(→d: d+1) |
(→d: down inputs TODO blood dance) |
||
Line 812: | Line 812: | ||
|hit=+1 | |hit=+1 | ||
|ch=[[Yoshimitsu_combos#Guaranteed_hits|+6a]] | |ch=[[Yoshimitsu_combos#Guaranteed_hits|+6a]] | ||
|notes=Weapon Hit | |notes={{Plainlist| | ||
*Weapon Hit | |||
*Floor break}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Yoshimitsu- | |id=Yoshimitsu-NSSd+1 | ||
|name=Quick Slash | |name=Quick Slash | ||
|input=NSS d+1 | |input=NSS d+1 | ||
Line 914: | Line 916: | ||
*Can be canceled with b* | *Can be canceled with b* | ||
*Weapon Hit}} | *Weapon Hit}} | ||
}} | |||
{{MoveData | |||
|id=Yoshimitsu-d+2 | |||
|input=d+2 | |||
|target=m | |||
|damage=12 | |||
|range=2.3 | |||
|tracksLeft=22 | |||
|tracksRight=7 | |||
|startup=i16~17 | |||
|recv=r35 | |||
|block=-9 | |||
|hit=+0 | |||
|notes=Weapon Hit | |||
}} | |||
{{MoveData | |||
|name=Heshikirigari | |||
|id=Yoshimitsu-d+2,1 | |||
|input=1SS d+2,1 | |||
|targetLead=m | |||
|target=,h | |||
|damageLead=12 | |||
|damage=,23 | |||
|range=3.4 | |||
|startup=,i27~28 | |||
|recv=r32 | |||
|block=-9 | |||
|hit=+17a (+8a) | |||
|notes={{Plainlist| | |||
*Tailspin | |||
*Weapon Hit | |||
*Combo from 1st}} | |||
}} | |||
{{MoveData | |||
|name=Heshikirigari | |||
|id=Yoshimitsu-NSSd+2,1 | |||
|input=NSS d+2,1 | |||
|targetLead=m | |||
|target=,h | |||
|damageLead=12 | |||
|damage=,18 | |||
|range=2.9 | |||
|startup=,i27~28 | |||
|recv=r32 | |||
|block=-9 | |||
|hit=+10g | |||
|notes={{Plainlist| | |||
*Tailspin | |||
*Combo from 1st}} | |||
}} | |||
{{MoveData | |||
|name=Heshikirimutou | |||
|id=Yoshimitsu-d+2,2 | |||
|input=d+2,2 | |||
|targetLead=m | |||
|target=,m | |||
|damageLead=12 | |||
|damage=,17 | |||
|range=2.8 | |||
|startup=,i22~23 | |||
|recv=r30 | |||
|block=-12 | |||
|hit=+7 | |||
|ch=[[Yoshimitsu_combos#Staples|+28a (+22a)]] | |||
|notes={{Plainlist| | |||
*Weapon Hit | |||
*Combo from 1st | |||
*In 1SS Transition to r30 NSS with 1+3}} | |||
}} | |||
{{MoveData | |||
|name=Heshikiribarai | |||
|id=Yoshimitsu-d+2,2,1 | |||
|input=1SS d+2,2,1 | |||
|targetLead=m,m | |||
|target=,h | |||
|damageLead=12,17 | |||
|damage=,20 | |||
|range=? | |||
|startup=,i19~20 | |||
|recv=r40 | |||
|block=-9 | |||
|hit=+8a (+1a) | |||
|notes={{Plainlist| | |||
*Weapon Hit | |||
*Combo from CH 2nd}} | |||
}} | |||
{{MoveData | |||
|name=Heshikirinagi | |||
|id=Yoshimitsu-d+2,2,d+1 | |||
|input=1SS d+2,2,d+1 | |||
|targetLead=m,m | |||
|target=,h | |||
|damageLead=12,17 | |||
|damage=,20 | |||
|range=? | |||
|startup=,i29~30 | |||
|recv=r40 | |||
|block=-12 | |||
|hit=+2c | |||
|ch=[[Yoshimitsu_combos#Staples|+43a]] | |||
|notes={{Plainlist| | |||
*Floor break | |||
*Weapon Hit | |||
*Combo from CH 2nd}} | |||
}} | |||
{{MoveData | |||
|id=Yoshimitsu-d+3 | |||
|name=Low Sweep | |||
|input=d+3 | |||
|target=l | |||
|damage=12 | |||
|range=2.3 | |||
|tracksLeft=21 | |||
|tracksRight=21 | |||
|startup=i15~i17 | |||
|crush=tc4- | |||
|recv=r32c | |||
|block=-18 | |||
|hit=-4 | |||
|notes=Most commonly impacts at frame 16, except when tracking right | |||
}} | |||
{{MoveData | |||
|id=Yoshimitsu-d+4 | |||
|name=Toe Check | |||
|input=d+4 | |||
|target=l | |||
|damage=7 | |||
|range=2.2 | |||
|tracksLeft=18 | |||
|tracksRight=18 | |||
|startup=i12 | |||
|crush=tc4- | |||
|recv=r32c | |||
|block=-2 | |||
|hit=-12 | |||
}} | |||
{{MoveData | |||
|id=Yoshimitsu-d+1+4 | |||
|name=Harakiri | |||
|input=1SS d+1+4 | |||
|target=m! | |||
|damage= | |||
|range=1 | |||
|startup=i29~30 | |||
|recv=r87 FDFA | |||
|hit=-37 | |||
|notes={{Plainlist| | |||
*Weapon Hit | |||
*60 self damage during 1st recovery frame}} | |||
}} | }} | ||
Revision as of 07:46, 15 May 2021
Yoshimitsu (Tekken 7) |
---|
Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art 1
R.b+1+2
m
55–82
3.05
26
26
-22
0d
i20
pc8-19
r46
Damage increases with lower health
Supreme Soul Stealer (Rage Art 2)
R.u/b+1+4
20–25
- Damage increases with lower health
- Absorbs any single hit (except rage art)
- Reversal
Rage Drive
R.f,n,d,d/f+1+2
m
35
2.55
- Hit vs BT +13a (+3a)
- Bullet time 20f on hit
- Bullet time 10f on block
- Weapon Hit
n
Naguri Kabuto Wari
1SS.1,1
h,m
7,19
2.4
- Weapon Hit
- Combo from 1st
Seiken Douharai
1SS.2,1
h,m
10,23
2.8
-9
+12a
,i26~27
r32
- Tailspin
- Combo from CH 1st
- Weapon Hit
- Can be canceled r32 with b*
Karakuri Uzumaki
NSS.2,1
h,h,h
10,5,10
2.6
-5
+19a
,i23~24,i18
r30
- Combo from 1st
- Duckable
- Jails from 2nd hit
Flash Punch
2,2
h,h
10,8
1.7
-1
+5
,i18
r20
- Can transition to r20 KIN with 1+2
- Combo from 1st
- Jailing
Flash Attack
2,3
h,h
10,24
2.4
-10
+16a (+7a)
,i26~27
r33
- Tailspin
- Combo from CH 1st
Tragic Three
3
h
15
2.1
7
3
-9
+5
+20a (+10a)
i12~13
r29
Can be kara-canceled into 2+3 with 3~2+3
Tobi Ushiwaka
3~4
m,m
6,22
2.9
7
7
-6
+3
i17~18,i10~11
tj12-37,js38-40
r29
- 2nd hit tracks sidewalk right at +7
- In 1SS can r18 DGF with u*
Spinning Roundhouse Kick
4
h
12
2.1
- Can be kara-canceled into 1+4 with 4~1+4
Triple Roundhouse Combo
4,4,4
h,h,h
12,12,20
2.1
-4
+18a (+9a)
,i24~25
r31
- Non-jailing
- Combos from CH 1st hit
- Combos from CH 2nd hit
- Tailspin
f
f+2,d/b+2,2,2,2,2
h,m,m,m,m,m
18,8,7,6,5,4
1.2
-9
+2
,i10~14
r?c
Backfist to Stone Fist
f+2,d/b+2,2,2,2,2,2
h,m,m,m,m,m,m
18,8,7,6,5,4,3
1.2
-49
-37
,i10~14
r60 FUFT
Oni Kick Combo
f+3,3
h,l
24,16
2.1
-20
+6a
,i25~26
tc18-
r36c
Can recover in IND with d3+4
Kamikaze
1SS.f+3+4
m,m,m,m
20,2,2,2
-14
+65a (+45a)
i21~25
r34
- Floorbreak
- Transitions into final 3 attacks on hit, recovering in FLE
d/f
Tsuka Atemi to Backhand
d/f+1,2
m,h
18
2.4
- Tailspin
- Combos from CH 1st
- Can transition into d/b+2 string at i15
Basic Uppercut
d/f+2
m
14
2.4
- On hit +4s against crouching opponent
- On CH launches crouching opponent
Wood Cutter
1SS d/f+3,1
m,m
10,20
2.7
- Combos from 1st
- Weapon hit
- Input can be held to transition to d+1*
d
Death Slash (1)
1SS d+1*(1),n
m!
20
2.9
- Constantly realigns while charging
- Can be canceled with b*
- Weapon Hit
Death Slash (2)
1SS d+1*(2),n
m!
25
2.9
- Constantly realigns while charging
- Can be canceled with b*
- Weapon Hit
Death Slash (3)
1SS d+1*(3),n
m!
25
2.9
- Constantly realigns while charging
- Can be canceled with b*
- Weapon Hit
Death Slash (4)
1SS d+1*(4),n
m!
60
2.9
- Constantly realigns while charging
- Can be canceled with b*
- Weapon Hit
Death Slash (5)
1SS d+1*(5),n
m!
180
2.9
- Constantly realigns while charging
- Can be canceled with b*
- Weapon Hit
Heshikirigari
1SS d+2,1
m,h
12,23
3.4
-9
+17a (+8a)
,i27~28
r32
- Tailspin
- Weapon Hit
- Combo from 1st
Heshikirigari
NSS d+2,1
m,h
12,18
2.9
-9
+10g
,i27~28
r32
- Tailspin
- Combo from 1st
Heshikirimutou
d+2,2
m,m
12,17
2.8
- Weapon Hit
- Combo from 1st
- In 1SS Transition to r30 NSS with 1+3
Heshikiribarai
1SS d+2,2,1
m,m,h
12,17,20
?
-9
+8a (+1a)
,i19~20
r40
- Weapon Hit
- Combo from CH 2nd
Heshikirinagi
1SS d+2,2,d+1
m,m,h
12,17,20
?
- Floor break
- Weapon Hit
- Combo from CH 2nd
Low Sweep
d+3
l
12
2.3
21
21
-18
-4
i15~i17
tc4-
r32c
Most commonly impacts at frame 16, except when tracking right
Harakiri
1SS d+1+4
m!
1
-37
i29~30
r87 FDFA
- Weapon Hit
- 60 self damage during 1st recovery frame