Nina (Tekken 7) |
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Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage
n
Left Right Combo
1,2
h,h
7,10
-1
+5
,i10
r20
- Jail from 1st attack with 8f delay
- Combo from 1st hit with 8f delay
1,2,1
h,h,h
7,10,6
-3
+4
,i16
r21
- Input can be delayed 12f
- Jail from 2nd block with 3f delay
- Combo from 2nd CH with 9f delay
1,2,1,2
h,h,h,h
7,10,6,6
-10
+1
,i16
r29
- Input can be delayed 11f
- Jail from 2nd block with 2f delay
- Combo from 2nd CH with 9f delay
Double Explosion 2
1,2,1,2,1+2
h,h,h,h,m
7,10,6,6,22
-14
+11a (+2)
+43a (-4)
,i23
r34
- Input can be delayed 10f
- Combo from 4th CH with 7f delay
Left Right to Spider Knee
1,2,3
h,h,m
7,10,15
-13
+2
,i18
r33
- Input can be delayed 12f
- Combo from 2nd CH with 7f delay
Left Right to Spider Knee to Triple Slaps
1,2,3:1+2
h,h,m,t
7,10,15,10
+0d
t146
- Transition to throw on front hit only
- 3f input window
Biting Snake
1,2,1,4
h,h,h,L
7,10,6,12
-13
-2
,i23
cs10~
r32 FC
- Input can be delayed 11f
- Combo from 3rd CH with 2f delay
Bermuda Triangle
1,2,4
h,h,h
7,10,22
- Input can be delayed 10f
- Combo from 2nd CH with 3f delay
Double Explosion 1
1,2,1+2
h,h,m
7,11,22
-14
+11a (+2)
+43a (-4)
,i23
r34
- Input can be delayed 10f
- Combo from 2nd CH with 2f delay
PK Combo
1,4
h,h
7,17
- Combo from 1st hit
- Move can be delayed 2f
PK Combo to Assasin's Blade
1,4,1
h,h,m
7,17,21
Right Left Combo
2,1
h,h
10,6
-3
+4
,i16
r21
- Jail from 1st block
- Combo from 1st CH with 9f delay
- Input can be delayed 10f
Biting Snake (Short)
2,1,4
h,h,L
10,6,12
-13
-2
,i23
cs10~
r32 FC
- Combo from 3rd CH with 2f delay
- Input can be delayed 11f
Double Smash
2,3
h,m
10,15
-13
+2
i18
r33
- Combo from 1st CH with 7f delay
- Input can be delayed 12f
Left Right to Spider Knee to Triple Slaps
2,3:1+2
h,m,t
10,15,15
+0d
t146
- Transition to throw on front hit only
- 3f input window
Jab Roundhouse
2,4
h,h
10,22
- Combo from 1st CH with 3f delay
- Input can be delayed 10f
Double Explosion (Short)
2,1+2
h,m
10,22
-14
+11a (+2)
+43a (-4)
,i23
r34
- Combo from 1st CH with 2f delay
- Input can be delayed 10f
Spike Combo
3,3
h,L
14,10
-17
-6
,i24
cs18~
r36
- Combo from 1st hit
- Grounded hit can be inconsistent
Spike Combo to Right Uppercut
3,3,2
h,L,m
14,10,10
Combo from 2nd CH
3,3,4
h,L,h
14,10,18
-6
+5
+30a (+20)
,i20
r25
- Combo from 2nd CH
- Balcony break on CH
Spike Combo to Easy Prey
3,3,4,3
h,L,h,m
14,10,18,20
Head Ringer
3,4
h,h
14,20
-6
+20a (+11)
,i22
r30
- Combo from 1st hit
- Combo from 1st CH with 8f delay
- Input can be delayed 10f
Left High Kick to Right Roll
3,d
-15
-4
r46
- Input is reversed when facing left
- Can recover in r42 FC with D
Blonde to Right Uppercut
4,3,2
h,L,m
15,13,10
Combo from 2nd CH
4,3,4
h,L,h
15,13,18
- Combo from 2nd CH
- Balcony break on CH
Right High Kick to Left Roll
4,u
h
15
-16
-5
+20a(+10)
r47
- Input is reversed when facing left
- Can recover in r43 FC with D
Ivory Cutter
1+4
m,m
4,20
-5~-4
+4c~+5c
+6c~+7c
i15~16 i28~29
r42 r28
- Second hit is +7c~+8c on CH if the first hit whiffs
f
f+2,1
h,m
12,12
-13~-12
-6~-5
,i19~20
r35
- Combo from 1st CH with 9f delay
- Input can be delayed 9f
Dead Drop
f+2,1,2
h,m,M
12,12,20
- Combo from 2nd hit with 4f delay
- Input can be delayed 19f
- Move can be delayed 18f
Mimosa Combo
f+2,1,4
h,m,h
12,12,22
- Combo from 2nd hit with 4f delay
- Input can be delayed 19f
- Move can be delayed 18f
Siren's Kiss
f+3
h,h
10,20
- 2nd hit is duckable if the 1st is blocked
- 2nd hit is homing
f+4,3
h,m
14,13
- Combo from 1st CH with 1f delay
- Input can be delayed 10f
- Move can be delayed 9f
Double Whip
f+4,4
h,h
14,17
- Jail from 1st attack with 3f delay
- Combo from 1st hit with 9f delay
- Input can be delayed 10f
df
Uppercut to Jab
df+1,2
m,h
13,10
-3
+2
+9
,i16
r21
- Jail from 1st attack
- Combo from 1st hit
Uppercut to Jab to Crouch Dash
df+1,2~f
-3
+2
+9
cs1~
r21
Crouching state begins on i28
df+3,1
m,h
13,10
-8
+3
,i30
r27
- Jail from 1st attack on hit
- Combo from 1st hit
- Input can be delayed 10f
Leg Slicer Combo
d/f+3,1,2
m,hh,
13,10,6
-10
+1
,i16
- last 2 hits natural combo and jail
Assault Bomb
d/f+3,1,2,1+2
m,h,h,m
13,10,6,22
-14
+11a(+2)
+43a(-4)
,i23
d/f+3,2
m,h
13,12
+1
+5
+12
,i19
- Can transition into sidestep for, losing 1f of advantage.
- Can transition into creeping step with d/f, losing 2f of advantage.
Creeping Snake to Left Low Right Uppercut
d/f+3,2,d+3,2
m,h,l,m
13,12,10,10
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