Nina movelist (Tekken 7): Difference between revisions

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Line 1,026: Line 1,026:
}}
}}
{{MoveData
{{MoveData
|name=Uppercut to Jab to Crouch Dash
|name=
|id=Nina-df+1,2
|id=Nina-df+1,2
|inputLead=df+1
|inputLead=df+1
Line 1,043: Line 1,043:
|recv=r21
|recv=r21
|crush=cs1~
|crush=cs1~
|notes=Crouching state begins on i28
|notes=
}}
}}
{{MoveData
{{MoveData
Line 1,100: Line 1,100:
{{MoveData
{{MoveData
|name=Leg Slicer Combo
|name=Leg Slicer Combo
|id=Nina-d/f+3,1,2
|id=Nina-df+3,1,2
|inputLead=d/f+3,1
|inputLead=df+3,1
|input=,2
|input=,2
|targetLead=m,h
|targetLead=m,h
|target=h,
|target=,h
|damageLead=13,10
|damageLead=13,10
|damage=,6
|damage=,6
Line 1,113: Line 1,113:
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r29
|jail=On hit
|combo=1.hit
|notes={{Plainlist|
|notes={{Plainlist|
* last 2 hits natural combo and jail}}
* Jail from 2nd attack
* Combo from 2nd hit}}
}}
}}
{{MoveData
{{MoveData
|name=Assault Bomb
|name=Assault Bomb
|id=Nina-d/f+3,1,2,1+2
|id=Nina-df+3,1,2,1+2
|inputLead=d/f+3,1,2
|inputLead=df+3,1,2
|input=,1+2
|input=,1+2
|targetLead=m,h,h
|targetLead=m,h,h
Line 1,130: Line 1,129:
|startup=,i23
|startup=,i23
|block=-14
|block=-14
|combo=3.CH
|hit=+11a(+2)
|hit=+11a(+2)
|ch=+43a(-4)
|ch=+43a (-4)
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r34
|crush=
|crush=
|notes=
|notes={{Plainlist|
* Combo from 3rd CH with 7f delay
* Input can be delayed 10f}}
}}
}}
{{MoveData
{{MoveData
|id=Nina-d/f+3,2
|id=Nina-df+3,2
|inputLead=d/f+3
|inputLead=df+3
|input=,2
|input=,2
|targetLead=m
|targetLead=m
Line 1,152: Line 1,152:
|hit=+5
|hit=+5
|ch=+12
|ch=+12
|combo=1.hit
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r18
|crush=
|crush=
|notes={{Plainlist|
|notes=Combo from 1st hit with 10f delay
* Can transition into sidestep for, losing 1f of advantage.
* Can transition into creeping step with d/f, losing 2f of advantage.}}
}}
}}
{{MoveData
{{MoveData
|id=Nina-d/f+3,2,1
|id=Nina-df+3,2~u_d
|inputLead=d/f+3,2
|inputLead=df+3
|input=,1
|input=,2~u_d
|targetLead=m,h
|targetLead=
|target=,h
|target=
|damageLead=13,12
|damageLead=
|damage=,6
|damage=
|startup=,i16
|startup=
|block=-3
|block=+0
|hit=+4
|hit=+4
|jail=Yes
|ch=+11
|combo=2.CH
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r19
|crush=
|notes=
|notes=
}}
}}
{{MoveData
{{MoveData
|name=Creeping Snake
|id=Nina-df+3,2~f
|id=Nina-d/f+3,2,1,4
|name=Creeping Step
|inputLead=d/f+3,2,1
|inputLead=df+3
|input=,4
|input=,2~f
|targetLead=m,h,h
|targetLead=
|target=,l
|target=
|damageLead=13,12,6
|damageLead=
|damage=12
|damage=
|startup=,i23
|startup=
|block=-13
|block=-1
|hit=-2
|hit=+3
|combo=2.CH
|ch=+10
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r20
|crush=
|crush=cs1~
|notes=
|notes=
}}
}}
{{MoveData
{{MoveData
|name=Creeping Snake to Geyser Cannon
|id=Nina-df+3,2,1
|id=Nina-d/f+3,2,3
|inputLead=df+3,2
|inputLead=d/f+3,2
|input=,1
|input=,3
|targetLead=m,h
|targetLead=m,h
|target=,h
|target=,h
|damageLead=13,12
|damageLead=13,12
|damage=,21
|damage=,6
|startup=,i19~20
|startup=,i16
|block=-17
|block=-3
|hit=[[Nina combos|+36a(+26)]]
|hit=+4
|combo=2.CH
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r21
|crush=
|notes={{Plainlist|
|notes=
* Jail from 2nd block with 3f delay
* Combo from 2nd CH with 9f delay }}
}}
}}
{{MoveData
{{MoveData
|name=Creeping Snake to Right High Kick
|name=Creeping Snake
|id=Nina-d/f+3,2,4
|id=Nina-df+3,2,1,4
|inputLead=d/f+3,2
|inputLead=df+3,2,1
|input=,4
|input=,4
|targetLead=m,h
|targetLead=m,h,h
|target=,L
|damageLead=13,12,6
|damage=12
|startup=,i23
|block=-13
|hit=-2
|tracksLeft=
|tracksRight=
|range=
|recv=r32 FC
|crush=cs10~
|notes=Combo from 3rd CH with 2f delay
}}
{{MoveData
|name=Creeping Snake to Geyser Cannon
|id=Nina-df+3,2,3
|inputLead=df+3,2
|input=,3
|targetLead=m,h
|target=,m
|damageLead=13,12
|damage=,21
|startup=,i19~20
|block=-17~-16
|hit=[[Nina combos|+36a(+26)]]
|tracksLeft=
|tracksRight=
|range=
|recv=r37
|crush=
|notes={{Plainlist|
* {{BB}}
* Combo from 2nd CH with 10f delay}}
}}
{{MoveData
|name=Creeping Snake to Right High Kick
|id=Nina-df+3,2,4
|inputLead=df+3,2
|input=,4
|targetLead=m,h
|target=,h
|target=,h
|damageLead=13,12
|damageLead=13,12
Line 1,233: Line 1,269:
|block=-6
|block=-6
|hit=+20a
|hit=+20a
|combo=2.CH
|ch=[[Nina combos|+49a]]
|ch=[[Nina combos|+49a]]
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r30
|screw=S!
|notes={{Plainlist|
|notes=
* {{Tailspin}}
* Combo from 2nd CH with 8f delay}}
}}
}}
{{MoveData
{{MoveData
|id=Nina-d/f+3,2,d+3
|id=Nina-df+3,2,d+3
|inputLead=d/f+3,2
|inputLead=df+3,2
|input=,d+3
|input=,d+3
|targetLead=m,h
|targetLead=m,h
|target=,l
|target=,L
|damageLead=13,12
|damageLead=13,12
|damage=,10
|damage=,10
Line 1,256: Line 1,292:
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r33 FC
|crush=
|crush=cs10~
|notes=
|notes=Combo from 2nd CH with 9f delay
}}
}}
{{MoveData
{{MoveData
|name=Creeping Snake to Left Low Right Uppercut
|name=Creeping Snake to Left Low Right Uppercut
|id=Nina-d/f+3,2,d+3,2
|id=Nina-df+3,2,d+3,2
|inputLead=d/f+3,2,d+3
|inputLead=df+3,2,d+3
|input=,2
|input=,2
|targetLead=m,h,l
|targetLead=m,h,L
|target=,m
|target=,m
|damageLead=13,12,10
|damageLead=13,12,10
|damage=,10
|damage=,10
|startup=,i25~27
|startup=,i25~27
|block=-13
|block=-13~-11
|hit=[[Nina combos|+28a(+18)]]
|hit=[[Nina combos|+28a(+18)]]
|combo=3.CH
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r30
|crush=
|crush=
|notes=
|notes=Combo from 3rd CH
}}
}}
{{MoveData
{{MoveData
|name=
|name=
|id=Nina-d/f+3,2,d+3,4
|id=Nina-df+3,2,d+3,4
|inputLead=d/f+3,2,d+3
|inputLead=df+3,2,d+3
|input=,4
|input=,4
|targetLead=m,h,l
|targetLead=m,h,L
|target=,h
|target=,h
|damageLead=13,12,10
|damageLead=13,12,10
Line 1,296: Line 1,331:
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r25
|crush=
|crush=
|notes=
|notes={{Plainlist|
* Combo from 3rd CH
* Balcony break on CH}}
}}
}}
=
{{MoveData
{{MoveData
|name=Creeping Snake to Easy Prey
|name=Creeping Snake to Easy Prey
|id=Nina-d/f+3,2,d+3,4,3
|id=Nina-df+3,2,d+3,4,3
|inputLead=d/f+3,2,d+3,4
|inputLead=df+3,2,d+3,4
|input=,3
|input=,3
|targetLead=
|targetLead=m,h,L,h
|target=
|target=,m
|damageLead=
|damageLead=13,12,10,18
|damage=
|damage=,20
|startup=
|startup=,i29~30
|block=
|block=+2~+3
|hit=
|hit=+5~+6
|ch=
|ch=[[Nina combos#Staples|+21a]]
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r27
|crush=
|notes={{Spike}}
|notes=
}}
}}
{{MoveData
{{MoveData
|name=
|name=
|id=Nina-d/f+3,3
|id=Nina-df+3,3
|inputLead=d/f+3
|inputLead=df+3
|input=,3
|input=,3
|targetLead=
|targetLead=m
|target=
|target=,h
|damageLead=
|damageLead=13
|damage=
|damage=,6
|startup=
|startup=,i17
|block=
|block=-14
|hit=
|hit=-3
|ch=
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r33
|crush=
|crush=
|notes=
|notes=Combo from 1st hit with 10f delay
}}
}}
{{MoveData
{{MoveData
|name=
|name=
|id=Nina-d/f+3,3,3
|id=Nina-df+3,3,3
|inputLead=d/f+3,3
|inputLead=df+3,3
|input=,3
|input=,3
|targetLead=
|targetLead=m,h
|target=
|target=,h
|damageLead=
|damageLead=13,6
|damage=
|damage=,8
|startup=
|startup=,i17
|block=
|block=-14
|hit=
|hit=-3
|ch=
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r33
|crush=
|crush=
|notes=
|notes={{Plainlist|
* Jail from 2nd attack with 2f delay
* Combo from 2nd hit with 10f delay}}
}}
}}
{{MoveData
{{MoveData
|name=Flash Kicks
|name=Flash Kicks
|id=Nina-d/f+3,3,3,4
|id=Nina-df+3,3,3,4
|inputLead=d/f+3,3,3
|inputLead=df+3,3,3
|input=,4
|input=,4
|targetLead=
|targetLead=m,h,h
|target=
|target=,h
|damageLead=
|damageLead=13,6,8
|damage=
|damage=,20
|startup=
|startup=,i24
|block=
|block=-6
|hit=
|hit=+20a (+11)
|ch=
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r30
|crush=
|crush=
|screw=S!
|notes={{Plainlist|
|notes=
* {{Tailspin}}
* Combo from 3rd CH with 6f delay
* Input can be delayed 10f
}}
}}
}}
{{MoveData
{{MoveData
|name=
|name=
|id=Nina-d/f+3,4
|id=Nina-df+3,4
|inputLead=d/f+3
|inputLead=df+3
|input=,4
|input=,4
|targetLead=
|targetLead=m,
|target=
|target=h
|damageLead=
|damageLead=13
|damage=
|damage=,21
|startup=
|startup=i28~29
|block=
|block=-4~-3
|hit=
|hit=+7~+8
|ch=
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r27
|crush=
|crush=js20~38 fs39~41
|notes=
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit with 2f delay
* Input can be delayed 10f}}
}}
}}
{{MoveData
{{MoveData
|name=Deadly Assault
|name=Deadly Assault
|id=Nina-d/f+3,4,4
|id=Nina-df+3,4,4
|inputLead=d/f+3,4
|inputLead=df+3,4
|input=,4
|input=,4
|targetLead=
|targetLead=m,h
|target=
|target=,L
|damageLead=
|damageLead=13,21
|damage=
|damage=,20
|startup=
|startup=,i29~31
|block=
|block=-13~-11
|hit=
|hit=+14a
|ch=
|ch=+46a
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r27
|crush=
|crush=cs16~55
|notes=
|notes=Combo from 2nd CH
}}
}}
{{MoveData
{{MoveData
|name=Deadly Hunter
|name=Deadly Hunter
|id=Nina-d/f+3,4,3+4
|id=Nina-df+3,4,3+4
|inputLead=d/f+3,4
|inputLead=df+3,4
|input=,3+4
|input=,3+4
|targetLead=
|targetLead=m,h
|target=
|target=,M
|damageLead=
|damageLead=13,21
|damage=
|damage=,21
|startup=
|startup=,i35~39 i4~10
|block=
|block=-6~+0
|hit=
|hit=+21a
|ch=
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r24
|crush=
|crush=js29~36 fs37~42
|notes=
|notes={{Plainlist|
* {{Spike}}
* Combo from 2nd CH}}
}}
}}
{{MoveData
{{MoveData
|name=Left Middle to Right High Kick
|name=Left Middle to Right High Kick
|id=Nina-d/f+3,f+4
|id=Nina-df+3,f+4
|inputLead=d/f+3
|inputLead=df+3
|input=,f+4
|input=,f+4
|targetLead=
|targetLead=m
|target=
|target=,h
|damageLead=
|damageLead=13
|damage=
|damage=,20
|startup=
|startup=,i24
|block=
|block=-6
|hit=
|hit=+20a (+11)
|ch=
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r30
|crush=
|crush=
|screw=S!
|notes={{Plainlist|
|notes=
* {{Tailspin}}
* Combo from 1st hit with 6f delay
* Input can be delayed 10f}}
}}
}}
{{MoveData
{{MoveData
|name=Ray Hands
|name=Ray Hands
|id=Nina-d/f+1+2
|id=Nina-df+1+2
|input=d/f+1+2
|input=df+1+2
|targetLead=
|targetLead=
|target=
|target=m,m
|damageLead=
|damageLead=
|damage=
|damage=5,14
|startup=
|startup=i16~17 i1~2
|block=
|block=-6
|hit=
|hit=+20g~+21g
|ch=
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=r22
|crush=
|crush=
|screw=S!
|notes={{Tailspin}}
|notes=
}}
}}
== d ==
{{MoveData
{{MoveData
|name=
|name=
Line 1,713: Line 1,761:
|notes=
|notes=
}}
}}
== db ==
{{MoveData
{{MoveData
|name=Right Backhand Body Blow
|name=Right Backhand Body Blow
Line 1,823: Line 1,874:
|notes=
|notes=
}}
}}
== b ==
{{MoveData
{{MoveData
|name=Throat Slasher
|name=Throat Slasher
Line 1,992: Line 2,046:
|notes=
|notes=
}}
}}
== ub ==
{{MoveData
{{MoveData
|name=Left Backhand Body Blow
|name=Left Backhand Body Blow
Line 2,043: Line 2,100:
|notes=
|notes=
}}
}}
== uf ==
{{MoveData
{{MoveData
|name=Skull Splitter
|name=Skull Splitter
Line 2,301: Line 2,361:
|crush=
|crush=
|notes=
|notes=
}}  
}}
 
== Motion Input
 
{{MoveData
{{MoveData
|name=Sunset Strike
|name=Sunset Strike
Line 2,603: Line 2,666:
|notes=
|notes=
}}
}}
=
 
== WS ==


{{MoveData
{{MoveData
Line 2,752: Line 2,816:
|notes=
|notes=
}}
}}
== Crouch ==
{{MoveData
{{MoveData
|name=Low Jab Rising Kick
|name=Low Jab Rising Kick
Line 2,772: Line 2,839:
|notes=
|notes=
}}
}}
== Others ==
{{MoveData
{{MoveData
|name=Snakeshot
|name=Snakeshot
Line 2,913: Line 2,983:
|notes=
|notes=
}}
}}
== Throws ==
{{MoveData
{{MoveData
|name=
|name=Arm Grab Flip
|id=Nina-1,2,1,2,3
|id=Nina-1+3
|inputLead=1,2,1,2
|input=1+3
|input=,3
|target=h
|targetLead=
|target=
|damageLead=
|damage=
|damage=
|startup=
|startup=
Line 2,930: Line 3,000:
|range=
|range=
|recv=
|recv=
|crush=
|notes=
|notes=
}}
}}
{{MoveData
{{MoveData
|name=
|name=Arm Grab Flip
|id=Nina-1,2,1,2,3,3
|id=Nina-f+1+3
|inputLead=1,2,1,2,3
|input=f+1+3
|input=,3
|target=h
|targetLead=
|target=
|damageLead=
|damage=
|damage=
|startup=
|startup=
Line 2,950: Line 3,016:
|range=
|range=
|recv=
|recv=
|crush=
|notes=
|notes=
}}
}}
{{MoveData
{{MoveData
|name=
|name=Over the Back Toss
|id=Nina-1,2,1,2,3,3,2
|id=Nina-2+4
|inputLead=1,2,1,2,3,3
|input=2+4
|input=,2
|target=h
|targetLead=
|target=
|damageLead=
|damage=
|damage=
|startup=
|startup=
Line 2,971: Line 3,033:
|recv=
|recv=
|crush=
|crush=
|screw=
|notes=
|notes=
}}
}}
{{MoveData
{{MoveData
|name=
|name=Over the Back Toss
|id=Nina-1,2,1,2,3,3,2,1
|id=Nina-f+2+4
|inputLead=1,2,1,2,3,3,2
|input=f+2+4
|input=,1
|target=h
|targetLead=
|target=
|damageLead=
|damage=
|damage=
|startup=
|startup=
Line 2,990: Line 3,050:
|range=
|range=
|recv=
|recv=
|crush=
|notes=
|notes=
}}
}}
{{MoveData
{{MoveData
|name=
|name=Shoulder Through Buster (STB)
|id=Nina-1,2,1,2,3,3,2,1,2
|id=Nina-2+4,1,2,1
|inputLead=1,2,1,2,3,3,2,1
|inputLead=2+4
|input=,2
|input=,1,2,1
|targetLead=
|targetLead=h
|target=
|target=
|damageLead=
|damageLead=
Line 3,014: Line 3,073:
}}
}}
{{MoveData
{{MoveData
|name=10 Hit Combo 1
|name=Shoulder Through Arm Breaker
|id=Nina-1,2,1,2,3,3,2,1,2,4
|id=Nina-STB.2,1,3
|inputLead=1,2,1,2,3,3,2,1,2
|inputLead=STB
|input=,4
|input=.2,1,3
|targetLead=
|targetLead=
|target=
|target=
Line 3,030: Line 3,089:
|range=
|range=
|recv=
|recv=
|crush=
|notes=
|notes=
}}
}}
{{MoveData
{{MoveData
|name=10 Hit Combo 2
|name=Triangle Hold
|id=Nina-d/f+1,2,1,2,3,3,2,1,2,4
|id=Nina-left (1+3/2+4)
|inputLead=d/f+1,2,1,2,3,3,2,1,2
|inputLead=
|input=,4
|input=left (1+3/2+4)
|targetLead=
|targetLead=
|target=
|target=
Line 3,049: Line 3,109:
|range=
|range=
|recv=
|recv=
|crush=
|notes=
|notes=
}}
}}
{{MoveData
{{MoveData
|name=Arm Grab Flip
|name=Hammer Throw
|id=Nina-1+3
|id=Nina-right (1+3/2+4)
|input=1+3
|inputLead=
|target=h
|input=right (1+3/2+4)
|targetLead=
|target=
|damageLead=
|damage=
|damage=
|startup=
|startup=
Line 3,065: Line 3,129:
|range=
|range=
|recv=
|recv=
|crush=
|notes=
|notes=
}}
}}
{{MoveData
{{MoveData
|name=Arm Grab Flip
|name=Leaping Triangle Hold
|id=Nina-f+1+3
|id=Nina-behind (1+3/2+4)
|input=f+1+3
|input=behind (1+3/2+4)
|target=h
|target=
|damage=
|damage=
|startup=
|startup=
Line 3,081: Line 3,146:
|range=
|range=
|recv=
|recv=
|crush=
|notes=
|notes=
}}
}}
{{MoveData
{{MoveData
|name=Over the Back Toss
|name=Elbow to Arm Grab Flip
|id=Nina-2+4
|id=Nina-d/f+1+3
|input=2+4
|input=d/f+1+3
|target=h
|target=h
|damage=
|damage=
Line 3,097: Line 3,163:
|range=
|range=
|recv=
|recv=
|crush=
|screw=
|notes=
|notes=
}}
}}
{{MoveData
{{MoveData
|name=Over the Back Toss
|name=Reverse Neck Breaker
|id=Nina-f+2+4
|id=Nina-d/f+2+4
|input=f+2+4
|input=d/f+2+4
|target=h
|target=h
|damage=
|damage=
Line 3,118: Line 3,182:
}}
}}
{{MoveData
{{MoveData
|name=Shoulder Through Buster (STB)
|name=Jumping Flip
|id=Nina-2+4,1,2,1
|id=Nina-u/f+1+2
|inputLead=2+4
|input=u/f+1+2
|input=,1,2,1
|target=h
|targetLead=h
|target=
|damageLead=
|damage=
|damage=
|startup=
|startup=
Line 3,134: Line 3,195:
|range=
|range=
|recv=
|recv=
|crush=
|notes=
|notes=
}}
}}
{{MoveData
{{MoveData
|name=Shoulder Through Arm Breaker
|name=Elbow Smash
|id=Nina-STB.2,1,3
|id=Nina-d/f,d/f+1
|inputLead=STB
|input=d/f,d/f+1
|input=.2,1,3
|target=h
|targetLead=
|target=
|damageLead=
|damage=
|damage=
|startup=
|startup=
Line 3,154: Line 3,211:
|range=
|range=
|recv=
|recv=
|crush=
|notes=
|notes=
}}
}}
{{MoveData
{{MoveData
|name=Triangle Hold
|name=Attack Reversal
|id=Nina-left (1+3/2+4)
|id=Nina-b+1+3/b+2+4
|inputLead=
|input=b+1+3/b+2+4
|input=left (1+3/2+4)
|targetLead=
|target=
|target=
|damageLead=
|damage=
|damage=
|startup=
|startup=
Line 3,174: Line 3,227:
|range=
|range=
|recv=
|recv=
|crush=
|notes=
|notes=
}}
}}
{{MoveData
{{MoveData
|name=Hammer Throw
|name=Backhand Slap (BHS)
|id=Nina-right (1+3/2+4)
|id=Nina-qcf+1+2
|inputLead=
|input=qcf+1+2
|input=right (1+3/2+4)
|target=h
|targetLead=
|target=
|damageLead=
|damage=
|damage=
|startup=
|startup=
Line 3,194: Line 3,243:
|range=
|range=
|recv=
|recv=
|crush=
|notes=
|notes=
}}
}}
{{MoveData
{{MoveData
|name=Leaping Triangle Hold
|name=Seoi Gyaku Juji-gatame
|id=Nina-behind (1+3/2+4)
|id=Nina-BHS.3,4,3,1+2
|input=behind (1+3/2+4)
|inputLead=BHS
|input=.3,4,3,1+2
|targetLead=
|target=
|target=
|damageLead=
|damage=
|damage=
|startup=
|startup=
Line 3,211: Line 3,262:
|range=
|range=
|recv=
|recv=
|crush=
|notes=
|notes=
}}
}}
{{MoveData
{{MoveData
|name=Elbow to Arm Grab Flip
|name=Triple Slaps (TSS)
|id=Nina-d/f+1+3
|id=Nina-BHS.2,3,4,2,2
|input=d/f+1+3
|inputLead=BHS.
|target=h
|input=2,3,4,2,2
|targetLead=
|target=
|damageLead=
|damage=
|damage=
|startup=
|startup=
Line 3,231: Line 3,284:
}}
}}
{{MoveData
{{MoveData
|name=Reverse Neck Breaker
|name=Neck Crusher
|id=Nina-d/f+2+4
|id=Nina-TSS.1,3+4,1,2,1+2
|input=d/f+2+4
|inputLead=TSS
|target=h
|input=.1,3+4,1,2,1+2
|targetLead=
|target=
|damageLead=
|damage=
|damage=
|startup=
|startup=
Line 3,247: Line 3,303:
}}
}}
{{MoveData
{{MoveData
|name=Jumping Flip
|name=Leg Stretch Arm Lock
|id=Nina-u/f+1+2
|id=Nina-TSS.1,2,4,3,1+2+3
|input=u/f+1+2
|inputLead=TSS
|target=h
|input=.1,2,4,3,1+2+3
|targetLead=
|target=
|damageLead=
|damage=
|damage=
|startup=
|startup=
Line 3,263: Line 3,322:
}}
}}
{{MoveData
{{MoveData
|name=Elbow Smash
|name=Betrayer (BTR)
|id=Nina-d/f,d/f+1
|id=Nina-qcb,B+1+4
|input=d/f,d/f+1
|input=qcb,B+1+4
|targetLead=
|target=h
|target=h
|damageLead=
|damage=
|damage=
|startup=
|startup=
Line 3,276: Line 3,337:
|range=
|range=
|recv=
|recv=
|notes=
|notes=Unbreakable
}}
}}
{{MoveData
{{MoveData
|name=Attack Reversal
|name=Twisted Nightmare (NTM)
|id=Nina-b+1+3/b+2+4
|id=Nina-BTR.2,1,1+2,1+2+3
|input=b+1+3/b+2+4
|inputLead=BTR
|input=.2,1,1+2,1+2+3
|targetLead=
|target=
|target=
|damageLead=
|damage=
|damage=
|startup=
|startup=
Line 3,295: Line 3,359:
}}
}}
{{MoveData
{{MoveData
|name=Backhand Slap (BHS)
|name=Neck Crusher
|id=Nina-qcf+1+2
|id=Nina-NTM.1,3+4,1,2,1+2
|input=qcf+1+2
|inputLead=NTM
|target=h
|input=.1,3+4,1,2,1+2
|targetLead=
|target=
|damageLead=
|damage=
|damage=
|startup=
|startup=
Line 3,311: Line 3,378:
}}
}}
{{MoveData
{{MoveData
|name=Seoi Gyaku Juji-gatame
|name=Leg Stretch Arm Lock
|id=Nina-BHS.3,4,3,1+2
|id=Nina-NTM.1,2,4,3,1+2+3
|inputLead=BHS
|inputLead=NTM
|input=.3,4,3,1+2
|input=.1,2,4,3,1+2+3
|targetLead=
|targetLead=
|target=
|target=
Line 3,330: Line 3,397:
}}
}}
{{MoveData
{{MoveData
|name=Triple Slaps (TSS)
|name=Arm Break (ABK)
|id=Nina-BHS.2,3,4,2,2
|id=Nina-(BTR or BHS).1,3,2,1
|inputLead=BHS.
|inputLead=(BTR or BHS)
|input=2,3,4,2,2
|input=.1,3,2,1
|targetLead=
|targetLead=
|target=
|target=
Line 3,349: Line 3,416:
}}
}}
{{MoveData
{{MoveData
|name=Neck Crusher
|name=Double Arm Break
|id=Nina-TSS.1,3+4,1,2,1+2
|id=Nina-ABK.3,1,4,1+2,1+2
|inputLead=TSS
|inputLead=ABK
|input=.1,3+4,1,2,1+2
|input=.3,1,4,1+2,1+2
|targetLead=
|targetLead=
|target=
|target=
Line 3,368: Line 3,435:
}}
}}
{{MoveData
{{MoveData
|name=Leg Stretch Arm Lock
|name=Falling Arm Break
|id=Nina-TSS.1,2,4,3,1+2+3
|id=Nina-ABK.2,1,3,4,1+2
|inputLead=TSS
|inputLead=ABK
|input=.1,2,4,3,1+2+3
|input=.2,1,3,4,1+2
|targetLead=
|targetLead=
|target=
|target=
Line 3,387: Line 3,454:
}}
}}
{{MoveData
{{MoveData
|name=Betrayer (BTR)
|name=Crab Hold (CHD)
|id=Nina-qcb,B+1+4
|id=Nina-qcf+3+4
|input=qcb,B+1+4  
|inputLead=
|input=qcf+3+4
|targetLead=
|targetLead=
|target=h
|target=
|damageLead=
|damageLead=
|damage=
|damage=
Line 3,402: Line 3,470:
|range=
|range=
|recv=
|recv=
|notes=Unbreakable
|notes=
}}
}}
{{MoveData
{{MoveData
|name=Twisted Nightmare (NTM)
|name=Commando Arm Lock
|id=Nina-BTR.2,1,1+2,1+2+3
|id=Nina-CHD.3+4,3,4,1+2
|inputLead=BTR
|inputLead=CHD
|input=.2,1,1+2,1+2+3
|input=.3+4,3,4,1+2
|targetLead=
|targetLead=
|target=
|target=
Line 3,424: Line 3,492:
}}
}}
{{MoveData
{{MoveData
|name=Neck Crusher
|name=Heel Hold (HHD)
|id=Nina-NTM.1,3+4,1,2,1+2
|id=Nina-CHD.3+4,4,2,1+2
|inputLead=NTM
|inputLead=CHD
|input=.1,3+4,1,2,1+2
|input=.3+4,4,2,1+2
|targetLead=
|targetLead=
|target=
|target=
Line 3,443: Line 3,511:
}}
}}
{{MoveData
{{MoveData
|name=Leg Stretch Arm Lock
|name=Leaping Heel Hold (HHD)
|id=Nina-NTM.1,2,4,3,1+2+3
|id=Nina-u/f+3+4
|inputLead=NTM
|input=u/f+3+4
|input=.1,2,4,3,1+2+3
|targetLead=
|target=
|target=
|damageLead=
|damage=
|damage=
|startup=
|startup=
Line 3,459: Line 3,524:
|range=
|range=
|recv=
|recv=
|crush=
|notes=
|notes=
}}
}}
{{MoveData
{{MoveData
|name=Arm Break (ABK)
|name=Double Snap
|id=Nina-(BTR or BHS).1,3,2,1
|id=Nina-HHD.3,1,4,2+4
|inputLead=(BTR or BHS)
|inputLead=HHD
|input=.1,3,2,1
|input=.3,1,4,2+4
|targetLead=
|targetLead=
|target=
|target=
Line 3,481: Line 3,547:
}}
}}
{{MoveData
{{MoveData
|name=Double Arm Break
|name=Double Heel Hold
|id=Nina-ABK.3,1,4,1+2,1+2
|id=Nina-HHD.1,3,2+4,3+4,1+2
|inputLead=ABK
|inputLead=[[Nina movelist#Nina-CHD.3+4,4,2,1+2|HHD]]
|input=.3,1,4,1+2,1+2
|input=.1,3,2+4,3+4,1+2
|targetLead=
|targetLead=
|target=
|target=
Line 3,490: Line 3,556:
|damage=
|damage=
|startup=
|startup=
|block=
|hit=
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=
|recv=
|notes=
|notes=
}}
}}
== 10 Hit Combo ==
{{MoveData
{{MoveData
|name=Falling Arm Break
|name=
|id=Nina-ABK.2,1,3,4,1+2
|id=Nina-1,2,1,2,3
|inputLead=ABK
|inputLead=1,2,1,2
|input=.2,1,3,4,1+2
|input=,3
|targetLead=
|targetLead=
|target=
|target=
Line 3,516: Line 3,579:
|range=
|range=
|recv=
|recv=
|crush=
|notes=
|notes=
}}
}}
{{MoveData
{{MoveData
|name=Crab Hold (CHD)
|name=
|id=Nina-qcf+3+4
|id=Nina-1,2,1,2,3,3
|inputLead=
|inputLead=1,2,1,2,3
|input=qcf+3+4
|input=,3
|targetLead=
|targetLead=
|target=
|target=
Line 3,535: Line 3,599:
|range=
|range=
|recv=
|recv=
|crush=
|notes=
|notes=
}}
}}
{{MoveData
{{MoveData
|name=Commando Arm Lock
|name=
|id=Nina-CHD.3+4,3,4,1+2
|id=Nina-1,2,1,2,3,3,2
|inputLead=CHD
|inputLead=1,2,1,2,3,3
|input=.3+4,3,4,1+2
|input=,2
|targetLead=
|targetLead=
|target=
|target=
Line 3,554: Line 3,619:
|range=
|range=
|recv=
|recv=
|crush=
|notes=
|notes=
}}
}}
{{MoveData
{{MoveData
|name=Heel Hold (HHD)
|name=
|id=Nina-CHD.3+4,4,2,1+2
|id=Nina-1,2,1,2,3,3,2,1
|inputLead=CHD
|inputLead=1,2,1,2,3,3,2
|input=.3+4,4,2,1+2
|input=,1
|targetLead=
|targetLead=
|target=
|target=
Line 3,573: Line 3,639:
|range=
|range=
|recv=
|recv=
|crush=
|notes=
|notes=
}}
}}
{{MoveData
{{MoveData
|name=Leaping Heel Hold (HHD)
|name=
|id=Nina-u/f+3+4
|id=Nina-1,2,1,2,3,3,2,1,2
|input=u/f+3+4
|inputLead=1,2,1,2,3,3,2,1
|input=,2
|targetLead=
|target=
|target=
|damageLead=
|damage=
|damage=
|startup=
|startup=
Line 3,593: Line 3,663:
}}
}}
{{MoveData
{{MoveData
|name=Double Snap
|name=10 Hit Combo 1
|id=Nina-HHD.3,1,4,2+4
|id=Nina-1,2,1,2,3,3,2,1,2,4
|inputLead=HHD
|inputLead=1,2,1,2,3,3,2,1,2
|input=.3,1,4,2+4
|input=,4
|targetLead=
|targetLead=
|target=
|target=
Line 3,612: Line 3,682:
}}
}}
{{MoveData
{{MoveData
|name=Double Heel Hold
|name=10 Hit Combo 2
|id=Nina-HHD.1,3,2+4,3+4,1+2
|id=Nina-d/f+1,2,1,2,3,3,2,1,2,4
|inputLead=[[Nina movelist#Nina-CHD.3+4,4,2,1+2|HHD]]
|inputLead=d/f+1,2,1,2,3,3,2,1,2
|input=.1,3,2+4,3+4,1+2
|input=,4
|targetLead=
|targetLead=
|target=
|target=
Line 3,621: Line 3,691:
|damage=
|damage=
|startup=
|startup=
|block=
|hit=
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=
|recv=
|notes=
|notes=
}}
}}

Revision as of 13:52, 18 November 2023

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Rage

Rage Art

R.d+1+2

m
55–82
-22
+0d
i20
pc8~
r46
Damage increases with lower health
Rage Drive

R.f+2+3

m
50
+9g~+10g
+32a (-4)
i20~21
js5~14 fs15~17
r32
Balcony Break
Rage Drive

R.f+2+3,DF

m
50
+20g~21g
+43a (+7)
i20~21
cs1~
r21 FC

n

Jab

1

h
7
+1
+8
i10
t27 r17
Left Right Combo

1,2

h,​h
7,​10
-1
+5
,i10
r20
  • Jail from 1st attack with 8f delay
  • Combo from 1st hit with 8f delay
Left Right Combo to Sidestep

1,2~d_u

+0
+6
r29

1,​2,1

h,​h,​h
7,​10,​6
-3
+4
,i16
r21
  • Input can be delayed 12f
  • Jail from 2nd block with 3f delay
  • Combo from 2nd CH with 9f delay

1,​2,​1,2

h,​h,​h,​h
7,​10,​6,​6
-10
+1
,i16
r29
  • Input can be delayed 11f
  • Jail from 2nd block with 2f delay
  • Combo from 2nd CH with 9f delay
Double Explosion 2

1,​2,​1,​2,1+2

h,​h,​h,​h,​m
7,​10,​6,​6,​22
-14
+11a (+2)
+43a (-4)
,i23
r34
Balcony Break
  • Input can be delayed 10f
  • Combo from 4th CH with 7f delay
Left Right to Spider Knee

1,​2,3

h,​h,​m
7,​10,​15
-13
+2
,i18
r33
  • Input can be delayed 12f
  • Combo from 2nd CH with 7f delay
Left Right to Spider Knee to Triple Slaps

1,​2,​3:1+2

h,​h,​m,​t
7,​10,​15,​10
+0d
t146
  • Transition to throw on front hit only
  • 3f input window
Biting Snake

1,​2,​1,4

h,​h,​h,​L
7,​10,​6,​12
-13
-2
,i23
cs10~
r32 FC
  • Input can be delayed 11f
  • Combo from 3rd CH with 2f delay
Bermuda Triangle

1,​2,4

h,​h,​h
7,​10,​22
-6
+20a (+11)
,i22
r30
Tailspin
  • Input can be delayed 10f
  • Combo from 2nd CH with 3f delay
Double Explosion 1

1,​2,1+2

h,​h,​m
7,​11,​22
-14
+11a (+2)
+43a (-4)
,i23
r34
Balcony Break
  • Input can be delayed 10f
  • Combo from 2nd CH with 2f delay
PK Combo

1,4

h,​h
7,​17
-4~-3
+1~+2
,i17~18
r28
  • Combo from 1st hit
  • Move can be delayed 2f
PK Combo to Assasin's Blade

1,​4,1

h,​h,​m
7,​17,​21
-11~-10
+15g~+16g
,i25~26
r27
Tailspin
Straight

2

h
10
+1
+7
i10
r18
Right Left Combo

2,1

h,​h
10,​6
-3
+4
,i16
r21
  • Jail from 1st block
  • Combo from 1st CH with 9f delay
  • Input can be delayed 10f
Biting Snake (Short)

2,​1,4

h,​h,​L
10,​6,​12
-13
-2
,i23
cs10~
r32 FC
  • Combo from 3rd CH with 2f delay
  • Input can be delayed 11f
Double Smash

2,3

h,​m
10,​15
-13
+2
i18
r33
  • Combo from 1st CH with 7f delay
  • Input can be delayed 12f
Left Right to Spider Knee to Triple Slaps

2,​3:1+2

h,​m,​t
10,​15,​15
+0d
t146
  • Transition to throw on front hit only
  • 3f input window
Jab Roundhouse

2,4

h,​h
10,​22
-6
+20a (+11)
,i22
r30
Tailspin
  • Combo from 1st CH with 3f delay
  • Input can be delayed 10f
Double Explosion (Short)

2,1+2

h,​m
10,​22
-14
+11a (+2)
+43a (-4)
,i23
r34
Balcony Break
  • Combo from 1st CH with 2f delay
  • Input can be delayed 10f

3

h
14
-16
-5
i14
r35
Spike Combo

3,3

h,​L
14,​10
-17
-6
,i24
cs18~
r36
  • Combo from 1st hit
  • Grounded hit can be inconsistent
Spike Combo to Right Uppercut

3,​3,2

h,​L,​m
14,​10,​10
-13~-11
,i25~27
r30
Combo from 2nd CH

3,​3,4

h,​L,​h
14,​10,​18
-6
+5
+30a (+20)
,i20
r25
  • Combo from 2nd CH
  • Balcony break on CH
Spike Combo to Easy Prey

3,​3,​4,3

h,​L,​h,​m
14,​10,​18,​20
+2~+3
+5~+6
,i29~30
r27
Spike
Head Ringer

3,4

h,​h
14,​20
-6
+20a (+11)
,i22
r30
Tailspin
  • Combo from 1st hit
  • Combo from 1st CH with 8f delay
  • Input can be delayed 10f
Left High Kick to Right Roll

3,d

-15
-4
r46
  • Input is reversed when facing left
  • Can recover in r42 FC with D
Left High Kick to Spiral Explosion

3,​d,1+2

h,​m
14,​22
-11
,i19
r31
Balcony Break
Magic 4

4

h
15
-9
+8
i11
r28
Balcony break on CH
Right High to Left Spin Low Kick

4,3

h,​L
15,​13
-17
-3
,i22
cs10~
r33
Blonde to Right Uppercut

4,​3,2

h,​L,​m
15,​13,​10
-13~-11
,i25~27
r30
Combo from 2nd CH

4,​3,4

h,​L,​h
15,​13,​18
-6
+5
,i20
r25
  • Combo from 2nd CH
  • Balcony break on CH
Blonde to Easy Prey

4,​3,​4,3

h,​L,​h,​m
15,​13,​18,​20
+2~+3
+5~+6
,i29~30
r27
Spike
Right High Kick to Left Roll

4,u

h
15
-16
-5
+20a(+10)
r47
  • Input is reversed when facing left
  • Can recover in r43 FC with D
Right High Kick to Spiral Explosion

4,​u,1+2

h,​m
15,​22
-11
+36a
,i19
r31
Balcony Break
Ivory Cutter

1+4

m,​m
4,​20
-5~-4
+4c~+5c
+6c~+7c
i15~16 i28~29
r42 r28
Spike
  • Second hit is +7c~+8c on CH if the first hit whiffs

f

f+2

h
12
-3
+8
i13
r22

f+2,1

h,​m
12,​12
-13~-12
-6~-5
,i19~20
r35
  • Combo from 1st CH with 9f delay
  • Input can be delayed 9f
Dead Drop

f+2,​1,2

h,​m,​M
12,​12,​20
-12~-10
+4c~+6c
,i25~27
r35
Spike
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 19f
  • Move can be delayed 18f
Mimosa Combo

f+2,​1,4

h,​m,​h
12,​12,​22
-3~-1
+23a (+14)
,i25~27
r25
Tailspin
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 19f
  • Move can be delayed 18f
Siren's Kiss

f+3

h,​h
10,​20
+6~+7
+24a (+15)
i14~15,i10~11
r25
Tailspin
  • 2nd hit is duckable if the 1st is blocked
  • 2nd hit is homing

f+4

h
14
-12
-3
-1
i16
r31

f+4,3

h,​m
14,​13
-14~-12
,i29~31
r31
  • Combo from 1st CH with 1f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
Sweeper Combo

f+4,​3,3

h,​m,​M
14,​13,​20
-14~-11
+12a
,i32~35
js19~34 fs35~37
r35
Spike
Double Whip

f+4,4

h,​h
14,​17
+1
+13g
,i16
r30
  • Jail from 1st attack with 3f delay
  • Combo from 1st hit with 9f delay
  • Input can be delayed 10f
Blonde Bomb

f+1+2

m
24
-14
+11a (+2)
i17
pc8~16
r34
Balcony Break

df

df+1

m
13
-1~+0
+5~+6
i13~14
r19
Uppercut to Jab

df+1,2

m,​h
13,​10
-3
+2
+9
,i16
r21
  • Jail from 1st attack
  • Combo from 1st hit
Uppercut to Jab to Sidestep

df+1,2~u_d

-1
+4
+11
r19

df+1,2~f

-3
+2
+9
cs1~
r21

df+3

m
13
-11
+1
i14
r29

df+3,1

m,​h
13,​10
-8
+3
,i30
r27
  • Jail from 1st attack on hit
  • Combo from 1st hit
  • Input can be delayed 10f

df+3,1~u_d

-19
-7
r37
Leg Slicer Combo

df+3,​1,2

m,​h,​h
13,​10,​6
-10
+1
,i16
r29
  • Jail from 2nd attack
  • Combo from 2nd hit
Assault Bomb

df+3,​1,​2,1+2

m,​h,​h,​m
13,​10,​6,​22
-14
+11a(+2)
+43a (-4)
,i23
r34
  • Combo from 3rd CH with 7f delay
  • Input can be delayed 10f

df+3,2

m,​h
13,​12
+1
+5
+12
,i19
r18
Combo from 1st hit with 10f delay

df+3,2~u_d

+0
+4
+11
r19
Creeping Step

df+3,2~f

-1
+3
+10
cs1~
r20

df+3,​2,1

m,​h,​h
13,​12,​6
-3
+4
,i16
r21
  • Jail from 2nd block with 3f delay
  • Combo from 2nd CH with 9f delay
Creeping Snake

df+3,​2,​1,4

m,​h,​h,​L
13,​12,​612
-13
-2
,i23
cs10~
r32 FC
Combo from 3rd CH with 2f delay
Creeping Snake to Geyser Cannon

df+3,​2,3

m,​h,​m
13,​12,​21
-17~-16
,i19~20
r37
Balcony Break
  • Combo from 2nd CH with 10f delay
Creeping Snake to Right High Kick

df+3,​2,4

m,​h,​h
13,​12,​22
-6
+20a
,i22
r30
Tailspin
  • Combo from 2nd CH with 8f delay

df+3,​2,d+3

m,​h,​L
13,​12,​10
-14
-3
,i21
cs10~
r33 FC
Combo from 2nd CH with 9f delay
Creeping Snake to Left Low Right Uppercut

df+3,​2,​d+3,2

m,​h,​L,​m
13,​12,​10,​10
-13~-11
,i25~27
r30
Combo from 3rd CH

df+3,​2,​d+3,4

m,​h,​L,​h
13,​12,​10,​18
-6
+5
,i20
r25
  • Combo from 3rd CH
  • Balcony break on CH
Creeping Snake to Easy Prey

df+3,​2,​d+3,​4,3

m,​h,​L,​h,​m
13,​12,​10,​18,​20
+2~+3
+5~+6
,i29~30
r27
Spike

df+3,3

m,​h
13,​6
-14
-3
,i17
r33
Combo from 1st hit with 10f delay

df+3,​3,3

m,​h,​h
13,​6,​8
-14
-3
,i17
r33
  • Jail from 2nd attack with 2f delay
  • Combo from 2nd hit with 10f delay
Flash Kicks

df+3,​3,​3,4

m,​h,​h,​h
13,​6,​8,​20
-6
+20a (+11)
,i24
r30
Tailspin
  • Combo from 3rd CH with 6f delay
  • Input can be delayed 10f

df+3,4

m,​h
13,​21
-4~-3
+7~+8
i28~29
js20~38 fs39~41
r27
Balcony Break
  • Combo from 1st hit with 2f delay
  • Input can be delayed 10f
Deadly Assault

df+3,​4,4

m,​h,​L
13,​21,​20
-13~-11
+14a
+46a
,i29~31
cs16~55
r27
Combo from 2nd CH
Deadly Hunter

df+3,​4,3+4

m,​h,​M
13,​21,​21
-6~+0
+21a
,i35~39 i4~10
js29~36 fs37~42
r24
Spike
  • Combo from 2nd CH
Left Middle to Right High Kick

df+3,f+4

m,​h
13,​20
-6
+20a (+11)
,i24
r30
Tailspin
  • Combo from 1st hit with 6f delay
  • Input can be delayed 10f
Ray Hands

df+1+2

m,​m
5,​14
-6
+20g~+21g
i16~17 i1~2
r22
Tailspin

d

d+1

d+1,2

Below the Belt Combo

d+1,​2,4

Jab to Mid Kick

d+1,4

d+2

l
cs
Cutthroat

d+2,3

d+3

Left Spin Low Kick to Right Upper

d+3,2

d+3,4

Easy Prey

d+3,​4,3

d+4

Right Low Kick to Back Spin Chop

d+4,1

db

Right Backhand Body Blow

d/b+2

Stiletto Heel

d/b+3

Slicer

d/b+4

Geyser Cannon Combo

d/b+4,3

Power Charge

d/b+1+2

cancel with u,u
Geyser Cannon

d/b+3+4

b

Throat Slasher

b+1

Throat Slasher to Bad Habit

b+1,4

b+2

b+2,2

Backhand Combo

b+2,​2,2

b+3

m
Stinger Heel Kick Combo

b+3,4

Spear Kick

b+4

Shockwave Palm

b+1+2

Reverse Ivory Cutter

b+1+4

ub

Left Backhand Body Blow

u/b+1

m

u/b+2

h
generic u+2

u/b+4

m

uf

Skull Splitter

u/f+1

m

u/f+2

Binding Whip

u/f+2,1

Catapult Kick

u/f+3

m

u/f+4

u/f+4,3

Can Opener

u/f+4,​3,4

h,​l,​h
Last hit can be cancelled into sidestep
Running Jump Kick

u/f+3+4

Leaping Axe Kick

U/F+4

u/f,n,d+3

Hopping Low Kick to Right Uppercut

u/f,​n,​D+3,2

u/f,​n,​D+3,4

Hopping Low Kick to Easy Prey

u/f,​n,​D+3,​4,3

== Motion Input

Sunset Strike

f,F+2

Bad Habit

f,F+3

m
Kneel Kick

f,F+4

m
Clean hit on downed opponent
Bombshell Blast

f,F+1+2

Wipe the Floor

d,D/F+4

Crouch Dash

qcf

Hellbringer

qcf+1

h
Shut Up

qcf+2

m
Hits and flips downed opponents
Sideslip

qcf+3

l
cs

qcf+4

qcf+4,2

Shamrock

qcf+4,​2,3

Sway

qcb

Ice Pick

qcb,B+4

m
Evil Mist

d/b,qcf,n,D/B+2+3

h!

WR.3

Stingray

WR.3,4

Spiral Bombshell Blast

WR.1+2

m
js

WS

WS.1

m
Diving Hornet

WS.1,4

m
Fluttering Butterfly

WS.1,1+2

m,​h,​h
Palm Uppercut

WS.2

m
Spider Knee

WS.3

Input 1+2 on hit for chain throw

WS.4

Flashing Escape

WS.4,3

Helping Hand

WS.b+1

m

Crouch

Low Jab Rising Kick

FC.2,4

Others

Snakeshot

SS.1

m
Snakeshot to Rolling Dash

SS.1,F

Snakeshot to Reverse Rolling Dash

SS.1,B

Double Shot

SS.1,2

Lift Shot

SS.2

m
Heel Slicer

SS.4

l
Spiral Explosion

SS.1+2

m
Twisted Mind

(down enemy) d+3+4

Throws

Arm Grab Flip

1+3

h
Arm Grab Flip

f+1+3

h
Over the Back Toss

2+4

h
Over the Back Toss

f+2+4

h
Shoulder Through Buster (STB)

2+4,1,2,1

h
Shoulder Through Arm Breaker

STB.2,1,3

Triangle Hold

left (1+3/2+4)

Hammer Throw

right (1+3/2+4)

Leaping Triangle Hold

behind (1+3/2+4)

Elbow to Arm Grab Flip

d/f+1+3

h
Reverse Neck Breaker

d/f+2+4

h
Jumping Flip

u/f+1+2

h
Elbow Smash

d/f,d/f+1

h
Attack Reversal

b+1+3/b+2+4

Backhand Slap (BHS)

qcf+1+2

h
Seoi Gyaku Juji-gatame

BHS.3,4,3,1+2

Triple Slaps (TSS)

BHS.2,3,4,2,2

Neck Crusher

TSS.1,3+4,1,2,1+2

Leg Stretch Arm Lock

TSS.1,2,4,3,1+2+3

Betrayer (BTR)

qcb,B+1+4

h
Unbreakable
Twisted Nightmare (NTM)

BTR.2,1,1+2,1+2+3

Neck Crusher

NTM.1,3+4,1,2,1+2

Leg Stretch Arm Lock

NTM.1,2,4,3,1+2+3

Arm Break (ABK)

(BTR or BHS).1,3,2,1

Double Arm Break

ABK.3,1,4,1+2,1+2

Falling Arm Break

ABK.2,1,3,4,1+2

Crab Hold (CHD)

qcf+3+4

Commando Arm Lock

CHD.3+4,3,4,1+2

Heel Hold (HHD)

CHD.3+4,4,2,1+2

Leaping Heel Hold (HHD)

u/f+3+4

Double Snap

HHD.3,1,4,2+4

Double Heel Hold

HHD.1,3,2+4,3+4,1+2

10 Hit Combo

1,​2,​1,​2,3

1,​2,​1,​2,​3,3

1,​2,​1,​2,​3,​3,2

1,​2,​1,​2,​3,​3,​2,1

1,​2,​1,​2,​3,​3,​2,​1,2

10 Hit Combo 1

1,​2,​1,​2,​3,​3,​2,​1,​2,4

10 Hit Combo 2

d/f+1,​2,​1,​2,​3,​3,​2,​1,​2,4