Yoshimitsu movelist (Tekken 7): Difference between revisions

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{{MoveData
{{MoveData
|id=Yoshimitsu-1
|id=Yoshimitsu-d+1
|name=Jab
|name=Quick Slash
|input=1
|input=1SS d+1
|target=h
|target=m
|damage=7
|damage=15
|range=2.05
|range=2.9
|tracksLeft=6
|tracksLeft=16
|tracksRight=7
|tracksRight=16
|startup=i10
|startup=i24~25
|recv=r17
|recv=r33
|block=+1
|block=-9
|hit=+8
|hit=+1
|ch=[[Yoshimitsu_combos#Guaranteed_hits|+6a]]
|notes=Weapon Hit
}}
}}
{{MoveData
{{MoveData
|id=Yoshimitsu-1,1
|id=Yoshimitsu-d+1
|name=Naguri Kabuto Wari
|name=Quick Slash
|inputLead=1SS.1
|input=NSS d+1
|input=,1
|target=m
|target=h,m
|damage=15
|damage=7,19
|range=2.3
|range=2.4
|tracksLeft=16
|startup=,i23
|tracksRight=16
|startup=i24~25
|recv=r34
|recv=r34
|block=-9
|block=-7
|hit=+4s
|hit=+0
|ch=[[Yoshimitsu_combos|+6a]]
|ch=[[Yoshimitsu_combos#Guaranteed_hits|+5a]]
}}
ย 
{{MoveData
|id=Yoshimitsu-d+1*(1)
|name=Death Slash (1)
|input=1SS d+1*(1),n
|target=m!
|damage=20
|range=2.9
|startup=i24~25
|recv=r33
|hit=+1
|ch=[[Yoshimitsu_combos#Guaranteed_hits|+6a]]
|notes={{Plainlist|
*Constantly realigns while charging
*Can be canceled with b*
*Weapon Hit}}
}}
ย 
{{MoveData
|id=Yoshimitsu-d+1*(2)
|name=Death Slash (2)
|input=1SS d+1*(2),n
|target=m!
|damage=25
|range=2.9
|startup=i99~100
|recv=r33
|hit=+4
|ch=[[Yoshimitsu_combos#Guaranteed_hits|+6a]]
|notes={{Plainlist|
*Constantly realigns while charging
*Can be canceled with b*
*Weapon Hit}}
}}
ย 
{{MoveData
|id=Yoshimitsu-d+1*(3)
|name=Death Slash (3)
|input=1SS d+1*(3),n
|target=m!
|damage=25
|range=2.9
|startup=i179~180
|recv=r33
|hit=[[Yoshimitsu_combos#Guaranteed_hits|+16a]]
|ch=[[Yoshimitsu_combos#Staples|+52a]]
|notes={{Plainlist|
*Constantly realigns while charging
*Can be canceled with b*
*Weapon Hit}}
}}
ย 
{{MoveData
|id=Yoshimitsu-d+1*(4)
|name=Death Slash (4)
|input=1SS d+1*(4),n
|target=m!
|damage=60
|range=2.9
|startup=i214~215
|recv=r33
|hit=[[Yoshimitsu_combos#Guaranteed_hits|+16a]]
|ch=[[Yoshimitsu_combos#Staples|+52a]]
|notes={{Plainlist|
|notes={{Plainlist|
*Weapon Hit
*Constantly realigns while charging
*Combo from 1st}}
*Can be canceled with b*
*Weapon Hit}}
}}
}}


{{MoveData
|id=Yoshimitsu-d+1*(5)
|name=Death Slash (5)
|input=1SS d+1*(5),n
|target=m!
|damage=180
|range=2.9
|startup=i249~250
|recv=r33
|hit=[[Yoshimitsu_combos#Guaranteed_hits|+16a]]
|ch=[[Yoshimitsu_combos#Staples|+52a]]
|notes={{Plainlist|
*Constantly realigns while charging
*Can be canceled with b*
*Weapon Hit}}
}}


== 10 String ==
== 10 String ==

Revision as of 07:09, 15 May 2021

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art 1

R.b+1+2

m
55โ€“82
3.05
26
26
-22
0d
i20
pc8-19
r46
Damage increases with lower health
Supreme Soul Stealer (Rage Art 2)

R.u/b+1+4

20โ€“25
i6~40
pc6-40
r32 1SS
  • Damage increases with lower health
  • Absorbs any single hit (except rage art)
  • Reversal
Rage Drive

R.f,n,d,d/f+1+2

m
35
2.55
20
20
+2
i14~15
tc5-15
r35
  • Hit vs BT +13a (+3a)
  • Bullet time 20f on hit
  • Bullet time 10f on block
  • Weapon Hit

n

Jab

1

h
7
2.05
6
7
+1
+8
i10
r17
Naguri Kabuto Wari

1SS.1,1

h,​m
7,​19
2.4
-9
+4s
,i23
r34
  • Weapon Hit
  • Combo from 1st
Right Cross

2

h
10
2.1
7
8
-1
+5
i10
r20
Seiken Douharai

1SS.2,1

h,​m
10,​23
2.8
-9
+12a
,i26~27
r32
  • Tailspin
  • Combo from CH 1st
  • Weapon Hit
  • Can be canceled r32 with b*
Karakuri Uzumaki

NSS.2,1

h,​h,​h
10,​5,​10
2.6
-5
+19a
,i23~24,i18
r30
  • Combo from 1st
  • Duckable
  • Jails from 2nd hit
Flash Punch

2,2

h,​h
10,​8
1.7
-1
+5
,i18
r20
  • Can transition to r20 KIN with 1+2
  • Combo from 1st
  • Jailing
Flash Attack

2,3

h,​h
10,​24
2.4
-10
+16a (+7a)
,i26~27
r33
  • Tailspin
  • Combo from CH 1st
Flash Punch Low Kick

2,d+3

h,​l
10,​11
1.9
-12
-1
,i22
tc12-
r31c
Combo from 1st
Tragic Three

3

h
15
2.1
7
3
-9
+5
+20a (+10a)
i12~13
r29
Can be kara-canceled into 2+3 with 3~2+3
Tobi Ushiwaka

3~4

m,​m
6,​22
2.9
7
7
-6
+3
i17~18,i10~11
tj12-37,js38-40
r29
  • 2nd hit tracks sidewalk right at +7
  • In 1SS can r18 DGF with u*
Kangaroo Kick

4~3

m
25
2.7
5
12
-13
i25~26
tc4-9,js10-50
r37
Spinning Roundhouse Kick

4

h
12
2.1
11
21
-11
0
i15~16
r29
  • Can be kara-canceled into 1+4 with 4~1+4

4,4

h,​h
12,​12
2.1
-4
-2
,i24~25
r31
  • Non-jailing
  • Combos from 1st hit
Triple Roundhouse Combo

4,​4,4

h,​h,​h
12,​12,​20
2.1
-4
+18a (+9a)
,i24~25
r31
  • Non-jailing
  • Combos from CH 1st hit
  • Combos from CH 2nd hit
  • Tailspin
Soul Stealer

1SS.1+4

m
25
0.8
-15
i6~9
r31
Weapon Hit
Soul Stealer

NSS.1+4

m
25
1.27
-15
i8~11
r31 1SS
Weapon Hit
Spirit Shield

1SS.1+2+3

m
0
1.3
-8
0
+16
i22~40
r20
Weapon Hit
Spirit Shield

NSS.1+2+3

h
25
1.3
-16
+26a (-32a)
i22~40
r30
Mutou no Kiwami

1SS.1+3

r32 NSS
Battou

NSS.1+3

r32 1SS

f

Manji Backfist

f+2

h
18
2.2
8
14
-4
+14g
+66a (+46a)
i17~18
r28
Tailspin

f+2,d/b+2

h,​m
18,​8
1.5
-5
+6
,i15
r?c

f+2,​d/b+2,2

h,​m,​m
18,​8,​7
1.2
-9
+2
,i10~14
r?c

f+2,​d/b+2,​2,2

h,​m,​m,​m
18,​8,​7,​6
1.2
-9
+2
,i10~14
r?c

f+2,​d/b+2,​2,​2,2

h,​m,​m,​m,​m
18,​8,​7,​6,​5
1.2
-9
+2
,i10~14
r?c

f+2,​d/b+2,​2,​2,​2,2

h,​m,​m,​m,​m,​m
18,​8,​7,​6,​5,​4
1.2
-9
+2
,i10~14
r?c
Backfist to Stone Fist

f+2,​d/b+2,​2,​2,​2,​2,2

h,​m,​m,​m,​m,​m,​m
18,​8,​7,​6,​5,​4,​3
1.2
-49
-37
,i10~14
r60 FUFT


Oni Kick

f+3

h
24
2.4
-10
+16a (+7a)
i16~17
r33
  • Tailspin
  • Homing Attack
Oni Kick Combo

f+3,3

h,​l
24,​16
2.1
-20
+6a
,i25~26
tc18-
r36c
Can recover in IND with d3+4
Zig Zag

f+3,4

h,​m
24,​20
2.6
-6
,i23~24
tj12-20,js21-23
r28 bt


Toita Daoshi

f+4

m
25
2.6
11
7
-9
+11a (+2a)
i18
r33
Wallbounce


Tsuka Splitter

1SS.f+1+2

m
22
3.2
15
12
-7
+16a
i18~19
r33
  • Spike
Prison Gate

NSS.f+1+2

m
22
2
15
15
-13
+4
+42a (-5a)
i16~17
tc7-
r34c


Kamikaze

1SS.f+3+4

m,​m,​m,​m
20,​2,​2,​2
-14
+65a (+45a)
i21~25
r34
  • Floorbreak
  • Transitions into final 3 attacks on hit, recovering in FLE
Kamikaze

NSS.f+3+4

m
20
-14
+20a (+11a)
i21~25
r34

d/f

Tsuka Atemi

d/f+1

m
14
2.5
12
8
-4
+5
i13
r27
Tsuka Atemi to Backhand

d/f+1,2

m,​h
18
2.4
-4
+14g
,i25~26
r28
  • Tailspin
  • Combos from CH 1st
  • Can transition into d/b+2 string at i15
Autumn Leaves

d/f+1,4

m,​m
14,​17
2.4
-12
+4
,i17
r31
  • Combos from 1st
  • Jails
Basic Uppercut

d/f+2

m
14
2.4
7
9
-7
i15~16
r31
  • On hit +4s against crouching opponent
  • On CH launches crouching opponent
Front Kick

d/f+3

m
10
2.5
11
9
-4
+4
i17~18
r25c
Wood Cutter

1SS d/f+3,1

m,​m
10,​20
2.7
-9
+4
i23~24
r33
  • Combos from 1st
  • Weapon hit
  • Input can be held to transition to d+1*
Wood Cutter

NSS d/f+3,1

m,​m
10,​12
2
-5
+5
i23~24
r29
  • Combos from 1st
Side Kick

d/f+4

m
15
2.2
8
8
-9
+4
i12
r26

d/f+1+2

l
12
2.55
19
18
-11
+4
i26~28
tc7-
r28c
Nebular Burst

d/f+1+2,2

l,​m
12,​20
2.8
-13
0
+6g
i25~26
r36
Combos from 1st

d

Quick Slash

1SS d+1

m
15
2.9
16
16
-9
+1
i24~25
r33
Weapon Hit
Quick Slash

NSS d+1

m
15
2.3
16
16
-7
+0
i24~25
r34
Death Slash (1)

1SS d+1*(1),n

m!
20
2.9
+1
i24~25
r33
  • Constantly realigns while charging
  • Can be canceled with b*
  • Weapon Hit
Death Slash (2)

1SS d+1*(2),n

m!
25
2.9
+4
i99~100
r33
  • Constantly realigns while charging
  • Can be canceled with b*
  • Weapon Hit
Death Slash (3)

1SS d+1*(3),n

m!
25
2.9
i179~180
r33
  • Constantly realigns while charging
  • Can be canceled with b*
  • Weapon Hit
Death Slash (4)

1SS d+1*(4),n

m!
60
2.9
i214~215
r33
  • Constantly realigns while charging
  • Can be canceled with b*
  • Weapon Hit
Death Slash (5)

1SS d+1*(5),n

m!
180
2.9
i249~250
r33
  • Constantly realigns while charging
  • Can be canceled with b*
  • Weapon Hit

10 String

1SS 10 Hit Combo (2)

1SS.1,2

h,​m
7,​12
2.4
-9
-3
,i17
r28
Combos from 1st hit
1SS 10 Hit Combo (3)

1SS.1,​2,1

h,​m,​h
7,​12,​15
2.4
-6
+7
,i17
r25