m (→10 String: Link to Guaranteed Hits section) |
(→d/f) |
||
Line 617: | Line 617: | ||
|block=-14 | |block=-14 | ||
|hit=+20a (+11a) | |hit=+20a (+11a) | ||
}} | |||
== d/f == | |||
{{MoveData | |||
|id=Yoshimitsu-d/f+1 | |||
|name=Quick Upper | |||
|input=d/f+1 | |||
|target=m | |||
|damage=14 | |||
|range=2.05 | |||
|tracksLeft=6 | |||
|tracksRight=7 | |||
|startup=i13 | |||
|recv=r17 | |||
|block=-4 | |||
|hit=+5 | |||
}} | }} | ||
Line 652: | Line 669: | ||
|hit=+7 | |hit=+7 | ||
|ch=[[Yoshimitsu_combos#Guaranteed_Hits|+30a]] | |ch=[[Yoshimitsu_combos#Guaranteed_Hits|+30a]] | ||
}} | }} |
Revision as of 05:50, 15 May 2021
Yoshimitsu (Tekken 7) |
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Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art 1
R.b+1+2
m
55–82
3.05
26
26
-22
0d
i20
pc8-19
r46
Damage increases with lower health
Supreme Soul Stealer (Rage Art 2)
R.u/b+1+4
20–25
- Damage increases with lower health
- Absorbs any single hit (except rage art)
- Reversal
Rage Drive
R.f,n,d,d/f+1+2
m
35
2.55
- Hit vs BT +13a (+3a)
- Bullet time 20f on hit
- Bullet time 10f on block
- Weapon Hit
n
Naguri Kabuto Wari
1SS.1,1
h,m
7,19
2.4
- Weapon Hit
- Combo from 1st
Seiken Douharai
1SS.2,1
h,m
10,23
2.8
-9
+12a
,i26~27
r32
- Tailspin
- Combo from CH 1st
- Weapon Hit
- Can be canceled r32 with b*
Karakuri Uzumaki
NSS.2,1
h,h,h
10,5,10
2.6
-5
+19a
,i23~24,i18
r30
- Combo from 1st
- Duckable
- Jails from 2nd hit
Flash Punch
2,2
h,h
10,8
1.7
-1
+5
,i18
r20
- Can transition to r20 KIN with 1+2
- Combo from 1st
- Jailing
Flash Attack
2,3
h,h
10,24
2.4
-10
+16a (+7a)
,i26~27
r33
- Tailspin
- Combo from CH 1st
Tragic Three
3
h
15
2.1
7
3
-9
+5
+20a (+10a)
i12~13
r29
Can be kara-canceled into 2+3 with 3~2+3
Tobi Ushiwaka
3~4
m,m
6,22
2.9
7
7
-6
+3
i17~18,i10~11
tj12-37,js38-40
r29
- 2nd hit tracks sidewalk right at +7
- In 1SS can r18 DGF with u*
Spinning Roundhouse Kick
4
h
12
2.1
- Can be kara-canceled into 1+4 with 4~1+4
Triple Roundhouse Combo
4,4,4
h,h,h
12,12,20
2.1
-4
+18a (+9a)
,i24~25
r31
- Non-jailing
- Combos from CH 1st hit
- Combos from CH 2nd hit
- Tailspin
f
f+2,d/b+2,2,2,2,2
h,m,m,m,m,m
18,8,7,6,5,4
1.2
-9
+2
,i10~14
r?c
Backfist to Stone Fist
f+2,d/b+2,2,2,2,2,2
h,m,m,m,m,m,m
18,8,7,6,5,4,3
1.2
-49
-37
,i10~14
r60 FUFT
Oni Kick Combo
f+3,3
h,l
24,16
2.1
-20
+6a
,i25~26
tc18-
r36c
Can recover in IND with d3+4
Kamikaze
1SS.f+3+4
m,m,m,m
20,2,2,2
-14
+65a (+45a)
i21~25
r34
- Floorbreak
- Transitions into final 3 attacks on hit, recovering in FLE