(→Rage) |
(→n: 2-jab extensions (1SS only)) |
||
Line 83: | Line 83: | ||
|hit=+4s | |hit=+4s | ||
|ch=[[Yoshimitsu_combos|+6a]] | |ch=[[Yoshimitsu_combos|+6a]] | ||
|notes=Weapon hit | |notes={{Plainlist| | ||
*Weapon Hit | |||
*Combo from 1st}} | |||
}} | |||
{{MoveData | |||
|id=Yoshimitsu-2 | |||
|name=2 Jab | |||
|input=2 | |||
|target=h | |||
|damage=10 | |||
|range=2.1 | |||
|tracksLeft=7 | |||
|tracksRight=8 | |||
|startup=i10 | |||
|recv=r20 | |||
|block=-1 | |||
|hit=+5 | |||
|ch=[[Yoshimitsu_combos|+8]] | |||
}} | |||
{{MoveData | |||
|id=Yoshimitsu-2,2 | |||
|name=Flash Punch | |||
|inputLead=2 | |||
|input=,2 | |||
|targetLead=h | |||
|target=,h | |||
|damageLead=10 | |||
|damage=,8 | |||
|range=1.7 | |||
|startup=i18 | |||
|recv=r20 | |||
|block=-1 | |||
|hit=+5 | |||
|notes={{Plainlist| | |||
*Can transition to r20 KIN with 1+2 | |||
*Combo from 1st}} | |||
}} | |||
{{MoveData | |||
|id=Yoshimitsu-2,3 | |||
|name=Flash Attack | |||
|inputLead=2 | |||
|input=,3 | |||
|targetLead=h | |||
|target=,h | |||
|damageLead=10 | |||
|damage=,24 | |||
|range=2.4 | |||
|startup=i26~27 | |||
|recv=r33 | |||
|block=-10 | |||
|hit=+16a (+7a) | |||
|notes={{Plainlist| | |||
*Tailspin | |||
*Combo from CH 1st}} | |||
}} | |||
{{MoveData | |||
|id=Yoshimitsu-2,d+3 | |||
|name=Flash Punch Low Kick | |||
|inputLead=2 | |||
|input=,d+3 | |||
|targetLead=h | |||
|target=,l | |||
|damageLead=10 | |||
|damage=,11 | |||
|range=1.9 | |||
|startup=i22 | |||
|crush=tc?~22 | |||
|recv=r31c | |||
|block=-13 | |||
|hit=-1 | |||
|notes=Combo from 1st | |||
}} | |||
{{MoveData | |||
|id=Yoshimitsu-2,1 | |||
|name=Seiken Douharai | |||
|inputLead=1SS.2 | |||
|input=,1 | |||
|targetLead=h | |||
|target=,m | |||
|damageLead=10 | |||
|damage=,23 | |||
|range=2.8 | |||
|startup=i26~27 | |||
|recv=r32 | |||
|block=-9 | |||
|hit=+12a | |||
|notes={{Plainlist| | |||
*Tailspin | |||
*Combo from CH 1st | |||
*Weapon Hit | |||
*Can be canceled r32 with b*}} | |||
}} | }} | ||
Revision as of 02:01, 9 May 2021
Yoshimitsu (Tekken 7) |
---|
Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art 1
R.b+1+2
m
55–82
3.05
26
26
-22
0d
i20
pc8~19
r46
Damage increases with lower health
Supreme Soul Stealer (Rage Art 2)
R.u/b+1+4
20–25
- Damage increases with lower health
- Absorbs any single hit (except rage art)
- Reversal
Rage Drive
R.f,n,d,d/f+1+2
m
35
2.55
- Hit vs BT +13a (+3a)
- Bullet time 20f on hit
- Bullet time 10f on block
- Weapon Hit
n
Naguri Kabuto Wari
1SS.1,1
h,m
7,19
2.4
- Weapon Hit
- Combo from 1st
Flash Punch
2,2
h,h
10,8
1.7
-1
+5
i18
r20
- Can transition to r20 KIN with 1+2
- Combo from 1st
Flash Attack
2,3
h,h
10,24
2.4
-10
+16a (+7a)
i26~27
r33
- Tailspin
- Combo from CH 1st
Seiken Douharai
1SS.2,1
h,m
10,23
2.8
-9
+12a
i26~27
r32
- Tailspin
- Combo from CH 1st
- Weapon Hit
- Can be canceled r32 with b*
10 String
1SS 10 Hit Combo (3)
1SS.1,2,1
h,m,h
7,12,15
2.4
Despite appearance, attack is a punch, not a weapon hit.