Nina (Tekken 7) |
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Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage
Rage Drive
R.f+2+3,DF
m
50
+20g~21g
+43a (+7)
i20~21
cs1~
r21 FC
Crouching state begins on i31
n
Left Right Combo
1,2
h,h
7,10
-1
+5
,i10
r20
- Jail from 1st attack with 8f delay
- Combo from 1st hit with 8f delay
1,2,1
h,h,h
7,10,6
-3
+4
,i16
r21
- Input can be delayed 12f
- Jail from 2nd block with 3f delay
- Combo from 2nd CH with 9f delay
1,2,1,2
h,h,h,h
7,10,6,6
-10
+1
,i16
r29
- Input can be delayed 11f
- Jail from 2nd block with 2f delay
- Combo from 2nd CH with 9f delay
Double Explosion 2
1,2,1,2,1+2
h,h,h,h,m
7,10,6,6,22
-14
+11a (+2)
+43a (-4)
,i23
r34
- Input can be delayed 10f
- Combo from 4th CH with 7f delay
Left Right to Spider Knee
1,2,3
h,h,m
7,10,15
-13
+2
,i18
r33
- Input can be delayed 12f
- Combo from 2nd CH with 7f delay
Left Right to Spider Knee to Triple Slaps
1,2,3:1+2
h,h,m,t
7,10,15,10
+0d
t146
- Transition to throw on front hit only
- 3f input window
Biting Snake
1,2,1,4
h,h,h,L
7,10,6,12
-13
-2
,i23
cs10~
r32 FC
- Input can be delayed 11f
- Combo from 3rd CH with 2f delay
Bermuda Triangle
1,2,4
h,h,h
7,10,22
- Input can be delayed 10f
- Combo from 2nd CH with 3f delay
Double Explosion 1
1,2,1+2
h,h,m
7,11,22
-14
+11a (+2)
+43a (-4)
,i23
r34
- Input can be delayed 10f
- Combo from 2nd CH with 2f delay
PK Combo
1,4
h,h
7,17
- Combo from 1st hit
- Move can be delayed 2f
PK Combo to Assasin's Blade
1,4,1
h,h,m
7,17,21
Left High Kick to Right Roll
3,d
h
14
-15
-4
- Input is 3,u when facing left
- Can enter crouching by holding d
Right High Kick to Left Roll
4,u
h
15
-16
-5
+20a(+10)
- Input when facing left is 4,d
- Can enter crouching by holding d
Dead Drop
f+2,1,2
h,m,m
12,12,20
- delayable
- combo from second hit
Mimosa Combo
f+2,1,4
h,m,h
12,12,22
- delayable
- combo from second hit
Siren's Kiss
f+3
h,h
10,20
- 2nd hit duckable if 1st blocked
- 2nd hit is homing
Double Whip
f+4,4
h,h
14,17
- natural combo
- delayable
- duckable
- ballerina
Uppercut to Jab
d/f+1,2
m,h
13,10
-3
+2
+9
,i16
- Transition into sidestep, gaining +2f advantage
- Transition into crouch dash with f
Leg Slicer Combo
d/f+3,1,2
m,hh,
13,10,6
-10
+1
,i16
- last 2 hits natural combo and jail
Assault Bomb
d/f+3,1,2,1+2
m,h,h,m
13,10,6,22
-14
+11a(+2)
+43a(-4)
,i23
d/f+3,2
m,h
13,12
+1
+5
+12
,i19
- Can transition into sidestep for, losing 1f of advantage.
- Can transition into creeping step with d/f, losing 2f of advantage.
Creeping Snake to Left Low Right Uppercut
d/f+3,2,d+3,2
m,h,l,m
13,12,10,10
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