m (→f: style) |
(→f: f+3) |
||
Line 486: | Line 486: | ||
|block=-49 | |block=-49 | ||
|hit=-37 | |hit=-37 | ||
}} | |||
{{MoveData | |||
|name=Oni Kick | |||
|id=Yoshimitsu-f+3 | |||
|input=f+3 | |||
|target=h | |||
|damage=24 | |||
|range=2.4 | |||
|startup=i16~17 | |||
|recv=r33 | |||
|block=-10 | |||
|hit=+16a (+7a) | |||
|notes={{Plainlist| | |||
*Tailspin | |||
*Homing Attack}} | |||
}} | |||
{{MoveData | |||
|name=Oni Kick Combo | |||
|id=Yoshimitsu-f+3,3 | |||
|inputLead=f+3 | |||
|input=,3 | |||
|targetLead=h | |||
|target=,l | |||
|damageLead=24 | |||
|damage=,16 | |||
|range=2.1 | |||
|startup=,i25~26 | |||
|crush=tc18- | |||
|recv=r36c | |||
|block=-20 | |||
|hit=+6a | |||
}} | |||
{{MoveData | |||
|name=Zig Zag | |||
|id=Yoshimitsu-f+3,4 | |||
|inputLead=f+3 | |||
|input=,4 | |||
|targetLead=h | |||
|target=,m | |||
|damageLead=24 | |||
|damage=,20 | |||
|range=2.6 | |||
|startup=,i23~24 | |||
|crush=tj12-20,js21-23 | |||
|recv=r28 bt | |||
|block=-6 | |||
|hit=[[Yoshimitsu_combos|+37a (+23a)]] | |||
}} | }} | ||
Revision as of 16:30, 9 May 2021
Yoshimitsu (Tekken 7) |
---|
Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art 1
R.b+1+2
m
55–82
3.05
26
26
-22
0d
i20
pc8-19
r46
Damage increases with lower health
Supreme Soul Stealer (Rage Art 2)
R.u/b+1+4
20–25
- Damage increases with lower health
- Absorbs any single hit (except rage art)
- Reversal
Rage Drive
R.f,n,d,d/f+1+2
m
35
2.55
- Hit vs BT +13a (+3a)
- Bullet time 20f on hit
- Bullet time 10f on block
- Weapon Hit
n
Naguri Kabuto Wari
1SS.1,1
h,m
7,19
2.4
- Weapon Hit
- Combo from 1st
Seiken Douharai
1SS.2,1
h,m
10,23
2.8
-9
+12a
,i26~27
r32
- Tailspin
- Combo from CH 1st
- Weapon Hit
- Can be canceled r32 with b*
Karakuri Uzumaki
NSS.2,1
h,h,h
10,5,10
2.6
-5
+19a
,i23~24,i18
r30
- Combo from 1st
- Duckable
- Jails from 2nd hit
Flash Punch
2,2
h,h
10,8
1.7
-1
+5
,i18
r20
- Can transition to r20 KIN with 1+2
- Combo from 1st
- Jailing
Flash Attack
2,3
h,h
10,24
2.4
-10
+16a (+7a)
,i26~27
r33
- Tailspin
- Combo from CH 1st
Front Kick
3
h
15
2.1
7
3
-9
+5
+20a (+10a)
i12~13
r29
Can be kara-canceled into 1+3 with 3~1+3
Tobi Ushiwaka
3~4
m,m
6,22
2.9
7
7
-6
+3
i17~18,i10~11
tj12-37,js38-40
r29
- 2nd hit tracks sidewalk right at +7
- In 1SS can r18 DGF with u*
Spinning Roundhouse Kick
4
h
12
2.1
- Can be kara-canceled into 1+4 with 4~1+4
Triple Roundhouse Combo
4,4,4
h,h,h
12,12,20
2.1
-4
+18a (+9a)
,i24~25
r31
- Non-jailing
- Combos from CH 1st hit
- Combos from CH 2nd hit
- Tailspin
f
f+2,d/b+2,2,2,2,2
h,m,m,m,m,m
18,8,7,6,5,4
1.2
-9
+2
,i10~14
r?c
Backfist to Stone Fist
f+2,d/b+2,2,2,2,2,2
h,m,m,m,m,m,m
18,8,7,6,5,4,3
1.2
-49
-37
,i10~14
r60 FUFT
10 String
1SS 10 Hit Combo (3)
1SS.1,2,1
h,m,h
7,12,15
2.4
Combos from 2nd hit