Nina movelist (Tekken 7): Difference between revisions

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(Edited to be consistent with other movelists)
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{{Nina}}
{{Nina}}
{{MoveDataHeader}}
{{MoveDataHeader}}
== Rage ==
{{MoveData
{{MoveData
|id=Nina-R.d+1+2
|id=Nina-R.d+1+2
Line 6: Line 10:
|input=R.d+1+2
|input=R.d+1+2
|target=m
|target=m
|damage=55-82
|damage=55–82
|startup=i20
|startup=i20
|block=-22
|block=-22
|tracksLeft=50
|hit=+0d
|tracksRight=50
|tracksLeft=
|tracksRight=
|range=
|range=
|recv=
|recv=r46
|notes=
|crush=pc8~
|notes=Damage increases with lower health
}}
}}
{{MoveData
{{MoveData
Line 22: Line 28:
|damage=50
|damage=50
|startup=i20~21
|startup=i20~21
|block=+9
|block=+9g~+10g
|hit=+32a (-4)
|hit=+32a (-4)
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r32
|crush=js
|crush=js5~14 fs15~17
|notes=
|notes={{BB}}
}}
}}
{{MoveData
{{MoveData
|id=Nina-R.f+2+3,D/F
|id=Nina-R.f+2+3,DF
|name=Rage Drive
|name=Rage Drive
|inputLead=
|input=R.f+2+3,DF
|input=R.f+2+3,D/F
|target=m
|target=m
|damage=50
|damage=50
|startup=i20~21
|startup=i20~21
|block=+20g
|block=+20g~21g
|hit=+43a (+7)
|hit=+43a (+7)
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r21 FC
|crush=
|crush=cs1~
|notes=
|notes=Crouching state begins on i31
}}
}}
== n ==
{{MoveData
{{MoveData
|name=Jab
|name=Jab
Line 79: Line 87:
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r20
|notes={{Plainlist|
* Jail from 1st attack with 8f delay
* Combo from 1st hit with 8f delay}}
}}
{{MoveData
|id=Nina-1,2~d_u
|name=Left Right Combo to Sidestep
|inputLead=1
|input=,2~d_u
|targetLead=
|target=
|damageLead=
|damage=
|startup=
|block=+0
|hit=+6
|tracksLeft=
|tracksRight=
|range=
|recv=r29
|notes=
|notes=
}}
}}
Line 97: Line 125:
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r21
|crush=
|crush=
|notes=
|notes={{Plainlist|
* Input can be delayed 12f
* Jail from 2nd block with 3f delay
* Combo from 2nd CH with 9f delay}}
}}
}}
{{MoveData
{{MoveData
|id=Nina-1,2,1,4
|name=
|name=Biting Snake
|id=Nina-1,2,1,2
|inputLead=1,2,1
|inputLead=1,2,1
|input=,4
|input=,2
|targetLead=h,h,h
|targetLead=h,h,h
|target=,l
|target=,h
|damageLead=7,10,6
|damageLead=7,10,6
|damage=,12
|damage=,6
|startup=,i16
|block=-10
|hit=+1
|tracksLeft=
|tracksRight=
|range=
|recv=r29
|crush=
|notes={{Plainlist|
* Input can be delayed 11f
* Jail from 2nd block with 2f delay
* Combo from 2nd CH with 9f delay}}
}}
{{MoveData
|name=Double Explosion 2
|id=Nina-1,2,1,2,1+2
|inputLead=1,2,1,2
|input=,1+2
|targetLead=h,h,h,h
|target=,m
|damageLead=7,10,6,6
|damage=,22
|startup=,i23
|startup=,i23
|block=-13
|block=-14
|hit=-2
|hit=+11a (+2)
|ch=+43a (-4)
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r34
|crush=
|crush=
|notes=
|notes={{Plainlist|
* {{BB}}
* Input can be delayed 10f
* Combo from 4th CH with 7f delay}}
}}
}}
{{MoveData
{{MoveData
Line 132: Line 189:
|block=-13
|block=-13
|hit=+2
|hit=+2
|tracksLeft=
|tracksRight=
|range=
|recv=r33
|crush=
|notes={{Plainlist|
* Input can be delayed 12f
* Combo from 2nd CH with 7f delay}}
}}
{{MoveData
|id=Nina-1,2,3,:1+2
|name=Left Right to Spider Knee to Triple Slaps
|inputLead=1,2,3
|input=:1+2
|targetLead=h,h,m
|target=,t
|damageLead=7,10,15
|damage=,10
|startup=
|block=
|hit=+0d
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=
|tot=146
|crush=
|crush=
|notes=
|notes={{Plainlist|
* Transition to throw on front hit only
* 3f input window}}
}}
{{MoveData
|id=Nina-1,2,1,4
|name=Biting Snake
|inputLead=1,2,1
|input=,4
|targetLead=h,h,h
|target=,L
|damageLead=7,10,6
|damage=,12
|startup=,i23
|block=-13
|hit=-2
|tracksLeft=
|tracksRight=
|range=
|recv=r32 FC
|crush=cs10~
|notes={{Plainlist|
* Input can be delayed 11f
* Combo from 3rd CH with 2f delay}}
}}
}}
{{MoveData
{{MoveData
Line 150: Line 252:
|startup=,i22
|startup=,i22
|block=-6
|block=-6
|hit=+20a
|hit=+20a (+11)
|ch=[[Nina combos#Staples|+49a]]
|ch=[[Nina combos#Staples|+49a]]
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r30
|crush=
|crush=
|screw=S!
|notes={{Plainlist|
|notes=
* {{Tailspin}}
* Input can be delayed 10f
* Combo from 2nd CH with 3f delay}}
}}
}}
{{MoveData
{{MoveData
Line 176: Line 280:
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r34
|crush=
|crush=
|notes=
|notes={{Plainlist|
}}
* {{BB}}
{{MoveData
* Input can be delayed 10f
|name=
* Combo from 2nd CH with 2f delay}}
|id=Nina-1,2,1,2
|inputLead=1,2,1
|input=,2
|targetLead=h,h,h
|target=,h
|damageLead=7,10,6
|damage=,6
|startup=,i16
|block=-10
|hit=+1
|tracksLeft=
|tracksRight=
|range=
|recv=
|crush=
|notes=
}}
{{MoveData
|id=Nina-1,2,1,2,1+2
|name=Double Explosion 2
|inputLead=1,2,1,2
|input=,1+2
|targetLead=h,h,h,h
|target=,m
|damageLead=7,10,6,6
|damage=,22
|startup=,i23
|block=-14
|hit=+11a (+2)
|ch=+43a (-4)
|tracksLeft=
|tracksRight=
|range=
|recv=
|crush=
|notes=
}}
}}
{{MoveData
{{MoveData
Line 229: Line 297:
|damage=,17
|damage=,17
|startup=,i17~18
|startup=,i17~18
|block=-4
|block=-4~-3
|hit=+1
|hit=+1~+2
|ch=[[Nina combos#Staples|+50a]]
|ch=[[Nina combos#Staples|+50a]]
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r28
|crush=
|crush=
|notes=natural combo
|notes={{Plainlist|
* Combo from 1st hit
* Move can be delayed 2f}}
}}
}}
{{MoveData
{{MoveData
Line 249: Line 319:
|damage=,21
|damage=,21
|startup=,i25~26
|startup=,i25~26
|block=-11
|block=-11~-10
|hit=+15g
|hit=+15g~+16g
|ch=[[Nina combos#Staples|+67a (+47a)]]
|ch=[[Nina combos#Staples|+67a (+47a)]]
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r27
|crush=
|crush=
|screw=S!
|notes={{Tailspin}}
|notes=
}}
}}
{{MoveData
{{MoveData
Line 272: Line 341:
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r18
|notes=
|notes=
}}
}}

Revision as of 18:12, 15 November 2023

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Rage

Rage Art

R.d+1+2

m
55–82
-22
+0d
i20
pc8~
r46
Damage increases with lower health
Rage Drive

R.f+2+3

m
50
+9g~+10g
+32a (-4)
i20~21
js5~14 fs15~17
r32
Balcony Break
Rage Drive

R.f+2+3,DF

m
50
+20g~21g
+43a (+7)
i20~21
cs1~
r21 FC
Crouching state begins on i31

n

Jab

1

h
7
+1
+8
i10
r17
Left Right Combo

1,2

h,​h
7,​10
-1
+5
,i10
r20
  • Jail from 1st attack with 8f delay
  • Combo from 1st hit with 8f delay
Left Right Combo to Sidestep

1,2~d_u

+0
+6
r29

1,​2,1

h,​h,​h
7,​10,​6
-3
+4
,i16
r21
  • Input can be delayed 12f
  • Jail from 2nd block with 3f delay
  • Combo from 2nd CH with 9f delay

1,​2,​1,2

h,​h,​h,​h
7,​10,​6,​6
-10
+1
,i16
r29
  • Input can be delayed 11f
  • Jail from 2nd block with 2f delay
  • Combo from 2nd CH with 9f delay
Double Explosion 2

1,​2,​1,​2,1+2

h,​h,​h,​h,​m
7,​10,​6,​6,​22
-14
+11a (+2)
+43a (-4)
,i23
r34
Balcony Break
  • Input can be delayed 10f
  • Combo from 4th CH with 7f delay
Left Right to Spider Knee

1,​2,3

h,​h,​m
7,​10,​15
-13
+2
,i18
r33
  • Input can be delayed 12f
  • Combo from 2nd CH with 7f delay
Left Right to Spider Knee to Triple Slaps

1,​2,​3:1+2

h,​h,​m,​t
7,​10,​15,​10
+0d
t146
  • Transition to throw on front hit only
  • 3f input window
Biting Snake

1,​2,​1,4

h,​h,​h,​L
7,​10,​6,​12
-13
-2
,i23
cs10~
r32 FC
  • Input can be delayed 11f
  • Combo from 3rd CH with 2f delay
Bermuda Triangle

1,​2,4

h,​h,​h
7,​10,​22
-6
+20a (+11)
,i22
r30
Tailspin
  • Input can be delayed 10f
  • Combo from 2nd CH with 3f delay
Double Explosion 1

1,​2,1+2

h,​h,​m
7,​11,​22
-14
+11a (+2)
+43a (-4)
,i23
r34
Balcony Break
  • Input can be delayed 10f
  • Combo from 2nd CH with 2f delay
PK Combo

1,4

h,​h
7,​17
-4~-3
+1~+2
,i17~18
r28
  • Combo from 1st hit
  • Move can be delayed 2f
PK Combo to Assasin's Blade

1,​4,1

h,​h,​m
7,​17,​21
-11~-10
+15g~+16g
,i25~26
r27
Tailspin
Straight

2

h
10
+1
+7
i10
r18
Right Left Combo

2,1

h,​h
10,​6
-3
+4
,i16
delayable
Biting Snake (Short)

2,​1,4

h,​h,​l
10,​6,​12
-13
-2
,i23
delayable
Double Smash

2,3

h,​m
10,​15
-13
+2
i18
delayable
Jab Roundhouse

2,4

h,​h
10,​22
-6
+20a (+11)
,i22
delayable
Double Explosion (Short)

2,1+2

h,​m
10,​22
-14
+11a (+2)
+43a (-4)
,i23

3

h
14
-16
-5
i14
Spike Combo

3,3

h,​l
14,​10
-17
-6
,i24
Spike Combo to Right Uppercut

3,​3,2

h,​l,​m
14,​10,​10
-13
,i25~27

3,​3,4

h,​l,​h
14,​10,​18
-6
+5
+30a (+20)
,i20
Spike Combo to Easy Prey

3,​3,​4,3

h,​l,​h,​m
14,​10,​18,​20
+2
+5
,i29~30
Head Ringer

3,4

h,​h
14,​20
-6
+20a (+11)
,i22
natural combo
Left High Kick to Right Roll

3,d

h
14
-15
-4
  • Input is 3,u when facing left
  • Can enter crouching by holding d
Left High Kick to Spiral Explosion

3,​d,1+2

h,​m
14,​22
-11
,i19
Magic 4

4

h
15
-9
+8
i11
Right High to Left Spin Low Kick

4,3

h,​l
15,​13
-17
-3
,i22
Blonde to Right Uppercut

4,​3,2

h,​l,​m
15,​13,​10
-13
,i25~27

4,​3,4

h,​l,​h
15,​13,​18
-6
+5
,i20
Blonde to Easy Prey

4,​3,​4,3

h,​l,​h,​m
15,​13,​18,​20
+2
+5
+21a
,i29~30
Right High Kick to Left Roll

4,u

h
15
-16
-5
+20a(+10)
  • Input when facing left is 4,d
  • Can enter crouching by holding d
Right High Kick to Spiral Explosion

4,​u,1+2

h,​m
15,​22
-11
+36a
+36a
,i19
Ivory Cutter

1+4

m,​m
4,​20
-5
+4c
+6
i15~16,i13~14
  • second hit is +8 on ch

f+2

h
12
-3
+8
i13

f+2,1

h,​m
12,​12
-13
-6
,i19
delayable
Dead Drop

f+2,​1,2

h,​m,​m
12,​12,​20
-12
+4
,i25~27
  • delayable
  • combo from second hit
Mimosa Combo

f+2,​1,4

h,​m,​h
12,​12,​22
-3
+23a (+14)
,i25~27
  • delayable
  • combo from second hit
Siren's Kiss

f+3

h,​h
10,​20
+6
+24a (+15)
i14~15,i10~11
  • 2nd hit duckable if 1st blocked
  • 2nd hit is homing

f+4

h
14
-12
-3
-1
i16

f+4,3

h,​m
14,​13
-14
,i29~31
  • combo if first hit ch
  • delayable
Sweeper Combo

f+4,​3,3

h,​m,​m
14,​13,​20
-14
+12a
,i32~35
Double Whip

f+4,4

h,​h
14,​17
+1
+13
,i16
Splat
  • natural combo
  • delayable
  • duckable
  • ballerina
Blonde Bomb

f+1+2

m
24
-14
+11a (+2)
i17
pc

d/f+1

m
13
-1
+5
i13~14
Uppercut to Jab

d/f+1,2

m,​h
13,​10
-3
+2
+9
,i16
  • Transition into sidestep, gaining +2f advantage
  • Transition into crouch dash with f

d/f+3

m
13
-11
+1
i14

d/f+3,1

m,​h
13,​10
-8
+3
,i30
can be cancelled into sidestep
Leg Slicer Combo

d/f+3,​1,2

m,​hh,​
13,​10,​6
-10
+1
,i16
  • last 2 hits natural combo and jail
Assault Bomb

d/f+3,​1,​2,1+2

m,​h,​h,​m
13,​10,​6,​22
-14
+11a(+2)
+43a(-4)
,i23

d/f+3,2

m,​h
13,​12
+1
+5
+12
,i19
  • Can transition into sidestep for, losing 1f of advantage.
  • Can transition into creeping step with d/f, losing 2f of advantage.

d/f+3,​2,1

m,​h,​h
13,​12,​6
-3
+4
,i16
Creeping Snake

d/f+3,​2,​1,4

m,​h,​h,​l
13,​12,​612
-13
-2
,i23
Creeping Snake to Geyser Cannon

d/f+3,​2,3

m,​h,​h
13,​12,​21
-17
,i19~20
Creeping Snake to Right High Kick

d/f+3,​2,4

m,​h,​h
13,​12,​22
-6
+20a
,i22

d/f+3,​2,d+3

m,​h,​l
13,​12,​10
-14
-3
,i21
Creeping Snake to Left Low Right Uppercut

d/f+3,​2,​d+3,2

m,​h,​l,​m
13,​12,​10,​10
-13
,i25~27

d/f+3,​2,​d+3,4

m,​h,​l,​h
13,​12,​10,​18
-6
+5
,i20

=

Creeping Snake to Easy Prey

d/f+3,​2,​d+3,​4,3

d/f+3,3

d/f+3,​3,3

Flash Kicks

d/f+3,​3,​3,4

d/f+3,4

Deadly Assault

d/f+3,​4,4

Deadly Hunter

d/f+3,​4,3+4

Left Middle to Right High Kick

d/f+3,f+4

Ray Hands

d/f+1+2

d+1

d+1,2

Below the Belt Combo

d+1,​2,4

Jab to Mid Kick

d+1,4

d+2

l
cs
Cutthroat

d+2,3

d+3

Left Spin Low Kick to Right Upper

d+3,2

d+3,4

Easy Prey

d+3,​4,3

d+4

Right Low Kick to Back Spin Chop

d+4,1

Right Backhand Body Blow

d/b+2

Stiletto Heel

d/b+3

Slicer

d/b+4

Geyser Cannon Combo

d/b+4,3

Power Charge

d/b+1+2

cancel with u,u
Geyser Cannon

d/b+3+4

Throat Slasher

b+1

Throat Slasher to Bad Habit

b+1,4

b+2

b+2,2

Backhand Combo

b+2,​2,2

b+3

m
Stinger Heel Kick Combo

b+3,4

Spear Kick

b+4

Shockwave Palm

b+1+2

Reverse Ivory Cutter

b+1+4

Left Backhand Body Blow

u/b+1

m

u/b+2

h
generic u+2

u/b+4

m
Skull Splitter

u/f+1

m

u/f+2

Binding Whip

u/f+2,1

Catapult Kick

u/f+3

m

u/f+4

u/f+4,3

Can Opener

u/f+4,​3,4

h,​l,​h
Last hit can be cancelled into sidestep
Running Jump Kick

u/f+3+4

Leaping Axe Kick

U/F+4

u/f,n,d+3

Hopping Low Kick to Right Uppercut

u/f,​n,​D+3,2

u/f,​n,​D+3,4

Hopping Low Kick to Easy Prey

u/f,​n,​D+3,​4,3

Sunset Strike

f,F+2

Bad Habit

f,F+3

m
Kneel Kick

f,F+4

m
Clean hit on downed opponent
Bombshell Blast

f,F+1+2

Wipe the Floor

d,D/F+4

Crouch Dash

qcf

Hellbringer

qcf+1

h
Shut Up

qcf+2

m
Hits and flips downed opponents
Sideslip

qcf+3

l
cs

qcf+4

qcf+4,2

Shamrock

qcf+4,​2,3

Sway

qcb

Ice Pick

qcb,B+4

m
Evil Mist

d/b,qcf,n,D/B+2+3

h!

WR.3

Stingray

WR.3,4

Spiral Bombshell Blast

WR.1+2

m
js

=

WS.1

m
Diving Hornet

WS.1,4

m
Fluttering Butterfly

WS.1,1+2

m,​h,​h
Palm Uppercut

WS.2

m
Spider Knee

WS.3

Input 1+2 on hit for chain throw

WS.4

Flashing Escape

WS.4,3

Helping Hand

WS.b+1

m
Low Jab Rising Kick

FC.2,4

Snakeshot

SS.1

m
Snakeshot to Rolling Dash

SS.1,F

Snakeshot to Reverse Rolling Dash

SS.1,B

Double Shot

SS.1,2

Lift Shot

SS.2

m
Heel Slicer

SS.4

l
Spiral Explosion

SS.1+2

m
Twisted Mind

(down enemy) d+3+4

1,​2,​1,​2,3

1,​2,​1,​2,​3,3

1,​2,​1,​2,​3,​3,2

1,​2,​1,​2,​3,​3,​2,1

1,​2,​1,​2,​3,​3,​2,​1,2

10 Hit Combo 1

1,​2,​1,​2,​3,​3,​2,​1,​2,4

10 Hit Combo 2

d/f+1,​2,​1,​2,​3,​3,​2,​1,​2,4

Arm Grab Flip

1+3

h
Arm Grab Flip

f+1+3

h
Over the Back Toss

2+4

h
Over the Back Toss

f+2+4

h
Shoulder Through Buster (STB)

2+4,1,2,1

h
Shoulder Through Arm Breaker

STB.2,1,3

Triangle Hold

left (1+3/2+4)

Hammer Throw

right (1+3/2+4)

Leaping Triangle Hold

behind (1+3/2+4)

Elbow to Arm Grab Flip

d/f+1+3

h
Reverse Neck Breaker

d/f+2+4

h
Jumping Flip

u/f+1+2

h
Elbow Smash

d/f,d/f+1

h
Attack Reversal

b+1+3/b+2+4

Backhand Slap (BHS)

qcf+1+2

h
Seoi Gyaku Juji-gatame

BHS.3,4,3,1+2

Triple Slaps (TSS)

BHS.2,3,4,2,2

Neck Crusher

TSS.1,3+4,1,2,1+2

Leg Stretch Arm Lock

TSS.1,2,4,3,1+2+3

Betrayer (BTR)

qcb,B+1+4

h
Unbreakable
Twisted Nightmare (NTM)

BTR.2,1,1+2,1+2+3

Neck Crusher

NTM.1,3+4,1,2,1+2

Leg Stretch Arm Lock

NTM.1,2,4,3,1+2+3

Arm Break (ABK)

(BTR or BHS).1,3,2,1

Double Arm Break

ABK.3,1,4,1+2,1+2

Falling Arm Break

ABK.2,1,3,4,1+2

Crab Hold (CHD)

qcf+3+4

Commando Arm Lock

CHD.3+4,3,4,1+2

Heel Hold (HHD)

CHD.3+4,4,2,1+2

Leaping Heel Hold (HHD)

u/f+3+4

Double Snap

HHD.3,1,4,2+4

Double Heel Hold

HHD.1,3,2+4,3+4,1+2