Yoshimitsu movelist (Tekken 7): Difference between revisions

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(→‎d/f: d/f+1 initial)
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{{MoveData
{{MoveData
|id=Yoshimitsu-d/f+1
|id=Yoshimitsu-d/f+1
|name=Quick Upper
|name=Tsuka Atemi
|input=d/f+1
|input=d/f+1
|target=m
|target=m
|damage=14
|damage=14
|range=2.05
|range=2.5
|tracksLeft=6
|tracksLeft=12
|tracksRight=7
|tracksRight=8
|startup=i13
|startup=i13
|recv=r17
|recv=r27
|block=-4
|block=-4
|hit=+5
|hit=+5
}}
{{MoveData
|id=Yoshimitsu-d/f+1,2
|name=Tsuka Atemi to Backhand
|inputLead=d/f+1
|input=,2
|targetLead=m
|target=,h
|damage=18
|range=2.4
|startup=i25~26
|recv=r28
|block=-4
|hit=+14g
|ch=[[Yoshimitsu_combos#Staples|+66a (+46a)]]
|notes={{Plainlist|
*Tailspin
*Combos from CH 1st}}
}}
{{MoveData
|id=Yoshimitsu-d/f+1,4
|name=Autumn Leaves
|inputLead=d/f+1
|input=,4
|target=m
|damage=17
|range=2.4
|startup=i17
|recv=r31
|block=-12
|hit=+4
|notes={{Plainlist|
*Combos from 1st
*Jails}}
}}
}}



Revision as of 06:04, 15 May 2021

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art 1

R.b+1+2

m
55–82
3.05
26
26
-22
0d
i20
pc8-19
r46
Damage increases with lower health
Supreme Soul Stealer (Rage Art 2)

R.u/b+1+4

20–25
i6~40
pc6-40
r32 1SS
  • Damage increases with lower health
  • Absorbs any single hit (except rage art)
  • Reversal
Rage Drive

R.f,n,d,d/f+1+2

m
35
2.55
20
20
+2
i14~15
tc5-15
r35
  • Hit vs BT +13a (+3a)
  • Bullet time 20f on hit
  • Bullet time 10f on block
  • Weapon Hit

n

Jab

1

h
7
2.05
6
7
+1
+8
i10
r17
Naguri Kabuto Wari

1SS.1,1

h,​m
7,​19
2.4
-9
+4s
,i23
r34
  • Weapon Hit
  • Combo from 1st
Right Cross

2

h
10
2.1
7
8
-1
+5
i10
r20
Seiken Douharai

1SS.2,1

h,​m
10,​23
2.8
-9
+12a
,i26~27
r32
  • Tailspin
  • Combo from CH 1st
  • Weapon Hit
  • Can be canceled r32 with b*
Karakuri Uzumaki

NSS.2,1

h,​h,​h
10,​5,​10
2.6
-5
+19a
,i23~24,i18
r30
  • Combo from 1st
  • Duckable
  • Jails from 2nd hit
Flash Punch

2,2

h,​h
10,​8
1.7
-1
+5
,i18
r20
  • Can transition to r20 KIN with 1+2
  • Combo from 1st
  • Jailing
Flash Attack

2,3

h,​h
10,​24
2.4
-10
+16a (+7a)
,i26~27
r33
  • Tailspin
  • Combo from CH 1st
Flash Punch Low Kick

2,d+3

h,​l
10,​11
1.9
-12
-1
,i22
tc12-
r31c
Combo from 1st
Tragic Three

3

h
15
2.1
7
3
-9
+5
+20a (+10a)
i12~13
r29
Can be kara-canceled into 2+3 with 3~2+3
Tobi Ushiwaka

3~4

m,​m
6,​22
2.9
7
7
-6
+3
i17~18,i10~11
tj12-37,js38-40
r29
  • 2nd hit tracks sidewalk right at +7
  • In 1SS can r18 DGF with u*
Kangaroo Kick

4~3

m
25
2.7
5
12
-13
i25~26
tc4-9,js10-50
r37
Spinning Roundhouse Kick

4

h
12
2.1
11
21
-11
0
i15~16
r29
  • Can be kara-canceled into 1+4 with 4~1+4

4,4

h,​h
12,​12
2.1
-4
-2
,i24~25
r31
  • Non-jailing
  • Combos from 1st hit
Triple Roundhouse Combo

4,​4,4

h,​h,​h
12,​12,​20
2.1
-4
+18a (+9a)
,i24~25
r31
  • Non-jailing
  • Combos from CH 1st hit
  • Combos from CH 2nd hit
  • Tailspin
Soul Stealer

1SS.1+4

m
25
0.8
-15
i6~9
r31
Weapon Hit
Soul Stealer

NSS.1+4

m
25
1.27
-15
i8~11
r31 1SS
Weapon Hit
Spirit Shield

1SS.1+2+3

m
0
1.3
-8
0
+16
i22~40
r20
Weapon Hit
Spirit Shield

NSS.1+2+3

h
25
1.3
-16
+26a (-32a)
i22~40
r30
Mutou no Kiwami

1SS.1+3

r32 NSS
Battou

NSS.1+3

r32 1SS

f

Manji Backfist

f+2

h
18
2.2
8
14
-4
+14g
+66a (+46a)
i17~18
r28
Tailspin

f+2,d/b+2

h,​m
18,​8
1.5
-5
+6
,i15
r?c

f+2,​d/b+2,2

h,​m,​m
18,​8,​7
1.2
-9
+2
,i10~14
r?c

f+2,​d/b+2,​2,2

h,​m,​m,​m
18,​8,​7,​6
1.2
-9
+2
,i10~14
r?c

f+2,​d/b+2,​2,​2,2

h,​m,​m,​m,​m
18,​8,​7,​6,​5
1.2
-9
+2
,i10~14
r?c

f+2,​d/b+2,​2,​2,​2,2

h,​m,​m,​m,​m,​m
18,​8,​7,​6,​5,​4
1.2
-9
+2
,i10~14
r?c
Backfist to Stone Fist

f+2,​d/b+2,​2,​2,​2,​2,2

h,​m,​m,​m,​m,​m,​m
18,​8,​7,​6,​5,​4,​3
1.2
-49
-37
,i10~14
r60 FUFT


Oni Kick

f+3

h
24
2.4
-10
+16a (+7a)
i16~17
r33
  • Tailspin
  • Homing Attack
Oni Kick Combo

f+3,3

h,​l
24,​16
2.1
-20
+6a
,i25~26
tc18-
r36c
Can recover in IND with d3+4
Zig Zag

f+3,4

h,​m
24,​20
2.6
-6
,i23~24
tj12-20,js21-23
r28 bt


Toita Daoshi

f+4

m
25
2.6
11
7
-9
+11a (+2a)
i18
r33
Wallbounce


Tsuka Splitter

1SS.f+1+2

m
22
3.2
15
12
-7
+16a
i18~19
r33
  • Spike
Prison Gate

NSS.f+1+2

m
22
2
15
15
-13
+4
+42a (-5a)
i16~17
tc7-
r34c


Kamikaze

1SS.f+3+4

m,​m,​m,​m
20,​2,​2,​2
-14
+65a (+45a)
i21~25
r34
  • Floorbreak
  • Transitions into final 3 attacks on hit, recovering in FLE
Kamikaze

NSS.f+3+4

m
20
-14
+20a (+11a)
i21~25
r34

d/f

Tsuka Atemi

d/f+1

m
14
2.5
12
8
-4
+5
i13
r27
Tsuka Atemi to Backhand

d/f+1,2

m,​h
18
2.4
-4
+14g
i25~26
r28
  • Tailspin
  • Combos from CH 1st
Autumn Leaves

d/f+1,4

m
17
2.4
-12
+4
i17
r31
  • Combos from 1st
  • Jails

10 String

1SS 10 Hit Combo (2)

1SS.1,2

h,​m
7,​12
2.4
-9
-3
,i17
r28
Combos from 1st hit
1SS 10 Hit Combo (3)

1SS.1,​2,1

h,​m,​h
7,​12,​15
2.4
-6
+7
,i17
r25