Nina movelist (Tekken 7): Difference between revisions

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== n ==
== n ==


{{MoveData
{{MoveInherit7|Generic-1
|name=Jab
|id=Nina-1
|id=Nina-1
|input=1
|target=h
|damage=7
|startup=i10
|block=+1
|hit=+8
|tracksLeft=
|tracksRight=
|range=
|recv=r17
|crush=
|notes=
}}
}}
{{MoveData
{{MoveData

Revision as of 11:00, 17 November 2023

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Rage

Rage Art

R.d+1+2

m
55โ€“82
-22
+0d
i20
pc8~
r46
Damage increases with lower health
Rage Drive

R.f+2+3

m
50
+9g~+10g
+32a (-4)
i20~21
js5~14 fs15~17
r32
Balcony Break
Rage Drive

R.f+2+3,DF

m
50
+20g~21g
+43a (+7)
i20~21
cs1~
r21 FC
Crouching state begins on i31

n

Jab

1

h
7
+1
+8
i10
t27 r17
Left Right Combo

1,2

h,​h
7,​10
-1
+5
,i10
r20
  • Jail from 1st attack with 8f delay
  • Combo from 1st hit with 8f delay
Left Right Combo to Sidestep

1,2~d_u

+0
+6
r29

1,​2,1

h,​h,​h
7,​10,​6
-3
+4
,i16
r21
  • Input can be delayed 12f
  • Jail from 2nd block with 3f delay
  • Combo from 2nd CH with 9f delay

1,​2,​1,2

h,​h,​h,​h
7,​10,​6,​6
-10
+1
,i16
r29
  • Input can be delayed 11f
  • Jail from 2nd block with 2f delay
  • Combo from 2nd CH with 9f delay
Double Explosion 2

1,​2,​1,​2,1+2

h,​h,​h,​h,​m
7,​10,​6,​6,​22
-14
+11a (+2)
+43a (-4)
,i23
r34
Balcony Break
  • Input can be delayed 10f
  • Combo from 4th CH with 7f delay
Left Right to Spider Knee

1,​2,3

h,​h,​m
7,​10,​15
-13
+2
,i18
r33
  • Input can be delayed 12f
  • Combo from 2nd CH with 7f delay
Left Right to Spider Knee to Triple Slaps

1,​2,​3:1+2

h,​h,​m,​t
7,​10,​15,​10
+0d
t146
  • Transition to throw on front hit only
  • 3f input window
Biting Snake

1,​2,​1,4

h,​h,​h,​L
7,​10,​6,​12
-13
-2
,i23
cs10~
r32 FC
  • Input can be delayed 11f
  • Combo from 3rd CH with 2f delay
Bermuda Triangle

1,​2,4

h,​h,​h
7,​10,​22
-6
+20a (+11)
,i22
r30
Tailspin
  • Input can be delayed 10f
  • Combo from 2nd CH with 3f delay
Double Explosion 1

1,​2,1+2

h,​h,​m
7,​11,​22
-14
+11a (+2)
+43a (-4)
,i23
r34
Balcony Break
  • Input can be delayed 10f
  • Combo from 2nd CH with 2f delay
PK Combo

1,4

h,​h
7,​17
-4~-3
+1~+2
,i17~18
r28
  • Combo from 1st hit
  • Move can be delayed 2f
PK Combo to Assasin's Blade

1,​4,1

h,​h,​m
7,​17,​21
-11~-10
+15g~+16g
,i25~26
r27
Tailspin
Straight

2

h
10
+1
+7
i10
r18
Right Left Combo

2,1

h,​h
10,​6
-3
+4
,i16
r21
  • Jail from 1st block
  • Combo from 1st CH with 9f delay
  • Input can be delayed 10f
Biting Snake (Short)

2,​1,4

h,​h,​L
10,​6,​12
-13
-2
,i23
cs10~
r32 FC
  • Combo from 3rd CH with 2f delay
  • Input can be delayed 11f
Double Smash

2,3

h,​m
10,​15
-13
+2
i18
r33
  • Combo from 1st CH with 7f delay
  • Input can be delayed 12f
Left Right to Spider Knee to Triple Slaps

2,​3:1+2

h,​m,​t
10,​15,​15
+0d
t146
  • Transition to throw on front hit only
  • 3f input window
Jab Roundhouse

2,4

h,​h
10,​22
-6
+20a (+11)
,i22
r30
Tailspin
  • Combo from 1st CH with 3f delay
  • Input can be delayed 10f
Double Explosion (Short)

2,1+2

h,​m
10,​22
-14
+11a (+2)
+43a (-4)
,i23
r34
Balcony Break
  • Combo from 1st CH with 2f delay
  • Input can be delayed 10f

3

h
14
-16
-5
i14
r35
Spike Combo

3,3

h,​L
14,​10
-17
-6
,i24
cs18~
r36
  • Combo from 1st hit
  • Grounded hit can be inconsistent
Spike Combo to Right Uppercut

3,​3,2

h,​L,​m
14,​10,​10
-13~-11
,i25~27
r30
Combo from 2nd CH

3,​3,4

h,​L,​h
14,​10,​18
-6
+5
+30a (+20)
,i20
r25
  • Combo from 2nd CH
  • Balcony break on CH
Spike Combo to Easy Prey

3,​3,​4,3

h,​L,​h,​m
14,​10,​18,​20
+2~+3
+5~+6
,i29~30
r27
Spike
Head Ringer

3,4

h,​h
14,​20
-6
+20a (+11)
,i22
r30
Tailspin
  • Combo from 1st hit
  • Combo from 1st CH with 8f delay
  • Input can be delayed 10f
Left High Kick to Right Roll

3,d

-15
-4
r46
  • Input is reversed when facing left
  • Can recover in r42 FC with D
Left High Kick to Spiral Explosion

3,​d,1+2

h,​m
14,​22
-11
,i19
r31
Balcony Break
Magic 4

4

h
15
-9
+8
i11
r28
Balcony break on CH
Right High to Left Spin Low Kick

4,3

h,​L
15,​13
-17
-3
,i22
cs10~
r33
Blonde to Right Uppercut

4,​3,2

h,​L,​m
15,​13,​10
-13~-11
,i25~27
r30
Combo from 2nd CH

4,​3,4

h,​L,​h
15,​13,​18
-6
+5
,i20
r25
  • Combo from 2nd CH
  • Balcony break on CH
Blonde to Easy Prey

4,​3,​4,3

h,​L,​h,​m
15,​13,​18,​20
+2~+3
+5~+6
,i29~30
r27
Spike
Right High Kick to Left Roll

4,u

h
15
-16
-5
+20a(+10)
r47
  • Input is reversed when facing left
  • Can recover in r43 FC with D
Right High Kick to Spiral Explosion

4,​u,1+2

h,​m
15,​22
-11
+36a
,i19
r31
Balcony Break
Ivory Cutter

1+4

m,​m
4,​20
-5~-4
+4c~+5c
+6c~+7c
i15~16 i28~29
r42 r28
Spike
  • Second hit is +7c~+8c on CH if the first hit whiffs

f

f+2

h
12
-3
+8
i13

f+2,1

h,​m
12,​12
-13
-6
,i19
delayable
Dead Drop

f+2,​1,2

h,​m,​m
12,​12,​20
-12
+4
,i25~27
  • delayable
  • combo from second hit
Mimosa Combo

f+2,​1,4

h,​m,​h
12,​12,​22
-3
+23a (+14)
,i25~27
  • delayable
  • combo from second hit
Siren's Kiss

f+3

h,​h
10,​20
+6
+24a (+15)
i14~15,i10~11
  • 2nd hit duckable if 1st blocked
  • 2nd hit is homing

f+4

h
14
-12
-3
-1
i16

f+4,3

h,​m
14,​13
-14
,i29~31
  • combo if first hit ch
  • delayable
Sweeper Combo

f+4,​3,3

h,​m,​m
14,​13,​20
-14
+12a
,i32~35
Double Whip

f+4,4

h,​h
14,​17
+1
+13
,i16
Splat
  • natural combo
  • delayable
  • duckable
  • ballerina
Blonde Bomb

f+1+2

m
24
-14
+11a (+2)
i17
pc

d/f+1

m
13
-1
+5
i13~14
Uppercut to Jab

d/f+1,2

m,​h
13,​10
-3
+2
+9
,i16
  • Transition into sidestep, gaining +2f advantage
  • Transition into crouch dash with f

d/f+3

m
13
-11
+1
i14

d/f+3,1

m,​h
13,​10
-8
+3
,i30
can be cancelled into sidestep
Leg Slicer Combo

d/f+3,​1,2

m,​hh,​
13,​10,​6
-10
+1
,i16
  • last 2 hits natural combo and jail
Assault Bomb

d/f+3,​1,​2,1+2

m,​h,​h,​m
13,​10,​6,​22
-14
+11a(+2)
+43a(-4)
,i23

d/f+3,2

m,​h
13,​12
+1
+5
+12
,i19
  • Can transition into sidestep for, losing 1f of advantage.
  • Can transition into creeping step with d/f, losing 2f of advantage.

d/f+3,​2,1

m,​h,​h
13,​12,​6
-3
+4
,i16
Creeping Snake

d/f+3,​2,​1,4

m,​h,​h,​l
13,​12,​612
-13
-2
,i23
Creeping Snake to Geyser Cannon

d/f+3,​2,3

m,​h,​h
13,​12,​21
-17
,i19~20
Creeping Snake to Right High Kick

d/f+3,​2,4

m,​h,​h
13,​12,​22
-6
+20a
,i22

d/f+3,​2,d+3

m,​h,​l
13,​12,​10
-14
-3
,i21
Creeping Snake to Left Low Right Uppercut

d/f+3,​2,​d+3,2

m,​h,​l,​m
13,​12,​10,​10
-13
,i25~27

d/f+3,​2,​d+3,4

m,​h,​l,​h
13,​12,​10,​18
-6
+5
,i20

=

Creeping Snake to Easy Prey

d/f+3,​2,​d+3,​4,3

d/f+3,3

d/f+3,​3,3

Flash Kicks

d/f+3,​3,​3,4

d/f+3,4

Deadly Assault

d/f+3,​4,4

Deadly Hunter

d/f+3,​4,3+4

Left Middle to Right High Kick

d/f+3,f+4

Ray Hands

d/f+1+2

d+1

d+1,2

Below the Belt Combo

d+1,​2,4

Jab to Mid Kick

d+1,4

d+2

l
cs
Cutthroat

d+2,3

d+3

Left Spin Low Kick to Right Upper

d+3,2

d+3,4

Easy Prey

d+3,​4,3

d+4

Right Low Kick to Back Spin Chop

d+4,1

Right Backhand Body Blow

d/b+2

Stiletto Heel

d/b+3

Slicer

d/b+4

Geyser Cannon Combo

d/b+4,3

Power Charge

d/b+1+2

cancel with u,u
Geyser Cannon

d/b+3+4

Throat Slasher

b+1

Throat Slasher to Bad Habit

b+1,4

b+2

b+2,2

Backhand Combo

b+2,​2,2

b+3

m
Stinger Heel Kick Combo

b+3,4

Spear Kick

b+4

Shockwave Palm

b+1+2

Reverse Ivory Cutter

b+1+4

Left Backhand Body Blow

u/b+1

m

u/b+2

h
generic u+2

u/b+4

m
Skull Splitter

u/f+1

m

u/f+2

Binding Whip

u/f+2,1

Catapult Kick

u/f+3

m

u/f+4

u/f+4,3

Can Opener

u/f+4,​3,4

h,​l,​h
Last hit can be cancelled into sidestep
Running Jump Kick

u/f+3+4

Leaping Axe Kick

U/F+4

u/f,n,d+3

Hopping Low Kick to Right Uppercut

u/f,​n,​D+3,2

u/f,​n,​D+3,4

Hopping Low Kick to Easy Prey

u/f,​n,​D+3,​4,3

Sunset Strike

f,F+2

Bad Habit

f,F+3

m
Kneel Kick

f,F+4

m
Clean hit on downed opponent
Bombshell Blast

f,F+1+2

Wipe the Floor

d,D/F+4

Crouch Dash

qcf

Hellbringer

qcf+1

h
Shut Up

qcf+2

m
Hits and flips downed opponents
Sideslip

qcf+3

l
cs

qcf+4

qcf+4,2

Shamrock

qcf+4,​2,3

Sway

qcb

Ice Pick

qcb,B+4

m
Evil Mist

d/b,qcf,n,D/B+2+3

h!

WR.3

Stingray

WR.3,4

Spiral Bombshell Blast

WR.1+2

m
js

=

WS.1

m
Diving Hornet

WS.1,4

m
Fluttering Butterfly

WS.1,1+2

m,​h,​h
Palm Uppercut

WS.2

m
Spider Knee

WS.3

Input 1+2 on hit for chain throw

WS.4

Flashing Escape

WS.4,3

Helping Hand

WS.b+1

m
Low Jab Rising Kick

FC.2,4

Snakeshot

SS.1

m
Snakeshot to Rolling Dash

SS.1,F

Snakeshot to Reverse Rolling Dash

SS.1,B

Double Shot

SS.1,2

Lift Shot

SS.2

m
Heel Slicer

SS.4

l
Spiral Explosion

SS.1+2

m
Twisted Mind

(down enemy) d+3+4

1,​2,​1,​2,3

1,​2,​1,​2,​3,3

1,​2,​1,​2,​3,​3,2

1,​2,​1,​2,​3,​3,​2,1

1,​2,​1,​2,​3,​3,​2,​1,2

10 Hit Combo 1

1,​2,​1,​2,​3,​3,​2,​1,​2,4

10 Hit Combo 2

d/f+1,​2,​1,​2,​3,​3,​2,​1,​2,4

Arm Grab Flip

1+3

h
Arm Grab Flip

f+1+3

h
Over the Back Toss

2+4

h
Over the Back Toss

f+2+4

h
Shoulder Through Buster (STB)

2+4,1,2,1

h
Shoulder Through Arm Breaker

STB.2,1,3

Triangle Hold

left (1+3/2+4)

Hammer Throw

right (1+3/2+4)

Leaping Triangle Hold

behind (1+3/2+4)

Elbow to Arm Grab Flip

d/f+1+3

h
Reverse Neck Breaker

d/f+2+4

h
Jumping Flip

u/f+1+2

h
Elbow Smash

d/f,d/f+1

h
Attack Reversal

b+1+3/b+2+4

Backhand Slap (BHS)

qcf+1+2

h
Seoi Gyaku Juji-gatame

BHS.3,4,3,1+2

Triple Slaps (TSS)

BHS.2,3,4,2,2

Neck Crusher

TSS.1,3+4,1,2,1+2

Leg Stretch Arm Lock

TSS.1,2,4,3,1+2+3

Betrayer (BTR)

qcb,B+1+4

h
Unbreakable
Twisted Nightmare (NTM)

BTR.2,1,1+2,1+2+3

Neck Crusher

NTM.1,3+4,1,2,1+2

Leg Stretch Arm Lock

NTM.1,2,4,3,1+2+3

Arm Break (ABK)

(BTR or BHS).1,3,2,1

Double Arm Break

ABK.3,1,4,1+2,1+2

Falling Arm Break

ABK.2,1,3,4,1+2

Crab Hold (CHD)

qcf+3+4

Commando Arm Lock

CHD.3+4,3,4,1+2

Heel Hold (HHD)

CHD.3+4,4,2,1+2

Leaping Heel Hold (HHD)

u/f+3+4

Double Snap

HHD.3,1,4,2+4

Double Heel Hold

HHD.1,3,2+4,3+4,1+2