Yoshimitsu movelist (Tekken 7): Difference between revisions

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(Rage Movelist)
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{{Yoshimitsu}}
{{Yoshimitsu}}
== Rage ==
{{Sticky|{{MoveDataHeader}}}}
{{MoveData
|id=Yoshimitsu-R.b+1+2
|name=Rage Art 1
|input=R.b+1+2
|target=m
|damage=55–82
|range=3.05
|tracksLeft=26
|tracksRight=26
|startup=i20
|crush=pc8~19
|recv=r46
|block=-22
|hit=0d
|notes=Damage increases with lower health
}}
{{MoveData
|id=Yoshimitsu-R.u/b+1+4
|name=Supreme Soul Stealer (Rage Art 2)
|input=R.u/b+1+4
|damage=20–25
|startup=i6-i40
|crush=pc6~40
|recv=r32
|hit=[[Yoshimitsu_combos|+37a]]
|notes={{Plainlist|
*Damage increases with lower health
*Absorbs any single hit (except rage art)
*Reversal}}
}}
{{MoveData
|id=Yoshimitsu-R.f,n,d,d/f+1+2
|name=Rage Drive
|input=R.f,n,d,d/f+1+2
|target=m
|damage=35
|range=2.55
|tracksLeft=20
|tracksRight=20
|startup=i14~15
|crush=tc5~15
|recv=r35
|block=+2
|hit=[[Yoshimitsu_combos|+58a (+38a)]]
|notes={{Plainlist|
* Hit vs BT +13a (+3a)
* Bullet time 20f on hit
* Bullet time 10f on block
* Screw Drive}}
}}

Revision as of 16:23, 8 May 2021

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art 1

R.b+1+2

m
55–82
3.05
26
26
-22
0d
i20
pc8~19
r46
Damage increases with lower health
Supreme Soul Stealer (Rage Art 2)

R.u/b+1+4

20–25
i6-i40
pc6~40
r32
  • Damage increases with lower health
  • Absorbs any single hit (except rage art)
  • Reversal
Rage Drive

R.f,n,d,d/f+1+2

m
35
2.55
20
20
+2
i14~15
tc5~15
r35
  • Hit vs BT +13a (+3a)
  • Bullet time 20f on hit
  • Bullet time 10f on block
  • Screw Drive