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  • When a move gets blocked, you see white sparks, when a move hit, and the move dealt less than 20 damage, you see red sparks, on counter hit moves deal additional...
    4 KB (634 words) - 11:20, 29 April 2024
  • does it mean the move is useless. A move can be reactable in some contexts but not others, and there's never a point at which a move is 100% reactable...
    11 KB (1,754 words) - 18:41, 31 January 2024
  • increasing the pushback that the move does. The pushback mostly depends on this mid-air hit counter rather than the move itself. If the current best damage...
    13 KB (2,243 words) - 16:11, 11 June 2024
  • tech can be done depends on the move being recovered from. For most moves, there's only one tech that can be done. If a move can be teched, it's indicated...
    10 KB (1,624 words) - 14:37, 7 September 2024
  • also perform this move, written in notation. InputThe input to perform the move, written in notation. This is often used as the move's name.For strings...
    40 KB (12,462 words) - 15:54, 4 October 2024
  • also perform this move, written in notation. InputThe input to perform the move, written in notation. This is often used as the move's name.For strings...
    30 KB (3,061 words) - 03:36, 19 January 2024
  • buffered as they're technically a cancel. You can't cancel a move you haven't started yet. A move not being bufferable means that it can't easily be used as...
    4 KB (528 words) - 15:00, 8 June 2024
  • Snake Edge (category Pages with move data tables)
    reactable low. In this table: Each move gets a point for everything it shares with Snake Edge To be included, a move must be a reactable low and have at...
    9 KB (226 words) - 02:32, 3 February 2024
  • influenced by where and how the move recovers. A move recovering in crouch can't be whiff punished by highs, and a move recovering further away can only...
    7 KB (1,154 words) - 03:28, 19 June 2022
  • also perform this move, written in notation. InputThe input to perform the move, written in notation. This is often used as the move's name.For strings...
    41 KB (14,586 words) - 18:42, 22 September 2024
  • connect v. To have a move either hit or be blocked by an opponent, i.e. not to whiff a move. Sometimes also used to say that a move didn't get blocked,...
    18 KB (3,021 words) - 01:30, 20 August 2024
  • affected by timing, whereas in neutral even a very slow move can beat a jab and a linear move can beat a sidestep. This consistency can, counterintuitively...
    2 KB (290 words) - 22:20, 25 September 2022
  • niche uses for a string/move Execution tips for a particular technique If a section gets too long, it might be sensible to move it to its own page. Katarina's...
    3 KB (383 words) - 20:43, 9 February 2023
  • also perform this move, written in notation. InputThe input to perform the move, written in notation. This is often used as the move's name.For strings...
    42 KB (12,038 words) - 23:36, 11 August 2024
  • Nina is a jack of all trades character. She has a move for almost any situation, but no single move is universally abusable. She's typically classified...
    3 KB (240 words) - 22:49, 6 February 2024
  • every move from a minus ob transition to HAR (4,4,4F, 3,3,3F). You cannot even crouch cancel into block fast enough to block the d/b+1. The move crushes...
    1 KB (208 words) - 21:09, 15 August 2022
  • looking up a move made in the same edit.. Lua error: Move with id = 'Jin-1' not found. If you've added 'Jin-1' in this edit, try saving the page twice. There...
    2 KB (129 words) - 15:57, 25 January 2024
  • A tween is when one move transitions into another one. It's similar but distinct from a cancel since the second move comes out as if it were started when...
    1 KB (184 words) - 03:53, 19 June 2022
  • Wind God Fist, a Wave dash launcher move. The input is: Frame Input State ... f ... n ... d 1 d/f2 It's a Just Frame move, needing you to input the final command...
    3 KB (510 words) - 04:02, 12 February 2024
  • This section needs clarification Move stick to B, release to n, move to b, move to d/b, release to n, move to b, move to d/b and repeat. With the stick...
    2 KB (370 words) - 19:11, 8 February 2024
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