(→CD) |
(→Throws) |
||
Line 1,384: | Line 1,384: | ||
|input=1+3 | |input=1+3 | ||
|damage=35 | |damage=35 | ||
|hit= | |hit=+2d | ||
|target=t | |target=t | ||
|startup=i12 | |startup=i12 | ||
Line 1,396: | Line 1,396: | ||
|input=f+1+3 | |input=f+1+3 | ||
|damage=35 | |damage=35 | ||
|hit= | |hit=+2d | ||
|target=t | |target=t | ||
|startup=i15 | |startup=i15 | ||
Line 1,408: | Line 1,408: | ||
|input=2+4 | |input=2+4 | ||
|damage=35 | |damage=35 | ||
|hit= | |hit=+0d | ||
|target=t | |target=t | ||
|startup=i12 | |startup=i12 | ||
Line 1,421: | Line 1,421: | ||
|input=f+2+4 | |input=f+2+4 | ||
|damage=35 | |damage=35 | ||
|hit= | |hit=+0d | ||
|target=t | |target=t | ||
|startup=i15 | |startup=i15 | ||
Line 1,433: | Line 1,433: | ||
|input=Left throw | |input=Left throw | ||
|damage=40 | |damage=40 | ||
|hit= | |hit=+1 | ||
|target=t | |target=t | ||
|startup= | |startup= | ||
Line 1,445: | Line 1,445: | ||
|input=Right throw | |input=Right throw | ||
|damage=40 | |damage=40 | ||
|hit= | |hit=-4d | ||
|target=t | |target=t | ||
|startup= | |startup= | ||
Line 1,455: | Line 1,455: | ||
|input=Back throw | |input=Back throw | ||
|damage=50 | |damage=50 | ||
|hit= | |hit=+3d | ||
|target=t | |target=t | ||
|startup= | |startup= | ||
Line 1,465: | Line 1,465: | ||
|input=f,F+1+2 | |input=f,F+1+2 | ||
|damage=35 | |damage=35 | ||
|hit= | |hit=+26d (+8) | ||
|target=t | |target=t | ||
|startup=i12 | |startup=i12 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Throw break 1+2 | * Throw break 1+2 | ||
* Side switch on break | |||
* 15 additional damage on wall hit}} | * 15 additional damage on wall hit}} | ||
}} | }} | ||
Line 1,477: | Line 1,478: | ||
|input=FC.df,d,df+1+2 | |input=FC.df,d,df+1+2 | ||
|damage=40 | |damage=40 | ||
|hit= | |hit=-3d | ||
|target=t | |target=t | ||
|startup=i12 | |startup=i12 | ||
Line 1,488: | Line 1,489: | ||
|input=db+1+2 | |input=db+1+2 | ||
|damage=40 | |damage=40 | ||
|hit= | |hit=+3d | ||
|target=t | |target=t | ||
|startup=i26 | |startup=i26 | ||
|recv= | |recv=Tackle | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Alternate input: | * Alternate input: | ||
Line 1,507: | Line 1,508: | ||
|input=Tackle.1,2,1,2 | |input=Tackle.1,2,1,2 | ||
|damage=5,5,5,15 | |damage=5,5,5,15 | ||
|hit= | |hit=+0d | ||
|target= | |target= | ||
|startup= | |startup= |
Revision as of 16:31, 9 July 2023
Kazuya (Tekken 7) |
---|
Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
3,1,4
h,h,m
14,7,17
- Combo from 2nd CH with 6f delay
- Move can be delayed 14f
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df+3,2,1
m,m,m
13,15,21
- Combo from 2nd CH
- Move can be delayed 16f
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b+1,2
h,m
13,20
-14
+9a (+0)
i11~12
- Combo from 1st hit with 10f delay
- Move can be delayed 14f
b+2,1
m,m
12,20
-14
+23a (+14)
i14~15
i31~32
- Combo from 1st CH
- Move can be delayed 10f
b+2,4
m,h
12,12
-3
+8
i14~15
- Combo from 1st hit with 5f delay
- Move can be delayed 10f
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
SS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Other
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
MS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
f,n
MS
- Direction differs on number of frames f was held:
- Odd number of frames - left
- Even number of frames - right
CD
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
DVK
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
DVK.CD.df+1,UF
m,t
30,15
-16~-14
d
i22~24 (25~)
Transitions to attack throw only on hit
DVK.CD.df+4,1,f,n,d,df+1
l,m,m
15,27,20
DVK.CD.df+4,1,f,n,d,df+1,UF
l,m,t
15,27,20,15
-17~-15
d
i16 (19~)
js22~
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
f,F+1+2
t
35
+0
+26d (+8)
i12
- Throw break 1+2
- Side switch on break
- 15 additional damage on wall hit
Ultimate Tackle
db+1+2
t
40
-5
+3d
i26
Tackle
- Alternate input:
- df+1+2
- FC.1+2
- Throw break:
- 2 in first 4f
- 1+2 before takedown
- Recovers in BT on break
Ultimate Punch
Tackle.1,2,1,2
5,5,5,15
+0
+0d
- Alternate input Tackle.2,1,2,1
- Throw break 1 or 2