Yoshimitsu movelist (Tekken 7): Difference between revisions

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|hit=+3
|hit=+3
|notes={{Plainlist|
|notes={{Plainlist|
*2nd hit tracks sidewalk left at +7 or better
*2nd hit tracks sidewalk right at +7
*In 1SS can r18 DGF with u*}}
*In 1SS can r18 DGF with u*}}
}}
}}

Revision as of 03:48, 9 May 2021

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art 1

R.b+1+2

m
55–82
3.05
26
26
-22
0d
i20
pc8~19
r46
Damage increases with lower health
Supreme Soul Stealer (Rage Art 2)

R.u/b+1+4

20–25
i6-i40
pc6~40
r32 1SS
  • Damage increases with lower health
  • Absorbs any single hit (except rage art)
  • Reversal
Rage Drive

R.f,n,d,d/f+1+2

m
35
2.55
20
20
+2
i14~15
tc5~15
r35
  • Hit vs BT +13a (+3a)
  • Bullet time 20f on hit
  • Bullet time 10f on block
  • Weapon Hit

n

Jab

1

h
7
2.05
6
7
+1
+8
i10
r17
Naguri Kabuto Wari

1SS.1,1

h,​m
7,​19
2.4
-9
+4s
,i23
r34
  • Weapon Hit
  • Combo from 1st
Right Cross

2

h
10
2.1
7
8
-1
+5
i10
r20
Seiken Douharai

1SS.2,1

h,​m
10,​23
2.8
-9
+12a
i26~27
r32
  • Tailspin
  • Combo from CH 1st
  • Weapon Hit
  • Can be canceled r32 with b*
Karakuri Uzumaki

NSS.2,1

h,​h,​h
10,​5,​10
2.6
-5
+19a
i23~24,i18
r30
  • Combo from 1st
  • Duckable
  • Jails from 2nd hit
Flash Punch

2,2

h,​h
10,​8
1.7
-1
+5
i18
r20
  • Can transition to r20 KIN with 1+2
  • Combo from 1st
  • Jailing
Flash Attack

2,3

h,​h
10,​24
2.4
-10
+16a (+7a)
i26~27
r33
  • Tailspin
  • Combo from CH 1st
Flash Punch Low Kick

2,d+3

h,​l
10,​11
1.9
-12
-1
i22
tc12-
r31c
Combo from 1st
Front Kick

3

h
15
2.1
7
3
-9
+5
+20a (+10a)
i12~13
r29
Can be kara-canceled into 1+3 with 3~1
Tobi Ushiwaka

3~4

m,​m
6,​22
2.9
7
7
-6
+3
i17~18,i10~11
tj12-37,js38-40
r29
  • 2nd hit tracks sidewalk right at +7
  • In 1SS can r18 DGF with u*
Kangaroo Kick

4~3

m
25
2.7
5
12
-13
i25~26
tc4-9,js10-50
r37
Spinning Roundhouse Kick

4

h
12
2.1
11
21
-11
0
i15~16
r29
  • Can be kara-canceled into 1+4 with 4~1

4,4

h,​h
12,​12
2.1
-4
-2
i24~25
r31
  • Non-jailing
  • Combos from 1st hit
Triple Roundhouse Combo

4,​4,4

h,​h,​h
12,​12,​20
2.1
-4
+18a (+9a)
i24~25
r31
  • Non-jailing
  • Combos from CH 1st hit
  • Combos from CH 2nd hit
  • Tailspin
Soul Stealer

1SS.1+4

m
25
0.8
-15
i6~i9
r31
Weapon Hit
Soul Stealer

NSS.1+4

m
25
1.27
-15
i8~i11
r31 1SS
Weapon Hit
Spirit Shield

1SS.1+2+3

m
0
1.3
-8
0
+16
i22~40
r20
Weapon Hit
Spirit Shield

NSS.1+2+3

h
25
1.3
-16
+26a (-32a)
i22~40
r30
Mutou no Kiwami

1SS.1+3

r32 NSS
Battou

NSS.1+3

r32 1SS

10 String

1SS 10 Hit Combo (2)

1SS.1,2

h,​m
7,​12
2.4
-9
-3
,i17
r28
1SS 10 Hit Combo (3)

1SS.1,​2,1

h,​m,​h
7,​12,​15
2.4
-6
+7
,i17
r25
Despite appearance, attack is a punch, not a weapon hit.