Nina movelist (Tekken 7): Difference between revisions

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=== Test ===
=== Test ===
{{MoveData
|id=Geese=R! hcb,f+3+4:1,2,4,1,4,1,3,2,1+2
|name=Deadly Rave
|inputLead=f+3+4:1,2,4,1,4,1,3,2
|input=,1+2
|targetLead=m, h, m, m, m, l, m, h, h
|target=, !
|damageLead=10,4,4,4,4,4,4,4,4
|damage=,20
|range=2.20
|tracksLeft=5
|tracksRight=7
|startupRoot=i20~24
|startup=i200
|recv=r56
|block=KND
|hit=KND
|ch=KND
|crush=pc8~17
|notes={{Plainlist|
* Rage Art
* Unblockable
* Rada rada
* blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
}}
}}

Revision as of 22:27, 1 February 2021

Up to date as of Ver.4.00

# Name Level Damage Crush Range Tracking Notes
Input Startup Block Hit CH Recovery
1 Rage Art m 55~82d pc8~19 4.50 ?L ?R
R! d+3+4 i20 -22 +0 r46
- Rage Drive m 50d js5~17
R! f+2+3 i20~21 +9~10g KND +15g If blocked into wall.
2 Rage Drive m 50d
R! f+2+3,D/F i20~21 +28~+29? KND
- 1 Jab h 7d
1 i10 +1 +8
3 Left Right Combo h,h ,10d
1,2 -1 +5
28 Siren's Kiss h,h 10,20d ?.?? H! Second hit duckable.
f+3 i14~15 +6~7 KND CS S!

Move Data List

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

d+1+2

m
55-82
4.5
-22
0
20
pc
r46
Rage Drive

f+2+3,D/F

Jab

1

h
Left Right combo

1,2

h,​h

1,​2,1

h,​h,​h
Biting Snake

1,​2,​1,4

h,​h,​hl,​
Left Right to Spider Knee

1,​2,3

Bermuda Triangle

1,​2,4

h,​h,​h
Double Explosion 1

1,​2,1+2

h,​h,​m
Double Explosion 2

1,​2,​1,​2,1+2

PK Combo to Assassin's Blade

1,​4,1

Right Left Combo

2,1

h,​h
Biting Snake (Short)

2,​1,4

Double Smash

2,3

h,​m
Jab RoundHouse

2,4

h,​h
Double Explosion (Short)

2,1+2

3

3,3

Spike Combo to Right Uppercut

3,​3,2

3,​3,4

Spike Combo to Easy Prey

3,​3,​4,3

Head Ringer

3,4

Left High

3,u

  • When facing left, input is 3,u
Left High Kick to Spiral Explosion

3,​d,1+2

4

Right High to Left Spin Low Kick

4,3

Blonde to Right Uppercut

4,​3,2

4,3,4

Blonde to Easy Prey

4,​3,​4,3

Right High Kick to Left Roll

4,u

Right High Kick to Spiral Explosion

4,​u,1+2

Ivory Cutter

1+4

m,​m
4,​20
-5
+4
+6
15
,13~14
r28
  • 2nd hit startup is faster by 2 frames, if first hit misses

f+2

f+2,1

Dead Drop

f+2,​1,2

Mimosa Combo

f+2,​1,4

m,​h,​h
Siren's Kiss

f+3

h,​h

f+4

f+4,3

Sweeper Combo

f+4,​3,3

Double Whip

f+4,4

h,​h
Blonde Bomb

f+1+2

d/f+1

-1
+5
13~14
Uppercut to Jab

d/f+1,2

Uppercut to Jab Step

d/f+1,​2,F

d/f+3

d/f+3,1

m,​h

d/f+3,​1,d

  • sidestep cancel, up or down
Leg Slicer Combo

d/f+3,​1,2

Assault Bomb

d/f+3,​1,​2,1+2

d/f+3,2

Creeping Step

d/f+3,​2,F

Creeping Snake

d/f+3,​2,​1,4

b+1

h
10
1.98
-7
+4
+4
i12~13
r26
Throat Slasher to Bad Habit

b+1,4

,​m
10,​22
2.40
-14
+9
+53a
i12~13
,i28
r33
  • Natural Combo
  • Second hit crumple stuns on CH

Test