King movelist (Tekken 7): Difference between revisions

From Wavu Wiki, the ๐ŸŒŠ wavy Tekken wiki
(merge current movelist with geppo scrape)
(fix input notation, except chain throws)
Line 330: Line 330:
}}
}}
{{MoveData
{{MoveData
|id=King-f+3(must hit)1+2just
|id=King-f+3:1+2
|name=Front Kick to DDT
|name=Front Kick to DDT
|input=(must hit)1+2just
|input=:1+2
|inputLead=f+3
|inputLead=f+3
|damage=,20
|damage=,20
Line 342: Line 342:
|recv=r
|recv=r
|hit=Th
|hit=Th
|notes=Available only as combo from 1st hit from front
}}
}}
{{MoveData
{{MoveData
Line 368: Line 369:
}}
}}
{{MoveData
{{MoveData
|id=King-f+1+2hold
|id=King-f+1+2*
|name=Jaguar Lariat
|name=Jaguar Lariat
|input=hold
|input=f+1+2*
|inputLead=f+1+2
|damageLead=23
|damageLead=23
|target=b(h)
|target=h!
|targetLead=h
|startup=i29~32
|startup=i29~32
|startupRoot=i17~18
|recv=r
|recv=r
|block=KDN
|block=KDN
Line 566: Line 564:
}}
}}
{{MoveData
{{MoveData
|id=King-df+4,3,db
|id=King-df+4,3,d+4
|name=Mincer Low
|name=Mincer Low
|input=,db
|input=,d+4
|inputLead=df+4,3
|inputLead=df+4,3
|damage=,20
|damage=,20
Line 582: Line 580:
|crush=js25~
|crush=js25~
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input d+4
* Alternate input db+4
* Returns to crouching.Shift to down after block or whiff.}}
* Returns to crouching.Shift to down after block or whiff.}}
}}
}}
Line 602: Line 600:
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=King-db+1
|id=King-d+1
|name=Crouch Jab
|name=Crouch Jab
|input=db
|input=d+1
|damage=5
|damage=5
|target=sm
|target=sm
Line 612: Line 610:
|hit=+6
|hit=+6
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input d+1
* Alternate input db+1
* Returns to crouching.Returns to standing when input F.}}
* Returns to crouching.Returns to standing when input F.}}
}}
}}
{{MoveData
{{MoveData
|id=King-db+1,2
|id=King-d+1,2
|name=Jab Uppercut
|name=Jab Uppercut
|input=db+1,2
|input=d+1,2
|damage=5,13
|damage=5,13
|target=sm,m
|target=sm,m
Line 627: Line 625:
|hit=+0
|hit=+0
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input d+1 or FCdb or d+1,2
* Alternate input:
** db+1,2
** FC.1,2
* Combo from 1st CH.}}
* Combo from 1st CH.}}
}}
}}
Line 708: Line 708:
}}
}}
{{MoveData
{{MoveData
|id=King-d+3+4,4*๏ผ’
|id=King-d+3+4,4,4
|name=Stagger Kick
|name=Stagger Kick
|input=*๏ผ’
|input=,4
|inputLead=d+3+4,4
|inputLead=d+3+4,4
|damage=,7
|damage=,7
Line 724: Line 724:
}}
}}
{{MoveData
{{MoveData
|id=King-d+3+4,4*๏ผ“
|id=King-d+3+4,4,4,4
|name=Stagger Kicks
|name=Stagger Kicks
|input=*๏ผ“
|input=,4
|inputLead=d+3+4,4
|inputLead=d+3+4,4,4
|damage=,7,4,3
|damage=,7,4,3
|damageLead=14,7
|damageLead=14,7
Line 740: Line 740:
}}
}}
{{MoveData
{{MoveData
|id=King-During Stagger Kicks2
|id=King-d+3+4,4,4,4,2
|name=Stagger Kick Spinning Uppercut
|name=Stagger Kick Spinning Uppercut
|input=During Stagger Kicks2
|input=,2
|inputLead=d+3+4,4,4,4
|damage=10
|damage=10
|target=๏ฝžm
|target=๏ฝžm
Line 750: Line 751:
|hit=KDN
|hit=KDN
|crush=cs1~21
|crush=cs1~21
|notes={{Plainlist|
* Alternate input:
** d+3+4,2
** d+3+4,4,2
** d+3+4,4,4,2}}
}}
}}
{{MoveData
{{MoveData
Line 928: Line 934:
}}
}}
{{MoveData
{{MoveData
|id=King-ใƒˆใƒฉใƒผใ‚นใ‚ญใƒƒใ‚ฏ (must hit front)1+2
|id=King-b+3:1+2
|name=Guillotine Drop
|name=Guillotine Drop
|input=ใƒˆใƒฉใƒผใ‚นใ‚ญใƒƒใ‚ฏ (must hit front)1+2
|input=:1+2
|inputLead=b+3
|damage=23(,20)
|damage=23(,20)
|target=h,th
|target=h,th
Line 936: Line 943:
|recv=r
|recv=r
|hit=Th
|hit=Th
|notes=Available only as combo from 1st hit from front
}}
}}
{{MoveData
{{MoveData
Line 980: Line 988:
|id=King-ub+2
|id=King-ub+2
|name=High Elbow Drop
|name=High Elbow Drop
|input=b+2
|input=ub+2
|inputLead=u
|damage=35
|damageLead=12
|target=M
|targetLead=m
|startup=i48~52
|startup=i48~52
|recv=r
|recv=r FUFA
|block=-18c
|block=-18c
|hit=KDN
|hit=KDN
|notes=Forces an opponent to crouching on block.Shift to down after moving.
|notes={{Plainlist|
* Alternate input:
** u+2
** uf+2
* Direction of a jump differs according to the input}}
}}
}}
{{MoveData
{{MoveData
|id=King-u+2
|id=King-ub+3
|name=High Elbow Drop
|name=Sobat
|input=u+2
|input=ub+3
|damage=35
|damage=25
|target=m
|target=m
|startup=i48~52
|startup=i25
|recv=r
|recv=r
|block=-18c
|block=-19
|hit=KDN
|hit=KDN
|notes=Forces an opponent to crouching on block.Shift to down after moving.
|notes=Alternate input u+3
}}
}}
{{MoveData
{{MoveData
|id=King-uf+2
|id=King-uf+3
|name=High Elbow Drop
|name=Falling Heel Kick (early)
|input=f+2
|input=uf+3
|inputLead=u
|target=m
|damageLead=12
|damage=23
|targetLead=m
|startup=i48~52
|recv=r
|block=-18c
|hit=KDN
|notes=Forces an opponent to crouching on block.Shift to down after moving.
}}
{{MoveData
|id=King-ub+3
|name=Sobat
|input=b+3
|inputLead=u
|damageLead=12
|targetLead=m
|startup=i23
|startupRoot=i18
|recv=r
|block=-19
|hit=KDN
|notes=Alternate input u+3
}}
{{MoveData
|id=King-uf+3
|name=Falling Heel Kick (early)
|input=f+3
|inputLead=u
|damageLead=12
|targetLead=m
|startup=i22~23
|startup=i22~23
|recv=r
|recv=r
Line 1,045: Line 1,028:
|id=King-uf+3
|id=King-uf+3
|name=Falling Heel Kick
|name=Falling Heel Kick
|input=f+3
|input=uf+3
|inputLead=u
|target=M
|damageLead=12
|damage=18
|targetLead=m
|startup=i24~27
|startup=i24~27
|recv=r
|recv=r
Line 1,058: Line 1,040:
|id=King-ub+4
|id=King-ub+4
|name=Jumping Knee Lift
|name=Jumping Knee Lift
|input=b+4
|input=ub+4
|inputLead=u
|damage=11
|targetLead=m
|target=m
|startup=i15~16
|startup=i15~16
|recv=r
|recv=r
Line 1,081: Line 1,063:
|id=King-uf+4
|id=King-uf+4
|name=Jumping Knee Lift
|name=Jumping Knee Lift
|input=f+4
|input=uf+4
|inputLead=u
|damage=13
|targetLead=m
|target=m
|startup=i15~16
|startup=i15~16
|recv=r
|recv=r
Line 1,092: Line 1,074:
|id=King-uf+1+2
|id=King-uf+1+2
|name=Capital Punishment
|name=Capital Punishment
|input=f+1+2
|input=uf+1+2
|inputLead=u
|damage=25
|damageLead=12
|target=m
|targetLead=m
|startup=i35~36
|startup=i35~36
|startupRoot=i18
|recv=r
|recv=r
|block=+2c
|block=+2c
Line 1,105: Line 1,085:
}}
}}
{{MoveData
{{MoveData
|id=King-uf+1+2hold
|id=King-uf+1+2*
|name=Burning Knuckle
|name=Burning Knuckle
|input=hold
|input=uf+1+2*
|inputLead=uf+1+2
|damage=45
|damageLead=12
|target=m!
|target=b(m)
|targetLead=m
|startup=i67~68
|startup=i67~68
|startupRoot=i18
|recv=r
|recv=r
|block=KDN
|block=KDN
Line 1,122: Line 1,099:
|id=King-uf+3+4
|id=King-uf+3+4
|name=Neck Cutter Kick
|name=Neck Cutter Kick
|input=f+3+4
|input=uf+3+4
|inputLead=u
|damage=28
|damageLead=12
|target=h
|targetLead=m
|startup=i23~24
|startup=i23~24
|startupRoot=i18
|recv=r
|recv=r
|block=-16
|block=-16
Line 1,134: Line 1,109:
}}
}}
{{MoveData
{{MoveData
|id=King-ufโ˜†4
|id=King-uf,n,4
|name=Delay Rising Toekick
|name=Delay Rising Toekick
|input=fโ˜†4
|input=uf,n,4
|inputLead=u
|damage=25
|damageLead=12
|target=m
|targetLead=m
|startup=i23
|startup=i23
|startupRoot=i18
|recv=r
|recv=r
|block=-11
|block=-11
Line 1,151: Line 1,124:
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=King-f,fโ˜†2
|id=King-f,f,n,2
|name=Stomach Smash
|name=Stomach Smash
|input=f,fโ˜†2
|input=f,f,n,2
|damage=15(,35)
|damage=15(,35)
|target=l
|target=l
Line 1,165: Line 1,138:
}}
}}
{{MoveData
{{MoveData
|id=King-f,fโ˜†1+2
|id=King-f,f,n,1+2
|name=Lay Off
|name=Lay Off
|input=f,fโ˜†1+2
|input=f,f,n,1+2
|target=m
|target=m
|startup=i9
|startup=i9
Line 1,310: Line 1,283:
}}
}}
{{MoveData
{{MoveData
|id=King-f,f,f+3
|id=King-f,f,F+3
|name=Strong Knee
|name=Strong Knee
|input=f,f,f+3
|input=f,f,F+3
|damage=25
|damage=25
|target=m
|target=m
Line 1,322: Line 1,295:
}}
}}
{{MoveData
{{MoveData
|id=King-f,f,f+3+4
|id=King-f,f,F+3+4
|name=Running Exploder
|name=Running Exploder
|input=f,f,f+3+4
|input=f,f,F+3+4
|damage=40
|damage=40
|target=m
|target=m
Line 1,335: Line 1,308:
}}
}}
{{MoveData
{{MoveData
|id=King-Run4
|id=King-wr4
|input=Run4
|input=wr4
|damage=22
|damage=22
|target=l
|target=l
Line 1,351: Line 1,324:
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=King-FCdb
|id=King-hFC.1
|name=Crouch Jab
|name=Crouch Jab
|input=FCdb
|input=hFC.1
|damage=5
|damage=5
|target=sm
|target=s
|startup=i10
|startup=i10
|recv=r
|recv=r
Line 1,361: Line 1,334:
|hit=+6
|hit=+6
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input d+1
* Alternate input:
** db+1
** d+1
* Returns to crouching.Returns to standing when input F.}}
* Returns to crouching.Returns to standing when input F.}}
}}
}}
{{MoveData
{{MoveData
|id=King-FCdb
|id=King-hFC.2
|name=Crouch Straight
|name=Crouch Straight
|input=FCdb
|input=hFC.2
|damage=8
|damage=8
|target=sm
|target=s
|startup=i11
|startup=i11
|recv=r
|recv=r
Line 1,379: Line 1,354:
}}
}}
{{MoveData
{{MoveData
|id=King-FC3
|id=King-hFC.3
|name=Crouch Spin Kick
|name=Crouch Spin Kick
|input=FC3
|input=hFC.3
|damage=12
|damage=12
|target=l
|target=L
|startup=i18
|startup=i18
|recv=r
|recv=r
Line 1,391: Line 1,366:
}}
}}
{{MoveData
{{MoveData
|id=King-FC.4
|id=King-hFC.4
|name=Crouch Chin kick
|name=Crouch Chin kick
|input=FC.4
|input=hFC.4
|damage=10
|damage=10
|target=l
|target=l
Line 1,405: Line 1,380:
}}
}}
{{MoveData
{{MoveData
|id=King-FCdf+1
|id=King-FC.df+1
|name=Leg Breaker
|name=Leg Breaker
|input=FCdf+1
|input=FC.df+1
|damage=20
|damage=20
|target=l
|target=l
Line 1,418: Line 1,393:
}}
}}
{{MoveData
{{MoveData
|id=King-FCdf+2
|id=King-FC.df+2
|name=Body Blow
|name=Body Blow
|input=FCdf+2
|input=FC.df+2
|damage=21
|damage=21
|target=m
|target=m
Line 1,433: Line 1,408:
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=King-WS1
|id=King-ws1
|name=Upperecut
|name=Upperecut
|input=WS1
|input=ws1
|damage=12
|damage=12
|target=m
|target=m
Line 1,445: Line 1,420:
}}
}}
{{MoveData
{{MoveData
|id=King-WS2
|id=King-ws2
|input=WS2
|input=ws2
|damage=11
|damage=11
|target=m
|target=m
Line 1,455: Line 1,430:
}}
}}
{{MoveData
{{MoveData
|id=King-WS2,2
|id=King-ws2,2
|name=Round Trip Chop
|name=Round Trip Chop
|input=,2
|input=,2
|inputLead=WS2
|inputLead=ws2
|damage=,25
|damage=,25
|damageLead=11
|damageLead=11
Line 1,471: Line 1,446:
}}
}}
{{MoveData
{{MoveData
|id=King-WS3
|id=King-ws3
|name=Stomping Kick
|name=Stomping Kick
|input=WS3
|input=ws3
|damage=28
|damage=28
|target=h
|target=h
Line 1,482: Line 1,457:
}}
}}
{{MoveData
{{MoveData
|id=King-WS4
|id=King-ws4
|name=Toe Smash
|name=Toe Smash
|input=WS4
|input=ws4
|damage=20
|damage=20
|target=m
|target=m
Line 1,493: Line 1,468:
}}
}}
{{MoveData
{{MoveData
|id=King-WS1+2
|id=King-ws1+2
|name=Snap Uppercut
|name=Snap Uppercut
|input=WS1+2
|input=ws1+2
|damage=20
|damage=20
|target=m
|target=m
Line 1,508: Line 1,483:
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=King-SS2
|id=King-ss2
|name=Victory Palm
|name=Victory Palm
|input=SS2
|input=ss2
|damage=25
|damage=25
|target=h
|target=h
Line 1,519: Line 1,494:
}}
}}
{{MoveData
{{MoveData
|id=King-SS3+4
|id=King-ss3+4
|name=Deadly Boomerang
|name=Deadly Boomerang
|input=SS3+4
|input=ss3+4
|damage=50
|damage=50
|target=h
|target=h
Line 1,560: Line 1,535:
}}
}}
{{MoveData
{{MoveData
|id=King-BT.3(must hit)1+2just
|id=King-BT.3:1+2
|name=Blind Kick to Neck Breaker
|name=Blind Kick to Neck Breaker
|input=(must hit)1+2just
|input=:1+2
|inputLead=BT.3
|inputLead=BT.3
|damage=,20
|damage=,20
Line 1,668: Line 1,643:
|target=sp
|target=sp
|startup=i
|startup=i
|recv=r
|recv=r
|tot=230
|tot=230
|notes=Shift to charging.Cancel with input any after 60f.Can not cancelย  with input 1+2+3+4 after 120f.
|notes=Shift to charging.Cancel with input any after 60f.Can not cancelย  with input 1+2+3+4 after 120f.
}}
}}
{{MoveData
{{MoveData
|id=King-Charge with advanced input start-up ๏ผ‘F1+2+3+4
|id=King-Charge with advanced input start-up 1f 1+2+3+4
|name=Charge
|name=Charge
|input=Charge with advanced input start-up ๏ผ‘F1+2+3+4
|input=Charge with advanced input start-up 1f 1+2+3+4
|damage=-
|damage=-
|target=sp
|target=sp
|startup=i
|startup=i
|recv=r
|recv=r
|tot=230
|tot=230
|notes=Shift to charging.Keep charging longer than normal.Can not cancel with input anything.
|notes=Shift to charging.Keep charging longer than normal.Can not cancel with input anything.
}}
}}
{{MoveData
{{MoveData
|id=King-While down (facing up)1+2
|id=King-FUFT.1+2
|name=Special Standing
|name=Special Standing
|input=While down (facing up)1+2
|input=FUFT.1+2
|damage=10
|damage=10
|target=m
|target=m
|startup=i77~79
|startup=i77~79
|recv=r
|recv=r
|block=+0
|block=+0
|hit=KDN<br><span class="sub_letter">(+22)</span>
|hit=KDN<br><span class="sub_letter">(+22)</span>
|notes=Upper Accessory๏ผšChampionship Belt
|notes={{Plainlist|
* Upper Accessory๏ผšChampionship Belt
* Alternate input: any downed facing up position
* Hold to extend animation}}
}}
}}
{{MoveData|
{{MoveData|
|block=-27~-16
|block=-27~-16
|id=King-FUFT 3+4
|id=King-FUFT.3+4
|input=FUFT 3+4
|input=FUFT.3+4
|ch=KND
|ch=KND
|damage=25
|damage=25
Line 1,706: Line 1,684:
}}
}}
{{MoveData
{{MoveData
|id=King-With back against wallb,b,ub
|id=King-(Back to wall).b,b,ub
|name=Wall Jumping Attack (early)
|name=Wall Jumping Attack (early)
|input=With back against wallb,b,ub
|input=(Back to wall).b,b,ub
|damage=45
|damage=45
|target=th(h)
|target=th(h)
Line 1,718: Line 1,696:
}}
}}
{{MoveData
{{MoveData
|id=King-With back against wallb,b,ub
|id=King-(Back to wall).b,b,ub
|name=Wall Jumping Attack (latter)
|name=Wall Jumping Attack (latter)
|input=With back against wallb,b,ub
|input=(Back to wall).b,b,ub
|damage=21
|damage=21
|target=m
|target=m
Line 1,730: Line 1,708:
}}
}}


== JS ==
== JGS ==


{{MoveDataHeader}}
{{MoveDataHeader}}
Line 1,755: Line 1,733:
}}
}}
{{MoveData
{{MoveData
|id=King-JS1
|id=King-JGS.1
|name=Jaguar Step to Hook
|name=Jaguar Step to Hook
|input=JS1
|input=JGS.1
|damage=21
|damage=21
|target=h
|target=h
Line 1,767: Line 1,745:
}}
}}
{{MoveData
{{MoveData
|id=King-JS hold1
|id=King-JGS (2 spins).1
|name=Jaguar Step to Hook (2 spin)
|name=Jaguar Step to Hook (2 spin)
|input=JS hold1
|input=JGS (2 spins).1
|damage=25
|damage=25
|target=h
|target=h
Line 1,779: Line 1,757:
}}
}}
{{MoveData
{{MoveData
|id=King-JS hold1
|id=King-JGS (3 spins).1
|name=Jaguar Step to Hook (3 spin)
|name=Jaguar Step to Hook (3 spin)
|input=JS hold1
|input=JGS (3 spins).1
|damage=31
|damage=31
|target=h
|target=h
Line 1,791: Line 1,769:
}}
}}
{{MoveData
{{MoveData
|id=King-JS hold1
|id=King-JGS (4 spins).1
|name=Jaguar Step to Hook (4 spin)
|name=Jaguar Step to Hook (4 spin)
|input=JS hold1
|input=JGS (4 spins).1
|damage=31
|damage=31
|target=h
|target=h
Line 1,803: Line 1,781:
}}
}}
{{MoveData
{{MoveData
|id=King-JS hold1
|id=King-JGS (5 spins).1
|name=Jaguar Step to Hook (5 spin)
|name=Jaguar Step to Hook (5 spin)
|input=JS hold1
|input=JGS (5 spins).1
|damage=31
|damage=31
|target=h
|target=h
Line 1,815: Line 1,793:
}}
}}
{{MoveData
{{MoveData
|id=King-JS2
|id=King-JGS.2
|name=Jaguar Step to Elbow
|name=Jaguar Step to Elbow
|input=JS2
|input=JGS.2
|damage=15
|damage=15
|target=m
|target=m
Line 1,827: Line 1,805:
}}
}}
{{MoveData
{{MoveData
|id=King-JS hold2
|id=King-JGS (2 spins).2
|name=Jaguar Step to Elbow (2 spin)
|name=Jaguar Step to Elbow (2 spin)
|input=JS hold2
|input=JGS (2 spins).2
|damage=18
|damage=18
|target=m
|target=m
Line 1,839: Line 1,817:
}}
}}
{{MoveData
{{MoveData
|id=King-JS hold2
|id=King-JGS (3 spins).2
|name=Jaguar Step to Elbow (3 spin)
|name=Jaguar Step to Elbow (3 spin)
|input=JS hold2
|input=JGS (3 spins).2
|damage=22
|damage=22
|target=m
|target=m
Line 1,851: Line 1,829:
}}
}}
{{MoveData
{{MoveData
|id=King-JS hold2
|id=King-JGS (4 spins).2
|name=Jaguar Step to Elbow (4 spin)
|name=Jaguar Step to Elbow (4 spin)
|input=JS hold2
|input=JGS (4 spins).2
|damage=22
|damage=22
|target=m
|target=m
Line 1,863: Line 1,841:
}}
}}
{{MoveData
{{MoveData
|id=King-JS hold2
|id=King-JGS (5 spins).2
|name=Jaguar Step to Elbow (5 spin)
|name=Jaguar Step to Elbow (5 spin)
|input=JS hold2
|input=JGS (5 spins).2
|damage=22
|damage=22
|target=m
|target=m
Line 1,875: Line 1,853:
}}
}}
{{MoveData
{{MoveData
|id=King-JS3
|id=King-JGS.3
|name=Jaguar Step to sobat
|name=Jaguar Step to sobat
|input=JS3
|input=JGS.3
|damage=23
|damage=23
|target=m
|target=m
Line 1,887: Line 1,865:
}}
}}
{{MoveData
{{MoveData
|id=King-JS hold3
|id=King-JGS (2 spins).3
|name=Jaguar Step to sobat (2 spin)
|name=Jaguar Step to sobat (2 spin)
|input=JS hold3
|input=JGS (2 spins).3
|damage=27
|damage=27
|target=m
|target=m
Line 1,899: Line 1,877:
}}
}}
{{MoveData
{{MoveData
|id=King-JS hold3
|id=King-JGS (3 spins).3
|name=Jaguar Step to sobat (3 spin)
|name=Jaguar Step to sobat (3 spin)
|input=JS hold3
|input=JGS (3 spins).3
|damage=34
|damage=34
|target=m
|target=m
Line 1,911: Line 1,889:
}}
}}
{{MoveData
{{MoveData
|id=King-JS hold3
|id=King-JGS (4 spins).3
|name=Jaguar Step to sobat (4 spin)
|name=Jaguar Step to sobat (4 spin)
|input=JS hold3
|input=JGS (4 spins).3
|damage=34
|damage=34
|target=m
|target=m
Line 1,923: Line 1,901:
}}
}}
{{MoveData
{{MoveData
|id=King-JS hold3
|id=King-JGS (5 spins).3
|name=Jaguar Step to sobat (5 spin)
|name=Jaguar Step to sobat (5 spin)
|input=JS hold3
|input=JGS (5 spins).3
|damage=34
|damage=34
|target=m
|target=m
Line 1,935: Line 1,913:
}}
}}
{{MoveData
{{MoveData
|id=King-JS3,2+3
|id=King-JGS.3,2+3
|name=Jaguar Step to sobat & Press (close)
|name=Jaguar Step to sobat & Press (close)
|input=,2+3
|input=,2+3
|inputLead=JS3
|inputLead=JGS.3
|damage=(,15)
|damage=(,15)
|damageLead=23
|damageLead=23
Line 1,951: Line 1,929:
}}
}}
{{MoveData
{{MoveData
|id=King-JS3,2+3
|id=King-JGS.3,2+3
|name=Jaguar Step to sobat & Press
|name=Jaguar Step to sobat & Press
|input=,2+3
|input=,2+3
|inputLead=JS3
|inputLead=JGS.3
|damageLead=23
|damageLead=23
|targetLead=m
|targetLead=m
Line 1,965: Line 1,943:
}}
}}
{{MoveData
{{MoveData
|id=King-JS4
|id=King-JGS.4
|name=Jaguar Step to High Kick
|name=Jaguar Step to High Kick
|input=JS4
|input=JGS.4
|damage=40
|damage=40
|target=h
|target=h
Line 1,977: Line 1,955:
}}
}}
{{MoveData
{{MoveData
|id=King-JS hold4
|id=King-JGS (2 spins).4
|name=Jaguar Step to High Kick (2 spin)
|name=Jaguar Step to High Kick (2 spin)
|input=JS hold4
|input=JGS (2 spins).4
|damage=42
|damage=42
|target=ub(h)
|target=ub(h)
Line 1,989: Line 1,967:
}}
}}
{{MoveData
{{MoveData
|id=King-JS hold4
|id=King-JGS (3 spins).4
|name=Jaguar Step to High Kick (3 spin)
|name=Jaguar Step to High Kick (3 spin)
|input=JS hold4
|input=JGS (3 spins).4
|damage=52
|damage=52
|target=ub(h)
|target=ub(h)
Line 2,001: Line 1,979:
}}
}}
{{MoveData
{{MoveData
|id=King-JS hold4
|id=King-JGS (4 spins).4
|name=Jaguar Step to High Kick (4 spin)
|name=Jaguar Step to High Kick (4 spin)
|input=JS hold4
|input=JGS (4 spins).4
|damage=52
|damage=52
|target=ub(h)
|target=ub(h)
Line 2,013: Line 1,991:
}}
}}
{{MoveData
{{MoveData
|id=King-JS hold4
|id=King-JGS (5 spins).4
|name=Jaguar Step to High Kick (5 spin)
|name=Jaguar Step to High Kick (5 spin)
|input=JS hold4
|input=JGS (5 spins).4
|damage=52
|damage=52
|target=ub(h)
|target=ub(h)
Line 2,025: Line 2,003:
}}
}}
{{MoveData
{{MoveData
|id=King-JSdf+4
|id=King-JGS.df+4
|name=Jaguar Step to Mid Kick
|name=Jaguar Step to Mid Kick
|input=JSdf+4
|input=JGS.df+4
|damage=30
|damage=30
|target=m
|target=m
Line 2,038: Line 2,016:
}}
}}
{{MoveData
{{MoveData
|id=King-JS holddf+4
|id=King-JGS (2 spins).df+4
|name=Jaguar Step to Mid Kick (2 spin)
|name=Jaguar Step to Mid Kick (2 spin)
|input=JS holddf+4
|input=JGS (2 spins).df+4
|damage=36
|damage=36
|target=m
|target=m
Line 2,051: Line 2,029:
}}
}}
{{MoveData
{{MoveData
|id=King-JS holddf+4
|id=King-JGS (3 spins).df+4
|name=Jaguar Step to Mid Kick (3 spin)
|name=Jaguar Step to Mid Kick (3 spin)
|input=JS holddf+4
|input=JGS (3 spins).df+4
|damage=45
|damage=45
|target=m
|target=m
Line 2,064: Line 2,042:
}}
}}
{{MoveData
{{MoveData
|id=King-JS holddf+4
|id=King-JGS (4 spins).df+4
|name=Jaguar Step to Mid Kick (4 spin)
|name=Jaguar Step to Mid Kick (4 spin)
|input=JS holddf+4
|input=JGS (4 spins).df+4
|damage=45
|damage=45
|target=m
|target=m
Line 2,077: Line 2,055:
}}
}}
{{MoveData
{{MoveData
|id=King-JS holddf+4
|id=King-JGS (5 spins).df+4
|name=Jaguar Step to Mid Kick (5 spin)
|name=Jaguar Step to Mid Kick (5 spin)
|input=JS holddf+4
|input=JGS (5 spins).df+4
|damage=45
|damage=45
|target=m
|target=m
Line 2,094: Line 2,072:
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=King-fโ˜†d,DF
|id=King-f,n,d,DF
|name=Crouch Dash
|name=Crouch Dash
|input=fโ˜†d,DF
|input=f,n,d,DF
|damage=
|damage=
|target=
|target=
Line 2,105: Line 2,083:
}}
}}
{{MoveData
{{MoveData
|id=King-fโ˜†d,DF+1
|id=King-CD.DF+1
|name=Leg Breaker
|name=Leg Breaker
|input=fโ˜†d,DF+1
|input=CD.DF+1
|damage=20
|damage=20
|target=l
|target=l
Line 2,118: Line 2,096:
}}
}}
{{MoveData
{{MoveData
|id=King-fโ˜†d,DF+4
|id=King-CD.DF+4
|name=Jumping Knee
|name=Jumping Knee
|input=fโ˜†d,DF+4
|input=CD.DF+4
|damage=21
|damage=21
|target=m
|target=m
Line 2,131: Line 2,109:
}}
}}
{{MoveData
{{MoveData
|id=King-fโ˜†d,DF+1+2
|id=King-CD.DF+1+2
|name=Black Bomb
|name=Black Bomb
|input=fโ˜†d,DF+1+2
|input=CD.DF+1+2
|damage=24
|damage=24
|target=M
|target=M
Line 2,174: Line 2,152:
}}
}}
{{MoveData
{{MoveData
|id=King-Approach from left side
|id=King-Left throw
|name=Argentina BackBreaker
|name=Argentina BackBreaker
|input=Approach from left side
|input=Left throw
|damage=40
|damage=40
|target=th(h)
|target=th(h)
Line 2,185: Line 2,163:
}}
}}
{{MoveData
{{MoveData
|id=King-Approach from right side
|id=King-Right throw
|name=Knee Crusher
|name=Knee Crusher
|input=Approach from right side
|input=Right throw
|damage=42
|damage=42
|target=th(h)
|target=th(h)
Line 2,196: Line 2,174:
}}
}}
{{MoveData
{{MoveData
|id=King-Approach from behind1+3
|id=King-Back throw 1+3
|name=Half Boston Crab
|name=Half Boston Crab
|input=Approach from behind1+3
|input=Back throw 1+3
|damage=60
|damage=60
|target=th(h)
|target=th(h)
Line 2,207: Line 2,185:
}}
}}
{{MoveData
{{MoveData
|id=King-Approach from behind2+4
|id=King-Back throw 2+4
|name=Cobra Twist
|name=Cobra Twist
|input=Approach from behind2+4
|input=Back throw 2+4
|damage=60
|damage=60
|target=th(h)
|target=th(h)
Line 2,218: Line 2,196:
}}
}}
{{MoveData
{{MoveData
|id=King-Approach from behindb,f+1+2
|id=King-Back throw b,n,f+1+2
|name=Stretch Buster
|name=Stretch Buster
|input=Approach from behindb,f+1+2
|input=Back throw b,n,f+1+2
|damage=75
|damage=75
|target=th(h)
|target=th(h)
Line 2,253: Line 2,231:
}}
}}
{{MoveData
{{MoveData
|id=King-ub
|id=King-u+1+2
|name=Executioner Drop
|name=Executioner Drop
|input=b
|input=u+1+2
|inputLead=u
|damage=30(15)
|damage=(15)
|target=t
|damageLead=12
|target=h(h)
|targetLead=m
|startup=i12
|startup=i12
|startupRoot=i18
|recv=r
|recv=r
|block=1+2<br>-6F
|block=1+2<br>-6F
|hit=Foot-sd.<br>Face-up
|hit=Foot-sd.<br>Face-up
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input u+1+2
* Alternate input ub+1+2
* Enable side quick roll after throw.Damage () is wall hit bonus.Wall Stun.}}
* Enable side quick roll after throw.Damage () is wall hit bonus.Wall Stun.}}
}}
}}
{{MoveData
{{MoveData
|id=King-ub
|id=King-u+1+2,B
|name=Executioner Drop (behind)
|name=Executioner Drop (behind)
|input=b
|input=u+1+2,B
|inputLead=u
|damage=30(15)
|damage=(15)
|target=t
|damageLead=12
|target=h(h)
|targetLead=m
|startup=i12
|startup=i12
|startupRoot=i18
|recv=r
|recv=r
|block=1+2
|block=1+2
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input u+1+2,B
* Alternate input ub+1+2,B
* Enable side quick roll after throw.Damage () is wall hit bonus.Wall Stun.}}
* Enable side quick roll after throw.Damage () is wall hit bonus.Wall Stun.}}
}}
}}
Line 2,291: Line 2,261:
|id=King-db,f+2+4
|id=King-db,f+2+4
|name=Tombstone Pile Driver
|name=Tombstone Pile Driver
|input=,f+2+4
|input=db,f+2+4
|inputLead=db
|damage=58
|damageLead=5,13
|target=t
|target=)
|targetLead=sm,m
|startup=i11
|startup=i11
|startupRoot=i
|recv=r
|recv=r
|block=2<br>-2F
|block=2<br>-2F
Line 2,304: Line 2,271:
}}
}}
{{MoveData
{{MoveData
|id=King-d,db,b+1+2
|id=King-qcb+1+2
|name=Muscle Buster
|name=Muscle Buster
|input=d,db,b+1+2
|input=qcb+1+2
|damage=50
|damage=50
|target=th(h)
|target=th(h)
Line 2,316: Line 2,283:
}}
}}
{{MoveData
{{MoveData
|id=King-f,b,db,d,df,f+1
|id=King-f,n,hcf+1
|name=Giant Swing
|name=Giant Swing
|input=f,b,db,d,df,f+1
|input=f,n,hcf+1
|damage=45(,20)
|damage=45(,20)
|target=th(h)
|target=th(h)
Line 2,328: Line 2,295:
}}
}}
{{MoveData
{{MoveData
|id=King-f,b,db,d,df,f+2
|id=King-f,n,hcf+2
|name=Tijuana Twister
|name=Tijuana Twister
|input=f,b,db,d,df,f+2
|input=f,n,hcf+2
|damage=50
|damage=50
|target=th(h)
|target=th(h)
Line 2,340: Line 2,307:
}}
}}
{{MoveData
{{MoveData
|id=King-f,f,f+2+4
|id=King-f,f,F+2+4
|name=Tomahawk
|name=Tomahawk
|input=f,f,f+2+4
|input=f,f,F+2+4
|damage=40
|damage=40
|target=th(h)
|target=th(h)
Line 2,351: Line 2,318:
|hit=Foot-sd.<br>Face-up
|hit=Foot-sd.<br>Face-up
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input Run2+4
* Alternate input wr2+4
* Disable Advanced Input.}}
* Disable Advanced Input.}}
}}
}}
{{MoveData
{{MoveData
|id=King-FCdb,d,db+1+2
|id=King-FC.db,d,db+1+2
|name=Clothesline Press
|name=Clothesline Press
|input=,d,db+1+2
|input=FC.db,d,db+1+2
|inputLead=FCdb
|damageLead=45
|damageLead=10
|target=t
|target=h(h)
|targetLead=l
|startup=i12
|startup=i12
|startupRoot=i14
|recv=r
|recv=r
|block=1+2<br>-6F
|block=1+2<br>-6F
Line 2,370: Line 2,334:
}}
}}
{{MoveData
{{MoveData
|id=King-Approach crouching enemyd+1+3
|id=King-d+1+3
|name=Iron Lariat
|name=Iron Lariat
|input=Approach crouching enemyd+1+3
|input=d+1+3
|damage=45
|damage=45
|target=th(l)
|target=th(l)
Line 2,380: Line 2,344:
|block=1<br>+0F
|block=1<br>+0F
|hit=Head-sd.<br>Face-down
|hit=Head-sd.<br>Face-down
|notes=Floor break.
|notes=Floor break. Crouch throw
}}
}}
{{MoveData
{{MoveData
|id=King-Approach crouching enemyd+2+4
|id=King-d+2+4
|name=V Driver
|name=V Driver
|input=Approach crouching enemyd+2+4
|input=d+2+4
|damage=45
|damage=45
|target=th(l)
|target=th(l)
Line 2,393: Line 2,357:
|block=2<br>+0F
|block=2<br>+0F
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
|notes=Crouch throw
}}
}}
{{MoveData
{{MoveData

Revision as of 21:49, 31 July 2023

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.df+1+2

m,​th
55
-22
Th
i20
pc8~
r
Special animation when King & Kazuchika Okada Costume (Full-Face, Entire Body, Upper Accessory) is equipped
Rage Drive

R.db+1+2

m
24
+8c
LNC
i20~21
r
Forces an opponent to crouching on block.Special effect when approach mid-air enemy.

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
7
+1
+8
i10
r
Palm Strike

1,2

h,​h
7,​15
-1
+6
i10
i
r
Combo from 1st hit.
Palm Strike to Head Jammer

1,​2,2+4

h,​h,​th(h)
7,​15,​30
Th
i10
i
r
Palm Strike to V Driver

1,​2,d+2+4

h,​h,​th(l)
7,​15,​45
Th
i10
i
r
Palm Attack to Uppercut

1,​2,1

h,​h,​m
7,​15,​10
-4
+5
+10
i10
i24~25
r
Can't be buffered Left Attack.
Palm Upper to Suplex

1,​2,​1,2+4

h,​h,​m,​th(h)
7,​15,​10,​40
Th
i10
i
r
Palm Upper to V Driver

1,​2,​1,d+2+4

h,​h,​m,​th(l)
7,​15,​10,​45
Th
i10
i
r
Right Jab

2

h
10
+1
+7
i10
r
Jab Uppercut

2,1

h,​m
10,​15
-1
+7
i10
i
r
Combo from 1st hit.
Face Kick

3

h
25
-14
KDN
i17
r
High Kick

4

h
20
-5
+6
LNC
i13
t37 r24
Head Spinner (1) to BT

1+2

m
18
-11
-2
+0
i18~20
r
Head Spinner (1) to Cancel

1+2,1,B

m,​sp
18
-18
-9
-7
i18
i
r
Head Spinner

1+2,1

m,​m
18,​21
-13
KDN
i18
i
r
Combo from 1st hit.
Brutal Sting

1+2,3

m,​h
18,​25
-3
KDN
i18
i24~25
r
Combo from 1st hit.
Moonsault Body Press

1+4

ub(m)
23
KDN
KDN
i52~58
r
Shift to down after moving.

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
12
-11
+2
i15~16
t45 r30
Elbow Impact

f+2,1

m,​h
12,​25
-9
KDN
i15~16
i18~19
r
Combo from 1st hit.Input can be delayed.

f+2,d+1

m,​m
12,​15
-13c
+2c
i15
i
r
Forces an opponent to crouching on block or hit.Input can be delayed.
Jaguar Smash Combo

f+2,​d+1,2

m,​m,​m
12,​15,​16
-15
LNC
i15
i~1
r
Combo from 2nd hit.Input can be delayed.Combo can be delayed 13f from hit.
Front Kick

f+3

m
18
-8
+1
+9
i15~16
t42 r27
Front Kick to DDT

f+3:1+2

m,​th
18,​20
Th
i15~16
i
r
Available only as combo from 1st hit from front
Rolling Sobat

f+4

m
25
-9
KDN
i18
r
Meaty 1f in actualy
Shadow Lariat

f+1+2

h
23
-1
KDN
i17~18
t48 r31
Jaguar Lariat

f+1+2*

h!
23
KDN
KDN
i29~32
r
Exploder

f+3+4

h
25
+7
KDN
i38~40
js9~
r
Shift to down after moving.
Body Check

f+1+4

m
21
+3
+7
i17~19
t45 r28
Shoulder Tackle

f+2+3

m
27
-12
KDN
i23~30
r

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Elbow Smash

df+1

m
15
-1
+3
i14~15
t41 r27
Elbow Sting

df+1,2

m,​m
15,​15
-10
+5
i14~15
i18~19
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 7f from hit.Combo can be delayed 12f from CH.
Smash Hook

df+2

m
12
-6
+4
i13
t38 r25
Double Hook Disaster

df+2,1

m,​h
12,​15
-4
KDN
i13
i20~21
r
Combo from 1st CH.Input can be delayed 13f.Combo can be delayed 13f from CH.
Mid Kick

df+3

m
17
-9
+6
i14
t42 r28
Lasso Kick

df+3,4

m,​h
17,​23
+0
KDN
i14
i
r
Combo from 1st CH.Disable from 1st whiff.Shift to down after moving.
Side Low Kick

df+4

l
10
-14
-3
i14~15
r

df+4,3

l,​h
10,​11
-5
+6
i14~15
i
r
Combo from 1st CH.
Mincer

df+4,​3,4

l,​h,​m
10,​11,​27
-15
KDN
KDN๏ผŠ
i14~15
i28~29
js18~
r
Combo from 2nd CH.
Mincer to BT

df+4,​3,​4,B

l,​h,​m
10,​11,​27
-8
KDN
KDN๏ผŠ
i14~15
i28~29
js18~
r
Combo from 2nd CH.
Mincer Low

df+4,​3,d+4

l,​h,​l
10,​11,​20
-13
KDN
KDN๏ผŠ
i14~15
i
js25~
r
  • Alternate input db+4
  • Returns to crouching.Shift to down after block or whiff.
Frankensteiner

df+3+4

sm,​th(h)
15(,​30)
-18
-7c
i28~35
r
Forces an opponent to crouching on hit.Throw(H) when close to.Damage () is throw bonus.Shift to down after throw failed.

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

d+1

sm
5
-5
+6
i10
r
  • Alternate input db+1
  • Returns to crouching.Returns to standing when input F.
Jab Uppercut

d+1,2

sm,​m
5,​13
-11
+0
i10
i15~17
r
  • Alternate input:
    • db+1,2
    • FC.1,2
  • Combo from 1st CH.
Crouch Straight

d+2

sm
8
-4
+7
i11
r
Returns to crouching.
Stomp

d+3

l
12
-12
+1
i17
r
Crouch Chin Kick

d+4

l
7
-13
-2
i14
r
Returns to crouching.
Atlas' Hammer

d+1+2

m
21
-24
LNC
i23
cs6~
r

d+3+4

l
14
-25
-9
i16
cs6~
r
  • Alternate input FCdf+4
  • Returns to crouching.

d+3+4,4

l,​l
14,​7
-25
-9
i16
i
cs1~
r
Returns to crouching.
Stagger Kick

d+3+4,​4,4

l,​l
14,​7,​7
-29
+7
i16
i
cs1~
r
Returns to crouching.
Stagger Kicks

d+3+4,​4,​4,4

l,​l
14,​7,​7,​4,​3
-26
+15
i16
i
cs1~
r
Returns to crouching.Enable after 1st CH.Disable Run d3+4.
Stagger Kick Spinning Uppercut

d+3+4,​4,​4,​4,2

๏ฝžm
10
-15
KDN
i
cs1~21
r
  • Alternate input:
    • d+3+4,2
    • d+3+4,4,2
    • d+3+4,4,4,2
Corporate Elbow

d+2+3

m
25
-8c
+0c
i30~35
js21~
r
Forces an opponent to crouching on block or hit.

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Brain Chop

db+2

m
21
-5c
KDN
i25
r
Forces an opponent to crouching on block.
Crouching Low Kick

db+3

l
17
-16
+2c
KDN
i23
r
Forces an opponent to crouching on NH.Returns to crouching.
Low Drop Kick

db+4

l
20
-20
KDN
KDN๏ผŠ
i29~31
r
Returns to crouching.Shift to down from block or whiff.

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Hook

b+1

h
13
-8
+3
KDN
i12
t39 r27
Quick Hook Uppercut

b+1,2

h,​h
13,​20
-13
+5
i12
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 8f from hit.
Quick Hook Heel Kick

b+1,4

h,​m
13,​23
-9
KDN
i12
i26~28
js16~
r FUFT
Input can be delayed.
Chupacabra

b+2

h
12
-5
+1
i14
t38 r24
Chupacabra to Spinning Back Elbow

b+2,1

h,​h
12,​25
-9
KDN
i14
i
r
Combo from 1st hit.Input can be delayed.
Chupacabra to Head Butt

b+2,1+2

h,​h
12,​22
+2c
KDN
i14
i24~25
r
Forces an opponent to crouching on block.Input can be delayed.
Chupacabra to Olympia Slam

b+2,4

h,​m,​th
12,​18(,​20)
-9
Th
i14
i
r
Input can be delayed.Damage () is throw bonus.Side or behind hit +9f.Input can be delayed
Toll Kick

b+3

h
23
-10
KDN
i16~18
r
Guillotine Drop

b+3:1+2

h,​th
23(,​20)
Th
i
r
Available only as combo from 1st hit from front
Disgraceful Kick

b+4

h
25
+2F
KDN
i17
r
Meaty 3f in actualy

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Water Parting Chop

ub+1

h
21
-3
KDN
i20~21
r
Meaty 1f in actualy
Jumping Knuckle

u+1

m
12
-12
-1
i18
r
Alternate input uf+1
High Elbow Drop

ub+2

M
35
-18c
KDN
i48~52
r FUFA
  • Alternate input:
    • u+2
    • uf+2
  • Direction of a jump differs according to the input
Sobat

ub+3

m
25
-19
KDN
i25
r
Alternate input u+3
Falling Heel Kick (early)

uf+3

m
23
-10
KDN
i22~23
r
Shift to down after moving.
Falling Heel Kick

uf+3

M
18
-20
KDN
i24~27
r
Shift to down after moving.Meaty 3f in actualy.
Jumping Knee Lift

ub+4

m
11
-20
-8
i15~16
r
Jumping Knee Lift

u+4

m
15
-13
KDN
LNC
i15~16
r
Jumping Knee Lift

uf+4

m
13
-13
LNC
i15~16
r
Capital Punishment

uf+1+2

m
25
+2c
KDN
i35~36
js9~33
r
Forces an opponent to crouching on block.
Burning Knuckle

uf+1+2*

m!
45
KDN
KDN
i67~68
js16~
r
Neck Cutter Kick

uf+3+4

h
28
-16
KDN
i23~24
js5~
r
Delay Rising Toekick

uf,n,4

m
25
-11
LNC
i23
r

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stomach Smash

f,f,n,2

l
15(,​35)
-14
+1c
Th
i18
cs6~
r
Forces an opponent to crouching on NH.Start-up 19f in actualy.During CH to Jaguar Hammer.Damage () is throw bonus.
Lay Off

f,f,n,1+2

m
+0
+7
+18
i9
t32 r23
Start-up 10f in actualy.
Jaguar Hook

f,F+1

m
21
-5
+14Sp
KDN
i22~23
r
Start-up 23f in actualy.
Rolling Elbow

f,F+2

m
19
+2c
+4c
i31~32
r
Forces an opponent to crouching on block or hit.Start-up 20f in actualy.
Rolling Elbow to Cancel

f,​F+2,B

mp
19
i31~32
i
t33 r
Clothesline Combo

f,​F+2,1

m,​h
19,​25
-1
KDN
i31~32
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 11f from hit.
Konvict Kick

f,F+4

m
25(,​20)
-15
KDN
Th
i15
r
Start-up 16f in actualy.CH connect to DDT.Damage () is throw bonus.
Flying Cross Chop

f,F+1+2

h
21
-5
KDN
i20~38
js18~
r
Start-up 21f in actualy.
Flying Cross Chop (latter)

f,F+1+2

l
21
-26
KDN
i39-45
js18~
r
Meaty 3f in actualy.
Diving Body Press (close)

f,F+2+3

m,​th
20(,​15)
-17c
Th
i21~25
js12~
r
Forces an opponent to crouching on block.Start-up 22f in actualy.Damage () is throw bonus.
Diving Body Press

f,F+2+3

m
20
-12c
-15c
i26~43
js12~
r
Forces an opponent to crouching on block or hit.Meaty 17f in actualy.
Exploder

f,F+3+4

h
25
+7
KDN
i28~30
js9~
r
Start-up 26f in actualy.Shift to down afte whiff.
Strong Knee

f,f,F+3

m
25
+3
KDN
i20~25
r
(Ver.5.01)ใƒปFrame disadvantage when blocking has been changed from ยฑ0f to +3f.
Running Exploder

f,f,F+3+4

m
40
+17g
KDN
i28~34
js9~
r
Meaty 5f in actualy.

wr4

l
22
-25
-9
i14
cs6~
r
Returns to crouching.

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

s
5
-5
+6
i10
r
  • Alternate input:
    • db+1
    • d+1
  • Returns to crouching.Returns to standing when input F.
Crouch Straight

hFC.2

s
8
-4
+7
i11
r
  • Alternate input d+2
  • Returns to crouching.
Crouch Spin Kick

hFC.3

L
12
-16
-2
i18
r
Returns to crouching.
Crouch Chin kick

hFC.4

l
10
-13
-2
i14
r
  • Alternate input d+4
  • Returns to crouching.
Leg Breaker

FC.df+1

l
20
-12
KDN
i32~34
cs1~
r
Returns to crouching.
Body Blow

FC.df+2

m
21
-14
KDN
i15
r

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Upperecut

ws1

m
12
-3
+4
i10~11
r
Usually hits on i11. Needs to be very close to hit on i10.

ws2

m
11
-9
+1
i14
r
Round Trip Chop

ws2,2

m,​m
11,​25
-12
+12Sp
i14
i15~16
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 9f from hit.Combo can be delayed 16f from CH.
Stomping Kick

ws3

h
28
+0
KDN
i16
r
Toe Smash

ws4

m
20
-6
+5
i11~12
r
Snap Uppercut

ws1+2

m
20
-10
LNC
i18~19
r

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Victory Palm

ss2

h
25
-5
KDN
i19~20
r
Deadly Boomerang

ss3+4

h
50
+11g
+21w
KDN
i27~31
js11~
r
Shift to down after moving.(Ver.5.00)ใƒปChanged the opponent's behavior on block (-1f to +11GF).ใ€€Wall crush inducing guard is implemented.ใƒปImproved the homing performance.

BT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Spin Knuckle Jab

BT.1

h
15
-8
+3
i8
r
Alternate input 2
Blind Kick

BT.3

m
18
-13
+9
KDN
i13
r
Blind Kick to Neck Breaker

BT.3:1+2

m,​th
18,​20
Th
i13
i
r
Spin Kick

BT.4

h
18
-8
KDN
i10
r
Atomic Blaster

BT.1+2

ub(h)
50
KDN
KDN
i26~30
r
Start-up 26f (very short).
Moonsault Body Press

BT.1+4

ub(m)
30
KDN
KDN
i41~47
r
Crouch Spin Knuckle

BT.d+1

sm
10
-2
+9
i10
r
  • Alternate input d+2
  • Returns to crouching.
Crouch Spin Kick

BT.d+3

l
12
-11
+3
i10
r
Returns to crouching.
Low Drop Kick

BT.d+4

l
20
-17
KDN
KDN๏ผŠ
i22~24
r
Returns to crouching.Shift to down after block or whiff.
Reverse Jump Kick

BT.uf+3

m
-
LNC
i
r
Alternate input uf+4

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Charge

1+2+3+4

sp
-
i
t230 r
Shift to charging.Cancel with input any after 60f.Can not cancel with input 1+2+3+4 after 120f.
Charge

Charge with advanced input start-up 1f 1+2+3+4

sp
-
i
t230 r
Shift to charging.Keep charging longer than normal.Can not cancel with input anything.
Special Standing

FUFT.1+2

m
10
+0
KDN
(+22)
i77~79
r
  • Upper Accessory๏ผšChampionship Belt
  • Alternate input: any downed facing up position
  • Hold to extend animation

FUFT.3+4

m
25
-27~-16
KND
KND
16~28b?
Wall Jumping Attack (early)

(Back to wall).b,b,ub

th(h)
45
+0c
KDN
i43~48
r
Forces an opponent to crouching on block.Air Status 5f.Invinciblity during 8 to 13f.
Wall Jumping Attack (latter)

(Back to wall).b,b,ub

m
21
-9c
KDN
i49
r
Forces an opponent to crouching on block.Air Status 5f.Invinciblity during 8 to 13f.Meaty 8f in actualy.

JGS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jaguar Step

3+4

sp
-
i
t34 r
Continue step 3+4 Hold.Shift to down Over 5 spins.Cost 23f.
Reverse Jaguar Step

b+3+4

sp
-
i
t34 r
Jaguar Step to Hook

JGS.1

h
21
-5
KDN
i19~20
r
Total Start-up 43f.
Jaguar Step to Hook (2 spin)

JGS (2 spins).1

h
25
-1
KDN
i19~20
r
Total Start-up 75f.
Jaguar Step to Hook (3 spin)

JGS (3 spins).1

h
31
-1
KDN
i19~20
r
Total Start-up 103f.
Jaguar Step to Hook (4 spin)

JGS (4 spins).1

h
31
-1
KDN
i19~20
r
Total Start-up 135f.
Jaguar Step to Hook (5 spin)

JGS (5 spins).1

h
31
-1
KDN
i19~20
r
Total Start-up 167f.
Jaguar Step to Elbow

JGS.2

m
15
-9
+12c
i11
r
Forces an opponent to crouching on hit. Total Start-up 35f.
Jaguar Step to Elbow (2 spin)

JGS (2 spins).2

m
18
-2
+12c
i
r
Forces an opponent to crouching on hit. Total Start-up 67f.
Jaguar Step to Elbow (3 spin)

JGS (3 spins).2

m
22
+0c
+12c
i
r
Forces an opponent to crouching on block or hit. Total Start-up 99f.
Jaguar Step to Elbow (4 spin)

JGS (4 spins).2

m
22
+0c
+12c
i
r
Forces an opponent to crouching on block or hit. Total Start-up 131f.
Jaguar Step to Elbow (5 spin)

JGS (5 spins).2

m
22
+0c
+12c
i
r
Forces an opponent to crouching on block or hit. Total Start-up 163f.
Jaguar Step to sobat

JGS.3

m
23
-5
KDN
i22
r
Total Start-up 46f.
Jaguar Step to sobat (2 spin)

JGS (2 spins).3

m
27
-1
KDN
i
r
Total Start-up 74f.
Jaguar Step to sobat (3 spin)

JGS (3 spins).3

m
34
-1
KDN
i
r
Total Start-up 106f.
Jaguar Step to sobat (4 spin)

JGS (4 spins).3

m
34
-1
KDN
i
r
Total Start-up 138f.
Jaguar Step to sobat (5 spin)

JGS (5 spins).3

m
34
-1
KDN
i
r
Total Start-up 170f.
Jaguar Step to sobat & Press (close)

JGS.3,2+3

m,​th
23(,​15)
-17c
Th
i22
r
Forces an opponent to crouching on block.Damage () is throw bonus.
Jaguar Step to sobat & Press

JGS.3,2+3

m
23
-12c
-15c
i22
r
Forces an opponent to crouching on block or hit.
Jaguar Step to High Kick

JGS.4

h
40
+8
KDN
i17
r
Total Start-up 41f.
Jaguar Step to High Kick (2 spin)

JGS (2 spins).4

ub(h)
42
KDN
KDN
i
r
Total Start-up 73f.
Jaguar Step to High Kick (3 spin)

JGS (3 spins).4

ub(h)
52
KDN
KDN
i
r
Total Start-up 105f.
Jaguar Step to High Kick (4 spin)

JGS (4 spins).4

ub(h)
52
KDN
KDN
i
r
Total Start-up 137f.
Jaguar Step to High Kick (5 spin)

JGS (5 spins).4

ub(h)
52
KDN
KDN
i
r
Total Start-up 169f.
Jaguar Step to Mid Kick

JGS.df+4

m
30
-17
KDN
KDN๏ผŠ
i17
r
Total Start-up 41f.
Jaguar Step to Mid Kick (2 spin)

JGS (2 spins).df+4

m
36
+9
KDN
KDN๏ผŠ
i
r
Total Start-up 73f.
Jaguar Step to Mid Kick (3 spin)

JGS (3 spins).df+4

m
45
+9
KDN
KDN๏ผŠ
i
r
Total Start-up 105f.
Jaguar Step to Mid Kick (4 spin)

JGS (4 spins).df+4

m
45
+9
KDN
KDN๏ผŠ
i
r
Total Start-up 137f.
Jaguar Step to Mid Kick (5 spin)

JGS (5 spins).df+4

m
45
+9
KDN
KDN๏ผŠ
i
r
Total Start-up 169f.

CD

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Dash

f,n,d,DF

cs1~
r FC
Returns to crouching.Disable Advanced Input.
Leg Breaker

CD.DF+1

l
20
-12
KDN
i32~34
cs1~
r FC
Start-up 36f in actualy.Returns to crouching.
Jumping Knee

CD.DF+4

m
21
-9
KDN
KDN๏ผŠ
i15~16
r
Start-up 19f in actualy.
Black Bomb

CD.DF+1+2

M
24
-5c
KDN
LNC
i20~23
r
Forces an opponent to crouching on block.Start-up 24f in actualy.

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Winding Nut

1+3

th(h)
35
1 or 2
-6F
Reverse Pos.
Head-sd.
Face-up
i12
t39 r27
Long Range Throw when input F (start-up 15f).
Suplex

2+4

th(h)
35
1 or 2
-3F
Reverse Pos.
Head-sd.
Face-up
i12
t39 r27
Long Range Throw when input F (start-up 15f).
Argentina BackBreaker

Left throw

th(h)
40
1
-3F
Head-sd.
Face-up
i
r
Knee Crusher

Right throw

th(h)
42
2
-3F
Foot-sd.
Face-up
i
r
Half Boston Crab

Back throw 1+3

th(h)
60
disable
Right-sd.
Face-down
i
r
Cobra Twist

Back throw 2+4

th(h)
60
disable
Right-sd.
Face-down
i
r
Stretch Buster

Back throw b,n,f+1+2

th(h)
75
disable
Left-sd.
Face-up
i10
r
Floor break.
Knee Bash

df+2+3

th(h)
40
2
-2F
Foot-sd.
Face-up
i12
r
Figure Four Leg Lock

db+2+3

th(h)
40
1+2
-6F
Foot-sd.
Face-up
i12
r
Break throw just input 3+4 to Reverse Figure Four Leg Lock (Damage 26 to King).
Executioner Drop

u+1+2

t
30(15)
1+2
-6F
Foot-sd.
Face-up
i12
r
  • Alternate input ub+1+2
  • Enable side quick roll after throw.Damage () is wall hit bonus.Wall Stun.
Executioner Drop (behind)

u+1+2,B

t
30(15)
1+2
Reverse Pos.
Foot-sd.
Face-up
i12
r
  • Alternate input ub+1+2,B
  • Enable side quick roll after throw.Damage () is wall hit bonus.Wall Stun.
Tombstone Pile Driver

db,f+2+4

t
58
2
-2F
Head-sd.
Face-up
i11
r
Floor break.
Muscle Buster

qcb+1+2

th(h)
50
1+2
-6F
Reverse Pos.
Head-sd.
Face-up
i11
r
Floor break.Shift to BT after throw.
Giant Swing

f,n,hcf+1

th(h)
45(,​20)
1
-13F
Reverse Pos.
Foot-sd.
Face-up
i10
r
Easy Command fbdbdf1.Enable input from Full Crouch.Damage () is when no side quick roll.Damage 70 when wall hit.
Tijuana Twister

f,n,hcf+2

th(h)
50
2
-6F
Foot-sd.
Face-up
i12
r
Easy Command fbdbdf2.
Tomahawk

f,f,F+2+4

th(h)
40
1+2
-5F
Reverse Pos.
Foot-sd.
Face-up
i10
t39 r29
  • Alternate input wr2+4
  • Disable Advanced Input.
Clothesline Press

FC.db,d,db+1+2

t
45
1+2
-6F
Left-sd.
Face-down
i12
r
Floor break.
Iron Lariat

d+1+3

th(l)
45
1
+0F
Head-sd.
Face-down
i12
t37 r25
Floor break. Crouch throw
V Driver

d+2+4

th(l)
45
2
+0F
Reverse Pos.
Head-sd.
Face-up
i12
t37 r25
Crouch throw
Arm Whip

b+1+3

reversal
disable
Reverse Pos.
Head-sd.
Face-up
i
t35 r
Floor break.2 Absorbs (H/M) during 2 to 14f.Damage 25 + 50% of enemy attack.
Spinning Heel Hold

b+2+4

reversal
disable
Reverse Pos.
Left-sd.
Face-up
i
t35 r
3 Absorbs (H/M) during 2 to 10f.Damage 25 + 50% of enemy attack.
Leg Screw

b+2+4

reversal
disable
Clockwise
Foot-sd.
Face-up
i
t35 r
4 Absorbs (H/M) during 2 to 10f.Damage 25 + 50% of enemy attack.
Figure Four Leg Lock

During Leg Screw3+4

combination
33
2
Foot-sd.
Face-up
i
r
Pile Driver

d,df,F+1

th(h)
30
1
-2F
Foot-sd.
Face-up
i11
r
Floor break.
Double Arm Face Buster

During Pile Driver1+2,1+2

combination
35
2
-7F
Head-sd.
Face-down
i
r
Floor break.
Boston Crab

During Pile Driver1+2,3,4,1+2

combination
15
1+2
-7F
Right-sd.
Face-down
i
r
Throw Away

b+1+2

th(h)
1+2
-3F
CCW.
BT
+9F
i14
t39 r25
Damage 5 & Behind Wall stun when wall hit close to.Damage 3 & face up down by the head when wall hit distant.
Throw Away Feint

b+1+2,1+3

th(h)nation
1
-3F
+14F
i14
i
r
Throw Away Knockdown

b+1+2,2+4

th(h)nation
2
-3F
Reverse Pos.
Foot-sd.
Face-down
i14
i
r
Throw and Destroy

b+1+2,3+4

th(h)nation
3+4
-15F
Reverse Pos.
Head-sd.
Face-up
i14
i
r
Floor break.King shift to BT when break throw.
Turn Around

b+1+2,1+2

th(h)nation
disable
BT
+5F
i14
i
r
Ultimate Tackle

FC1+2

th(m)
5
-5F
Clockwise
Foot-sd.
Face-up
i26
r
Break Throw 2 4f& King shift to BT.1+2 2f before takedown.
Ultimate Punch

During Tackle1,2,1,2

combination
5,​5,​5,​15
1 or 2
Foot-sd.
Face-up
i
r
Alternate input 2,1,2,1
Cross Arm Lock

During Tackle

combination
25
1+2,2,2,2
-9F
Reverse Pos.
Head-sd.
Face-up
i
r
Alternate input Ultimate Punch๏ผˆ๏ผ“๏ผ‰1+2
Arm Twist

During Cross Arm Lock1+2

combination
10
disable
Reverse Pos.
Head-sd.
Face-up
i
r
Leg Cross Hold

During Tackle

combination
20
1+2,1,1,1
+0F
Foot-sd.
Face-up
i
r
Alternate input Ultimate Punch๏ผˆ๏ผ“๏ผ‰3+4
Stretch Combo

During Leg Cross Hold1+2

combination
30
disable
Foot-sd.
Face-down
i
r
Arm Breaker Reversal to Arm Breaker

During Tackleby enemy1+2,2,2,2,2,2

combination
20
disable
Head-sd.
Face-up
+3F
i
i
r
Reversal Arm Breaker.
Leg Cross Hold Reversal to Leg Cross Hold

During Tackleby enemy1+2,1,1,1,1,1

combination
20
disable
Foot-sd.
Face-up
+3F
i
i
r
Reversal Leg Cross Hold.
Swing Away

Enemy on back by the feetdb+1+3

th(down)
20(,​10)
1 or 2
+0F
Reverse Pos.
Foot-sd.
Face-up
i18
r
  • Alternate input db+2+4
  • Break throw 7f.Damage () is when no side quick roll.Damage 35 when wall hit.
Head Bomber

Enemy on back by the feetDB+1+3

th(down)
25
1
+0F
Foot-sd.
Face-up
i18
r
Figure Four Leg Lock

Enemy on back by the feetDB+2+4

th(down)
28
2
+0F
Foot-sd.
Face-up
i18
r
Shoulder Cracker

Enemy on back by the headdb+1+3

th(down)
28
1 or 2
+0F
Side
Face-up
i18
r
Alternate input db+2+4
Turn Over

Enemy on back by Enemy's sidedb+1+3

th(down)
1 or 2
+0F
Side
Face-down
i18
r
Alternate input db+2+4
Half Boston Crab

Enemy face down by the feetdb+1+3

th(down)
30
1 or 2
+0F
Side
Face-down
i18
r
Alternate input db+2+4
Wing Tearer

Enemy face down by th headdb+1+3

th(down)
32
1 or 2
+0F
Head-sd.
Face-down
i18
r
Alternate input db+2+4
Camel Clutch

Enemy face down from the leftdb+1+3

th(down)
35
1 or 2
+0F
Reverse Pos.
Side
Face-down
i18
r
Alternate input db+2+4
Bow & Arrow Stretch Hold

Enemy face down from the rightdb+1+3

th(down)
37
1 or 2
+0F
Side
Face-down
i18
r
Alternate input db+2+4
Mid-Air Leg Cross Hold

Approach mid-air enemy1+3

th(air)
30
disable
Foot-sd.
Face-down
i12
r
Long Range Throw when input F (start-up 15f).
Mid-Air Leg Screw

Approach mid-air enemy2+4

th(air)
30
disable
Reverse Pos.
Foot-sd.
Face-up
i12
r
Long Range Throw when input F (start-up 15f).
Aerial Jaguar Bomb

Approach mid-air enemyf,b,db,d,df,f+1

th(air)
55
disable
Foot-sd.
Face-up
i12
r
  • Alternate input f,b,db,d,df,f+2
  • Floor break.
Running Jaguar Bomb

Approach mid-air enemyf,f,f+2+4

th(air)
65
disable
Foot-sd.
Face-up
i10
r
Floor break.
Double Heel Hold

Approach mid-air enemyd+1+3

th(air)
15
disable
Side
Face-down
i12
r
Alternate input d+2+4
Flapjack

During Double Heel Hold1+2,1+2

combination
15
1
-6F
Reverse Pos.
Foot-sd.
Face-down
i
r
Giant Swing

During Double Heel Hold2,1,3,4

combination
12(,​13)
2
-6F
Reverse Pos.
Foot-sd.
Face-up
i
r
Damage () is when no side quick roll.Damage 32 when wall hit (disable damage scaling).
Shining Torpedo

During enemy wall stunf,b,db,d,f+1

th(wall)
65
disable
Side
Face-up
i10
r
Alternate input f,f,f+2+4
Standing Heel Hold

fโ˜†d,DF+2+3

th(h)
25
2
-2F
Side
Face-down
i12
r
Advance Input Start-up 24f.
Indian Death Lock

During Standing Heel Hold1+2,1,3,1+2

combination
25
1+2
-10F
Foot-sd.
Face-down
i
r
Damage 10 to King when break throw.
King's Bridge

During Indian Death Lock1,3,4,1+2,3+4

combination
45
disable
Foot-sd.
Face-down
i
r
S.T.F.

During Standing Heel Hold1,2,3,1+2

combination
35
1
-10F
Side
Face-down
i
r
Damage 10 to King when break throw.
Scorpion Death Lock

During Standing Heel Hold1+2,3,1,1+3

combination
40
2
-10F
Side
Face-down
i
r
Damage 10 to King when break throw.
Arm Breaker

fโ˜†d,DF+1+4

th(h)
20
1
-2F
Foot-sd.
Face-up
i12
r
Advance Input Start-up 24f.
Triple Arm Breaker

During Arm Breaker1+2,1+2

combination
30
1
-3F
Foot-sd.
Face-up
i
r
Head Jammer

During Arm Breaker1+2,4,2+4

combination
20
2
-3F
Side
Face-up
i
r
Struggle Combination

During Head Jammer4,3,4,3+4,1+2

combination
25
disable
Side
Face-up
i
r
Chicken Wing Face Lock

During Arm Breaker2,1,1+2+3

combination
20
1+2
-3F
Foot-sd.
Face-down
i
r
Dragon Sleeper Finish

During Chicken Wing Face Lock2,1,3,1+2+4,1+2+4

combination
30
1
-3F
Head-sd.
Face-up
i
r
Rolling Death Cradle

During Chicken Wing Face Lock1+3,3+4,2+4,1+2,1+2+3

combination
70
2
-3F
Side
Face-up
i
r
Reverse Arm Slam

df+1+3

th(h)
22
1
-2F
Reverse Pos.
Head-sd.
Face-up
i32
r
Backdrop

During Reverse Arm Slam2,1,1+2

combination
15
1
-3F
Head-sd.
Face-up
i
r
King shift to down after throw.
German Suplex

During Backdrop3+4,1+2

combination
15
1
-28F
Side
Face-up
i
r
Power Bomb

During German Suplex1,2,3+4

combination
22
disable
Foot-sd.
Face-up
i
r
Giant Swing

During Power Bomb2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Power Bomb3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
King shift to BT after throw.
Cannonball Buster

During Backdrop2,2,1+2

combination
15
2
-3F
Foot-sd.
Face-up
i
r
Manhattan Drop

During Cannonball Buster3+4,1+2,1+2+4

combination
15
2
-3F
Head-sd.
Face-down
i
r
Victory Bomb

During Manhattan Drop1,2,3+4,1+2

combination
18
disable
Foot-sd.
Face-up
i
r
Giant Swing

During Vict

combination
25
1
-3F
Reverse Pos.
Foot-sd.
Face-up
i
r
  • Alternate input y Bomb2,1,3,4
  • Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Vict

combination
30
2
-6F
Head-sd.
Face-up
i
r
  • Alternate input y Bomb3,1,2,3+4,1+2+3+4
  • King shift to BT after throw.
Power Bomb

During Cannonball Buster1,2,3+4

combination
22
1
-3F
Foot-sd.
Face-up
i
r
Giant Swing

During Power Bomb2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Power Bomb3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
King shift to BT after throw.
Reverse Special Stretch Bomb

df+2+4

th(h)
25
2
-2F
Reverse Pos.
Foot-sd.
Face-up
i38
r
  • Alternate input SS2+4
  • SS 2+4 input B to Cancel.
Reverse Special Stretch Bomb

Approach crouching enemydf,DF+1+3

th(l)
25
1 or 2
-2F
Reverse Pos.
Foot-sd.
Face-up
i12
r
Alternate input df,DF+2+4
Cannonball Buster

During Reverse Special Stretch Bomb2,2,1+2

combination
15
disable
Foot-sd.
Face-up
i
r
Manhattan Drop

During Cannonball Buster3+4,1+2,1+2+4

combination
15
2
-3F
Head-sd.
Face-up
i
r
Victory Bomb

During Manhattan Drop1,2,3+4,1+2

combination
18
disable
Foot-sd.
Face-up
i
r
Giant Swing

During Vict

combination
25
1
-3F
Foot-sd.
Face-up
i
r
  • Alternate input y Bomb2,1,3,4
  • Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Vict

combination
30
2
-6F
Head-sd.
Face-up
i
r
  • Alternate input y Bomb3,1,2,3+4,1+2+3+4
  • King shift to BT after throw.
Power Bomb

During Cannonball Buster1,2,3+4

combination
22
1
-3F
Foot-sd.
Face-up
i
r
Giant Swing

During Power Bomb2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Power Bomb3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
King shift to BT after throw.
Cannonball Buster

Approach from side

th(h)
15
1 or 2
-3F
Foot-sd.
Face-up
i38
r
  • Alternate input behind SS2+4
  • SS 2+4 input B to Cancel.
Manhattan Drop

During Cannonball Buster3+4,1+2,1+2+4

combination
15
2
-3F
Head-sd.
Face-up
i
r
Victory Bomb

During Manhattan Drop1,2,3+4,1+2

combination
18
disable
Foot-sd.
Face-up
i
r
Giant Swing

During Vict

combination
25
1
-3F
Foot-sd.
Face-up
i
r
  • Alternate input y Bomb2,1,3,4
  • Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Vict

combination
30
2
-6F
Head-sd.
Face-up
i
r
  • Alternate input y Bomb3,1,2,3+4,1+2+3+4
  • King shift to BT after throw.
Power Bomb

During Cannonball Buster1,2,3+4

combination
22
1
-3F
Foot-sd.
Face-up
i
r
Giant Swing

During Power Bomb2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Power Bomb3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
King shift to BT after throw.
Cobra Clutch

JS ๏ผˆ3+4๏ผ‰1+4

th(h)
20
1 or 2
-3F
Reverse Pos.
Reverse Pos.
Foot-sd.
Face-down
i12
r
  • Alternate input 2+3
  • Total start-up 36f.
Flinging Half Nelson

During Cobra Clutch2+4,1+2,1+2

combination
25
1
-3F
Head-sd.
Face-down
i
r
Sleeper

During Cobra Clutch3+4,3+4,1+2

combination
15
2
-3F
Foot-sd.
Face-down
i
r
Triple Trouble

During Sleeper1,1,1+2

combination
20
1
+0F
Head-sd. Face-up
Foot-sd.
Face-down
i
r
King shift to down when break throw.
Human Necktie

During Sleeper3,4,1+2,3+4

combination
23
2
+0F
Head-sd. Face-up
Side
Face-down
i
r
King shift to down when break throw.
Cobra Twist

During Cobra Clutch1,4,2,3

combination
12
disable
Side
Face-up
i
r
Reverse DDT

During Cobra Twist2,1,1+3

combination
13
1 or 2
-6F
Head-sd.
Face-down
i
r
Alternate input 2+4
Samurai Rock

During Reverse Special Stretch Bomb2,3,1,1+2

combination
24
1+2
-6F
Head-sd.
Face-down
i
r
Reverse Special Stretch Bomb

During Reverse Special Stretch Bomb1+2,1,2,1+2+3

combination
16
1 or 2
-6F
Head-sd.
Face-up
i
r
Alternate input 1+2+4
Backdrop

During Reverse Special Stretch Bomb3+4,1+2

combination
15
disable
Head-sd.
Face-down
i
r
King shift to down after throw.
Sol Naciente

During Backdrop1+2,4,1+2,1+2+3

combination
27
1+2
-3F
Head-sd.
Face-down
i
r
Burning Hammer

During Backdrop1+2,3,4,1+3

combination
18
1 or 2
-3F
Head-sd.
Face-down
i
r
Alternate input 2+4
Screwdriver

During Burning Hammer2+4,3+4,1+3,1+2,1+2+3

combination
32
1 or 2
-3F
Head-sd.
Face-up
i
r
Alternate input 1+2+4
Cannonball Buster

During Reverse Special Stretch Bomb2,2,1+2

combination
15
disable
Foot-sd.
Face-up
i
r
Manhattan Drop

During Cannonball Buster3+4,1+2,1+2+4

combination
15
2
-3F
Head-sd.
Face-up
i
r
Victory Bomb

During Manhattan Drop1,2,3+4,1+2

combination
18
disable
Foot-sd.
Face-up
i
r
Giant Swing

During Vict

combination
25
1
-3F
Foot-sd.
Face-up
i
r
  • Alternate input y Bomb2,1,3,4
  • Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Vict

combination
30
2
-6F
Head-sd.
Face-up
i
r
  • Alternate input y Bomb3,1,2,3+4,1+2+3+4
  • King shift to BT after throw.
Power Bomb

During Cannonball Buster1,2,3+4

combination
22
1
-3F
Foot-sd.
Face-up
i
r
Giant Swing

During Power Bomb2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
Disable side quick roll.Wall hit damage 31.
Muscle Buster

During Power Bomb3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
King shift to BT after throw.

External links