook Heel Kick
|input=,4
|inputLead=b+1
|inputLead=b+1
|input=,4
|damage=,23
|ch=KND
|damageLead=13
|damageLead=13
|damage=,23
|target=,m
|hit=KND
|targetLead=h
|targetLead=h
|target=,m
|startup=i26~28
|startup=d js16~
|startupRoot=i12
|recv=r FUFT
|block=-9
|hit=KDN
|crush=js16~
|notes=Input can be delayed.
}}
{{MoveData
|id=King-b+2
|name=Chupacabra
|input=b+2
|damage=12
|target=h
|startup=i14
|recv=r24
|tot=38
|block=-5
|hit=+1
}}
}}
{{MoveData|
{{MoveData
|block=+2~+3s
|id=King-b+2,1
|id=King-b+2,1+2
|name=Chupacabra to Spinning Back Elbow
|input=,1
|inputLead=b+2
|inputLead=b+2
|input=,1+2
|damage=,25
|ch=KND
|damageLead=12
|damageLead=12
|damage=,22
|target=,h
|hit=KND
|targetLead=h
|targetLead=h
|target=,h
|startup=i
|startup=14
|startupRoot=i14
|recv=r
|block=-9
|hit=KDN
|notes=Combo from 1st hit.Input can be delayed.
}}
}}
{{MoveData|
{{MoveData
|block=-9
|id=King-b+2,1+2
|id=King-b+2,1
|name=Chupacabra to Head Butt
|input=,1+2
|inputLead=b+2
|inputLead=b+2
|input=,1
|damage=,22
|ch=KND
|damageLead=12
|damageLead=14
|target=,h
|damage=,20
|hit=KND
|targetLead=h
|targetLead=h
|target=,h
|startup=i24~25
|startup=14
|startupRoot=i14
|recv=r
|block=+2c
|hit=KDN
|notes=Forces an opponent to crouching on block.Input can be delayed.
}}
}}
{{MoveData|
{{MoveData
|block=-9
|id=King-b+2,4
|id=King-b+2,4
|name=Chupacabra to Olympia Slam
|input=,4
|inputLead=b+2
|inputLead=b+2
|input=,4
|damage=,18(,20)
|ch=Throw(KND)
|damageLead=12
|damageLead=12
|damage=,18
|target=,m,th
|hit=Throw(KND)
|targetLead=h
|targetLead=h
|target=,m
|startup=i
|startup=14
|startupRoot=i14
|recv=r
|block=-9
|hit=Th
|notes=Input can be delayed.Damage () is throw bonus.Side or behind hit +9f.Input can be delayed
}}
{{MoveData
|id=King-b+3
|name=Toll Kick
|input=b+3
|damage=23
|target=h
|startup=i16~18
|recv=r
|block=-10
|hit=KDN
}}
{{MoveData
|id=King-トラースキック (must hit front)1+2
|name=Guillotine Drop
|input=トラースキック (must hit front)1+2
|damage=23(,20)
|target=h,th
|startup=i
|recv=r
|hit=Th
}}
}}
{{MoveData|
{{MoveData
|block=+2~+3s
|id=King-b+4
|id=King-u/f+1+2
|name=Disgraceful Kick
|input=u/f+1+2
|input=b+4
|ch=KND
|damage=25
|damage=25
|hit=KND
|target=h
|target=m (TJ)
|startup=i17
|startup=35~36 js9~33
|recv=r
|block=+2F
|hit=KDN
|notes=Meaty 3f in actualy
}}
 
== u ==
 
{{MoveDataHeader}}
{{MoveData
|id=King-ub+1
|name=Water Parting Chop
|input=ub+1
|damage=21
|target=h
|startup=i20~21
|recv=r
|block=-3
|hit=KDN
|notes=Meaty 1f in actualy
}}
{{MoveData
|id=King-u+1
|name=Jumping Knuckle
|input=u+1
|damage=12
|target=m
|startup=i18
|recv=r
|block=-12
|hit=-1
|notes=Alternate input uf+1
}}
{{MoveData
|id=King-ub+2
|name=High Elbow Drop
|input=b+2
|inputLead=u
|damageLead=12
|targetLead=m
|startup=i48~52
|recv=r
|block=-18c
|hit=KDN
|notes=Forces an opponent to crouching on block.Shift to down after moving.
}}
{{MoveData
|id=King-u+2
|name=High Elbow Drop
|input=u+2
|damage=35
|target=m
|startup=i48~52
|recv=r
|block=-18c
|hit=KDN
|notes=Forces an opponent to crouching on block.Shift to down after moving.
}}
{{MoveData
|id=King-uf+2
|name=High Elbow Drop
|input=f+2
|inputLead=u
|damageLead=12
|targetLead=m
|startup=i48~52
|recv=r
|block=-18c
|hit=KDN
|notes=Forces an opponent to crouching on block.Shift to down after moving.
}}
{{MoveData
|id=King-ub+3
|name=Sobat
|input=b+3
|inputLead=u
|damageLead=12
|targetLead=m
|startup=i23
|startupRoot=i18
|recv=r
|block=-19
|hit=KDN
|notes=Alternate input u+3
}}
{{MoveData
|id=King-uf+3
|name=Falling Heel Kick (early)
|input=f+3
|inputLead=u
|damageLead=12
|targetLead=m
|startup=i22~23
|recv=r
|block=-10
|hit=KDN
|notes=Shift to down after moving.
}}
{{MoveData
|id=King-uf+3
|name=Falling Heel Kick
|input=f+3
|inputLead=u
|damageLead=12
|targetLead=m
|startup=i24~27
|recv=r
|block=-20
|hit=KDN
|notes=Shift to down after moving.Meaty 3f in actualy.
}}
{{MoveData
|id=King-ub+4
|name=Jumping Knee Lift
|input=b+4
|inputLead=u
|targetLead=m
|startup=i15~16
|recv=r
|block=-20
|hit=-8
}}
{{MoveData
|id=King-u+4
|name=Jumping Knee Lift
|input=u+4
|damage=15
|target=m
|startup=i15~16
|recv=r
|block=-13
|hit=KDN
|ch=LNC
}}
{{MoveData
|id=King-uf+4
|name=Jumping Knee Lift
|input=f+4
|inputLead=u
|targetLead=m
|startup=i15~16
|recv=r
|block=-13
|hit=LNC
}}
{{MoveData
|id=King-uf+1+2
|name=Capital Punishment
|input=f+1+2
|inputLead=u
|damageLead=12
|targetLead=m
|startup=i35~36
|startupRoot=i18
|recv=r
|block=+2c
|hit=KDN
|crush=js9~33
|notes=Forces an opponent to crouching on block.
}}
{{MoveData
|id=King-uf+1+2hold
|name=Burning Knuckle
|input=hold
|inputLead=uf+1+2
|damageLead=12
|target=b(m)
|targetLead=m
|startup=i67~68
|startupRoot=i18
|recv=r
|block=KDN
|hit=KDN
|crush=js16~
}}
}}
{{MoveData|
{{MoveData
|block=KND
|id=King-uf+3+4
|id=King-u/f+1+2*
|name=Neck Cutter Kick
|input=u/f+1+2*
|input=f+3+4
|ch=KND
|inputLead=u
|damage=45
|damageLead=12
|hit=KND
|targetLead=m
|target=! (TJ)
|startup=i23~24
|startup=67~68 js9~60
|startupRoot=i18
|recv=r
|block=-16
|hit=KDN
|crush=js5~
}}
}}
{{MoveData|
{{MoveData
|block=-16~-15
|id=King-uf☆4
|id=King-u/f+3+4
|name=Delay Rising Toekick
|input=u/f+3+4
|input=f☆4
|ch=KND
|inputLead=u
|damage=28
|damageLead=12
|hit=KND
|targetLead=m
|target=h (TJ)
|startup=i23
|startup=23~24d js5~
|startupRoot=i18
|recv=r
|block=-11
|hit=LNC
}}
}}
{{MoveData|
 
== Motion input ==
 
{{MoveDataHeader}}
{{MoveData
|id=King-f,f☆2
|name=Stomach Smash
|input=f,f☆2
|damage=15(,35)
|target=l
|startup=i18
|recv=r
|block=-14
|block=-14
|id=King-f,f,n+2
|hit=+1c
|inputLead=f,f
|ch=Th
|input=,n+2
|crush=cs6~
|ch=Throw(KND)
|notes=Forces an opponent to crouching on NH.Start-up 19f in actualy.During CH to Jaguar Hammer.Damage () is throw bonus.
|damage=15
|hit=+1
|target=l (TC)
|startup=18(19~) cs6~
}}
}}
{{MoveData|
{{MoveData
|id=King-f,f☆1+2
|name=Lay Off
|input=f,f☆1+2
|target=m
|startup=i9
|recv=r23
|tot=32
|block=+0
|block=+0
|id=King-f,f,n+1+2
|hit=+7
|inputLead=f,f
|input=,n+1+2
|ch=+18
|ch=+18
|damage=+0
|notes=Start-up 10f in actualy.
|hit=+7
}}
{{MoveData
|id=King-f,F+1
|name=Jaguar Hook
|input=f,F+1
|damage=21
|target=m
|startup=i22~23
|recv=r
|block=-5
|hit=+14<sup>Sp</sup>
|ch=KDN
|notes=Start-up 23f in actualy.
}}
{{MoveData
|id=King-f,F+2
|name=Rolling Elbow
|input=f,F+2
|damage=19
|target=m
|target=m
|startup=9(10~)
|startup=i31~32
|recv=r
|block=+2c
|hit=+4c
|notes=Forces an opponent to crouching on block or hit.Start-up 20f in actualy.
}}
}}
{{MoveData|
{{MoveData
|block=-1
|id=King-f,F+2,B
|name=Rolling Elbow to Cancel
|input=,B
|inputLead=f,F+2
|damageLead=19
|target=p
|targetLead=m
|startup=i
|startupRoot=i31~32
|recv=r
|tot=33
}}
{{MoveData
|id=King-f,F+2,1
|id=King-f,F+2,1
|name=Clothesline Combo
|input=,1
|inputLead=f,F+2
|inputLead=f,F+2
|input=,1
|damage=,25
|ch=KND
|damageLead=19
|damageLead=19
|damage=,25
|target=,h
|hit=KND
|targetLead=m
|targetLead=m
|target=,h
|startup=i
|startup=31~32 (32~)
|startupRoot=i31~32
|recv=r
|block=-1
|hit=KDN
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 11f from hit.
}}
{{MoveData
|id=King-f,F+4
|name=Konvict Kick
|input=f,F+4
|damage=25(,20)
|target=m
|startup=i15
|recv=r
|block=-15
|hit=KDN
|ch=Th
|notes=Start-up 16f in actualy.CH connect to DDT.Damage () is throw bonus.
}}
}}
{{MoveData|
{{MoveData
|block=-5~+14
|id=King-f,F+1+2
|id=King-f,F+1+2
|inputLead=f
|name=Flying Cross Chop
|input=,F+1+2
|input=f,F+1+2
|ch=KND
|damage=21
|damage=21
|hit=KND
|target=h
|target=h (TJ)
|startup=i20~38
|startup=20~39a (21~) js18~
|recv=r
|block=-5
|hit=KDN
|crush=js18~
|notes=Start-up 21f in actualy.
}}
}}
{{MoveData|
{{MoveData
|block=-25~-22
|id=King-f,F+1+2
|id=King-f,F+1+2 (Far)
|name=Flying Cross Chop (latter)
|inputLead=f
|input=f,F+1+2
|input=,F+1+2 (Far)
|ch=KND
|damage=21
|damage=21
|hit=KND
|target=l
|target=l (TJ)
|startup=i39-45
|startup=40~43a (41~) js18~
|recv=r
|block=-26
|hit=KDN
|crush=js18~
|notes=Meaty 3f in actualy.
}}
}}
{{MoveData|
{{MoveData
|block=-17~-13s
|id=King-f,F+2+3
|id=King-f,F+2+3 (Close)
|name=Diving Body Press (close)
|inputLead=f
|input=f,F+2+3
|input=,F+2+3 (Close)
|damage=20(,15)
|ch=KND
|target=m,th
|damageLead=20
|startup=i21~25
|damage=,15
|recv=r
|hit=KND
|block=-17c
|targetLead=m (TJ)
|hit=Th
|target=,(throw)
|crush=js12~
|startup=21~25ad (22~) js12~
|notes=Forces an opponent to crouching on block.Start-up 22f in actualy.Damage () is throw bonus.
}}
}}
{{MoveData|
{{MoveData
|block=-12~+5s
|id=King-f,F+2+3
|id=King-f,F+2+3
|inputLead=f
|name=Diving Body Press
|input=,F+2+3
|input=f,F+2+3
|ch=-15~+2s
|damage=20
|damage=20
|hit=-15~+2s
|target=m
|target=m (TJ)
|startup=i26~43
|startup=26~43ad (27~) js1~
|recv=r
|block=-12c
|hit=-15c
|crush=js12~
|notes=Forces an opponent to crouching on block or hit.Meaty 17f in actualy.
}}
{{MoveData
|id=King-f,F+3+4
|name=Exploder
|input=f,F+3+4
|damage=25
|target=h
|startup=i28~30
|recv=r
|block=+7
|hit=KDN
|crush=js9~
|notes=Start-up 26f in actualy.Shift to down afte whiff.
}}
}}
{{MoveData|
{{MoveData
|block=+0~+5
|id=King-f,f,f+3
|id=King-f,f,f+3
|inputLead=f,f
|name=Strong Knee
|input=,f+3
|input=f,f,f+3
|ch=KND
|damage=25
|damage=25
|hit=KND
|target=m
|target=m
|startup=20~25 (22~)
|startup=i20~25
|recv=r
|block=+3
|hit=KDN
|notes=<span class="patch">(Ver.5.01)・Frame disadvantage when blocking has been changed from ±0f to +3f.</span>
}}
}}
{{MoveData|
{{MoveData
|block=+17~+23g
|id=King-f,f,f+3+4
|id=King-f,f,f+3+4
|inputLead=f,f
|name=Running Exploder
|input=,f+3+4
|input=f,f,f+3+4
|ch=KND
|damage=40
|damage=40
|hit=KND
|target=m
|target=m (TJ)
|startup=i28~34
|startup=28~34ad (31~) js9~
|recv=r
|block=+17g
|hit=KDN
|crush=js9~
|notes=Meaty 5f in actualy.
}}
{{MoveData
|id=King-Run4
|input=Run4
|damage=22
|target=l
|startup=i14
|recv=r
|block=-25
|hit=-9
|crush=cs6~
|notes=Returns to crouching.
}}
 
== Crouch ==
 
{{MoveDataHeader}}
{{MoveData
|id=King-FCdb
|name=Crouch Jab
|input=FCdb
|damage=5
|target=sm
|startup=i10
|recv=r
|block=-5
|hit=+6
|notes={{Plainlist|
* Alternate input d+1
* Returns to crouching.Returns to standing when input F.}}
}}
{{MoveData
|id=King-FCdb
|name=Crouch Straight
|input=FCdb
|damage=8
|target=sm
|startup=i11
|recv=r
|block=-4
|hit=+7
|notes={{Plainlist|
* Alternate input d+2
* Returns to crouching.}}
}}
{{MoveData
|id=King-FC3
|name=Crouch Spin Kick
|input=FC3
|damage=12
|target=l
|startup=i18
|recv=r
|block=-16
|hit=-2
|notes=Returns to crouching.
}}
{{MoveData
|id=King-FC.4
|name=Crouch Chin kick
|input=FC.4
|damage=10
|target=l
|startup=i14
|recv=r
|block=-13
|hit=-2
|notes={{Plainlist|
* Alternate input d+4
* Returns to crouching.}}
}}
{{MoveData
|id=King-FCdf+1
|name=Leg Breaker
|input=FCdf+1
|damage=20
|target=l
|startup=i32~34
|recv=r
|block=-12
|hit=KDN
|crush=cs1~
|notes=Returns to crouching.
}}
{{MoveData
|id=King-FCdf+2
|name=Body Blow
|input=FCdf+2
|damage=21
|target=m
|startup=i15
|recv=r
|block=-14
|hit=KDN
}}
 
== WS ==
 
{{MoveDataHeader}}
{{MoveData
|id=King-WS1
|name=Upperecut
|input=WS1
|damage=12
|target=m
|startup=i10~11
|recv=r
|block=-3
|hit=+4
|notes=Usually hits on i11. Needs to be very close to hit on i10.
}}
{{MoveData
|id=King-WS2
|input=WS2
|damage=11
|target=m
|startup=i14
|recv=r
|block=-9
|hit=+1
}}
}}
{{MoveData|
{{MoveData
|block=-12~-11
|id=King-WS2,2
|id=King-WS 2,2
|name=Round Trip Chop
|inputLead=WS 2
|input=,2
|input=,2
|ch=+12~+13kg
|inputLead=WS2
|damage=,25
|damageLead=11
|damageLead=11
|damage=,25
|target=,m
|hit=+12~+13kg
|targetLead=m
|targetLead=m
|target=,m
|startup=i15~16
|startup=14
|startupRoot=i14
|recv=r
|block=-12
|hit=+12<sup>Sp</sup>
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 9f from hit.Combo can be delayed 16f from CH.
}}
{{MoveData
|id=King-WS3
|name=Stomping Kick
|input=WS3
|damage=28
|target=h
|startup=i16
|recv=r
|block=+0
|hit=KDN
}}
}}
{{MoveData|
{{MoveData
|block=-6~-5
|id=King-WS4
|id=King-WS 4
|name=Toe Smash
|input=WS 4
|input=WS4
|ch=+5~+6
|damage=20
|damage=20
|hit=+5~+6
|target=m
|target=m
|startup=11~12
|startup=i11~12
|recv=r
|block=-6
|hit=+5
}}
}}
{{MoveData|
{{MoveData
|block=-10~-9
|id=King-WS1+2
|id=King-WS 1+2
|name=Snap Uppercut
|input=WS 1+2
|input=WS1+2
|ch=Launch
|damage=20
|damage=20
|hit=Launch
|target=m
|target=m
|startup=18~19
|startup=i18~19
|recv=r
|block=-10
|hit=LNC
}}
}}
{{MoveData|
 
== SS ==
 
{{MoveDataHeader}}
{{MoveData
|id=King-SS2
|name=Victory Palm
|input=SS2
|damage=25
|target=h
|startup=i19~20
|recv=r
|block=-5
|hit=KDN
}}
{{MoveData
|id=King-SS3+4
|name=Deadly Boomerang
|input=SS3+4
|damage=50
|target=h
|startup=i27~31
|recv=r
|block=+11g<br>+21w
|hit=KDN
|crush=js11~
|notes=Shift to down after moving.<span class="patch">(Ver.5.00)・Changed the opponent&#39;s behavior on block (-1f to +11<sup>G</sup>F). Wall crush inducing guard is implemented.・Improved the homing performance.</span>
}}
 
== BT ==
 
{{MoveDataHeader}}
{{MoveData
|id=King-BT.1
|name=Spin Knuckle Jab
|input=BT.1
|damage=15
|target=h
|startup=i8
|recv=r
|block=-8
|hit=+3
|notes=Alternate input 2
}}
{{MoveData
|id=King-BT.3
|name=Blind Kick
|input=BT.3
|damage=18
|target=m
|startup=i13
|recv=r
|block=-13
|block=-13
|id=King-FC 4
|hit=+9
|input=FC 4
|ch=KDN
|ch=-2
}}
{{MoveData
|id=King-BT.3(must hit)1+2just
|name=Blind Kick to Neck Breaker
|input=(must hit)1+2just
|inputLead=BT.3
|damage=,20
|damageLead=18
|target=,th
|targetLead=m
|startup=i
|startupRoot=i13
|recv=r
|hit=Th
}}
{{MoveData
|id=King-BT.4
|name=Spin Kick
|input=BT.4
|damage=18
|target=h
|startup=i10
|recv=r
|block=-8
|hit=KDN
}}
{{MoveData
|id=King-BT.1+2
|name=Atomic Blaster
|input=BT.1+2
|damage=50
|target=ub(h)
|startup=i26~30
|recv=r
|block=KDN
|hit=KDN
|notes=Start-up 26f (very short).
}}
{{MoveData
|id=King-BT.1+4
|name=Moonsault Body Press
|input=BT.1+4
|damage=30
|target=ub(m)
|startup=i41~47
|recv=r
|block=KDN
|hit=KDN
}}
{{MoveData
|id=King-BT.d+1
|name=Crouch Spin Knuckle
|input=BT.d+1
|damage=10
|damage=10
|hit=-2
|target=sm
|target=l(TC)
|startup=i10
|startup=14s cs1~
|recv=r
|block=-2
|hit=+9
|notes={{Plainlist|
* Alternate input d+2
* Returns to crouching.}}
}}
{{MoveData
|id=King-BT.d+3
|name=Crouch Spin Kick
|input=BT.d+3
|damage=12
|target=l
|startup=i10
|recv=r
|block=-11
|hit=+3
|notes=Returns to crouching.
}}
}}
{{MoveData|
{{MoveData
|block=-12~-10
|id=King-BT.d+4
|id=King-FC d/f+1
|name=Low Drop Kick
|input=FC d/f+1
|input=BT.d+4
|ch=KND (JG)
|damage=20
|damage=20
|hit=KND (JG)
|target=l
|target=l (TC)
|startup=i22~24
|startup=32~34s cs1~
|recv=r
|block=-17
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Returns to crouching.Shift to down after block or whiff.
}}
{{MoveData
|id=King-BT.uf+3
|name=Reverse Jump Kick
|input=BT.uf+3
|damage=-
|target=m
|startup=i
|recv=r
|hit=LNC
|notes=Alternate input uf+4
}}
 
== Other ==
 
{{MoveDataHeader}}
{{MoveData
|id=King-1+2+3+4
|name=Charge
|input=1+2+3+4
|damage=-
|target=sp
|startup=i
|recv=r
|tot=230
|notes=Shift to charging.Cancel with input any after 60f.Can not cancel  with input 1+2+3+4 after 120f.
}}
{{MoveData
|id=King-Charge with advanced input start-up 1F1+2+3+4
|name=Charge
|input=Charge with advanced input start-up 1F1+2+3+4
|damage=-
|target=sp
|startup=i
|recv=r
|tot=230
|notes=Shift to charging.Keep charging longer than normal.Can not cancel with input anything.
}}
}}
{{MoveData|
{{MoveData
|block=-14~-13
|id=King-While down (facing up)1+2
|id=King-FC d/f+2
|name=Special Standing
|input=FC d/f+2
|input=While down (facing up)1+2
|ch=KND (JG)
|damage=10
|damage=21
|hit=KND (JG)
|target=m
|target=m
|startup=15~16
|startup=i77~79
|recv=r
|block=+0
|hit=KDN<br><span class="sub_letter">(+22)</span>
|notes=Upper Accessory:Championship Belt
}}
}}
{{MoveData|
{{MoveData|
|block=-5~-3
|block=-27~-16
|id=King-SS 2
|id=King-FUFT 3+4
|input=SS 2
|input=FUFT 3+4
|ch=KND
|ch=KND
|damage=25
|damage=25
|hit=KND
|hit=KND
|target=h
|target=m
|startup=19~21 (28~)
|startup=16~28b?
}}
}}
{{MoveData|
{{MoveData
|block=-1~+34g (21g)
|id=King-With back against wallb,b,ub
|id=King-SS 3+4
|name=Wall Jumping Attack (early)
|input=SS 3+4
|input=With back against wallb,b,ub
|ch=KND
|damage=45
|damage=50
|target=th(h)
|hit=KND
|startup=i43~48
|target=h (TJ)
|recv=r
|startup=27~31ad (36~) js11~
|block=+0c
|hit=KDN
|notes=Forces an opponent to crouching on block.Air Status 5f.Invinciblity during 8 to 13f.
}}
}}
{{MoveData|
{{MoveData
|block=KND
|id=King-With back against wallb,b,ub
|id=King-BT 1+2
|name=Wall Jumping Attack (latter)
|input=BT 1+2
|input=With back against wallb,b,ub
|ch=KND
|damage=21
|damage=50
|target=m
|hit=KND
|startup=i49
|target=h!
|recv=r
|startup=26~30
|block=-9c
|hit=KDN
|notes=Forces an opponent to crouching on block.Air Status 5f.Invinciblity during 8 to 13f.Meaty 8f in actualy.
}}
}}
{{MoveData|
 
|block=-
== JS ==
 
{{MoveDataHeader}}
{{MoveData
|id=King-3+4
|id=King-3+4
|name=Jaguar Step
|input=3+4
|input=3+4
|ch=-
|damage=-
|damage=-
|hit=-
|target=sp
|target=(Special)(TJ)(JGS)
|startup=i
|startup=a
|recv=r
|tot=34
|notes=Continue step 3+4 Hold.Shift to down Over 5 spins.Cost 23f.
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-b+3+4
|id=King-b+3+4
|name=Reverse Jaguar Step
|input=b+3+4
|input=b+3+4
|ch=-
|damage=-
|damage=-
|hit=-
|target=sp
|target=(Special) (TJ)(JGS)
|startup=i
|startup=a
|recv=r
|tot=34
}}
}}
{{MoveData|
{{MoveData
|block=-5~-4
|id=King-JS1
|id=King-JGS 1 (one spin)
|name=Jaguar Step to Hook
|input=JGS 1 (one spin)
|input=JS1
|ch=CS
|damage=21
|damage=21
|hit=CS
|target=h
|target=h
|startup=19~20 (43~)
|startup=i19~20
|recv=r
|block=-5
|hit=KDN
|notes=Total Start-up 43f.
}}
}}
{{MoveData|
{{MoveData
|block=-1~0
|id=King-JS hold1
|id=King-JGS 1 (two spins)
|name=Jaguar Step to Hook (2 spin)
|input=JGS 1 (two spins)
|input=JS hold1
|ch=CS
|damage=25
|damage=25
|hit=CS
|target=h
|target=h
|startup=19~20 (71~)
|startup=i19~20
|recv=r
|block=-1
|hit=KDN
|notes=Total Start-up 75f.
}}
}}
{{MoveData|
{{MoveData
|block=-1~0
|id=King-JS hold1
|id=King-JGS 1 (three spins)
|name=Jaguar Step to Hook (3 spin)
|input=JGS 1 (three spins)
|input=JS hold1
|ch=CS
|damage=31
|damage=31
|hit=CS
|target=h
|target=h
|startup=19~20 (103~)
|startup=i19~20
|recv=r
|block=-1
|hit=KDN
|notes=Total Start-up 103f.
}}
}}
{{MoveData|
{{MoveData
|block=-1~0
|id=King-JS hold1
|id=King-JGS 1 (four spins)
|name=Jaguar Step to Hook (4 spin)
|input=JGS 1 (four spins)
|input=JS hold1
|ch=CS
|damage=31
|damage=31
|hit=CS
|target=h
|target=h
|startup=19~20 (135~)
|startup=i19~20
|recv=r
|block=-1
|hit=KDN
|notes=Total Start-up 135f.
}}
}}
{{MoveData|
{{MoveData
|block=-1~0
|id=King-JS hold1
|id=King-JGS 1 (five spins)
|name=Jaguar Step to Hook (5 spin)
|input=JGS 1 (five spins)
|input=JS hold1
|ch=CS
|damage=31
|damage=31
|hit=CS
|target=h
|target=h
|startup=19~20 (167~)
|startup=i19~20
|recv=r
|block=-1
|hit=KDN
|notes=Total Start-up 167f.
}}
}}
{{MoveData|
{{MoveData
|block=-9~-8
|id=King-JS2
|id=King-JGS 2 (one spin)
|name=Jaguar Step to Elbow
|input=JGS 2 (one spin)
|input=JS2
|ch=+12~+13s
|damage=15
|damage=15
|hit=+12~+13s
|target=m
|target=m
|startup=11~12 (35)
|startup=i11
|recv=r
|block=-9
|hit=+12c
|notes=Forces an opponent to crouching on hit. Total Start-up 35f.
}}
}}
{{MoveData|
{{MoveData
|block=-2~-1
|id=King-JS hold2
|id=King-JGS 2 (two spins)
|name=Jaguar Step to Elbow (2 spin)
|input=JGS 2 (two spins)
|input=JS hold2
|ch=+12~+13s
|damage=18
|damage=18
|hit=+12~+13s
|target=m
|target=m
|startup=11~12 (67)
|startup=i
|recv=r
|block=-2
|hit=+12c
|notes=Forces an opponent to crouching on hit. Total Start-up 67f.
}}
}}
{{MoveData|
{{MoveData
|block=+0~+1s
|id=King-JS hold2
|id=King-JGS 2 (three spins)
|name=Jaguar Step to Elbow (3 spin)
|input=JGS 2 (three spins)
|input=JS hold2
|ch=+12~+13s
|damage=22
|damage=22
|hit=+12~+13s
|target=m
|target=m
|startup=11~12 (99)
|startup=i
|recv=r
|block=+0c
|hit=+12c
|notes=Forces an opponent to crouching on block or hit. Total Start-up 99f.
}}
}}
{{MoveData|
{{MoveData
|block=+0~+1s
|id=King-JS hold2
|id=King-JGS 2 (four spins)
|name=Jaguar Step to Elbow (4 spin)
|input=JGS 2 (four spins)
|input=JS hold2
|ch=+12~+13s
|damage=22
|damage=22
|hit=+12~+13s
|target=m
|target=m
|startup=11~12 (131)
|startup=i
|recv=r
|block=+0c
|hit=+12c
|notes=Forces an opponent to crouching on block or hit. Total Start-up 131f.
}}
}}
{{MoveData|
{{MoveData
|block=+0~+1s
|id=King-JS hold2
|id=King-JGS 2 (five spins)
|name=Jaguar Step to Elbow (5 spin)
|input=JGS 2 (five spins)
|input=JS hold2
|ch=+12~+13s
|damage=22
|damage=22
|hit=+12~+13s
|target=m
|target=m
|startup=11~12 (163)
|startup=i
|recv=r
|block=+0c
|hit=+12c
|notes=Forces an opponent to crouching on block or hit. Total Start-up 163f.
}}
}}
{{MoveData|
{{MoveData
|block=-5~-4
|id=King-JS3
|id=King-JGS 3 (one spin)
|name=Jaguar Step to sobat
|input=JGS 3 (one spin)
|input=JS3
|ch=KND
|damage=23
|damage=23
|hit=KND
|target=m
|target=m (TJ)
|startup=i22
|startup=22~23 (46~) js14~
|recv=r
|block=-5
|hit=KDN
|notes=Total Start-up 46f.
}}
}}
{{MoveData|
{{MoveData
|block=-1~0
|id=King-JS hold3
|id=King-JGS 3 (two spins)
|name=Jaguar Step to sobat (2 spin)
|input=JGS 3 (two spins)
|input=JS hold3
|ch=KND
|damage=27
|damage=27
|hit=KND
|target=m
|target=m (TJ)
|startup=i
|startup=22~23 (74~) js14~
|recv=r
|block=-1
|hit=KDN
|notes=Total Start-up 74f.
}}
}}
{{MoveData|
{{MoveData
|block=-1~0
|id=King-JS hold3
|id=King-JGS 3 (three spins)
|name=Jaguar Step to sobat (3 spin)
|input=JGS 3 (three spins)
|input=JS hold3
|ch=KND
|damage=34
|damage=34
|hit=KND
|target=m
|target=m (TJ)
|startup=i
|startup=22~23 (106~) js14~
|recv=r
|block=-1
|hit=KDN
|notes=Total Start-up 106f.
}}
}}
{{MoveData|
{{MoveData
|block=-1~0
|id=King-JS hold3
|id=King-JGS 3 (four spins)
|name=Jaguar Step to sobat (4 spin)
|input=JGS 3 (four spins)
|input=JS hold3
|ch=KND
|damage=34
|damage=34
|hit=KND
|target=m
|target=m (TJ)
|startup=i
|startup=22~23 (138~) js14~
|recv=r
|block=-1
|hit=KDN
|notes=Total Start-up 138f.
}}
}}
{{MoveData|
{{MoveData
|block=-1~0
|id=King-JS hold3
|id=King-JGS 3 (five spins)
|name=Jaguar Step to sobat (5 spin)
|input=JGS 3 (five spins)
|input=JS hold3
|ch=KND
|damage=34
|damage=34
|hit=KND
|target=m
|target=m (TJ)
|startup=i
|startup=22~23 (170~) js14~
|recv=r
|block=-1
|hit=KDN
|notes=Total Start-up 170f.
}}
}}
{{MoveData|
{{MoveData
|block=-17~-13s
|id=King-JS3,2+3
|id=King-JGS 3,2+3 (Close)
|name=Jaguar Step to sobat & Press (close)
|inputLead=JGS 3
|input=,2+3
|input=,2+3 (Close)
|inputLead=JS3
|ch=KND
|damage=(,15)
|damageLead=20
|damageLead=23
|damage=,15
|target=,th
|hit=KND
|targetLead=m
|targetLead=m (TJ)
|startup=
|target=,(throw)
|startupRoot=i22
|startup=d js10~
|recv=r
|block=-17c
|hit=Th
|notes=Forces an opponent to crouching on block.Damage () is throw bonus.
}}
}}
{{MoveData|
{{MoveData
|block=-12~+5s
|id=King-JS3,2+3
|id=King-JGS 3,2+3
|name=Jaguar Step to sobat & Press
|inputLead=JGS 3
|input=,2+3
|input=,2+3
|ch=-15~+2s
|inputLead=JS3
|damage=20
|damageLead=23
|hit=-15~+2s
|targetLead=m
|target=m (TJ)
|startup=
|startup= 10~d
|startupRoot=i22
|recv=r
|block=-12c
|hit=-15c
|notes=Forces an opponent to crouching on block or hit.
}}
}}
{{MoveData|
{{MoveData
|block=+8~+9
|id=King-JS4
|id=King-JGS 4 (one spin)
|name=Jaguar Step to High Kick
|input=JGS 4 (one spin)
|input=JS4
|ch=KND
|damage=40
|damage=40
|hit=KND
|target=h
|target=h
|startup=17~18 (41~)
|startup=i17
|recv=r
|block=+8
|hit=KDN
|notes=Total Start-up 41f.
}}
}}
{{MoveData|
{{MoveData
|block=KND
|id=King-JS hold4
|id=King-JGS 4 (two spins)
|name=Jaguar Step to High Kick (2 spin)
|input=JGS 4 (two spins)
|input=JS hold4
|ch=KND
|damage=42
|damage=42
|hit=KND
|target=ub(h)
|target=h!
|startup=i
|startup=17~18 (73~)
|recv=r
|block=KDN
|hit=KDN
|notes=Total Start-up 73f.
}}
}}
{{MoveData|
{{MoveData
|block=KND
|id=King-JS hold4
|id=King-JGS 4 (three spins)
|name=Jaguar Step to High Kick (3 spin)
|input=JGS 4 (three spins)
|input=JS hold4
|ch=KND
|damage=52
|damage=52
|hit=KND
|target=ub(h)
|target=h!
|startup=i
|startup=17~18 (105~)
|recv=r
|block=KDN
|hit=KDN
|notes=Total Start-up 105f.
}}
}}
{{MoveData|
{{MoveData
|block=KND
|id=King-JS hold4
|id=King-JGS 4 (four spins)
|name=Jaguar Step to High Kick (4 spin)
|input=JGS 4 (four spins)
|input=JS hold4
|ch=KND
|damage=52
|damage=52
|hit=KND
|target=ub(h)
|target=h!
|startup=i
|startup=17~18 (137~)
|recv=r
|block=KDN
|hit=KDN
|notes=Total Start-up 137f.
}}
}}
{{MoveData|
{{MoveData
|block=KND
|id=King-JS hold4
|id=King-JGS 4 (five spins)
|name=Jaguar Step to High Kick (5 spin)
|input=JGS 4 (five spins)
|input=JS hold4
|ch=KND
|damage=52
|damage=52
|hit=KND
|target=ub(h)
|target=h!
|startup=i
|startup=17~18 (169~)
|recv=r
|block=KDN
|hit=KDN
|notes=Total Start-up 169f.
}}
}}
{{MoveData|
{{MoveData
|block=-17~-15
|id=King-JSdf+4
|id=King-JGS d/f+4 (one spin)
|name=Jaguar Step to Mid Kick
|input=JGS d/f+4 (one spin)
|input=JSdf+4
|ch=KND
|damage=30
|damage=30
|hit=KND
|target=m
|target=m
|startup=17~19 (41~)
|startup=i17
|recv=r
|block=-17
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Total Start-up 41f.
}}
}}
{{MoveData|
{{MoveData
|block=+8~+10
|id=King-JS holddf+4
|id=King-JGS d/f+4 (two spins)
|name=Jaguar Step to Mid Kick (2 spin)
|input=JGS d/f+4 (two spins)
|input=JS holddf+4
|ch=KND
|damage=36
|damage=36
|hit=KND
|target=m
|target=m
|startup=17~19 (73~)
|startup=i
|recv=r
|block=+9
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Total Start-up 73f.
}}
}}
{{MoveData|
{{MoveData
|block=+8~+10
|id=King-JS holddf+4
|id=King-JGS d/f+4 (three spins)
|name=Jaguar Step to Mid Kick (3 spin)
|input=JGS d/f+4 (three spins)
|input=JS holddf+4
|ch=KND
|damage=45
|damage=45
|hit=KND
|target=m
|target=m
|startup=17~19 (105~)
|startup=i
|recv=r
|block=+9
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Total Start-up 105f.
}}
}}
{{MoveData|
{{MoveData
|block=+8~+10
|id=King-JS holddf+4
|id=King-JGS d/f+4 (four spins)
|name=Jaguar Step to Mid Kick (4 spin)
|input=JGS d/f+4 (four spins)
|input=JS holddf+4
|ch=KND
|damage=45
|damage=45
|hit=KND
|target=m
|target=m
|startup=17~19 (137~)
|startup=i
|recv=r
|block=+9
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Total Start-up 137f.
}}
}}
{{MoveData|
{{MoveData
|block=+8~+10
|id=King-JS holddf+4
|id=King-JGS d/f+4 (five spins)
|name=Jaguar Step to Mid Kick (5 spin)
|input=JGS d/f+4 (five spins)
|input=JS holddf+4
|ch=KND
|damage=45
|damage=45
|hit=KND
|target=m
|target=m
|startup=17~19 (169~)
|startup=i
|recv=r
|block=+9
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Total Start-up 169f.
}}
}}
{{MoveData|
 
|block=-
== CD ==
|id=King-JGS (1+4_2+3)
 
|input=JGS (1+4_2+3)
{{MoveDataHeader}}
|ch=-
{{MoveData
|damage=20
|id=King-f☆d,DF
|hit=Throw(KND)
|name=Crouch Dash
|target=h(Throw)
|input=f☆d,DF
|startup=12(36~)
|damage=
|target=
|startup=
|recv=r FC
|crush=cs1~
|notes=Returns to crouching.Disable Advanced Input.
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-f☆d,DF+1
|id=King-f,n,d,D/F
|name=Leg Breaker
|inputLead=f,n,d
|input=f☆d,DF+1
|input=,D/F
|ch=-
|damage=-
|hit=-
|target=(Special)
|startup=s
}}
{{MoveData|
|block=-12~-10
|id=King-f,n,d,D/F+1
|inputLead=f,n,d
|input=,D/F+1
|ch=KND
|damage=20
|damage=20
|hit=KND
|target=l
|target=l (TC)
|startup=i32~34
|startup=32~34s (36~) cs1~
|recv=r FC
|block=-12
|hit=KDN
|crush=cs1~
|notes=Start-up 36f in actualy.Returns to crouching.
}}
}}
{{MoveData|
{{MoveData
|block=-9~-8
|id=King-f☆d,DF+4
|id=King-f,n,d,D/F+4
|name=Jumping Knee
|inputLead=f,n,d
|input=f☆d,DF+4
|input=,D/F+4
|ch=hKZD
|damage=21
|damage=21
|hit=CS
|target=m
|target=m (TJ)
|startup=i15~16
|startup=15~16 (19~)
|recv=r
|block=-9
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Start-up 19f in actualy.
}}
}}
{{MoveData|
{{MoveData
|block=-5~-2s
|id=King-f☆d,DF+1+2
|id=King-f,n,d,D/F+1+2
|name=Black Bomb
|inputLead=f,n,d
|input=f☆d,DF+1+2
|input=,D/F+1+2
|ch=Launch
|damage=24
|damage=24
|hit=KND
|target=M
|target=m
|startup=i20~23
|startup=20~23 (24~)
|recv=r
|block=-5c
|hit=KDN
|ch=LNC
|notes=Forces an opponent to crouching on block.Start-up 24f in actualy.
}}
}}
{{MoveData|
 
|block=-
== Throws ==
|id=King-f,n,d,d/f,n
 
|inputLead=f,n,d,d/f
{{MoveDataHeader}}
|input=,n
{{MoveData
|ch=-
|id=King-1+3
|damage=-
|name=Winding Nut
|hit=-
|input=1+3
|target=-
|damage=35
|startup=12
|target=th(h)
|startup=i12
|recv=r27
|tot=39
|block=1 or 2<br>-6F<br>Reverse Pos.
|hit=Head-sd.<br>Face-up
|notes=Long Range Throw when input F (start-up 15f).
}}
}}
{{MoveData|
{{MoveData
|block=-14
|id=King-2+4
|id=King-3
|name=Suplex
|input=3
|input=2+4
|ch=KND
|damage=35
|damage=25
|target=th(h)
|hit=KND
|startup=i12
|target=h
|recv=r27
|startup=17
|tot=39
|block=1 or 2<br>-3F
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
|notes=Long Range Throw when input F (start-up 15f).
}}
}}
{{MoveData|
{{MoveData
|block=-5
|id=King-Approach from left side
|id=King-4
|name=Argentina BackBreaker
|input=4
|input=Approach from left side
|ch=Launch (JG?)
|damage=40
|damage=20
|target=th(h)
|hit=+6
|startup=i
|target=h
|recv=r
|startup=13
|block=1<br>-3F
|hit=Head-sd.<br>Face-up
}}
}}
{{MoveData|
{{MoveData
|block=+1
|id=King-Approach from right side
|id=King-f+1
|name=Knee Crusher
|input=f+1
|input=Approach from right side
|ch=+8
|damage=42
|damage=9
|target=th(h)
|hit=+8
|startup=i
|target=h
|recv=r
|startup=10
|block=2<br>-3F
|hit=Foot-sd.<br>Face-up
}}
}}
{{MoveData|
{{MoveData
|block=-9
|id=King-Approach from behind1+3
|id=King-f,F+3
|name=Half Boston Crab
|inputLead=f
|input=Approach from behind1+3
|input=,F+3
|damage=60
|ch=+9
|target=th(h)
|damage=24
|startup=i
|hit=+1
|recv=r
|target=m
|block=disable
|startup=15(16~)
|hit=Right-sd.<br>Face-down
}}
}}
{{MoveData|
{{MoveData
|block=-4
|id=King-Approach from behind2+4
|id=King-d+2
|name=Cobra Twist
|input=d+2
|input=Approach from behind2+4
|ch=+7
|damage=60
|damage=10
|target=th(h)
|hit=+7
|startup=i
|target=Sm (TC)
|recv=r
|startup=11s
|block=disable
|hit=Right-sd.<br>Face-down
}}
}}
{{MoveData|
{{MoveData
|block=-13
|id=King-Approach from behindb,f+1+2
|id=King-d+4
|name=Stretch Buster
|input=d+4
|input=Approach from behindb,f+1+2
|ch=-2
|damage=75
|damage=9
|target=th(h)
|hit=-2
|startup=i10
|target=l (TC)
|recv=r
|startup=14 cs6~
|block=disable
|hit=Left-sd.<br>Face-up
|notes=Floor break.
}}
}}
{{MoveData|
{{MoveData
|block=-4~-3
|id=King-df+2+3
|id=King-WS 1
|name=Knee Bash
|input=WS 1
|input=df+2+3
|ch=+3~+4
|damage=40
|damage=16
|target=th(h)
|hit=+3~+4
|startup=i12
|target=m
|recv=r
|startup=10~11
|block=2<br>-2F
|hit=Foot-sd.<br>Face-up
}}
}}
{{MoveData|
{{MoveData
|block=+0
|id=King-db+2+3
|id=King-WS 3
|name=Figure Four Leg Lock
|input=WS 3
|input=db+2+3
|ch=KND
|damage=40
|damage=37
|target=th(h)
|hit=KND
|startup=i12
|target=h
|recv=r
|startup=16
|block=1+2<br>-6F
|hit=Foot-sd.<br>Face-up
|notes=Break throw just input 3+4 to Reverse Figure Four Leg Lock (Damage 26 to King).
}}
}}
{{MoveData|
{{MoveData
|block=-8
|id=King-ub
|id=King-u_u/f+1
|name=Executioner Drop
|input=u_u/f+1
|input=b
|ch=+3
|inputLead=u
|damage=16
|damage=(15)
|hit=+3
|damageLead=12
|target=m (TJ)
|target=h(h)
|startup=18
|targetLead=m
|startup=i12
|startupRoot=i18
|recv=r
|block=1+2<br>-6F
|hit=Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input u+1+2
* Enable side quick roll after throw.Damage () is wall hit bonus.Wall Stun.}}
}}
}}
{{MoveData|
{{MoveData
|block=-19
|id=King-ub
|id=King-u/b_u+3
|name=Executioner Drop (behind)
|input=u/b_u+3
|input=b
|ch=KND
|inputLead=u
|damage=33
|damage=(15)
|hit=KND
|damageLead=12
|target=m (TJ)
|target=h(h)
|startup=23
|targetLead=m
|startup=i12
|startupRoot=i18
|recv=r
|block=1+2
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input u+1+2,B
* Enable side quick roll after throw.Damage () is wall hit bonus.Wall Stun.}}
}}
}}
{{MoveData|
{{MoveData
|block=-6
|id=King-db,f+2+4
|id=King-1+3
|name=Tombstone Pile Driver
|input=1+3
|input=,f+2+4
|ch=-
|inputLead=db
|damage=35
|damageLead=5,13
|hit=KND
|target=)
|target=h
|targetLead=sm,m
|startup=12
|startup=i11
|startupRoot=i
|recv=r
|block=2<br>-2F
|hit=Head-sd.<br>Face-up
|notes=Floor break.
}}
}}
{{MoveData|
{{MoveData
|block=-3
|id=King-d,db,b+1+2
|id=King-2+4
|name=Muscle Buster
|input=2+4
|input=d,db,b+1+2
|ch=-
|damage=50
|damage=35
|target=th(h)
|hit=KND
|startup=i11
|target=h
|recv=r
|startup=15
|block=1+2<br>-6F
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
|notes=Floor break.Shift to BT after throw.
}}
}}
{{MoveData|
{{MoveData
|block=-6
|id=King-f,b,db,d,df,f+1
|id=King-f+1+3
|name=Giant Swing
|input=f+1+3
|input=f,b,db,d,df,f+1
|ch=-
|damage=45(,20)
|damage=35
|target=th(h)
|hit=KND
|startup=i10
|target=h
|recv=r
|startup=12
|block=1<br>-13F
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|notes=Easy Command fbdbdf1.Enable input from Full Crouch.Damage () is when no side quick roll.Damage 70 when wall hit.
}}
}}
{{MoveData|
{{MoveData
|block=-3
|id=King-f,b,db,d,df,f+2
|id=King-f+2+4
|name=Tijuana Twister
|input=f+2+4
|input=f,b,db,d,df,f+2
|ch=-
|damage=50
|damage=35
|target=th(h)
|hit=KND
|startup=i12
|target=h
|recv=r
|startup=15
|block=2<br>-6F
|hit=Foot-sd.<br>Face-up
|notes=Easy Command fbdbdf2.
}}
}}
{{MoveData|
{{MoveData
|block=-3
|id=King-f,f,f+2+4
|id=King-left side 1+3
|name=Tomahawk
|input=left side 1+3
|input=f,f,f+2+4
|ch=-
|damage=40
|damage=40
|hit=KND
|target=th(h)
|target=h
|startup=i10
|startup=12
|recv=r29
|tot=39
|block=1+2<br>-5F<br>Reverse Pos.
|hit=Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input Run2+4
* Disable Advanced Input.}}
}}
}}
{{MoveData|
{{MoveData
|block=-3
|id=King-FCdb,d,db+1+2
|id=King-right side  1+3 (or 2+4)
|name=Clothesline Press
|input=right side  1+3 (or 2+4)
|input=,d,db+1+2
|ch=-
|inputLead=FCdb
|damage=42
|damageLead=10
|hit=KND
|target=h(h)
|target=h
|targetLead=l
|startup=12
|startup=i12
|startupRoot=i14
|recv=r
|block=1+2<br>-6F
|hit=Left-sd.<br>Face-down
|notes=Floor break.
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-Approach crouching enemyd+1+3
|id=King-back 1+3 (or f+1+3)
|name=Iron Lariat
|input=back 1+3 (or f+1+3)
|input=Approach crouching enemyd+1+3
|ch=-
|damage=45
|damage=60
|target=th(l)
|hit=KND
|startup=i12
|target=h
|recv=r25
|startup=12
|tot=37
|block=1<br>+0F
|hit=Head-sd.<br>Face-down
|notes=Floor break.
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-Approach crouching enemyd+2+4
|id=King-back 2+4 (or f+2+4)
|name=V Driver
|input=back 2+4 (or f+2+4)
|input=Approach crouching enemyd+2+4
|ch=-
|damage=45
|damage=60
|target=th(l)
|hit=KND
|startup=i12
|target=h
|recv=r25
|startup=12
|tot=37
|block=2<br>+0F
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
}}
}}
{{MoveData|
{{MoveData
|block=-6
|id=King-b+1+3
|id=King-u+1+2
|name=Arm Whip
|input=u+1+2
|input=b+1+3
|ch=-
|target=reversal
|damage=30
|startup=i
|hit=KND
|recv=r
|target=h
|tot=35
|startup=12
|block=disable
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
|notes=Floor break.2 Absorbs (H/M) during 2 to 14f.Damage 25 + 50% of enemy attack.
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-b+2+4
|id=King-b+2+4
|name=Spinning Heel Hold
|input=b+2+4
|input=b+2+4
|ch=-
|target=reversal
|damage=25+50%
|startup=i
|hit=KND
|recv=r
|target=-
|tot=35
|startup=2~10f
|block=disable
|hit=Reverse Pos.<br>Left-sd.<br>Face-up
|notes=3 Absorbs (H/M) during 2 to 10f.Damage 25 + 50% of enemy attack.
}}
}}
{{MoveData|
{{MoveData
|block=-6
|id=King-b+2+4
|id=King-FC d/b,b,d/b+1+2
|name=Leg Screw
|inputLead=FC d/b,b
|input=b+2+4
|input=,d/b+1+2
|target=reversal
|ch=1+2
|startup=i
|damage=45
|recv=r
|hit=KND
|tot=35
|target=h
|block=disable
|startup=12
|hit=Clockwise<br>Foot-sd.<br>Face-up
|notes=4 Absorbs (H/M) during 2 to 10f.Damage 25 + 50% of enemy attack.
}}
}}
{{MoveData|
{{MoveData
|block=-13
|id=King-During Leg Screw3+4
|id=King-f,hcf+1
|name=Figure Four Leg Lock
|inputLead=f
|input=During Leg Screw3+4
|input=,hcf+1
|damage=33
|ch=-
|target=combination
|damage=65
|startup=i
|hit=KND
|recv=r
|target=h
|block=2
|startup=10
|hit=Foot-sd.<br>Face-up
}}
}}
{{MoveData|
{{MoveData
|block=-6
|id=King-d,df,F+1
|id=King-f,hcf+2
|name=Pile Driver
|inputLead=f
|input=d,df,F+1
|input=,hcf+2
|ch=-
|damage=50
|hit=KND
|target=h
|startup=12
}}
{{MoveData|
|block=-2
|id=King-d/f+2+3
|input=d/f+2+3
|ch=-
|damage=40
|hit=KND
|target=h
|startup=12
}}
{{MoveData|
|block=-2
|id=King-qcf+1
|input=qcf+1
|ch=-
|damage=30
|damage=30
|hit=KND
|target=th(h)
|target=h
|startup=i11
|startup=11
|recv=r
|block=1<br>-2F
|hit=Foot-sd.<br>Face-up
|notes=Floor break.
}}
}}
{{MoveData|
{{MoveData
|block=-6
|id=King-During Pile Driver1+2,1+2
|id=King-d/b+2+3
|name=Double Arm Face Buster
|input=d/b+2+3
|input=During Pile Driver1+2,1+2
|ch=1+2
|damage=35
|damage=40
|target=combination
|hit=KND
|startup=i
|target=h
|recv=r
|startup=12
|block=2<br>-7F
|hit=Head-sd.<br>Face-down
|notes=Floor break.
}}
}}
{{MoveData|
{{MoveData
|block=-2
|id=King-During Pile Driver1+2,3,4,1+2
|id=King-d/b,f+2+4
|name=Boston Crab
|inputLead=d/b
|input=During Pile Driver1+2,3,4,1+2
|input=,f+2+4
|damage=15
|ch=-
|target=combination
|damage=58
|startup=i
|hit=KND
|recv=r
|target=h
|block=1+2<br>-7F
|startup=11
|hit=Right-sd.<br>Face-down
}}
}}
{{MoveData|
{{MoveData
|block=-3
|id=King-b+1+2
|id=King-b+1+2
|name=Throw Away
|input=b+1+2
|input=b+1+2
|ch=-
|target=th(h)
|damage=-
|startup=i14
|hit=+9 (BT)
|recv=r25
|target=h
|tot=39
|startup=12
|block=1+2<br>-3F<br>CCW.
|hit=BT<br>+9F
|notes=Damage 5 &amp; Behind Wall stun when wall hit close to.Damage 3 &amp; face up down by the head when wall hit distant.
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-b+1+2,1+3
|id=King-b+1+2,1+3
|name=Throw Away Feint
|input=,1+3
|inputLead=b+1+2
|inputLead=b+1+2
|input=,1+3
|target=nation
|ch=-
|targetLead=th(h)
|damage=-
|startup=i
|hit=+14 (BT)
|startupRoot=i14
|target=h
|recv=r
|startup=8
|block=1<br>-3F
|hit=+14F
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-b+1+2,2+4
|id=King-b+1+2,2+4
|name=Throw Away Knockdown
|input=,2+4
|inputLead=b+1+2
|inputLead=b+1+2
|input=,2+4
|target=nation
|ch=-
|targetLead=th(h)
|damage=8
|startup=i
|hit=KND
|startupRoot=i14
|target=h
|recv=r
|startup=12
|block=2<br>-3F
|hit=Reverse Pos.<br>Foot-sd.<br>Face-down
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-b+1+2,3+4
|id=King-b+1+2,3+4
|name=Throw and Destroy
|input=,3+4
|inputLead=b+1+2
|inputLead=b+1+2
|input=,3+4
|target=nation
|ch=-
|targetLead=th(h)
|damage=10
|startup=i
|hit=KND
|startupRoot=i14
|target=h
|recv=r
|startup=12
|block=3+4<br>-15F<br>Reverse Pos.
|hit=Head-sd.<br>Face-up
|notes=Floor break.King shift to BT when break throw.
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-b+1+2,1+2
|id=King-b+1+2,1+2
|name=Turn Around
|input=,1+2
|inputLead=b+1+2
|inputLead=b+1+2
|input=,1+2
|target=nation
|ch=-
|targetLead=th(h)
|damage=-
|startup=i
|hit=+5 (BT)
|startupRoot=i14
|target=h
|recv=r
|startup=12
|block=disable
|hit=BT<br>+5F
}}
{{MoveData
|id=King-FC1+2
|name=Ultimate Tackle
|input=FC1+2
|damage=5
|target=th(m)
|startup=i26
|recv=r
|block=-5F<br>Clockwise
|hit=Foot-sd.<br>Face-up
|notes=Break Throw 2 4f&amp; King shift to BT.1+2 2f before takedown.
}}
{{MoveData
|id=King-During Tackle1,2,1,2
|name=Ultimate Punch
|input=During Tackle1,2,1,2
|damage=5,5,5,15
|target=combination
|startup=i
|recv=r
|block=1 or 2
|hit=Foot-sd.<br>Face-up
|notes=Alternate input 2,1,2,1
}}
{{MoveData
|id=King-During Tackle
|name=Cross Arm Lock
|input=During Tackle
|damage=25
|target=combination
|startup=i
|recv=r
|block=1+2,2,2,2<br>-9F
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
|notes=Alternate input Ultimate Punch(3)1+2
}}
{{MoveData
|id=King-During Cross Arm Lock1+2
|name=Arm Twist
|input=During Cross Arm Lock1+2
|damage=10
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
}}
{{MoveData
|id=King-During Tackle
|name=Leg Cross Hold
|input=During Tackle
|damage=20
|target=combination
|startup=i
|recv=r
|block=1+2,1,1,1<br>+0F
|hit=Foot-sd.<br>Face-up
|notes=Alternate input Ultimate Punch(3)3+4
}}
{{MoveData
|id=King-During Leg Cross Hold1+2
|name=Stretch Combo
|input=During Leg Cross Hold1+2
|damage=30
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-down
}}
{{MoveData
|id=King-During Tackle by enemy1+2,2,2,2,2,2
|name=Arm Breaker Reversal to Arm Breaker
|input= by enemy1+2,2,2,2,2,2
|inputLead=During Tackle
|damageLead=20
|targetLead=combination
|startup=i
|startupRoot=i
|recv=r
|block=disable
|hit=Head-sd.<br>Face-up<br>+3F
|notes=Reversal Arm Breaker.
}}
{{MoveData
|id=King-During Tackle by enemy1+2,1,1,1,1,1
|name=Leg Cross Hold Reversal to Leg Cross Hold
|input= by enemy1+2,1,1,1,1,1
|inputLead=During Tackle
|damageLead=20
|targetLead=combination
|startup=i
|startupRoot=i
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-up<br>+3F
|notes=Reversal Leg Cross Hold.
}}
{{MoveData
|id=King-Enemy on back by the feetdb+1+3
|name=Swing Away
|input=Enemy on back by the feetdb+1+3
|damage=20(,10)
|target=th(down)
|startup=i18
|recv=r
|block=1 or 2<br>+0F
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input db+2+4
* Break throw 7f.Damage () is when no side quick roll.Damage 35 when wall hit.}}
}}
{{MoveData
|id=King-Enemy on back by the feetDB+1+3
|name=Head Bomber
|input=Enemy on back by the feetDB+1+3
|damage=25
|target=th(down)
|startup=i18
|recv=r
|block=1<br>+0F
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-Enemy on back by the feetDB+2+4
|name=Figure Four Leg Lock
|input=Enemy on back by the feetDB+2+4
|damage=28
|target=th(down)
|startup=i18
|recv=r
|block=2<br>+0F
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-Enemy on back by the headdb+1+3
|name=Shoulder Cracker
|input=Enemy on back by the headdb+1+3
|damage=28
|target=th(down)
|startup=i18
|recv=r
|block=1 or 2<br>+0F
|hit=Side<br>Face-up
|notes=Alternate input db+2+4
}}
{{MoveData
|id=King-Enemy on back by Enemy's sidedb+1+3
|name=Turn Over
|input=Enemy on back by Enemy's sidedb+1+3
|target=th(down)
|startup=i18
|recv=r
|block=1 or 2<br>+0F
|hit=Side<br>Face-down
|notes=Alternate input db+2+4
}}
{{MoveData
|id=King-Enemy face down by the feetdb+1+3
|name=Half Boston Crab
|input=Enemy face down by the feetdb+1+3
|damage=30
|target=th(down)
|startup=i18
|recv=r
|block=1 or 2<br>+0F
|hit=Side<br>Face-down
|notes=Alternate input db+2+4
}}
{{MoveData
|id=King-Enemy face down by th headdb+1+3
|name=Wing Tearer
|input=Enemy face down by th headdb+1+3
|damage=32
|target=th(down)
|startup=i18
|recv=r
|block=1 or 2<br>+0F
|hit=Head-sd.<br>Face-down
|notes=Alternate input db+2+4
}}
{{MoveData
|id=King-Enemy face down from the leftdb+1+3
|name=Camel Clutch
|input=Enemy face down from the leftdb+1+3
|damage=35
|target=th(down)
|startup=i18
|recv=r
|block=1 or 2<br>+0F
|hit=Reverse Pos.<br>Side<br>Face-down
|notes=Alternate input db+2+4
}}
{{MoveData
|id=King-Enemy face down from the rightdb+1+3
|name=Bow & Arrow Stretch Hold
|input=Enemy face down from the rightdb+1+3
|damage=37
|target=th(down)
|startup=i18
|recv=r
|block=1 or 2<br>+0F
|hit=Side<br>Face-down
|notes=Alternate input db+2+4
}}
{{MoveData
|id=King-Approach mid-air enemy1+3
|name=Mid-Air Leg Cross Hold
|input=Approach mid-air enemy1+3
|damage=30
|target=th(air)
|startup=i12
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-down
|notes=Long Range Throw when input F (start-up 15f).
}}
{{MoveData
|id=King-Approach mid-air enemy2+4
|name=Mid-Air Leg Screw
|input=Approach mid-air enemy2+4
|damage=30
|target=th(air)
|startup=i12
|recv=r
|block=disable
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|notes=Long Range Throw when input F (start-up 15f).
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-Approach mid-air enemyf,b,db,d,df,f+1
|id=King-back b,F+1+2
|name=Aerial Jaguar Bomb
|inputLead=back b
|input=Approach mid-air enemyf,b,db,d,df,f+1
|input=,F+1+2
|damage=55
|ch=-
|target=th(air)
|damage=75
|startup=i12
|hit=KND
|recv=r
|target=h
|block=disable
|startup=10
|hit=Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input f,b,db,d,df,f+2
* Floor break.}}
}}
}}
{{MoveData|
{{MoveData
|block=-6
|id=King-Approach mid-air enemyf,f,f+2+4
|id=King-qcb+1+2
|name=Running Jaguar Bomb
|input=qcb+1+2
|input=Approach mid-air enemyf,f,f+2+4
|ch=-
|damage=65
|damage=50
|target=th(air)
|hit=KND
|startup=i10
|target=h
|recv=r
|startup=11
|block=disable
|hit=Foot-sd.<br>Face-up
|notes=Floor break.
}}
}}
{{MoveData|
{{MoveData
|block=-5
|id=King-Approach mid-air enemyd+1+3
|id=King-f,f,f+2+4
|name=Double Heel Hold
|inputLead=f,f
|input=Approach mid-air enemyd+1+3
|input=,f+2+4
|damage=15
|ch=-
|target=th(air)
|damage=40
|startup=i12
|hit=KND
|recv=r
|target=h
|block=disable
|startup=10
|hit=Side<br>Face-down
|notes=Alternate input d+2+4
}}
}}
{{MoveData|
{{MoveData
|block=+0
|id=King-During Double Heel Hold1+2,1+2
|id=King-on crouch d+1+3
|name=Flapjack
|input=on crouch d+1+3
|input=During Double Heel Hold1+2,1+2
|ch=-
|damage=15
|damage=45
|target=combination
|hit=KND
|startup=i
|target=m
|recv=r
|startup=12
|block=1<br>-6F
|hit=Reverse Pos.<br>Foot-sd.<br>Face-down
}}
}}
{{MoveData|
{{MoveData
|block=+0
|id=King-During Double Heel Hold2,1,3,4
|id=King-on crouch d+2+4
|name=Giant Swing
|input=on crouch d+2+4
|input=During Double Heel Hold2,1,3,4
|ch=-
|damage=12(,13)
|damage=45
|target=combination
|hit=KND
|startup=i
|target=m
|recv=r
|startup=12
|block=2<br>-6F
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|notes=Damage () is when no side quick roll.Damage 32 when wall hit (disable damage scaling).
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-During enemy wall stunf,b,db,d,f+1
|id=King-mid air 1+3 (or f+1+3)
|name=Shining Torpedo
|input=mid air 1+3 (or f+1+3)
|input=During enemy wall stunf,b,db,d,f+1
|ch=-
|damage=65
|damage=21
|target=th(wall)
|hit=KND
|startup=i10
|target=h
|recv=r
|startup=12
|block=disable
|hit=Side<br>Face-up
|notes=Alternate input f,f,f+2+4
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-f☆d,DF+2+3
|id=King-mid air 2+4 (or f+2+4)
|name=Standing Heel Hold
|input=mid air 2+4 (or f+2+4)
|input=f☆d,DF+2+3
|ch=-
|damage=25
|damage=21
|target=th(h)
|hit=KND
|startup=i12
|target=h
|recv=r
|startup=12
|block=2<br>-2F
|hit=Side<br>Face-down
|notes=Advance Input Start-up 24f.
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-During Standing Heel Hold1+2,1,3,1+2
|id=King-mid air f,hcf+1
|name=Indian Death Lock
|inputLead=mid air f
|input=During Standing Heel Hold1+2,1,3,1+2
|input=,hcf+1
|damage=25
|ch=-
|target=combination
|damage=38
|startup=i
|hit=KND
|recv=r
|target=h
|block=1+2<br>-10F
|startup=10
|hit=Foot-sd.<br>Face-down
|notes=Damage 10 to King when break throw.
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-During Indian Death Lock1,3,4,1+2,3+4
|id=King-mid air f,f,f+2+4
|name=King's Bridge
|inputLead=mid air f,f
|input=During Indian Death Lock1,3,4,1+2,3+4
|input=,f+2+4
|ch=-
|damage=45
|damage=45
|hit=KND
|target=combination
|target=h
|startup=i
|startup=10
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-down
}}
{{MoveData
|id=King-During Standing Heel Hold1,2,3,1+2
|name=S.T.F.
|input=During Standing Heel Hold1,2,3,1+2
|damage=35
|target=combination
|startup=i
|recv=r
|block=1<br>-10F
|hit=Side<br>Face-down
|notes=Damage 10 to King when break throw.
}}
{{MoveData
|id=King-During Standing Heel Hold1+2,3,1,1+3
|name=Scorpion Death Lock
|input=During Standing Heel Hold1+2,3,1,1+3
|damage=40
|target=combination
|startup=i
|recv=r
|block=2<br>-10F
|hit=Side<br>Face-down
|notes=Damage 10 to King when break throw.
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-f☆d,DF+1+4
|id=King-mid air d+1+3 (or d+2+4)
|name=Arm Breaker
|input=mid air d+1+3 (or d+2+4)
|input=f☆d,DF+1+4
|ch=-
|damage=20
|damage=10
|target=th(h)
|hit=KND
|startup=i12
|target=m
|recv=r
|startup=12
|block=1<br>-2F
|hit=Foot-sd.<br>Face-up
|notes=Advance Input Start-up 24f.
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-During Arm Breaker1+2,1+2
|id=King-d/f+1+3
|name=Triple Arm Breaker
|input=d/f+1+3
|input=During Arm Breaker1+2,1+2
|ch=-
|damage=30
|damage=22
|target=combination
|hit=KND
|startup=i
|target=h
|recv=r
|startup=12
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-During Arm Breaker1+2,4,2+4
|id=King-d/f+2+4
|name=Head Jammer
|input=d/f+2+4
|input=During Arm Breaker1+2,4,2+4
|ch=-
|damage=20
|damage=25
|target=combination
|hit=KND
|startup=i
|target=h
|recv=r
|startup=12
|block=2<br>-3F
|hit=Side<br>Face-up
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-During Head Jammer4,3,4,3+4,1+2
|id=King-on crouch d/f,D/F+1+3 (or 2+4)
|name=Struggle Combination
|inputLead=on crouch d/f
|input=During Head Jammer4,3,4,3+4,1+2
|input=,D/F+1+3 (or 2+4)
|ch=-
|damage=25
|damage=25
|hit=KND
|target=combination
|target=m
|startup=i
|startup=12
|recv=r
|block=disable
|hit=Side<br>Face-up
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-During Arm Breaker2,1,1+2+3
|id=King-3+4,1+4 (or 3+4,2+3)
|name=Chicken Wing Face Lock
|inputLead=3+4,1+4 (or 3+4
|input=During Arm Breaker2,1,1+2+3
|input=,2+3)
|ch=-
|damage=20
|damage=20
|hit=KND
|target=combination
|target=h
|startup=i
|startup=12
|recv=r
|block=1+2<br>-3F
|hit=Foot-sd.<br>Face-down
}}
{{MoveData
|id=King-During Chicken Wing Face Lock2,1,3,1+2+4,1+2+4
|name=Dragon Sleeper Finish
|input=During Chicken Wing Face Lock2,1,3,1+2+4,1+2+4
|damage=30
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Head-sd.<br>Face-up
}}
}}
{{MoveData|
{{MoveData
|block=+1
|id=King-During Chicken Wing Face Lock1+3,3+4,2+4,1+2,1+2+3
|id=King-1
|name=Rolling Death Cradle
|input=1
|input=During Chicken Wing Face Lock1+3,3+4,2+4,1+2,1+2+3
|ch=+8
|damage=70
|damage=9
|target=combination
|hit=+8
|startup=i
|target=h
|recv=r
|startup=10
|block=2<br>-3F
|hit=Side<br>Face-up
}}
}}
{{MoveData|
{{MoveData
|block=+1
|id=King-df+1+3
|id=King-2
|name=Reverse Arm Slam
|input=2
|input=df+1+3
|ch=+7
|damage=22
|damage=13
|target=th(h)
|hit=+7
|startup=i32
|target=h
|recv=r
|startup=10
|block=1<br>-2F
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
}}
}}
{{MoveData|
{{MoveData
|block=-8
|id=King-During Reverse Arm Slam2,1,1+2
|id=King-b+1
|name=Backdrop
|input=b+1
|input=During Reverse Arm Slam2,1,1+2
|ch=CS
|damage=15
|damage=17
|target=combination
|hit=+3
|startup=i
|target=h
|recv=r
|startup=12
|block=1<br>-3F
|hit=Head-sd.<br>Face-up
|notes=King shift to down after throw.
}}
}}
{{MoveData|
{{MoveData
|block=-5
|id=King-During Backdrop3+4,1+2
|id=King-b+2
|name=German Suplex
|input=b+2
|input=During Backdrop3+4,1+2
|ch=+1
|damage=15
|damage=16
|target=combination
|hit=+1
|startup=i
|target=h
|recv=r
|startup=14
|block=1<br>-28F
|hit=Side<br>Face-up
}}
}}
{{MoveData|
{{MoveData
|block=-10~-9
|id=King-During German Suplex1,2,3+4
|id=King-b+3
|name=Power Bomb
|input=b+3
|input=During German Suplex1,2,3+4
|ch=KF?KND
|damage=22
|damage=31
|target=combination
|hit=KND
|startup=i
|target=h
|recv=r
|startup=16~17
|block=disable
|hit=Foot-sd.<br>Face-up
}}
}}
{{MoveData|
{{MoveData
|block=+2
|id=King-During Power Bomb2,1,3,4
|id=King-b+4
|name=Giant Swing
|input=b+4
|input=During Power Bomb2,1,3,4
|ch=KND
|damage=25
|damage=25
|hit=KND
|target=combination
|target=h
|startup=i
|startup=17
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
|notes=Disable side quick roll.Wall hit damage 31.
}}
{{MoveData
|id=King-During Power Bomb3,1,2,3+4,1+2+3+4
|name=Muscle Buster
|input=During Power Bomb3,1,2,3+4,1+2+3+4
|damage=30
|target=combination
|startup=i
|recv=r
|block=2<br>-6F
|hit=Head-sd.<br>Face-up
|notes=King shift to BT after throw.
}}
{{MoveData
|id=King-During Backdrop2,2,1+2
|name=Cannonball Buster
|input=During Backdrop2,2,1+2
|damage=15
|target=combination
|startup=i
|recv=r
|block=2<br>-3F
|hit=Foot-sd.<br>Face-up
}}
}}
{{MoveData|
{{MoveData
|block=-11
|id=King-During Cannonball Buster3+4,1+2,1+2+4
|id=King-f+2
|name=Manhattan Drop
|input=f+2
|input=During Cannonball Buster3+4,1+2,1+2+4
|ch=+2
|damage=15
|damage=16
|target=combination
|hit=+2
|startup=i
|target=m
|recv=r
|startup=15
|block=2<br>-3F
|hit=Head-sd.<br>Face-down
}}
}}
{{MoveData|
{{MoveData
|block=-8
|id=King-During Manhattan Drop1,2,3+4,1+2
|id=King-f+3
|name=Victory Bomb
|input=f+3
|input=During Manhattan Drop1,2,3+4,1+2
|ch=+9
|damage=18
|damage=18
|hit=+1
|target=combination
|target=m
|startup=i
|startup=15
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Vict
|name=Giant Swing
|input=During Vict
|damage=25
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input y Bomb2,1,3,4
* Disable side quick roll.Wall hit damage 31.}}
}}
{{MoveData
|id=King-During Vict
|name=Muscle Buster
|input=During Vict
|damage=30
|target=combination
|startup=i
|recv=r
|block=2<br>-6F
|hit=Head-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input y Bomb3,1,2,3+4,1+2+3+4
* King shift to BT after throw.}}
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-During Cannonball Buster1,2,3+4
|id=King-f+3,1+2
|name=Power Bomb
|inputLead=f+3
|input=During Cannonball Buster1,2,3+4
|input=,1+2
|damage=22
|ch=?
|target=combination
|damageLead=18
|startup=i
|damage=,20
|recv=r
|hit=?
|block=1<br>-3F
|target=?
|hit=Foot-sd.<br>Face-up
|startup=15
}}
}}
{{MoveData|
{{MoveData
|block=-9
|id=King-During Power Bomb2,1,3,4
|id=King-f+4
|name=Giant Swing
|input=f+4
|input=During Power Bomb2,1,3,4
|ch=KND
|damage=25
|damage=25
|hit=KND
|target=combination
|target=m (TJ)
|startup=i
|startup=18
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
|notes=Disable side quick roll.Wall hit damage 31.
}}
{{MoveData
|id=King-During Power Bomb3,1,2,3+4,1+2+3+4
|name=Muscle Buster
|input=During Power Bomb3,1,2,3+4,1+2+3+4
|damage=30
|target=combination
|startup=i
|recv=r
|block=2<br>-6F
|hit=Head-sd.<br>Face-up
|notes=King shift to BT after throw.
}}
}}
{{MoveData|
{{MoveData
|block=-5~-4
|id=King-df+2+4
|id=King-f,F+1
|name=Reverse Special Stretch Bomb
|inputLead=f
|input=df+2+4
|input=,F+1
|damage=25
|ch=KND
|target=th(h)
|damage=21
|startup=i38
|hit=+14~+15kg
|recv=r
|target=m
|block=2<br>-2F
|startup=22(23~)
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input SS2+4
* SS 2+4 input B to Cancel.}}
}}
}}
{{MoveData|
{{MoveData
|block=+2s
|id=King-Approach crouching enemydf,DF+1+3
|id=King-f,F+2
|name=Reverse Special Stretch Bomb
|inputLead=f
|input=Approach crouching enemydf,DF+1+3
|input=,F+2
|ch=+4 OC
|damage=25
|damage=25
|hit=+4
|target=th(l)
|target=m
|startup=i12
|startup=31(32~)
|recv=r
|block=1 or 2<br>-2F
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|notes=Alternate input df,DF+2+4
}}
{{MoveData
|id=King-During Reverse Special Stretch Bomb2,2,1+2
|name=Cannonball Buster
|input=During Reverse Special Stretch Bomb2,2,1+2
|damage=15
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Cannonball Buster3+4,1+2,1+2+4
|name=Manhattan Drop
|input=During Cannonball Buster3+4,1+2,1+2+4
|damage=15
|target=combination
|startup=i
|recv=r
|block=2<br>-3F
|hit=Head-sd.<br>Face-up
}}
}}
{{MoveData|
{{MoveData
|block=-15
|id=King-During Manhattan Drop1,2,3+4,1+2
|id=King-f,F+4
|name=Victory Bomb
|inputLead=f
|input=During Manhattan Drop1,2,3+4,1+2
|input=,F+4
|damage=18
|ch=Throw(KND)
|target=combination
|damage=33
|startup=i
|hit=KND
|recv=r
|target=m
|block=disable
|startup=15(16~)
|hit=Foot-sd.<br>Face-up
}}
}}
{{MoveData|
{{MoveData
|block=-12
|id=King-During Vict
|id=King-d+3
|name=Giant Swing
|input=d+3
|input=During Vict
|ch=+1
|damage=25
|damage=16
|target=combination
|hit=+1
|startup=i
|target=l
|recv=r
|startup=17
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input y Bomb2,1,3,4
* Disable side quick roll.Wall hit damage 31.}}
}}
}}
{{MoveData|
{{MoveData
|block=-5 OC
|id=King-During Vict
|id=King-d/b+2
|name=Muscle Buster
|input=d/b+2
|input=During Vict
|ch=KND
|damage=30
|damage=28
|target=combination
|hit=KND
|startup=i
|target=m
|recv=r
|startup=25
|block=2<br>-6F
|hit=Head-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input y Bomb3,1,2,3+4,1+2+3+4
* King shift to BT after throw.}}
}}
}}
{{MoveData|
{{MoveData
|block=-16
|id=King-During Cannonball Buster1,2,3+4
|id=King-d/b+3
|name=Power Bomb
|input=d/b+3
|input=During Cannonball Buster1,2,3+4
|ch=KND
|damage=22
|damage=22
|hit=+2s
|target=combination
|target=l (TC)
|startup=i
|startup=23s cs10~
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
}}
}}
{{MoveData|
{{MoveData
|block=-17~-15a
|id=King-During Power Bomb2,1,3,4
|id=King-d/b+4
|name=Giant Swing
|input=d/b+4
|input=During Power Bomb2,1,3,4
|ch=KND
|damage=25
|damage=27
|target=combination
|hit=KND
|startup=i
|target=l (TJ)
|recv=r
|startup=27~29?s
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
|notes=Disable side quick roll.Wall hit damage 31.
}}
{{MoveData
|id=King-During Power Bomb3,1,2,3+4,1+2+3+4
|name=Muscle Buster
|input=During Power Bomb3,1,2,3+4,1+2+3+4
|damage=30
|target=combination
|startup=i
|recv=r
|block=2<br>-6F
|hit=Head-sd.<br>Face-up
|notes=King shift to BT after throw.
}}
}}
{{MoveData|
{{MoveData
|block=-9
|id=King-Approach from side
|id=King-WS 2
|name=Cannonball Buster
|input=WS 2
|input=Approach from side
|ch=+1
|damage=15
|damage=14
|target=th(h)
|hit=+1
|startup=i38
|target=m
|recv=r
|startup=14
|block=1 or 2<br>-3F
|hit=Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input behind SS2+4
* SS 2+4 input B to Cancel.}}
}}
}}
{{MoveData|
{{MoveData
|block=-1~0
|id=King-During Cannonball Buster3+4,1+2,1+2+4
|id=King-d/f+1
|name=Manhattan Drop
|input=d/f+1
|input=During Cannonball Buster3+4,1+2,1+2+4
|ch=+3~+4
|damage=15
|damage=15
|hit=+3~+4
|target=combination
|target=m
|startup=i
|startup=14~15
|recv=r
|block=2<br>-3F
|hit=Head-sd.<br>Face-up
}}
{{MoveData
|id=King-During Manhattan Drop1,2,3+4,1+2
|name=Victory Bomb
|input=During Manhattan Drop1,2,3+4,1+2
|damage=18
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Vict
|name=Giant Swing
|input=During Vict
|damage=25
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input y Bomb2,1,3,4
* Disable side quick roll.Wall hit damage 31.}}
}}
}}
{{MoveData|
{{MoveData
|block=-6
|id=King-During Vict
|id=King-d/f+2
|name=Muscle Buster
|input=d/f+2
|input=During Vict
|ch=+3
|damage=30
|damage=16
|target=combination
|hit=+3
|startup=i
|target=m
|recv=r
|startup=13
|block=2<br>-6F
|hit=Head-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input y Bomb3,1,2,3+4,1+2+3+4
* King shift to BT after throw.}}
}}
}}
{{MoveData|
{{MoveData
|block=-9
|id=King-During Cannonball Buster1,2,3+4
|id=King-d/f+3
|name=Power Bomb
|input=d/f+3
|input=During Cannonball Buster1,2,3+4
|ch=+6
|damage=22
|damage=22
|hit=+6
|target=combination
|target=m
|startup=i
|startup=14
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Power Bomb2,1,3,4
|name=Giant Swing
|input=During Power Bomb2,1,3,4
|damage=25
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
|notes=Disable side quick roll.Wall hit damage 31.
}}
}}
{{MoveData|
{{MoveData
|block=-14
|id=King-During Power Bomb3,1,2,3+4,1+2+3+4
|id=King-d/f+4
|name=Muscle Buster
|input=d/f+4
|input=During Power Bomb3,1,2,3+4,1+2+3+4
|ch=-3
|damage=30
|damage=13
|target=combination
|hit=-3
|startup=i
|target=l
|recv=r
|startup=14
|block=2<br>-6F
|hit=Head-sd.<br>Face-up
|notes=King shift to BT after throw.
}}
}}
{{MoveData|
{{MoveData
|block=-3~-2
|id=King-JS (3+4)1+4
|id=King-u/b+1
|name=Cobra Clutch
|input=u/b+1
|input=JS (3+4)1+4
|ch=KND
|damage=20
|damage=40
|target=th(h)
|hit=KND
|startup=i12
|target=h
|recv=r
|startup=20~21
|block=1 or 2<br>-3F<br>Reverse Pos.
|hit=Reverse Pos.<br>Foot-sd.<br>Face-down
|notes={{Plainlist|
* Alternate input 2+3
* Total start-up 36f.}}
}}
}}
{{MoveData|
{{MoveData
|block=-18~-14 OC
|id=King-During Cobra Clutch2+4,1+2,1+2
|id=King-u/b+2
|name=Flinging Half Nelson
|input=u/b+2
|input=During Cobra Clutch2+4,1+2,1+2
|ch=KND
|damage=25
|damage=47
|target=combination
|hit=KND
|startup=i
|target=m(?)
|recv=r
|startup=48~52 RG
|block=1<br>-3F
|hit=Head-sd.<br>Face-down
}}
}}
{{MoveData|
{{MoveData
|block=-18~-14 OC
|id=King-During Cobra Clutch3+4,3+4,1+2
|id=King-u+2
|name=Sleeper
|input=u+2
|input=During Cobra Clutch3+4,3+4,1+2
|ch=KND
|damage=15
|damage=47
|target=combination
|hit=KND
|startup=i
|target=m (TJ)(?)
|recv=r
|startup=48~52 RG
|block=2<br>-3F
|hit=Foot-sd.<br>Face-down
}}
}}
{{MoveData|
{{MoveData
|block=-18~-14 OC
|id=King-During Sleeper1,1,1+2
|id=King-u/f+2
|name=Triple Trouble
|input=u/f+2
|input=During Sleeper1,1,1+2
|ch=KND
|damage=20
|damage=47
|target=combination
|hit=KND
|startup=i
|target=m (TJ)(?)
|recv=r
|startup=48~52 RG
|block=1<br>+0F<br>Head-sd.
Face-up
|hit=Foot-sd.<br>Face-down
|notes=King shift to down when break throw.
}}
}}
{{MoveData|
{{MoveData
|block=-10
|id=King-During Sleeper3,4,1+2,3+4
|id=King-u/f+3 (First part)
|name=Human Necktie
|input=u/f+3 (First part)
|input=During Sleeper3,4,1+2,3+4
|ch=KND
|damage=23
|damage=23
|hit=KND
|target=combination
|target=m (TJ)
|startup=i
|startup=22~23 js13~
|recv=r
|block=2<br>+0F<br>Head-sd.
Face-up
|hit=Side<br>Face-down
|notes=King shift to down when break throw.
}}
{{MoveData
|id=King-During Cobra Clutch1,4,2,3
|name=Cobra Twist
|input=During Cobra Clutch1,4,2,3
|damage=12
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Side<br>Face-up
}}
{{MoveData
|id=King-During Cobra Twist2,1,1+3
|name=Reverse DDT
|input=During Cobra Twist2,1,1+3
|damage=13
|target=combination
|startup=i
|recv=r
|block=1 or 2<br>-6F
|hit=Head-sd.<br>Face-down
|notes=Alternate input 2+4
}}
{{MoveData
|id=King-During Reverse Special Stretch Bomb2,3,1,1+2
|name=Samurai Rock
|input=During Reverse Special Stretch Bomb2,3,1,1+2
|damage=24
|target=combination
|startup=i
|recv=r
|block=1+2<br>-6F
|hit=Head-sd.<br>Face-down
}}
{{MoveData
|id=King-During Reverse Special Stretch Bomb1+2,1,2,1+2+3
|name=Reverse Special Stretch Bomb
|input=During Reverse Special Stretch Bomb1+2,1,2,1+2+3
|damage=16
|target=combination
|startup=i
|recv=r
|block=1 or 2<br>-6F
|hit=Head-sd.<br>Face-up
|notes=Alternate input 1+2+4
}}
{{MoveData
|id=King-During Reverse Special Stretch Bomb3+4,1+2
|name=Backdrop
|input=During Reverse Special Stretch Bomb3+4,1+2
|damage=15
|target=combination
|startup=i
|recv=r
|block=disable
|hit=Head-sd.<br>Face-down
|notes=King shift to down after throw.
}}
{{MoveData
|id=King-During Backdrop1+2,4,1+2,1+2+3
|name=Sol Naciente
|input=During Backdrop1+2,4,1+2,1+2+3
|damage=27
|target=combination
|startup=i
|recv=r
|block=1+2<br>-3F
|hit=Head-sd.<br>Face-down
}}
}}
{{MoveData|
{{MoveData
|block=-20~-17
|id=King-During Backdrop1+2,3,4,1+3
|id=King-u/f+3 (Second part)
|name=Burning Hammer
|input=u/f+3 (Second part)
|input=During Backdrop1+2,3,4,1+3
|ch=KND
|damage=18
|damage=18
|hit=KND
|target=combination
|target=m
|startup=i
|startup=24~27 js13~
|recv=r
|block=1 or 2<br>-3F
|hit=Head-sd.<br>Face-down
|notes=Alternate input 2+4
}}
}}
{{MoveData|
{{MoveData
|block=-20
|id=King-During Burning Hammer2+4,3+4,1+3,1+2,1+2+3
|id=King-u/b+4
|name=Screwdriver
|input=u/b+4
|input=During Burning Hammer2+4,3+4,1+3,1+2,1+2+3
|ch=-8
|damage=32
|damage=14
|target=combination
|hit=-8
|startup=i
|target=m (TJ)
|recv=r
|startup=15
|block=1 or 2<br>-3F
|hit=Head-sd.<br>Face-up
|notes=Alternate input 1+2+4
}}
}}
{{MoveData|
{{MoveData
|block=-13
|id=King-During Reverse Special Stretch Bomb2,2,1+2
|id=King-u+4
|name=Cannonball Buster
|input=u+4
|input=During Reverse Special Stretch Bomb2,2,1+2
|ch=Launch (JG?)
|damage=15
|damage=20
|target=combination
|hit=KND
|startup=i
|target=m (TJ)
|recv=r
|startup=15
|block=disable
|hit=Foot-sd.<br>Face-up
}}
}}
{{MoveData|
{{MoveData
|block=-13~-12
|id=King-During Cannonball Buster3+4,1+2,1+2+4
|id=King-u/f+4
|name=Manhattan Drop
|input=u/f+4
|input=During Cannonball Buster3+4,1+2,1+2+4
|ch=Launch (JG?)
|damage=15
|damage=17
|target=combination
|hit=Launch (JG?)
|startup=i
|target=m (TJ)
|recv=r
|startup=15~16
|block=2<br>-3F
|hit=Head-sd.<br>Face-up
}}
}}
{{MoveData|
{{MoveData
|block=-13
|id=King-During Manhattan Drop1,2,3+4,1+2
|id=King-BT 3
|name=Victory Bomb
|input=BT 3
|input=During Manhattan Drop1,2,3+4,1+2
|ch=CS
|damage=18
|damage=18
|hit=+9
|target=combination
|target=m
|startup=i
|startup=13
|recv=r
|block=disable
|hit=Foot-sd.<br>Face-up
}}
{{MoveData
|id=King-During Vict
|name=Giant Swing
|input=During Vict
|damage=25
|target=combination
|startup=i
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input y Bomb2,1,3,4
* Disable side quick roll.Wall hit damage 31.}}
}}
{{MoveData
|id=King-During Vict
|name=Muscle Buster
|input=During Vict
|damage=30
|target=combination
|startup=i
|recv=r
|block=2<br>-6F
|hit=Head-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input y Bomb3,1,2,3+4,1+2+3+4
* King shift to BT after throw.}}
}}
}}
{{MoveData|
{{MoveData
|block=-17~-15
|id=King-During Cannonball Buster1,2,3+4
|id=King-BT d+4
|name=Power Bomb
|input=BT d+4
|input=During Cannonball Buster1,2,3+4
|ch=KND
|damage=22
|damage=27
|target=combination
|hit=KND
|startup=i
|target=l (TJ)
|recv=r
|startup=22~24s
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-During Power Bomb2,1,3,4
|id=King-f,n,d,D/F+2+3
|name=Giant Swing
|inputLead=f,n,d
|input=During Power Bomb2,1,3,4
|input=,D/F+2+3
|ch=-
|damage=25
|damage=25
|hit=KND
|target=combination
|target=h
|startup=i
|startup=12
|recv=r
|block=1<br>-3F
|hit=Foot-sd.<br>Face-up
|notes=Disable side quick roll.Wall hit damage 31.
}}
}}
{{MoveData|
{{MoveData
|block=-
|id=King-During Power Bomb3,1,2,3+4,1+2+3+4
|id=King-f,n,d,D/F+1+4
|name=Muscle Buster
|inputLead=f,n,d
|input=During Power Bomb3,1,2,3+4,1+2+3+4
|input=,D/F+1+4
|damage=30
|ch=-
|target=combination
|damage=20
|startup=i
|hit=KND
|recv=r
|target=h
|block=2<br>-6F
|startup=12
|hit=Head-sd.<br>Face-up
|notes=King shift to BT after throw.
}}
}}
{{MoveData|
|block=-10~-9
|id=King-b+3:1+2
|input=b+3:1+2
|ch=throw
|damageLead=23(
|damage=,20)
|hit=throw
|targetLead=m(
|target=,throw)
|startup=16~17
}}


== External links ==
== External links ==

Revision as of 20:32, 31 July 2023

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.df+1+2

m,​th
55
-22
Th
i20
pc8~
r
Special animation when King & Kazuchika Okada Costume (Full-Face, Entire Body, Upper Accessory) is equipped
Rage Drive

R.db+1+2

m
24
+8c
LNC
i20~21
r
Forces an opponent to crouching on block.Special effect when approach mid-air enemy.

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
7
+1
+8
i10
r
Palm Strike

1,2

h,​h
7,​15
-1
+6
i10
i
r
Combo from 1st hit.
Palm Strike to Head Jammer

1,​2,2+4

h,​h,​th(h)
7,​15,​30
Th
i10
i
r
Palm Strike to V Driver

1,​2,d+2+4

h,​h,​th(l)
7,​15,​45
Th
i10
i
r
Palm Attack to Uppercut

1,​2,1

h,​h,​m
7,​15,​10
-4
+5
+10
i10
i24~25
r
Can't be buffered Left Attack.
Palm Upper to Suplex

1,​2,​1,2+4

h,​h,​m,​th(h)
7,​15,​10,​40
Th
i10
i
r
Palm Upper to V Driver

1,​2,​1,d+2+4

h,​h,​m,​th(l)
7,​15,​10,​45
Th
i10
i
r
Right Jab

2

h
10
+1
+7
i10
r
Jab Uppercut

2,1

h,​m
10,​15
-1
+7
i10
i
r
Combo from 1st hit.
Face Kick

3

h
25
-14
KDN
i17
r
High Kick

4

h
20
-5
+6
LNC
i13
t37 r24
Head Spinner (1) to BT

1+2

m
18
-11
-2
+0
i18~20
r
Head Spinner (1) to Cancel

1+2,1,B

m,​sp
18
-18
-9
-7
i18
i
r
Head Spinner

1+2,1

m,​m
18,​21
-13
KDN
i18
i
r
Combo from 1st hit.
Brutal Sting

1+2,3

m,​h
18,​25
-3
KDN
i18
i24~25
r
Combo from 1st hit.
Moonsault Body Press

1+4

ub(m)
23
KDN
KDN
i52~58
r
Shift to down after moving.

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
12
-11
+2
i15~16
t45 r30
Elbow Impact

f+2,1

m,​h
12,​25
-9
KDN
i15~16
i18~19
r
Combo from 1st hit.Input can be delayed.

f+2,d+1

m,​m
12,​15
-13c
+2c
i15
i
r
Forces an opponent to crouching on block or hit.Input can be delayed.
Jaguar Smash Combo

f+2,​d+1,2

m,​m,​m
12,​15,​16
-15
LNC
i15
i~1
r
Combo from 2nd hit.Input can be delayed.Combo can be delayed 13f from hit.
Front Kick

f+3

m
18
-8
+1
+9
i15~16
t42 r27
Front Kick to DDT

f+3(must hit)1+2just

m,​th
18,​20
Th
i15~16
i
r
Rolling Sobat

f+4

m
25
-9
KDN
i18
r
Meaty 1f in actualy
Shadow Lariat

f+1+2

h
23
-1
KDN
i17~18
t48 r31
Jaguar Lariat

f+1+2hold

hb(h)
23
KDN
KDN
i17~18
i29~32
r
Exploder

f+3+4

h
25
+7
KDN
i38~40
js9~
r
Shift to down after moving.
Body Check

f+1+4

m
21
+3
+7
i17~19
t45 r28
Shoulder Tackle

f+2+3

m
27
-12
KDN
i23~30
r

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Elbow Smash

df+1

m
15
-1
+3
i14~15
t41 r27
Elbow Sting

df+1,2

m,​m
15,​15
-10
+5
i14~15
i18~19
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 7f from hit.Combo can be delayed 12f from CH.
Smash Hook

df+2

m
12
-6
+4
i13
t38 r25
Double Hook Disaster

df+2,1

m,​h
12,​15
-4
KDN
i13
i20~21
r
Combo from 1st CH.Input can be delayed 13f.Combo can be delayed 13f from CH.
Mid Kick

df+3

m
17
-9
+6
i14
t42 r28
Lasso Kick

df+3,4

m,​h
17,​23
+0
KDN
i14
i
r
Combo from 1st CH.Disable from 1st whiff.Shift to down after moving.
Side Low Kick

df+4

l
10
-14
-3
i14~15
r

df+4,3

l,​h
10,​11
-5
+6
i14~15
i
r
Combo from 1st CH.
Mincer

df+4,​3,4

l,​h,​m
10,​11,​27
-15
KDN
KDN
i14~15
i28~29
js18~
r
Combo from 2nd CH.
Mincer to BT

df+4,​3,​4,B

l,​h,​m
10,​11,​27
-8
KDN
KDN
i14~15
i28~29
js18~
r
Combo from 2nd CH.
Mincer Low

df+4,​3,db

l,​h,​l
10,​11,​20
-13
KDN
KDN
i14~15
i
js25~
r
  • Alternate input d+4
  • Returns to crouching.Shift to down after block or whiff.
Frankensteiner

df+3+4

sm,​th(h)
15(,​30)
-18
-7c
i28~35
r
Forces an opponent to crouching on hit.Throw(H) when close to.Damage () is throw bonus.Shift to down after throw failed.

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

db

sm
5
-5
+6
i10
r
  • Alternate input d+1
  • Returns to crouching.Returns to standing when input F.
Jab Uppercut

db+1,2

sm,​m
5,​13
-11
+0
i10
i15~17
r
  • Alternate input d+1 or FCdb or d+1,2
  • Combo from 1st CH.
Crouch Straight

d+2

sm
8
-4
+7
i11
r
Returns to crouching.
Stomp

d+3

l
12
-12
+1
i17
r
Crouch Chin Kick

d+4

l
7
-13
-2
i14
r
Returns to crouching.
Atlas' Hammer

d+1+2

m
21
-24
LNC
i23
cs6~
r

d+3+4

l
14
-25
-9
i16
cs6~
r
  • Alternate input FCdf+4
  • Returns to crouching.

d+3+4,4

l,​l
14,​7
-25
-9
i16
i
cs1~
r
Returns to crouching.
Stagger Kick

d+3+4,​4

l,​l
14,​7,​7
-29
+7
i16
i
cs1~
r
Returns to crouching.
Stagger Kicks

d+3+4,​4

l,​l
14,​7,​7,​4,​3
-26
+15
i16
i
cs1~
r
Returns to crouching.Enable after 1st CH.Disable Run d3+4.
Stagger Kick Spinning Uppercut

During Stagger Kicks2

~m
10
-15
KDN
i
cs1~21
r
Corporate Elbow

d+2+3

m
25
-8c
+0c
i30~35
js21~
r
Forces an opponent to crouching on block or hit.

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Brain Chop

db+2

m
21
-5c
KDN
i25
r
Forces an opponent to crouching on block.
Crouching Low Kick

db+3

l
17
-16
+2c
KDN
i23
r
Forces an opponent to crouching on NH.Returns to crouching.
Low Drop Kick

db+4

l
20
-20
KDN
KDN
i29~31
r
Returns to crouching.Shift to down from block or whiff.

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Hook

b+1

h
13
-8
+3
KDN
i12
t39 r27
Quick Hook Uppercut

b+1,2

h,​h
13,​20
-13
+5
i12
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 8f from hit.
Quick Hook Heel Kick

b+1,4

h,​m
13,​23
-9
KDN
i12
i26~28
js16~
r FUFT
Input can be delayed.
Chupacabra

b+2

h
12
-5
+1
i14
t38 r24
Chupacabra to Spinning Back Elbow

b+2,1

h,​h
12,​25
-9
KDN
i14
i
r
Combo from 1st hit.Input can be delayed.
Chupacabra to Head Butt

b+2,1+2

h,​h
12,​22
+2c
KDN
i14
i24~25
r
Forces an opponent to crouching on block.Input can be delayed.
Chupacabra to Olympia Slam

b+2,4

h,​m,​th
12,​18(,​20)
-9
Th
i14
i
r
Input can be delayed.Damage () is throw bonus.Side or behind hit +9f.Input can be delayed
Toll Kick

b+3

h
23
-10
KDN
i16~18
r
Guillotine Drop

トラースキック (must hit front)1+2

h,​th
23(,​20)
Th
i
r
Disgraceful Kick

b+4

h
25
+2F
KDN
i17
r
Meaty 3f in actualy

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Water Parting Chop

ub+1

h
21
-3
KDN
i20~21
r
Meaty 1f in actualy
Jumping Knuckle

u+1

m
12
-12
-1
i18
r
Alternate input uf+1
High Elbow Drop

ub+2

m
12
-18c
KDN
i48~52
r
Forces an opponent to crouching on block.Shift to down after moving.
High Elbow Drop

u+2

m
35
-18c
KDN
i48~52
r
Forces an opponent to crouching on block.Shift to down after moving.
High Elbow Drop

uf+2

m
12
-18c
KDN
i48~52
r
Forces an opponent to crouching on block.Shift to down after moving.
Sobat

ub+3

m
12
-19
KDN
i18
i23
r
Alternate input u+3
Falling Heel Kick (early)

uf+3

m
12
-10
KDN
i22~23
r
Shift to down after moving.
Falling Heel Kick

uf+3

m
12
-20
KDN
i24~27
r
Shift to down after moving.Meaty 3f in actualy.
Jumping Knee Lift

ub+4

m
-20
-8
i15~16
r
Jumping Knee Lift

u+4

m
15
-13
KDN
LNC
i15~16
r
Jumping Knee Lift

uf+4

m
-13
LNC
i15~16
r
Capital Punishment

uf+1+2

m
12
+2c
KDN
i18
i35~36
js9~33
r
Forces an opponent to crouching on block.
Burning Knuckle

uf+1+2hold

mb(m)
12
KDN
KDN
i18
i67~68
js16~
r
Neck Cutter Kick

uf+3+4

m
12
-16
KDN
i18
i23~24
js5~
r
Delay Rising Toekick

uf☆4

m
12
-11
LNC
i18
i23
r

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stomach Smash

f,f☆2

l
15(,​35)
-14
+1c
Th
i18
cs6~
r
Forces an opponent to crouching on NH.Start-up 19f in actualy.During CH to Jaguar Hammer.Damage () is throw bonus.
Lay Off

f,f☆1+2

m
+0
+7
+18
i9
t32 r23
Start-up 10f in actualy.
Jaguar Hook

f,F+1

m
21
-5
+14Sp
KDN
i22~23
r
Start-up 23f in actualy.
Rolling Elbow

f,F+2

m
19
+2c
+4c
i31~32
r
Forces an opponent to crouching on block or hit.Start-up 20f in actualy.
Rolling Elbow to Cancel

f,​F+2,B

mp
19
i31~32
i
t33 r
Clothesline Combo

f,​F+2,1

m,​h
19,​25
-1
KDN
i31~32
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 11f from hit.
Konvict Kick

f,F+4

m
25(,​20)
-15
KDN
Th
i15
r
Start-up 16f in actualy.CH connect to DDT.Damage () is throw bonus.
Flying Cross Chop

f,F+1+2

h
21
-5
KDN
i20~38
js18~
r
Start-up 21f in actualy.
Flying Cross Chop (latter)

f,F+1+2

l
21
-26
KDN
i39-45
js18~
r
Meaty 3f in actualy.
Diving Body Press (close)

f,F+2+3

m,​th
20(,​15)
-17c
Th
i21~25
js12~
r
Forces an opponent to crouching on block.Start-up 22f in actualy.Damage () is throw bonus.
Diving Body Press

f,F+2+3

m
20
-12c
-15c
i26~43
js12~
r
Forces an opponent to crouching on block or hit.Meaty 17f in actualy.
Exploder

f,F+3+4

h
25
+7
KDN
i28~30
js9~
r
Start-up 26f in actualy.Shift to down afte whiff.
Strong Knee

f,f,f+3

m
25
+3
KDN
i20~25
r
(Ver.5.01)・Frame disadvantage when blocking has been changed from ±0f to +3f.
Running Exploder

f,f,f+3+4

m
40
+17g
KDN
i28~34
js9~
r
Meaty 5f in actualy.

Run4

l
22
-25
-9
i14
cs6~
r
Returns to crouching.

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

FCdb

sm
5
-5
+6
i10
r
  • Alternate input d+1
  • Returns to crouching.Returns to standing when input F.
Crouch Straight

FCdb

sm
8
-4
+7
i11
r
  • Alternate input d+2
  • Returns to crouching.
Crouch Spin Kick

FC3

l
12
-16
-2
i18
r
Returns to crouching.
Crouch Chin kick

FC.4

l
10
-13
-2
i14
r
  • Alternate input d+4
  • Returns to crouching.
Leg Breaker

FCdf+1

l
20
-12
KDN
i32~34
cs1~
r
Returns to crouching.
Body Blow

FCdf+2

m
21
-14
KDN
i15
r

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Upperecut

WS1

m
12
-3
+4
i10~11
r
Usually hits on i11. Needs to be very close to hit on i10.

WS2

m
11
-9
+1
i14
r
Round Trip Chop

WS2,2

m,​m
11,​25
-12
+12Sp
i14
i15~16
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 9f from hit.Combo can be delayed 16f from CH.
Stomping Kick

WS3

h
28
+0
KDN
i16
r
Toe Smash

WS4

m
20
-6
+5
i11~12
r
Snap Uppercut

WS1+2

m
20
-10
LNC
i18~19
r

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Victory Palm

SS2

h
25
-5
KDN
i19~20
r
Deadly Boomerang

SS3+4

h
50
+11g
+21w
KDN
i27~31
js11~
r
Shift to down after moving.(Ver.5.00)・Changed the opponent's behavior on block (-1f to +11GF). Wall crush inducing guard is implemented.・Improved the homing performance.

BT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Spin Knuckle Jab

BT.1

h
15
-8
+3
i8
r
Alternate input 2
Blind Kick

BT.3

m
18
-13
+9
KDN
i13
r
Blind Kick to Neck Breaker

BT.3(must hit)1+2just

m,​th
18,​20
Th
i13
i
r
Spin Kick

BT.4

h
18
-8
KDN
i10
r
Atomic Blaster

BT.1+2

ub(h)
50
KDN
KDN
i26~30
r
Start-up 26f (very short).
Moonsault Body Press

BT.1+4

ub(m)
30
KDN
KDN
i41~47
r
Crouch Spin Knuckle

BT.d+1

sm
10
-2
+9
i10
r
  • Alternate input d+2
  • Returns to crouching.
Crouch Spin Kick

BT.d+3

l
12
-11
+3
i10
r
Returns to crouching.
Low Drop Kick

BT.d+4

l
20
-17
KDN
KDN
i22~24
r
Returns to crouching.Shift to down after block or whiff.
Reverse Jump Kick

BT.uf+3

m
-
LNC
i
r
Alternate input uf+4

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Charge

1+2+3+4

sp
-
i
t230 r
Shift to charging.Cancel with input any after 60f.Can not cancel with input 1+2+3+4 after 120f.
Charge

Charge with advanced input start-up 1F1+2+3+4

sp
-
i
t230 r
Shift to charging.Keep charging longer than normal.Can not cancel with input anything.
Special Standing

While down (facing up)1+2

m
10
+0
KDN
(+22)
i77~79
r
Upper Accessory:Championship Belt

FUFT 3+4

m
25
-27~-16
KND
KND
16~28b?
Wall Jumping Attack (early)

With back against wallb,b,ub

th(h)
45
+0c
KDN
i43~48
r
Forces an opponent to crouching on block.Air Status 5f.Invinciblity during 8 to 13f.
Wall Jumping Attack (latter)

With back against wallb,b,ub

m
21
-9c
KDN
i49
r
Forces an opponent to crouching on block.Air Status 5f.Invinciblity during 8 to 13f.Meaty 8f in actualy.

JS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jaguar Step

3+4

sp
-
i
t34 r
Continue step 3+4 Hold.Shift to down Over 5 spins.Cost 23f.
Reverse Jaguar Step

b+3+4

sp
-
i
t34 r
Jaguar Step to Hook

JS1

h
21
-5
KDN
i19~20
r
Total Start-up 43f.
Jaguar Step to Hook (2 spin)

JS hold1

h
25
-1
KDN
i19~20
r
Total Start-up 75f.
Jaguar Step to Hook (3 spin)

JS hold1

h
31
-1
KDN
i19~20
r
Total Start-up 103f.
Jaguar Step to Hook (4 spin)

JS hold1

h
31
-1
KDN
i19~20
r
Total Start-up 135f.
Jaguar Step to Hook (5 spin)

JS hold1

h
31
-1
KDN
i19~20
r
Total Start-up 167f.
Jaguar Step to Elbow

JS2

m
15
-9
+12c
i11
r
Forces an opponent to crouching on hit. Total Start-up 35f.
Jaguar Step to Elbow (2 spin)

JS hold2

m
18
-2
+12c
i
r
Forces an opponent to crouching on hit. Total Start-up 67f.
Jaguar Step to Elbow (3 spin)

JS hold2

m
22
+0c
+12c
i
r
Forces an opponent to crouching on block or hit. Total Start-up 99f.
Jaguar Step to Elbow (4 spin)

JS hold2

m
22
+0c
+12c
i
r
Forces an opponent to crouching on block or hit. Total Start-up 131f.
Jaguar Step to Elbow (5 spin)

JS hold2

m
22
+0c
+12c
i
r
Forces an opponent to crouching on block or hit. Total Start-up 163f.
Jaguar Step to sobat

JS3

m
23
-5
KDN
i22
r
Total Start-up 46f.
Jaguar Step to sobat (2 spin)

JS hold3

m
27
-1
KDN
i
r
Total Start-up 74f.
Jaguar Step to sobat (3 spin)

JS hold3

m
34
-1
KDN
i
r
Total Start-up 106f.
Jaguar Step to sobat (4 spin)

JS hold3

m
34
-1
KDN
i
r
Total Start-up 138f.
Jaguar Step to sobat (5 spin)

JS hold3

m
34
-1
KDN
i
r
Total Start-up 170f.
Jaguar Step to sobat & Press (close)

JS3,2+3

m,​th
23(,​15)
-17c
Th
i22
r
Forces an opponent to crouching on block.Damage () is throw bonus.
Jaguar Step to sobat & Press

JS3,2+3

m
23
-12c
-15c
i22
r
Forces an opponent to crouching on block or hit.
Jaguar Step to High Kick

JS4

h
40
+8
KDN
i17
r
Total Start-up 41f.
Jaguar Step to High Kick (2 spin)

JS hold4

ub(h)
42
KDN
KDN
i
r
Total Start-up 73f.
Jaguar Step to High Kick (3 spin)

JS hold4

ub(h)
52
KDN
KDN
i
r
Total Start-up 105f.
Jaguar Step to High Kick (4 spin)

JS hold4

ub(h)
52
KDN
KDN
i
r
Total Start-up 137f.
Jaguar Step to High Kick (5 spin)

JS hold4

ub(h)
52
KDN
KDN
i
r
Total Start-up 169f.
Jaguar Step to Mid Kick

JSdf+4

m
30
-17
KDN
KDN
i17
r
Total Start-up 41f.
Jaguar Step to Mid Kick (2 spin)

JS holddf+4

m
36
+9
KDN
KDN
i
r
Total Start-up 73f.
Jaguar Step to Mid Kick (3 spin)

JS holddf+4

m
45
+9
KDN
KDN
i
r
Total Start-up 105f.
Jaguar Step to Mid Kick (4 spin)

JS holddf+4

m
45
+9
KDN
KDN
i
r
Total Start-up 137f.
Jaguar Step to Mid Kick (5 spin)

JS holddf+4

m
45
+9
KDN
KDN
i
r
Total Start-up 169f.

CD

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Dash

f☆d,DF

cs1~
r FC
Returns to crouching.Disable Advanced Input.
Leg Breaker

f☆d,DF+1

l
20
-12
KDN
i32~34
cs1~
r FC
Start-up 36f in actualy.Returns to crouching.
Jumping Knee

f☆d,DF+4

m
21
-9
KDN
KDN
i15~16
r
Start-up 19f in actualy.
Black Bomb

f☆d,DF+1+2

M
24
-5c
KDN
LNC
i20~23
r
Forces an opponent to crouching on block.Start-up 24f in actualy.

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Winding Nut

1+3

th(h)
35
1 or 2
-6F
Reverse Pos.
Head-sd.
Face-up
i12
t39 r27
Long Range Throw when input F (start-up 15f).
Suplex

2+4

th(h)
35
1 or 2
-3F
Reverse Pos.
Head-sd.
Face-up
i12
t39 r27
Long Range Throw when input F (start-up 15f).
Argentina BackBreaker

Approach from left side

th(h)
40
1
-3F
Head-sd.
Face-up
i
r
Knee Crusher

Approach from right side

th(h)
42
2
-3F
Foot-sd.
Face-up
i
r
Half Boston Crab

Approach from behind1+3

th(h)
60
disable
Right-sd.
Face-down
i
r
Cobra Twist

Approach from behind2+4

th(h)
60
disable
Right-sd.
Face-down
i
r
Stretch Buster

Approach from behindb,f+1+2

th(h)
75
disable
Left-sd.
Face-up
i10
r
Floor break.
Knee Bash

df+2+3

th(h)
40
2
-2F
Foot-sd.
Face-up
i12
r
Figure Four Leg Lock

db+2+3

th(h)
40
1+2
-6F
Foot-sd.
Face-up
i12
r
Break throw just input 3+4 to Reverse Figure Four Leg Lock (Damage 26 to King).
Executioner Drop

ub

mh(h)
12(15)
1+2
-6F
Foot-sd.
Face-up
i18
i12
r
  • Alternate input u+1+2
  • Enable side quick roll after throw.Damage () is wall hit bonus.Wall Stun.
Executioner Drop (behind)

ub

mh(h)
12(15)
1+2
Reverse Pos.
Foot-sd.
Face-up
i18
i12
r
  • Alternate input u+1+2,B
  • Enable side quick roll after throw.Damage () is wall hit bonus.Wall Stun.
Tombstone Pile Driver

db,f+2+4

sm,​m)
5,​13
2
-2F
Head-sd.
Face-up
i
i11
r
Floor break.
Muscle Buster

d,db,b+1+2

th(h)
50
1+2
-6F
Reverse Pos.
Head-sd.
Face-up
i11
r
Floor break.Shift to BT after throw.
Giant Swing

f,b,db,d,df,f+1

th(h)
45(,​20)
1
-13F
Reverse Pos.
Foot-sd.
Face-up
i10
r
Easy Command fbdbdf1.Enable input from Full Crouch.Damage () is when no side quick roll.Damage 70 when wall hit.
Tijuana Twister

f,b,db,d,df,f+2

th(h)
50
2
-6F
Foot-sd.
Face-up
i12
r
Easy Command fbdbdf2.
Tomahawk

f,f,f+2+4

th(h)
40
1+2
-5F
Reverse Pos.
Foot-sd.
Face-up
i10
t39 r29
  • Alternate input Run2+4
  • Disable Advanced Input.
Clothesline Press

FCdb,d,db+1+2

lh(h)
10
1+2
-6F
Left-sd.
Face-down
i14
i12
r
Floor break.
Iron Lariat

Approach crouching enemyd+1+3

th(l)
45
1
+0F
Head-sd.
Face-down
i12
t37 r25
Floor break.
V Driver

Approach crouching enemyd+2+4

th(l)
45
2
+0F
Reverse Pos.
Head-sd.
Face-up
i12
t37 r25
Arm Whip

b+1+3

reversal
disable
Reverse Pos.
Head-sd.
Face-up
i
t35 r
Floor break.2 Absorbs (H/M) during 2 to 14f.Damage 25 + 50% of enemy attack.
Spinning Heel Hold

b+2+4

reversal
disable
Reverse Pos.
Left-sd.
Face-up
i
t35 r
3 Absorbs (H/M) during 2 to 10f.Damage 25 + 50% of enemy attack.
Leg Screw

b+2+4

reversal
disable
Clockwise
Foot-sd.
Face-up
i
t35 r
4 Absorbs (H/M) during 2 to 10f.Damage 25 + 50% of enemy attack.
Figure Four Leg Lock

During Leg Screw3+4

combination
33
2
Foot-sd.
Face-up
i
r
Pile Driver

d,df,F+1

th(h)
30
1
-2F
Foot-sd.
Face-up
i11
r
Floor break.
Double Arm Face Buster

During Pile Driver1+2,1+2

combination
35
2
-7F
Head-sd.
Face-down
i
r
Floor break.
Boston Crab

During Pile Driver1+2,3,4,1+2

combination
15
1+2
-7F
Right-sd.
Face-down
i
r
Throw Away

b+1+2

th(h)
1+2
-3F
CCW.
BT
+9F
i14
t39 r25
Damage 5 & Behind Wall stun when wall hit close to.Damage 3 & face up down by the head when wall hit distant.
Throw Away Feint

b+1+2,1+3

th(h)nation
1
-3F
+14F
i14
i
r
Throw Away Knockdown

b+1+2,2+4

th(h)nation
2
-3F
Reverse Pos.
Foot-sd.
Face-down
i14
i
r
Throw and Destroy

b+1+2,3+4

th(h)nation
3+4
-15F
Reverse Pos.
Head-sd.
Face-up
i14
i
r
Floor break.King shift to BT when break throw.
Turn Around

b+1+2,1+2

th(h)nation
disable
BT
+5F
i14
i
r
Ultimate Tackle

FC1+2

th(m)
5
-5F
Clockwise
Foot-sd.
Face-up
i26
r
Break Throw 2 4f& King shift to BT.1+2 2f before takedown.
Ultimate Punch

During Tackle1,2,1,2

combination
5,​5,​5,​15
1 or 2
Foot-sd.
Face-up
i
r
Alternate input 2,1,2,1
Cross Arm Lock

During Tackle

combination
25
1+2,2,2,2
-9F
Reverse Pos.
Head-sd.
Face-up
i
r
Alternate input Ultimate Punch(3)1+2
Arm Twist

During Cross Arm Lock1+2

combination
10
disable
Reverse Pos.
Head-sd.
Face-up
i
r
Leg Cross Hold

During Tackle

combination
20
1+2,1,1,1
+0F
Foot-sd.
Face-up
i
r
Alternate input Ultimate Punch(3)3+4
Stretch Combo

During Leg Cross Hold1+2

combination
30
disable
Foot-sd.
Face-down
i
r
Arm Breaker Reversal to Arm Breaker

During Tackleby enemy1+2,2,2,2,2,2

combination
20
disable
Head-sd.
Face-up
+3F
i
i
r
Reversal Arm Breaker.
Leg Cross Hold Reversal to Leg Cross Hold

During Tackleby enemy1+2,1,1,1,1,1

combination
20
disable
Foot-sd.
Face-up
+3F
i
i
r
Reversal Leg Cross Hold.
Swing Away

Enemy on back by the feetdb+1+3

th(down)
20(,​10)
1 or 2
+0F
Reverse Pos.
Foot-sd.
Face-up
i18
r
  • Alternate input db+2+4
  • Break throw 7f.Damage () is when no side quick roll.Damage 35 when wall hit.
Head Bomber

Enemy on back by the feetDB+1+3

th(down)
25
1
+0F
Foot-sd.
Face-up
i18
r
Figure Four Leg Lock

Enemy on back by the feetDB+2+4

th(down)
28
2
+0F
Foot-sd.
Face-up
i18
r
Shoulder Cracker

Enemy on back by the headdb+1+3

th(down)
28
1 or 2
+0F
Side
Face-up
i18
r
Alternate input db+2+4
Turn Over

Enemy on back by Enemy's sidedb+1+3

th(down)
1 or 2
+0F
Side
Face-down
i18
r
Alternate input db+2+4
Half Boston Crab

Enemy face down by the feetdb+1+3

th(down)
30
1 or 2
+0F
Side
Face-down
i18
r
Alternate input db+2+4
Wing Tearer

Enemy face down by th headdb+1+3

th(down)
32
1 or 2
+0F
Head-sd.
Face-down
i18
r
Alternate input db+2+4
Camel Clutch

Enemy face down from the leftdb+1+3

th(down)
35
1 or 2
+0F
Reverse Pos.
Side
Face-down
i18
r
Alternate input db+2+4
Bow & Arrow Stretch Hold

Enemy face down from the rightdb+1+3

th(down)
37
1 or 2
+0F
Side
Face-down
i18
r
Alternate input db+2+4
Mid-Air Leg Cross Hold

Approach mid-air enemy1+3

th(air)
30
disable
Foot-sd.
Face-down
i12
r
Long Range Throw when input F (start-up 15f).
Mid-Air Leg Screw

Approach mid-air enemy2+4

th(air)
30
disable
Reverse Pos.
Foot-sd.
Face-up
i12
r
Long Range Throw when input F (start-up 15f).
Aerial Jaguar Bomb

Approach mid-air enemyf,b,db,d,df,f+1

th(air)
55
disable
Foot-sd.
Face-up
i12
r
  • Alternate input f,b,db,d,df,f+2
  • Floor break.
Running Jaguar Bomb

Approach mid-air enemyf,f,f+2+4

th(air)
65
disable
Foot-sd.
Face-up
i10
r
Floor break.
Double Heel Hold

Approach mid-air enemyd+1+3

th(air)
15
disable
Side
Face-down
i12
r
Alternate input d+2+4
Flapjack

During Double Heel Hold1+2,1+2

combination
15
1
-6F
Reverse Pos.
Foot-sd.
Face-down
i
r
Giant Swing

During Double Heel Hold2,1,3,4

combination
12(,​13)
2
-6F
Reverse Pos.
Foot-sd.
Face-up
i
r
Damage () is when no side quick roll.Damage 32 when wall hit (disable damage scaling).
Shining Torpedo

During enemy wall stunf,b,db,d,f+1

th(wall)
65
disable
Side
Face-up
i10
r
Alternate input f,f,f+2+4
Standing Heel Hold

f☆d,DF+2+3

th(h)
25
2
-2F
Side
Face-down
i12
r
Advance Input Start-up 24f.
Indian Death Lock

During Standing Heel Hold1+2,1,3,1+2

combination
25
1+2
-10F
Foot-sd.
Face-down
i
r
Damage 10 to King when break throw.
King's Bridge

During Indian Death Lock1,3,4,1+2,3+4

combination
45
disable
Foot-sd.
Face-down
i
r
S.T.F.

During Standing Heel Hold1,2,3,1+2

combination
35
1
-10F
Side
Face-down
i
r
Damage 10 to King when break throw.
Scorpion Death Lock

During Standing Heel Hold1+2,3,1,1+3

combination
40
2
-10F
Side
Face-down
i
r
Damage 10 to King when break throw.
Arm Breaker

f☆d,DF+1+4

th(h)
20
1
-2F
Foot-sd.
Face-up
i12
r
Advance Input Start-up 24f.
Triple Arm Breaker

During Arm Breaker1+2,1+2

combination
30
1
-3F
Foot-sd.
Face-up
i
r
Head Jammer

During Arm Breaker1+2,4,2+4

combination
20
2
-3F
Side
Face-up
i
r
Struggle Combination

During Head Jammer4,3,4,3+4,1+2

combination
25
disable
Side
Face-up
i
r
Chicken Wing Face Lock

During Arm Breaker2,1,1+2+3

combination
20
1+2
-3F
Foot-sd.
Face-down
i
r
Dragon Sleeper Finish

During Chicken Wing Face Lock2,1,3,1+2+4,1+2+4

combination
30
1
-3F
Head-sd.
Face-up
i
r
Rolling Death Cradle

During Chicken Wing Face Lock1+3,3+4,2+4,1+2,1+2+3

combination
70
2
-3F
Side
Face-up
i
r
Reverse Arm Slam

df+1+3

th(h)
22
1
-2F
Reverse Pos.
Head-sd.
Face-up
i32
r
Backdrop

During Reverse Arm Slam2,1,1+2

combination
15
1
-3F
Head-sd.
Face-up
i
r
King shift to down after throw.
German Suplex

During Backdrop3+4,1+2

combination
15
1
-28F
Side
Face-up
i
r
Power Bomb

During German Suplex1,2,3+4

combination
22
disable
Foot-sd.
Face-up
i
r
Giant Swing

During Power Bomb2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Power Bomb3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
King shift to BT after throw.
Cannonball Buster

During Backdrop2,2,1+2

combination
15
2
-3F
Foot-sd.
Face-up
i
r
Manhattan Drop

During Cannonball Buster3+4,1+2,1+2+4

combination
15
2
-3F
Head-sd.
Face-down
i
r
Victory Bomb

During Manhattan Drop1,2,3+4,1+2

combination
18
disable
Foot-sd.
Face-up
i
r
Giant Swing

During Vict

combination
25
1
-3F
Reverse Pos.
Foot-sd.
Face-up
i
r
  • Alternate input y Bomb2,1,3,4
  • Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Vict

combination
30
2
-6F
Head-sd.
Face-up
i
r
  • Alternate input y Bomb3,1,2,3+4,1+2+3+4
  • King shift to BT after throw.
Power Bomb

During Cannonball Buster1,2,3+4

combination
22
1
-3F
Foot-sd.
Face-up
i
r
Giant Swing

During Power Bomb2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Power Bomb3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
King shift to BT after throw.
Reverse Special Stretch Bomb

df+2+4

th(h)
25
2
-2F
Reverse Pos.
Foot-sd.
Face-up
i38
r
  • Alternate input SS2+4
  • SS 2+4 input B to Cancel.
Reverse Special Stretch Bomb

Approach crouching enemydf,DF+1+3

th(l)
25
1 or 2
-2F
Reverse Pos.
Foot-sd.
Face-up
i12
r
Alternate input df,DF+2+4
Cannonball Buster

During Reverse Special Stretch Bomb2,2,1+2

combination
15
disable
Foot-sd.
Face-up
i
r
Manhattan Drop

During Cannonball Buster3+4,1+2,1+2+4

combination
15
2
-3F
Head-sd.
Face-up
i
r
Victory Bomb

During Manhattan Drop1,2,3+4,1+2

combination
18
disable
Foot-sd.
Face-up
i
r
Giant Swing

During Vict

combination
25
1
-3F
Foot-sd.
Face-up
i
r
  • Alternate input y Bomb2,1,3,4
  • Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Vict

combination
30
2
-6F
Head-sd.
Face-up
i
r
  • Alternate input y Bomb3,1,2,3+4,1+2+3+4
  • King shift to BT after throw.
Power Bomb

During Cannonball Buster1,2,3+4

combination
22
1
-3F
Foot-sd.
Face-up
i
r
Giant Swing

During Power Bomb2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Power Bomb3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
King shift to BT after throw.
Cannonball Buster

Approach from side

th(h)
15
1 or 2
-3F
Foot-sd.
Face-up
i38
r
  • Alternate input behind SS2+4
  • SS 2+4 input B to Cancel.
Manhattan Drop

During Cannonball Buster3+4,1+2,1+2+4

combination
15
2
-3F
Head-sd.
Face-up
i
r
Victory Bomb

During Manhattan Drop1,2,3+4,1+2

combination
18
disable
Foot-sd.
Face-up
i
r
Giant Swing

During Vict

combination
25
1
-3F
Foot-sd.
Face-up
i
r
  • Alternate input y Bomb2,1,3,4
  • Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Vict

combination
30
2
-6F
Head-sd.
Face-up
i
r
  • Alternate input y Bomb3,1,2,3+4,1+2+3+4
  • King shift to BT after throw.
Power Bomb

During Cannonball Buster1,2,3+4

combination
22
1
-3F
Foot-sd.
Face-up
i
r
Giant Swing

During Power Bomb2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Power Bomb3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
King shift to BT after throw.
Cobra Clutch

JS (3+4)1+4

th(h)
20
1 or 2
-3F
Reverse Pos.
Reverse Pos.
Foot-sd.
Face-down
i12
r
  • Alternate input 2+3
  • Total start-up 36f.
Flinging Half Nelson

During Cobra Clutch2+4,1+2,1+2

combination
25
1
-3F
Head-sd.
Face-down
i
r
Sleeper

During Cobra Clutch3+4,3+4,1+2

combination
15
2
-3F
Foot-sd.
Face-down
i
r
Triple Trouble

During Sleeper1,1,1+2

combination
20
1
+0F
Head-sd. Face-up
Foot-sd.
Face-down
i
r
King shift to down when break throw.
Human Necktie

During Sleeper3,4,1+2,3+4

combination
23
2
+0F
Head-sd. Face-up
Side
Face-down
i
r
King shift to down when break throw.
Cobra Twist

During Cobra Clutch1,4,2,3

combination
12
disable
Side
Face-up
i
r
Reverse DDT

During Cobra Twist2,1,1+3

combination
13
1 or 2
-6F
Head-sd.
Face-down
i
r
Alternate input 2+4
Samurai Rock

During Reverse Special Stretch Bomb2,3,1,1+2

combination
24
1+2
-6F
Head-sd.
Face-down
i
r
Reverse Special Stretch Bomb

During Reverse Special Stretch Bomb1+2,1,2,1+2+3

combination
16
1 or 2
-6F
Head-sd.
Face-up
i
r
Alternate input 1+2+4
Backdrop

During Reverse Special Stretch Bomb3+4,1+2

combination
15
disable
Head-sd.
Face-down
i
r
King shift to down after throw.
Sol Naciente

During Backdrop1+2,4,1+2,1+2+3

combination
27
1+2
-3F
Head-sd.
Face-down
i
r
Burning Hammer

During Backdrop1+2,3,4,1+3

combination
18
1 or 2
-3F
Head-sd.
Face-down
i
r
Alternate input 2+4
Screwdriver

During Burning Hammer2+4,3+4,1+3,1+2,1+2+3

combination
32
1 or 2
-3F
Head-sd.
Face-up
i
r
Alternate input 1+2+4
Cannonball Buster

During Reverse Special Stretch Bomb2,2,1+2

combination
15
disable
Foot-sd.
Face-up
i
r
Manhattan Drop

During Cannonball Buster3+4,1+2,1+2+4

combination
15
2
-3F
Head-sd.
Face-up
i
r
Victory Bomb

During Manhattan Drop1,2,3+4,1+2

combination
18
disable
Foot-sd.
Face-up
i
r
Giant Swing

During Vict

combination
25
1
-3F
Foot-sd.
Face-up
i
r
  • Alternate input y Bomb2,1,3,4
  • Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Vict

combination
30
2
-6F
Head-sd.
Face-up
i
r
  • Alternate input y Bomb3,1,2,3+4,1+2+3+4
  • King shift to BT after throw.
Power Bomb

During Cannonball Buster1,2,3+4

combination
22
1
-3F
Foot-sd.
Face-up
i
r
Giant Swing

During Power Bomb2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Power Bomb3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
King shift to BT after throw.

External links