Leo |
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This page is for Tekken 8. For Tekken 7, see Leo strategy (Tekken 7).
Key moves
Function | |
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Core | |
Secondary | |
Extra |
Move | Poke | Counter | Mixup | Keepout | Approach | Oki | |
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1,2 | |||||||
df1,2 | |||||||
df4 | |||||||
d+4 (,2) | |||||||
qcf2,2 | |||||||
ff2 | |||||||
- | |||||||
4 | |||||||
df2+3 | |||||||
- | |||||||
f,f,F+3 | |||||||
b1,4 |
Leo |
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This page is for Tekken 8. For Tekken 7, see Leo strategy (Tekken 7).
FunctionDegree to which the move is fit for this purpose. | |
---|---|
Core | |
Secondary | |
Extra |
Move | PokeFast and safe, see Poke | CounterStronger against enemy attacks, e.g. has evasive, crush, parry, or counter hit properties. | MixupUseful against a guarding opponent. | KeepoutUseful against an opponent moving in. | ApproachUseful when moving in. | OkiUseful against a grounded opponent, see okizeme. | |
---|---|---|---|---|---|---|---|
1,2 | |||||||
df1,2 | |||||||
df4 | |||||||
d+4 (,2) | |||||||
qcf2,2 | |||||||
ff2 | |||||||
- | |||||||
4 | |||||||
df2+3 | |||||||
- | |||||||
f,f,F+3 | |||||||
b1,4 |