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Revision as of 12:52, 25 January 2024
Lee (Tekken 7) |
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5.00, 17 Aug 2022
Main article: Version 5.00
- HMS.1+2
- Wall crush +26g on hit.
- Frame advantage on hit improved from +6 to +14g.
- Pushback on hit increased.
4.20, 27 May 2021
Main article: Version 4.20
- d+3
- Range expanded upwards.
4.10, 22 Mar 2021
Main article: Version 4.10
- R.d/f+3+4
- Can now be parried.
- 1,2,4*
- Frame advantage on block increased from -7 to -6. [U]
4.00, 10 Nov 2020
Main article: Version 4.00
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wonderful Combo
ws1,4
m,h
13,17
3.17
-5
+4
i13~14
,i20
r28
- Combo from 1st hit
- Transition to r28 HMS with 3
- ws1
- ws1,4
- New move. See above.
- R.d+1+2
- Can now be done from HMS.
- 1,3:3
- Frame advantage on block reduced from -10 to -11.
- Frame advantage on hit reduced from +1 to +0.
- 3~3:4
- Damage increased from 20 to 25.
- f+2,1
- Spacing on hit increased.
- f+1+2
- Damage of 2nd hit reduced from 24 to 20.
- df+3,2,3
- Frame advantage on block improved from -16 to -14.
- d+2
- Damage reduced from 18 to 17.
- Counter hit behavior added with frame advantage +21a.
- b+4
- Damage reduced from 22 to 20.
- b+3+4
- Damage reduced from 25 to 20.
- uf+3
- Lower range increased.
- SSR.3+4
- Frame advantage on block improved from -11 to -9.
- HMS.1,4
- Frame advantage on hit improved from +0 to +2.
- HMS.1+2
- Spacing on hit reduced.
3.30, 20 Mar 2020
Main article: Version 3.30
Command | Change | |
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db+3 | Changed the damage from 13 to 15. | |
Decreased the distance between the character and the opponent when the move hits. | ||
b+4 | Shortened the recovery time after the move misses by 5 frames. | |
b+3+4 > 4 | Enabled the move to cause a wall bound if it hits. | |
b+1+2,4 | Changed the move to send the opponent spinning when it hits them midair. |
3.10, 10 Dec 2019
Main article: Version 3.10
Command | Change | |
---|---|---|
1+2,3+4 |
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f+3,3 | Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent from the side or while they were crouching. | |
f,F+4 |
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3.01, 03 Oct 2019
Main article: Version 3.01
Command | Change | |
---|---|---|
b+1+2,4 (successful parry) | Fixed an issue where the behaviour of opponent that was counter hit while crouching was not as intended. |
3.00, 05 Sep 2019
Main article: Version 3.00
- f+4,2
- New move.