Nina movelist (Tekken 7): Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
Line 1,532: Line 1,532:
== d ==
== d ==


{{MoveData
{{MoveInherit7|Generic-d+1
|name=
|id=Nina-d+1
|id=Nina-d+1
|input=d+1
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=
|crush=
|notes=
}}
}}
{{MoveData
{{MoveData
Line 1,554: Line 1,540:
|inputLead=d+1
|inputLead=d+1
|input=,2
|input=,2
|targetLead=
|targetLead=sm
|target=
|target=,sm
|damageLead=
|damageLead=5
|damage=
|damage=,8
|startup=
|startup=,i15
|block=
|block=-6
|hit=
|hit=+5
|ch=
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r25
|crush=
|crush=cs~1
|notes=
|notes=Combo from 1st CH
}}
}}
{{MoveData
{{MoveData
Line 1,574: Line 1,560:
|inputLead=d+1,2
|inputLead=d+1,2
|input=,4
|input=,4
|targetLead=
|targetLead=sm,sm
|target=
|target=,m
|damageLead=
|damageLead=5,8
|damage=
|damage=,10
|startup=
|startup=,i19~21
|block=
|block=-14~-12
|hit=
|hit=-3~-1
|ch=
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r31
|crush=
|crush=cs~1
|notes=
|notes=Combo from 2nd CH
}}
}}
{{MoveData
{{MoveData
Line 1,594: Line 1,580:
|inputLead=d+1
|inputLead=d+1
|input=,4
|input=,4
|targetLead=
|targetLead=sm
|target=
|target=,m
|damageLead=
|damageLead=5
|damage=
|damage=,10
|startup=
|startup=,i16~17
|block=
|block=-11~-10
|hit=
|hit=+0~+1
|ch=
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r29
|crush=
|crush=
|notes=
|notes=Combo from 1st CH
}}
}}
{{MoveData
{{MoveData
Line 1,613: Line 1,599:
|id=Nina-d+2
|id=Nina-d+2
|input=d+2
|input=d+2
|target=l
|target=L
|damage=
|damage=13
|startup=
|startup=i20
|block=
|block=-12
|hit=
|hit=+0
|ch=
|ch=+5
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r30
|crush=cs
|crush=cs6~
|notes=
|notes=
}}
}}
Line 1,631: Line 1,617:
|inputLead=d+2
|inputLead=d+2
|input=,3
|input=,3
|targetLead=
|targetLead=L
|target=
|target=,h
|damageLead=
|damageLead=13
|damage=
|damage=,20
|startup=
|startup=,i26~28
|block=
|block=-6~-4
|hit=
|hit=+20a (+11)
|ch=
|ch=+49a
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r28
|crush=
|crush=
|screw=S!
|notes={{Plainlist|
|notes=
* {{Tailspin}}
* Combo from 1st CH}}
}}
}}
{{MoveData
{{MoveInherit7|Generic-d+3
|name=
|id=Nina-d+3
|id=Nina-d+3
|input=d+3
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=
|crush=
|notes=
}}
}}
{{MoveData
{{MoveData
Line 1,669: Line 1,642:
|inputLead=d+3
|inputLead=d+3
|input=,2
|input=,2
|targetLead=
|targetLead=L
|target=
|target=,m
|damageLead=
|damageLead=12
|damage=
|damage=,10
|startup=
|startup=,i25~27
|block=
|block=-13~-11
|hit=
|hit=+31a (+21)
|ch=
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r30
|crush=
|crush=
|notes=
|notes=Combo from 1st CH
}}
}}
{{MoveData
{{MoveData
Line 1,689: Line 1,662:
|inputLead=d+3
|inputLead=d+3
|input=,4
|input=,4
|targetLead=
|targetLead=L
|target=
|target=,h
|damageLead=
|damageLead=12
|damage=
|damage=,18
|startup=
|startup=,i20
|block=
|block=-6
|hit=
|hit=+5
|ch=
|ch=+30a (+20)
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r25
|crush=
|crush=
|notes=
|notes={{Plainlist|
* Combo from 1st CH
* Balcony break on CH}}
}}
}}
{{MoveData
{{MoveData
Line 1,709: Line 1,684:
|inputLead=d+3,4
|inputLead=d+3,4
|input=,3
|input=,3
|targetLead=
|targetLead=L,h
|target=
|target=,m
|damageLead=
|damageLead=12,18
|damage=
|damage=,20
|startup=
|startup=,i29~30
|block=
|block=+2~+3
|hit=
|hit=+5~+6
|ch=
|ch=[[Nina combos#Staples|+21a]]
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r27
|crush=
|notes={{Spike}}
|notes=
}}
{{MoveInherit7|Generic-d+4
|id=Nina-d+4
}}
}}
{{MoveData
{{MoveData
|name=
|name=Right Low Kick to Back Spin Chop
|id=Nina-d+4
|id=Nina-d+4,1
|input=d+4
|inputLead=d+4
|target=
|input=,1
|damage=
|targetLead=l
|startup=
|target=,h
|block=
|damageLead=7
|hit=
|damage=,10
|ch=
|startup=,i24
|block=+0
|hit=+6
|ch=+11
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r19
|crush=
|crush=
|notes=
|notes={{Plainlist|
* Combo from 1st CH with 6f delay
* Input can be delayed 9f}}
}}
}}
{{MoveData
{{MoveData
|name=Right Low Kick to Back Spin Chop
|name=
|id=Nina-d+4,1
|id=Nina-d+4,1~u_d
|inputLead=d+4
|inputLead=d+4
|input=,1
|input=,1~u_d
|targetLead=
|targetLead=
|target=
|target=
Line 1,751: Line 1,733:
|damage=
|damage=
|startup=
|startup=
|block=
|block=-21
|hit=
|hit=-2
|ch=
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r32
|crush=
|crush=
|notes=
|notes=

Revision as of 22:44, 19 November 2023

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Rage

Rage Art

R.d+1+2

m
55–82
-22
+0d
i20
pc8~
r46
Damage increases with lower health
Rage Drive

R.f+2+3

m
50
+9g~+10g
+32a (-4)
i20~21
js5~14 fs15~17
r32
Balcony Break
Rage Drive

R.f+2+3,DF

m
50
+20g~21g
+43a (+7)
i20~21
cs1~
r21 FC

n

Jab

1

h
7
+1
+8
i10
t27 r17
Left Right Combo

1,2

h,​h
7,​10
-1
+5
,i10
r20
  • Jail from 1st attack with 8f delay
  • Combo from 1st hit with 8f delay
Left Right Combo to Sidestep

1,2~d_u

+0
+6
r29

1,​2,1

h,​h,​h
7,​10,​6
-3
+4
,i16
r21
  • Input can be delayed 12f
  • Jail from 2nd block with 3f delay
  • Combo from 2nd CH with 9f delay

1,​2,​1,2

h,​h,​h,​h
7,​10,​6,​6
-10
+1
,i16
r29
  • Input can be delayed 11f
  • Jail from 2nd block with 2f delay
  • Combo from 2nd CH with 9f delay
Double Explosion 2

1,​2,​1,​2,1+2

h,​h,​h,​h,​m
7,​10,​6,​6,​22
-14
+11a (+2)
+43a (-4)
,i23
r34
Balcony Break
  • Input can be delayed 10f
  • Combo from 4th CH with 7f delay
Left Right to Spider Knee

1,​2,3

h,​h,​m
7,​10,​15
-13
+2
,i18
r33
  • Input can be delayed 12f
  • Combo from 2nd CH with 7f delay
Left Right to Spider Knee to Triple Slaps

1,​2,​3:1+2

h,​h,​m,​t
7,​10,​15,​10
+0d
t146
  • Transition to throw on front hit only
  • 3f input window
Biting Snake

1,​2,​1,4

h,​h,​h,​L
7,​10,​6,​12
-13
-2
,i23
cs10~
r32 FC
  • Input can be delayed 11f
  • Combo from 3rd CH with 2f delay
Bermuda Triangle

1,​2,4

h,​h,​h
7,​10,​22
-6
+20a (+11)
,i22
r30
Tailspin
  • Input can be delayed 10f
  • Combo from 2nd CH with 3f delay
Double Explosion 1

1,​2,1+2

h,​h,​m
7,​11,​22
-14
+11a (+2)
+43a (-4)
,i23
r34
Balcony Break
  • Input can be delayed 10f
  • Combo from 2nd CH with 2f delay
PK Combo

1,4

h,​h
7,​17
-4~-3
+1~+2
,i17~18
r28
  • Combo from 1st hit
  • Move can be delayed 2f
PK Combo to Assasin's Blade

1,​4,1

h,​h,​m
7,​17,​21
-11~-10
+15g~+16g
,i25~26
r27
Tailspin
Straight

2

h
10
+1
+7
i10
r18
Right Left Combo

2,1

h,​h
10,​6
-3
+4
,i16
r21
  • Jail from 1st block
  • Combo from 1st CH with 9f delay
  • Input can be delayed 10f
Biting Snake (Short)

2,​1,4

h,​h,​L
10,​6,​12
-13
-2
,i23
cs10~
r32 FC
  • Combo from 3rd CH with 2f delay
  • Input can be delayed 11f
Double Smash

2,3

h,​m
10,​15
-13
+2
i18
r33
  • Combo from 1st CH with 7f delay
  • Input can be delayed 12f
Left Right to Spider Knee to Triple Slaps

2,​3:1+2

h,​m,​t
10,​15,​15
+0d
t146
  • Transition to throw on front hit only
  • 3f input window
Jab Roundhouse

2,4

h,​h
10,​22
-6
+20a (+11)
,i22
r30
Tailspin
  • Combo from 1st CH with 3f delay
  • Input can be delayed 10f
Double Explosion (Short)

2,1+2

h,​m
10,​22
-14
+11a (+2)
+43a (-4)
,i23
r34
Balcony Break
  • Combo from 1st CH with 2f delay
  • Input can be delayed 10f

3

h
14
-16
-5
i14
r35
Spike Combo

3,3

h,​L
14,​10
-17
-6
,i24
cs18~
r36
  • Combo from 1st hit
  • Grounded hit can be inconsistent
Spike Combo to Right Uppercut

3,​3,2

h,​L,​m
14,​10,​10
-13~-11
,i25~27
r30
Combo from 2nd CH

3,​3,4

h,​L,​h
14,​10,​18
-6
+5
+30a (+20)
,i20
r25
  • Combo from 2nd CH
  • Balcony break on CH
Spike Combo to Easy Prey

3,​3,​4,3

h,​L,​h,​m
14,​10,​18,​20
+2~+3
+5~+6
,i29~30
r27
Spike
Head Ringer

3,4

h,​h
14,​20
-6
+20a (+11)
,i22
r30
Tailspin
  • Combo from 1st hit
  • Combo from 1st CH with 8f delay
  • Input can be delayed 10f
Left High Kick to Right Roll

3,d

-15
-4
r46
  • Input is reversed when facing left
  • Can recover in r42 FC with D
Left High Kick to Spiral Explosion

3,​d,1+2

h,​m
14,​22
-11
,i19
r31
Balcony Break
Magic 4

4

h
15
-9
+8
i11
r28
Balcony break on CH
Right High to Left Spin Low Kick

4,3

h,​L
15,​13
-17
-3
,i22
cs10~
r33
Blonde to Right Uppercut

4,​3,2

h,​L,​m
15,​13,​10
-13~-11
,i25~27
r30
Combo from 2nd CH

4,​3,4

h,​L,​h
15,​13,​18
-6
+5
,i20
r25
  • Combo from 2nd CH
  • Balcony break on CH
Blonde to Easy Prey

4,​3,​4,3

h,​L,​h,​m
15,​13,​18,​20
+2~+3
+5~+6
,i29~30
r27
Spike
Right High Kick to Left Roll

4,u

h
15
-16
-5
+20a(+10)
r47
  • Input is reversed when facing left
  • Can recover in r43 FC with D
Right High Kick to Spiral Explosion

4,​u,1+2

h,​m
15,​22
-11
+36a
,i19
r31
Balcony Break
Ivory Cutter

1+4

m,​m
4,​20
-5~-4
+4c~+5c
+6c~+7c
i15~16 i28~29
r42 r28
Spike
  • Second hit is +7c~+8c on CH if the first hit whiffs

f

f+2

h
12
-3
+8
i13
r22

f+2,1

h,​m
12,​12
-13~-12
-6~-5
,i19~20
r35
  • Combo from 1st CH with 9f delay
  • Input can be delayed 9f
Dead Drop

f+2,​1,2

h,​m,​M
12,​12,​20
-12~-10
+4c~+6c
,i25~27
r35
Spike
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 19f
  • Move can be delayed 18f
Mimosa Combo

f+2,​1,4

h,​m,​h
12,​12,​22
-3~-1
+23a (+14)
,i25~27
r25
Tailspin
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 19f
  • Move can be delayed 18f
Siren's Kiss

f+3

h,​h
10,​20
+6~+7
+24a (+15)
i14~15,i10~11
r25
Tailspin
  • 2nd hit is duckable if the 1st is blocked
  • 2nd hit is homing

f+4

h
14
-12
-3
-1
i16
r31

f+4,3

h,​m
14,​13
-14~-12
,i29~31
r31
  • Combo from 1st CH with 1f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
Sweeper Combo

f+4,​3,3

h,​m,​M
14,​13,​20
-14~-11
+12a
,i32~35
js19~34 fs35~37
r35
Spike
Double Whip

f+4,4

h,​h
14,​17
+1
+13g
,i16
r30
  • Jail from 1st attack with 3f delay
  • Combo from 1st hit with 9f delay
  • Input can be delayed 10f
Blonde Bomb

f+1+2

m
24
-14
+11a (+2)
i17
pc8~16
r34
Balcony Break

df

df+1

m
13
-1~+0
+5~+6
i13~14
r19
Uppercut to Jab

df+1,2

m,​h
13,​10
-3
+2
+9
,i16
r21
  • Jail from 1st attack
  • Combo from 1st hit
Uppercut to Jab to Sidestep

df+1,2~u_d

-1
+4
+11
r19

df+1,2~f

-3
+2
+9
cs1~
r21

df+3

m
13
-11
+1
i14
r29

df+3,1

m,​h
13,​10
-8
+3
,i30
r27
  • Jail from 1st attack on hit
  • Combo from 1st hit
  • Input can be delayed 10f

df+3,1~u_d

-19
-7
r37
Leg Slicer Combo

df+3,​1,2

m,​h,​h
13,​10,​6
-10
+1
,i16
r29
  • Jail from 2nd attack
  • Combo from 2nd hit
Assault Bomb

df+3,​1,​2,1+2

m,​h,​h,​m
13,​10,​6,​22
-14
+11a(+2)
+43a (-4)
,i23
r34
  • Combo from 3rd CH with 7f delay
  • Input can be delayed 10f

df+3,2

m,​h
13,​12
+1
+5
+12
,i19
r18
Combo from 1st hit with 10f delay

df+3,2~u_d

+0
+4
+11
r19
Creeping Step

df+3,2~f

-1
+3
+10
cs1~
r20

df+3,​2,1

m,​h,​h
13,​12,​6
-3
+4
,i16
r21
  • Jail from 2nd block with 3f delay
  • Combo from 2nd CH with 9f delay
Creeping Snake

df+3,​2,​1,4

m,​h,​h,​L
13,​12,​612
-13
-2
,i23
cs10~
r32 FC
Combo from 3rd CH with 2f delay
Creeping Snake to Geyser Cannon

df+3,​2,3

m,​h,​m
13,​12,​21
-17~-16
,i19~20
r37
Balcony Break
  • Combo from 2nd CH with 10f delay
Creeping Snake to Right High Kick

df+3,​2,4

m,​h,​h
13,​12,​22
-6
+20a
,i22
r30
Tailspin
  • Combo from 2nd CH with 8f delay

df+3,​2,d+3

m,​h,​L
13,​12,​10
-14
-3
,i21
cs10~
r33 FC
Combo from 2nd CH with 9f delay
Creeping Snake to Left Low Right Uppercut

df+3,​2,​d+3,2

m,​h,​L,​m
13,​12,​10,​10
-13~-11
,i25~27
r30
Combo from 3rd CH

df+3,​2,​d+3,4

m,​h,​L,​h
13,​12,​10,​18
-6
+5
,i20
r25
  • Combo from 3rd CH
  • Balcony break on CH
Creeping Snake to Easy Prey

df+3,​2,​d+3,​4,3

m,​h,​L,​h,​m
13,​12,​10,​18,​20
+2~+3
+5~+6
,i29~30
r27
Spike

df+3,3

m,​h
13,​6
-14
-3
,i17
r33
Combo from 1st hit with 10f delay

df+3,​3,3

m,​h,​h
13,​6,​8
-14
-3
,i17
r33
  • Jail from 2nd attack with 2f delay
  • Combo from 2nd hit with 10f delay
Flash Kicks

df+3,​3,​3,4

m,​h,​h,​h
13,​6,​8,​20
-6
+20a (+11)
,i24
r30
Tailspin
  • Combo from 3rd CH with 6f delay
  • Input can be delayed 10f

df+3,4

m,​h
13,​21
-4~-3
+7~+8
i28~29
js20~38 fs39~41
r27
Balcony Break
  • Combo from 1st hit with 2f delay
  • Input can be delayed 10f
Deadly Assault

df+3,​4,4

m,​h,​L
13,​21,​20
-13~-11
+14a
+46a
,i29~31
cs16~55
r27
Combo from 2nd CH
Deadly Hunter

df+3,​4,3+4

m,​h,​M
13,​21,​21
-6~+0
+21a
,i35~39 i4~10
js29~36 fs37~42
r24
Spike
  • Combo from 2nd CH
Left Middle to Right High Kick

df+3,f+4

m,​h
13,​20
-6
+20a (+11)
,i24
r30
Tailspin
  • Combo from 1st hit with 6f delay
  • Input can be delayed 10f
Ray Hands

df+1+2

m,​m
5,​14
-6
+20g~+21g
i16~17 i1~2
r22
Tailspin

d

Crouch jab

d+1

s
5
-5
+6
i10
cs4~
t34 r24 FC
  • Transition to r24 with f
  • Transition input can be delayed 16f
  • hFC.1 is the same move with cs1~

d+1,2

sm,​sm
5,​8
-6
+5
,i15
cs~1
r25
Combo from 1st CH
Below the Belt Combo

d+1,​2,4

sm,​sm,​m
5,​8,​10
-14~-12
-3~-1
,i19~21
cs~1
r31
Combo from 2nd CH
Jab to Mid Kick

d+1,4

sm,​m
5,​10
-11~-10
+0~+1
,i16~17
r29
Combo from 1st CH

d+2

L
13
-12
+0
+5
i20
cs6~
r30
Cutthroat

d+2,3

L,​h
13,​20
-6~-4
+20a (+11)
+49a
,i26~28
r28
Tailspin
  • Combo from 1st CH
Crouch Spin Kick

d+3

L
12
-17
-3
i16
cs4~
t49 r33 FC
hFC.3 is the same move with cs1~
Left Spin Low Kick to Right Upper

d+3,2

L,​m
12,​10
-13~-11
+31a (+21)
,i25~27
r30
Combo from 1st CH

d+3,4

L,​h
12,​18
-6
+5
+30a (+20)
,i20
r25
  • Combo from 1st CH
  • Balcony break on CH
Easy Prey

d+3,​4,3

L,​h,​m
12,​18,​20
+2~+3
+5~+6
,i29~30
r27
Spike
Crouch Shin Kick

d+4

l
7
-13
-2
i12
cs4~
t44 r32 FC
Remapped to d+3+4 for some characters
Right Low Kick to Back Spin Chop

d+4,1

l,​h
7,​10
+0
+6
+11
,i24
r19
  • Combo from 1st CH with 6f delay
  • Input can be delayed 9f

d+4,1~u_d

-21
-2
r32

db

Right Backhand Body Blow

d/b+2

Stiletto Heel

d/b+3

Slicer

d/b+4

Geyser Cannon Combo

d/b+4,3

Power Charge

d/b+1+2

cancel with u,u
Geyser Cannon

d/b+3+4

b

Throat Slasher

b+1

Throat Slasher to Bad Habit

b+1,4

b+2

b+2,2

Backhand Combo

b+2,​2,2

b+3

m
Stinger Heel Kick Combo

b+3,4

Spear Kick

b+4

Shockwave Palm

b+1+2

Reverse Ivory Cutter

b+1+4

ub

Left Backhand Body Blow

u/b+1

m

u/b+2

h
generic u+2

u/b+4

m

uf

Skull Splitter

u/f+1

m

u/f+2

Binding Whip

u/f+2,1

Catapult Kick

u/f+3

m

u/f+4

u/f+4,3

Can Opener

u/f+4,​3,4

h,​l,​h
Last hit can be cancelled into sidestep
Running Jump Kick

u/f+3+4

Leaping Axe Kick

U/F+4

u/f,n,d+3

Hopping Low Kick to Right Uppercut

u/f,​n,​D+3,2

u/f,​n,​D+3,4

Hopping Low Kick to Easy Prey

u/f,​n,​D+3,​4,3

== Motion Input

Sunset Strike

f,F+2

Bad Habit

f,F+3

m
Kneel Kick

f,F+4

m
Clean hit on downed opponent
Bombshell Blast

f,F+1+2

Wipe the Floor

d,D/F+4

Crouch Dash

qcf

Hellbringer

qcf+1

h
Shut Up

qcf+2

m
Hits and flips downed opponents
Sideslip

qcf+3

l
cs

qcf+4

qcf+4,2

Shamrock

qcf+4,​2,3

Sway

qcb

Ice Pick

qcb,B+4

m
Evil Mist

d/b,qcf,n,D/B+2+3

h!

WR.3

Stingray

WR.3,4

Spiral Bombshell Blast

WR.1+2

m
js

WS

WS.1

m
Diving Hornet

WS.1,4

m
Fluttering Butterfly

WS.1,1+2

m,​h,​h
Palm Uppercut

WS.2

m
Spider Knee

WS.3

Input 1+2 on hit for chain throw

WS.4

Flashing Escape

WS.4,3

Helping Hand

WS.b+1

m

Crouch

Low Jab Rising Kick

FC.2,4

Others

Snakeshot

SS.1

m
Snakeshot to Rolling Dash

SS.1,F

Snakeshot to Reverse Rolling Dash

SS.1,B

Double Shot

SS.1,2

Lift Shot

SS.2

m
Heel Slicer

SS.4

l
Spiral Explosion

SS.1+2

m
Twisted Mind

(down enemy) d+3+4

Throws

Arm Grab Flip

1+3

h
Arm Grab Flip

f+1+3

h
Over the Back Toss

2+4

h
Over the Back Toss

f+2+4

h
Shoulder Through Buster (STB)

2+4,1,2,1

h
Shoulder Through Arm Breaker

STB.2,1,3

Triangle Hold

left (1+3/2+4)

Hammer Throw

right (1+3/2+4)

Leaping Triangle Hold

behind (1+3/2+4)

Elbow to Arm Grab Flip

d/f+1+3

h
Reverse Neck Breaker

d/f+2+4

h
Jumping Flip

u/f+1+2

h
Elbow Smash

d/f,d/f+1

h
Attack Reversal

b+1+3/b+2+4

Backhand Slap (BHS)

qcf+1+2

h
Seoi Gyaku Juji-gatame

BHS.3,4,3,1+2

Triple Slaps (TSS)

BHS.2,3,4,2,2

Neck Crusher

TSS.1,3+4,1,2,1+2

Leg Stretch Arm Lock

TSS.1,2,4,3,1+2+3

Betrayer (BTR)

qcb,B+1+4

h
Unbreakable
Twisted Nightmare (NTM)

BTR.2,1,1+2,1+2+3

Neck Crusher

NTM.1,3+4,1,2,1+2

Leg Stretch Arm Lock

NTM.1,2,4,3,1+2+3

Arm Break (ABK)

(BTR or BHS).1,3,2,1

Double Arm Break

ABK.3,1,4,1+2,1+2

Falling Arm Break

ABK.2,1,3,4,1+2

Crab Hold (CHD)

qcf+3+4

Commando Arm Lock

CHD.3+4,3,4,1+2

Heel Hold (HHD)

CHD.3+4,4,2,1+2

Leaping Heel Hold (HHD)

u/f+3+4

Double Snap

HHD.3,1,4,2+4

Double Heel Hold

HHD.1,3,2+4,3+4,1+2

10 Hit Combo

1,​2,​1,​2,3

1,​2,​1,​2,​3,3

1,​2,​1,​2,​3,​3,2

1,​2,​1,​2,​3,​3,​2,1

1,​2,​1,​2,​3,​3,​2,​1,2

10 Hit Combo 1

1,​2,​1,​2,​3,​3,​2,​1,​2,4

10 Hit Combo 2

d/f+1,​2,​1,​2,​3,​3,​2,​1,​2,4