Kazuya movelist (Tekken 7): Difference between revisions

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(sort and split)
(fix input notation)
Line 168: Line 168:
{{MoveData|
{{MoveData|
|block=-8
|block=-8
|id=Kazuya-3 (or 3+4)
|id=Kazuya-3
|input=3 (or 3+4)
|input=3
|damage=14
|damage=14
|hit=+4
|hit=+4
|target=h
|target=h
|startup=i14
|startup=i14
|notes=Alternate input 3+4
}}
}}
{{MoveData|
{{MoveData|
Line 212: Line 213:
{{MoveData|
{{MoveData|
|block=-11~-9
|block=-11~-9
|id=Kazuya-(UF)4~3
|id=Kazuya-4~3
|input=(UF)4~3
|input=4~3
|damageLead=18
|damageLead=18
|damage=,25
|damage=,25
Line 221: Line 222:
|crush=js10~
|crush=js10~
|recv=? FUFT
|recv=? FUFT
|notes=Alternate input uf+4~3
}}
}}
{{MoveData|
{{MoveData|
Line 401: Line 403:
{{MoveData|
{{MoveData|
|block=-5
|block=-5
|id=Kazuya-(d_db)+1
|id=Kazuya-d+1
|input=(d_db)+1
|input=d+1
|damage=5
|damage=5
|hit=+6
|hit=+6
Line 409: Line 411:
|crush=cs4~
|crush=cs4~
|recv=? FC
|recv=? FC
|notes=Alternate input db+1
}}
}}
{{MoveData|
{{MoveData|
Line 671: Line 674:
{{MoveData|
{{MoveData|
|block=-8
|block=-8
|id=Kazuya-(ub_u_uf)+1
|id=Kazuya-ub+1
|input=(ub_u_uf)+1
|input=ub+1
|damage=12
|damage=12
|hit=+3
|hit=+3
Line 678: Line 681:
|startup=i18
|startup=i18
|crush=js9~
|crush=js9~
|notes={{Plainlist|
* Alternate input:
** u+1
** uf+1}}
}}
}}
{{MoveData|
{{MoveData|
|block=-12~-11
|block=-12~-11
|id=Kazuya-(ub_u_uf)+2
|id=Kazuya-ub+2
|input=(ub_u_uf)+2
|input=ub+2
|damage=17
|damage=17
|hit=+9~+10g
|hit=+9~+10g
|target=h
|target=h
|startup=i15~16
|startup=i15~16
|notes={{Plainlist|
* Alternate input:
** u+2
** uf+2}}
}}
}}
{{MoveData|
{{MoveData|
Line 707: Line 718:
|startup=i15
|startup=i15
|crush=js
|crush=js
}}
{{MoveData|
|block=-11(-13)
|id=Kazuya-uf,n+4
|input=uf,n+4
|damage=25
|hit=[[Kazuya combos|?]]
|target=m
|startup=i23(29,35)
|crush=js9~33
}}
}}
{{MoveData|
{{MoveData|
|block=-9~-8
|block=-9~-8
|id=Kazuya-(u_uf)+3
|id=Kazuya-u+3
|input=(u_uf)+3
|input=u+3
|damage=25
|damage=25
|hit=d
|hit=d
Line 727: Line 728:
|startup=19~20
|startup=19~20
|crush=js9~
|crush=js9~
|notes=Alternate input uf+3
}}
}}
{{MoveData|
{{MoveData|
|block=-12~-10
|block=-12~-10
|id=Kazuya-(u_uf)+4
|id=Kazuya-u+4
|input=(u_uf)+4
|input=u+4
|ch=-1~+1
|ch=-1~+1
|damage=16
|damage=16
Line 738: Line 740:
|startup=25~27
|startup=25~27
|crush=js9~
|crush=js9~
|notes=Alternate input uf+4
}}
}}
{{MoveData|
{{MoveData|
Line 765: Line 768:
{{MoveData|
{{MoveData|
|block=-17
|block=-17
|id=Kazuya-u/f+4,4,4,4
|id=Kazuya-uf+4,4,4,4
|inputLead=u/f+4,4,4
|inputLead=uf+4,4,4
|input=,4
|input=,4
|damageLead=16,12,10
|damageLead=16,12,10
Line 774: Line 777:
|target=,m
|target=,m
|startupRoot=i25~27
|startupRoot=i25~27
}}
{{MoveData|
|block=-11(-13)
|id=Kazuya-uf,n,4
|input=uf,n,4
|damage=25
|hit=[[Kazuya combos|?]]
|target=m
|startup=i23(29,35)
|crush=js9~33
}}
}}


Line 809: Line 822:
{{MoveData|
{{MoveData|
|block=+9~+12g
|block=+9~+12g
|id=Kazuya-f,f,f+3
|id=Kazuya-f,f,F+3
|input=f,f,f+3
|input=f,f,F+3
|damage=30
|damage=30
|hit=d
|hit=d
Line 816: Line 829:
|startup=i22~25 (25~)
|startup=i22~25 (25~)
|crush=js3~
|crush=js3~
|notes=Alternate input wr3
}}
}}


Line 821: Line 835:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData|
{{MoveData
|id=Kazuya-hFC.1
|name=Crouch Jab
|input=hFC.1
|damage=5
|target=s
|startup=i10
|crush=cs1~
|recv=r24 FC
|block=-5
|hit=+6
|notes=Transition to r24 with F
}}
{{MoveData
|id=Kazuya-hFC.2
|name=Crouch Straight
|input=hFC.2
|damage=8
|target=s
|startup=i11
|crush=cs1~
|recv=r23 FC
|block=-4
|hit=+7
}}
{{MoveData
|id=Kazuya-hFC.3
|name=Crouch Spin Kick
|input=hFC.3
|damage=12
|target=L
|startup=i16
|crush=cs1~
|recv=r33 FC
|block=-17
|block=-17
|id=Kazuya-FC.3
|input=FC.3
|damage=12
|hit=-3
|hit=-3
}}
{{MoveData
|id=Kazuya-hFC.4
|name=Crouch Shin Kick
|input=hFC.4
|damage=10
|target=l
|target=l
|startup=i16
|startup=i12
|crush=cs1~
|crush=cs1~
|recv=? FC
|recv=r34 FC
|block=-15
|hit=-4
}}
}}
{{MoveData|
{{MoveData|
Line 975: Line 1,027:
|startup=
|startup=
|recv=? MS
|recv=? MS
|notes={{Plainlist|
* Direction differs on number of frames f was held:
** Odd number of frames - left
** Even number of frames - right}}
}}
}}
{{MoveData|
{{MoveData|
|block=-10~-9
|block=
|id=Kazuya-f,n,df+2
|id=Kazuya-MS.df
|inputLead=f,n
|input=MS.df
|input=,df+2
|ch=
|damage=20
|damage=
|hit=[[Kazuya combos|?]]
|hit=
|target=h
|target=
|startup=i11~12 (14~)
|startup=
}}
|recv=? CD
{{MoveData|
|block=+5~+6
|id=Kazuya-f,n,df:2
|inputLead=f,n
|input=,df:2
|damage=23
|hit=[[Kazuya combos|?]]
|target=h
|startup=i11~12 (13~)
}}
{{MoveData|
|block=-16~-14
|id=Kazuya-f,n,df+1
|inputLead=f,n
|input=,df+1
|damage=30
|hit=d
|target=m
|startup=i22~24 (24~)
|crush=js22~
}}
{{MoveData|
|block=-9~0
|id=Kazuya-f,n,df+3
|inputLead=f,n
|input=,df+3
|damage=40
|hit=d
|target=h
|startup=i18~27 (20~)
|crush=js10~
}}
}}


Line 1,025: Line 1,050:
|block=-
|block=-
|id=Kazuya-f,n,d,df
|id=Kazuya-f,n,d,df
|inputLead=f,n
|input=f,n,d,df
|input=,d,df
|ch=
|ch=
|damage=
|damage=
Line 1,037: Line 1,061:
{{MoveData|
{{MoveData|
|block=-16~-14
|block=-16~-14
|id=Kazuya-f,n,d,df+1
|id=Kazuya-CD.df+1
|input=f,n,d,df+1
|input=CD.df+1
|damage=30
|damage=30
|hit=d
|hit=d
Line 1,044: Line 1,068:
|startup=i22~24 (25~)
|startup=i22~24 (25~)
|crush=js22~
|crush=js22~
}}
{{MoveData|
|block=-10~-9
|id=Kazuya-CD.df+2
|input=CD.df+2
|damage=20
|hit=[[Kazuya combos|?]]
|target=h
|startup=i11~12 (15~)
}}
}}
{{MoveData|
{{MoveData|
|block=+5~+6
|block=+5~+6
|id=Kazuya-f,n,d,df:2
|id=Kazuya-CD.df#2
|input=f,n,d,d/f:2
|input=CD.df#2
|damage=23
|damage=23
|hit=[[Kazuya combos|?]]
|hit=[[Kazuya combos|?]]
Line 1,054: Line 1,087:
|recv=r25
|recv=r25
|startup=i11~12 (14~)
|startup=i11~12 (14~)
}}
{{MoveData|
|block=-10~-9
|id=Kazuya-f,n,d,df+2
|input=f,n,d,d/f+2
|damage=20
|hit=[[Kazuya combos|?]]
|target=h
|startup=i11~12 (15~)
}}
}}
{{MoveData|
{{MoveData|
|block=-9~0
|block=-9~0
|id=Kazuya-f,n,d,df+3
|id=Kazuya-CD.df+3
|input=f,n,d,df+3
|input=CD.df+3
|damage=40
|damage=40
|hit=d
|hit=d
Line 1,076: Line 1,100:
{{MoveData|
{{MoveData|
|block=-23
|block=-23
|id=Kazuya-f,n,d,df+4
|id=Kazuya-CD.df+4
|input=f,n,d,df+4
|input=CD.df+4
|ch=d
|ch=d
|damage=15
|damage=15
Line 1,086: Line 1,110:
{{MoveData|
{{MoveData|
|block=-23
|block=-23
|id=Kazuya-f,n,d,df+4,4
|id=Kazuya-CD.df+4,4
|inputLead=f,n,d,df+4
|inputLead=CD.df+4
|input=,4
|input=,4
|damageLead=15
|damageLead=15
Line 1,098: Line 1,122:
{{MoveData|
{{MoveData|
|block=-16
|block=-16
|id=Kazuya-f,n,d,df+4,1
|id=Kazuya-CD.df+4,1
|inputLead=f,n,d,df+4
|inputLead=CD.df+4
|input=,1
|input=,1
|damageLead=15
|damageLead=15
Line 1,113: Line 1,137:
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|block=-
|block=
|id=Kazuya-DVK.ub+1+2
|id=Kazuya-DVK.ub+1+2
|input=DVK.ub+1+2
|input=DVK.ub+1+2
Line 1,120: Line 1,144:
|hit=
|hit=
|target=
|target=
|startup=-
|startup=
|recv=? DVK off
|notes={{Plainlist|
* Disables DVK
* Practice mode only}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,171: Line 1,197:
|target=m
|target=m
|startup=i22~23
|startup=i22~23
}}
{{MoveData|
|block=-7~-6
|id=Kazuya-DVK.df+1
|input=DVK.df+1
|damage=11
|hit=+9~+10
|target=m
|startup=i15~16
}}
}}
{{MoveData|
{{MoveData|
Line 1,195: Line 1,212:
{{MoveData|
{{MoveData|
|block=
|block=
|id=Kazuya-DVK.(u_uf)+1+2
|id=Kazuya-DVK.u+1+2
|input=DVK.(u_uf)+1+2
|input=DVK.u+1+2
|damage=26
|damage=26
|hit=d
|hit=d
|target=!
|target=h!
|startup=i20~32
|startup=i20~32
|notes=Fires laser diagonally upward
|notes={{Plainlist|
* Fires laser diagonally upward
* Alternate input uf+1+2}}
}}
}}
{{MoveData|
{{MoveData|
Line 1,215: Line 1,234:
{{MoveData|
{{MoveData|
|block=-16~-14
|block=-16~-14
|id=Kazuya-DVK.f,n,d,df+1
|id=Kazuya-DVK.CD.df+1,UF
|input=DVK.f,n,d,df+1
|inputLead=DVK.CD.df+1
|damage=30
|input=,UF
|hit=d
|target=m
|startup=i22~24 (25~)
|crush=js22~
}}
{{MoveData|
|block=-16~-14
|id=Kazuya-DVK.f,n,d,df+1,U/F
|inputLead=DVK f,n,d,df+1
|input=,U/F
|damageLead=30
|damageLead=30
|damage=,15
|damage=,15
Line 1,238: Line 1,247:
{{MoveData|
{{MoveData|
|block=-10~-9
|block=-10~-9
|id=Kazuya-DVK.f,n,d,df+2
|id=Kazuya-DVK.CD.df+2
|input=DVK.f,n,d,df+2
|input=DVK.CD.df+2
|damage=23
|damage=23
|hit=[[Kazuya combos|?]]
|hit=[[Kazuya combos|?]]
Line 1,247: Line 1,256:
{{MoveData|
{{MoveData|
|block=-6~-5
|block=-6~-5
|id=Kazuya-DVK.f,n,d,df:2
|id=Kazuya-DVK.CD.df#2
|input=DVK.f,n,d,df:2
|input=DVK.CD.df#2
|damage=23
|damage=23
|hit=[[Kazuya combos|?]]
|hit=[[Kazuya combos|?]]
|target=m
|target=m
|startup=i11~12 (14~)
|startup=i11~12 (14~)
}}
{{MoveData|
|block=-23
|id=Kazuya-DVK.f,n,d,df+4
|input=DVK.f,n,d,df+4
|ch=d
|damage=15
|hit=-3s
|target=l
|startup=i16 (19~)
}}
{{MoveData|
|block=-16
|id=Kazuya-DVK.f,n,d,df+4,1
|inputLead=DVK.f,n,d,df+4
|input=,1
|damageLead=15
|damage=,27
|hit=d
|targetLead=l
|target=,m
|startup=i16 (19~)
}}
}}
{{MoveData|
{{MoveData|
|block=-17~-15
|block=-17~-15
|id=Kazuya-DVK.f,n,d,df+4,1,f,n,d,df+1
|id=Kazuya-DVK.CD.df+4,1,f,n,d,df+1
|inputLead=DVK.f,n,d,df+4,1
|inputLead=DVK.CD.df+4,1
|input=,f,n,d,df+1
|input=,f,n,d,df+1
|damageLead=15,27
|damageLead=15,27
Line 1,291: Line 1,278:
{{MoveData|
{{MoveData|
|block=-17~-15
|block=-17~-15
|id=Kazuya-DVK.f,n,d,df+4,1,f,n,d,df+1,UF
|id=Kazuya-DVK.CD.df+4,1,f,n,d,df+1,UF
|inputLead=DVK.f,n,d,df+4,1,f,n,d,df+1
|inputLead=DVK.CD.df+4,1,f,n,d,df+1
|input=,U/F
|input=,UF
|damageLead=15,27,20
|damageLead=15,27,20
|damage=,15
|damage=,15
Line 1,301: Line 1,288:
|startupRoot=i16 (19~)
|startupRoot=i16 (19~)
|crush=js22~
|crush=js22~
}}
{{MoveData|
|block=-23
|id=Kazuya-DVK.f,n,d,df+4,4
|inputLead=DVK.f,n,d,df+4
|input=,4
|damageLead=15
|damage=,12
|hit=d
|targetLead=l
|target=,l
|startupRoot=i16 (19~)
}}
}}
{{MoveData|
{{MoveData|

Revision as of 10:59, 16 June 2023

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.df+1+2

m
55
-22
d
i20
pc8~
Rage Drive

R.f,n,d,df+1+4

m
41
+5~+6
d
i18~19 (21~)
cs1~
Rage Drive

R.f,​n,​d,​df+1+4,UF

m,​t
41,​12
d
i18(21~)
cs1~
? DVK
Floor Break
Rage Drive

R.ub+1+2

m
-6
d
i20
pc5~
r36 DVK

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
7
+1
+8
+8
i10
Alternate input f+1

1,1

h,​h
7,​6
-1
+8
i10

1,​1,2

h,​h,​m
7,​6,​12
-17
d
i10

1,2

h,​h
7,​8
-1
+7
i10

1,​2,2

h,​h,​h
7,​8,​12
-12
+4
i10

1,​2,4

h,​h,​l
7,​8,​18
-14~-13
-3~-2
+0~+1s
i10

1,​2,​4,3

h,​h,​l,​m
7,​8,​18,​25
-2
d
i10

2

h
12
-3
+8
i12

2,2

h,​m
12,​24
-10~-9
+6~+7
i12
Tailspin

3

h
14
-8
+4
i14
Alternate input 3+4

3,1

h,​h
14,​10
-1
+7
i14

3,​1,4

h,​h,​m
14,​7,​17
-6~-5
+8~+9
i14

4

h
18
-9
+2
i12

4~3

m,​m
18,​25
-11~-9
d
i31~33 i35~37 (31~)
js10~
? FUFT
Alternate input uf+4~3

1+2

m,​m
5,​20
-13
d
i12 i28

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
25
-12
d
i20
pc8~19

f+3

m
22
-13~-12
+5~+6
+23g(KND)
19~20

f+4

m
20
+4~+5s
+7~+8s
i19~20

f+1+2

m
20
-9
d
i25
Wall Bounce

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
11
-7~-6
+9~+10
+9~+10
i15~16

df+1,2

m,​m
11,​20
-13s
d
i15~16s

df+1,4

m,​h
11,​20
-3~-2
+18~+19g
i15~16
Tailspin

df+1,f+2

m,​m
11,​22
-12
d
i15~16

df+2

m
22
-12
+5
i14
Homing

df+3

m
13
-7~-6
+9~+10
+9~+10
i18~19

df+3,2

m,​m
13,​15
-11
+5
i18~19

df+3,​2,1

m,​m,​m
13,​15,​21
-18
d
+24
i18~19

df+4

m
10
-9~-8
+2~+3
+2~+3
i13~14

df+4,4

m,​m
10,​16
-15~-14
-4~-3s
i13~14

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+1

Sm
5
-5
+6
i10
cs4~
? FC
Alternate input db+1

d+2

s
8
-4
+7
i11
cs4~
? FC

d+3

l
12
-17
-3
i16
cs4~
? FC

d+4

l
7
-13
-2
i12
cs4~
? FC

d+1+2

l
20
-14
+3s
i25
cs6~
? FC

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

m
20
-9s
d
i20
? FC

db+3

l
14
-12~-11
-1~0
+7~+8s
i19~20
cs
? FC

db+4

l
18
-12~-11
+4~+5
+17g
i20~21

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
13
-10~-9
+1~+2
+1~+2
i11~12

b+1,2

h,​m
13,​20
-14
d
i11~12

b+2

m
12
-8~-7
+4~+5
+4~+5
i14~15

b+2,1

m,​m
12,​20
-14~-13
d
i14~15
Tailspin

b+2,4

m,​h
12,​12
-3
+8
i14~15

b+2,​4,1

m,​h,​m
12,​12,​22
-14~-12
d
i14~15

b+3

h
20
-8~-7
+3~+4
+3~+4
i18~19

b+3,1

h,​h
15,​10
+0
+6
i18~19

b+3,​1,4

h,​h,​l
15,​10,​10
-10~-9
+7~+8
i18~19

b+3,​1,​4,1

h,​h,​l,​m
15,​10,​10,​15
-14
d
i18~19

b+3,​1,​4,3

h,​h,​l,​l
15,​10,​10,​12
-13
+1
i18~19

b+4

h
20
-5~-4
+16~+17g
d
i17~18
Homing
Tailspin

b+1+2

m
21
-12
+5
i22

b+1+4

m!
25
d
i43~44
fs43~

B+1+4

m!
60
d
i63~64
fs63~

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ub+1

m
12
-8
+3
i18
js9~
  • Alternate input:
    • u+1
    • uf+1

ub+2

h
17
-12~-11
+9~+10g
i15~16
  • Alternate input:
    • u+2
    • uf+2

ub+3

m
25
-17
d
i21
js9~

ub+4

m
-19
-8
i15
js

u+3

m
25
-9~-8
d
19~20
js9~
Alternate input uf+3

u+4

m
16
-12~-10
-1~+1
-1~+1
25~27
js9~
Alternate input uf+4

uf+4,4

m,​l
16,​12
-23
d
i25~27

uf+4,​4,4

m,​l,​l
16,​12,​10
-23
d
i25~27

uf+4,​4,​4,4

m,​l,​l,​m
16,​12,​10,​20
-17
d
i25~27

uf,n,4

m
25
-11(-13)
i23(29,35)
js9~33

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

h
30
-11
d
i13(14~)

f,F+3

m
25
-3~-1s
i20~22 (21~)

f,F+4

m
22
-9~-8
+5~+6
i17~18 (18~)

f,f,F+3

m
30
+9~+12g
d
i22~25 (25~)
js3~
Alternate input wr3

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

s
5
-5
+6
i10
cs1~
r24 FC
Transition to r24 with F
Crouch Straight

hFC.2

s
8
-4
+7
i11
cs1~
r23 FC
Crouch Spin Kick

hFC.3

L
12
-17
-3
i16
cs1~
r33 FC
Crouch Shin Kick

hFC.4

l
10
-15
-4
i12
cs1~
r34 FC

FC.df+3+4

m
24
-11s
d
i23
  • cs1~
  • js13~

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
10
-5~-4
+5~+6
+5~+6
i13~14

ws1,2

m,​m
10,​12
-12~-11
i13~14

ws2

m
25
-18~-17
i16~17
Homing

ws3

m
24
-5~-3
d
i21~23
Homing
Tailspin

ws4

m
13
-3~-2
+8~+9
+8~+9
i11~12

ws4,4

m,​m
13,​16
-15~-14
-4~-3s
-4~-3s
i11~12

ws1+2

m
25
-9~-8
+11g
i13~14
Wall crush on hit +23g

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ss3

m
23
-7
i23(32~)

ss1+2

h
25
-3~-2
d
i16~17 (25~)
Tailspin

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

OTG.d+3+4

L
20
-12
-1
i23

MS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,n

? MS
  • Direction differs on number of frames f was held:
    • Odd number of frames - left
    • Even number of frames - right

MS.df

? CD

CD

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,n,d,df

-
cs
? CD

CD.df+1

m
30
-16~-14
d
i22~24 (25~)
js22~

CD.df+2

h
20
-10~-9
i11~12 (15~)

CD.df#2

h
23
+5~+6
i11~12 (14~)
r25

CD.df+3

h
40
-9~0
d
i18~27 (21~)
js10~

CD.df+4

l
15
-23
-3s
d
i16(19~)

CD.df+4,4

l,​l
15,​12
-23
d
i16(19~)

CD.df+4,1

l,​m
15,​27
-16
d
i16(19~)

DVK

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

DVK.ub+1+2

  • Disables DVK
  • Practice mode only

DVK.1+2

h!
40
d
i42~

DVK.3+4

!
30
d
i69
js

DVK.3+4,3+4

!
30
d
i113
js

DVK.f+4

m
20
+4~+5s
+7~+8s (+15~+16)
d
i19~20

DVK.f+1+2

m
21
-9~-8
i22~23

DVK.df+1,2

m,​m
11,​11
-12~-11
i15~16

DVK.u+1+2

h!
26
d
i20~32
  • Fires laser diagonally upward
  • Alternate input uf+1+2

DVK.f,F+2

m
20,​15
-12
d
i16(17~)

DVK.CD.df+1,UF

m,​t
30,​15
-16~-14
d
i22~24 (25~)
Transitions to attack throw only on hit

DVK.CD.df+2

m
23
-10~-9
i11~12 (15~)

DVK.CD.df#2

m
23
-6~-5
i11~12 (14~)

DVK.CD.df+4,​1,f,n,d,df+1

l,​m,​m
15,​27,​20
-17~-15
i16 (19~)
js22~

DVK.CD.df+4,​1,​f,​n,​d,​df+1,UF

l,​m,​t
15,​27,​20,​15
-17~-15
d
i16 (19~)
js22~

DVK.ss2

m
25
-22~-21
i17~18 (26~)

DVK.OTG.d+1+2

L
20
-16~-8
d
i22~30

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+1+2

h
35
+0
d
i12
Throw break 1+2

FC.df,d,df+1+2

h
40
-5
d
i12
Throw break 1+2

External links