King movelist (Tekken 7)

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Revision as of 07:59, 1 August 2023 by Lume (talk | contribs) (→‎Throws: fix input notation)

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.df+1+2

m,​th
55
-22
Th
i20
pc8~
r
Special animation when King & Kazuchika Okada Costume (Full-Face, Entire Body, Upper Accessory) is equipped
Rage Drive

R.db+1+2

m
24
+8c
LNC
i20~21
r
Forces an opponent to crouching on block.Special effect when approach mid-air enemy.

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
7
+1
+8
i10
r
Palm Strike

1,2

h,​h
7,​15
-1
+6
i10
i
r
Combo from 1st hit.
Palm Strike to Head Jammer

1,​2,2+4

h,​h,​th(h)
7,​15,​30
Th
i10
i
r
Palm Strike to V Driver

1,​2,d+2+4

h,​h,​th(l)
7,​15,​45
Th
i10
i
r
Palm Attack to Uppercut

1,​2,1

h,​h,​m
7,​15,​10
-4
+5
+10
i10
i24~25
r
Can't be buffered Left Attack.
Palm Upper to Suplex

1,​2,​1,2+4

h,​h,​m,​th(h)
7,​15,​10,​40
Th
i10
i
r
Palm Upper to V Driver

1,​2,​1,d+2+4

h,​h,​m,​th(l)
7,​15,​10,​45
Th
i10
i
r
Right Jab

2

h
10
+1
+7
i10
r
Jab Uppercut

2,1

h,​m
10,​15
-1
+7
i10
i
r
Combo from 1st hit.
Face Kick

3

h
25
-14
KDN
i17
r
High Kick

4

h
20
-5
+6
LNC
i13
t37 r24
Head Spinner (1) to BT

1+2

m
18
-11
-2
+0
i18~20
r
Head Spinner (1) to Cancel

1+2,1,B

m,​sp
18
-18
-9
-7
i18
i
r
Head Spinner

1+2,1

m,​m
18,​21
-13
KDN
i18
i
r
Combo from 1st hit.
Brutal Sting

1+2,3

m,​h
18,​25
-3
KDN
i18
i24~25
r
Combo from 1st hit.
Moonsault Body Press

1+4

ub(m)
23
KDN
KDN
i52~58
r
Shift to down after moving.

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
12
-11
+2
i15~16
t45 r30
Elbow Impact

f+2,1

m,​h
12,​25
-9
KDN
i15~16
i18~19
r
Combo from 1st hit.Input can be delayed.

f+2,d+1

m,​m
12,​15
-13c
+2c
i15
i
r
Forces an opponent to crouching on block or hit.Input can be delayed.
Jaguar Smash Combo

f+2,​d+1,2

m,​m,​m
12,​15,​16
-15
LNC
i15
i~1
r
Combo from 2nd hit.Input can be delayed.Combo can be delayed 13f from hit.
Front Kick

f+3

m
18
-8
+1
+9
i15~16
t42 r27
Front Kick to DDT

f+3:1+2

m,​th
18,​20
Th
i15~16
i
r
Available only as combo from 1st hit from front
Rolling Sobat

f+4

m
25
-9
KDN
i18
r
Meaty 1f in actualy
Shadow Lariat

f+1+2

h
23
-1
KDN
i17~18
t48 r31
Jaguar Lariat

f+1+2*

h!
23
KDN
KDN
i29~32
r
Exploder

f+3+4

h
25
+7
KDN
i38~40
js9~
r
Shift to down after moving.
Body Check

f+1+4

m
21
+3
+7
i17~19
t45 r28
Shoulder Tackle

f+2+3

m
27
-12
KDN
i23~30
r

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Elbow Smash

df+1

m
15
-1
+3
i14~15
t41 r27
Elbow Sting

df+1,2

m,​m
15,​15
-10
+5
i14~15
i18~19
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 7f from hit.Combo can be delayed 12f from CH.
Smash Hook

df+2

m
12
-6
+4
i13
t38 r25
Double Hook Disaster

df+2,1

m,​h
12,​15
-4
KDN
i13
i20~21
r
Combo from 1st CH.Input can be delayed 13f.Combo can be delayed 13f from CH.
Mid Kick

df+3

m
17
-9
+6
i14
t42 r28
Lasso Kick

df+3,4

m,​h
17,​23
+0
KDN
i14
i
r
Combo from 1st CH.Disable from 1st whiff.Shift to down after moving.
Side Low Kick

df+4

l
10
-14
-3
i14~15
r

df+4,3

l,​h
10,​11
-5
+6
i14~15
i
r
Combo from 1st CH.
Mincer

df+4,​3,4

l,​h,​m
10,​11,​27
-15
KDN
KDN
i14~15
i28~29
js18~
r
Combo from 2nd CH.
Mincer to BT

df+4,​3,​4,B

l,​h,​m
10,​11,​27
-8
KDN
KDN
i14~15
i28~29
js18~
r
Combo from 2nd CH.
Mincer Low

df+4,​3,d+4

l,​h,​l
10,​11,​20
-13
KDN
KDN
i14~15
i
js25~
r
  • Alternate input db+4
  • Returns to crouching.Shift to down after block or whiff.
Frankensteiner

df+3+4

sm,​th(h)
15(,​30)
-18
-7c
i28~35
r
Forces an opponent to crouching on hit.Throw(H) when close to.Damage () is throw bonus.Shift to down after throw failed.

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

d+1

sm
5
-5
+6
i10
r
  • Alternate input db+1
  • Returns to crouching.Returns to standing when input F.
Jab Uppercut

d+1,2

sm,​m
5,​13
-11
+0
i10
i15~17
r
  • Alternate input:
    • db+1,2
    • FC.1,2
  • Combo from 1st CH.
Crouch Straight

d+2

sm
8
-4
+7
i11
r
Returns to crouching.
Stomp

d+3

l
12
-12
+1
i17
r
Crouch Chin Kick

d+4

l
7
-13
-2
i14
r
Returns to crouching.
Atlas' Hammer

d+1+2

m
21
-24
LNC
i23
cs6~
r

d+3+4

l
14
-25
-9
i16
cs6~
r
  • Alternate input FCdf+4
  • Returns to crouching.

d+3+4,4

l,​l
14,​7
-25
-9
i16
i
cs1~
r
Returns to crouching.
Stagger Kick

d+3+4,​4,4

l,​l
14,​7,​7
-29
+7
i16
i
cs1~
r
Returns to crouching.
Stagger Kicks

d+3+4,​4,​4,4

l,​l
14,​7,​7,​4,​3
-26
+15
i16
i
cs1~
r
Returns to crouching.Enable after 1st CH.Disable Run d3+4.
Stagger Kick Spinning Uppercut

d+3+4,​4,​4,​4,2

m
10
-15
KDN
i
cs1~21
r
  • Alternate input:
    • d+3+4,2
    • d+3+4,4,2
    • d+3+4,4,4,2
Corporate Elbow

d+2+3

m
25
-8c
+0c
i30~35
js21~
r
Forces an opponent to crouching on block or hit.

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Brain Chop

db+2

m
21
-5c
KDN
i25
r
Forces an opponent to crouching on block.
Crouching Low Kick

db+3

l
17
-16
+2c
KDN
i23
r
Forces an opponent to crouching on NH.Returns to crouching.
Low Drop Kick

db+4

l
20
-20
KDN
KDN
i29~31
r
Returns to crouching.Shift to down from block or whiff.

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Hook

b+1

h
13
-8
+3
KDN
i12
t39 r27
Quick Hook Uppercut

b+1,2

h,​h
13,​20
-13
+5
i12
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 8f from hit.
Quick Hook Heel Kick

b+1,4

h,​m
13,​23
-9
KDN
i12
i26~28
js16~
r FUFT
Input can be delayed.
Chupacabra

b+2

h
12
-5
+1
i14
t38 r24
Chupacabra to Spinning Back Elbow

b+2,1

h,​h
12,​25
-9
KDN
i14
i
r
Combo from 1st hit.Input can be delayed.
Chupacabra to Head Butt

b+2,1+2

h,​h
12,​22
+2c
KDN
i14
i24~25
r
Forces an opponent to crouching on block.Input can be delayed.
Chupacabra to Olympia Slam

b+2,4

h,​m,​th
12,​18(,​20)
-9
Th
i14
i
r
Input can be delayed.Damage () is throw bonus.Side or behind hit +9f.Input can be delayed
Toll Kick

b+3

h
23
-10
KDN
i16~18
r
Guillotine Drop

b+3:1+2

h,​th
23(,​20)
Th
i
r
Available only as combo from 1st hit from front
Disgraceful Kick

b+4

h
25
+2F
KDN
i17
r
Meaty 3f in actualy

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Water Parting Chop

ub+1

h
21
-3
KDN
i20~21
r
Meaty 1f in actualy
Jumping Knuckle

u+1

m
12
-12
-1
i18
r
Alternate input uf+1
High Elbow Drop

ub+2

M
35
-18c
KDN
i48~52
r FUFA
  • Alternate input:
    • u+2
    • uf+2
  • Direction of a jump differs according to the input
Sobat

ub+3

m
25
-19
KDN
i25
r
Alternate input u+3
Falling Heel Kick (early)

uf+3

m
23
-10
KDN
i22~23
r
Shift to down after moving.
Falling Heel Kick

uf+3

M
18
-20
KDN
i24~27
r
Shift to down after moving.Meaty 3f in actualy.
Jumping Knee Lift

ub+4

m
11
-20
-8
i15~16
r
Jumping Knee Lift

u+4

m
15
-13
KDN
LNC
i15~16
r
Jumping Knee Lift

uf+4

m
13
-13
LNC
i15~16
r
Capital Punishment

uf+1+2

m
25
+2c
KDN
i35~36
js9~33
r
Forces an opponent to crouching on block.
Burning Knuckle

uf+1+2*

m!
45
KDN
KDN
i67~68
js16~
r
Neck Cutter Kick

uf+3+4

h
28
-16
KDN
i23~24
js5~
r
Delay Rising Toekick

uf,n,4

m
25
-11
LNC
i23
r

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stomach Smash

f,f,n,2

l
15(,​35)
-14
+1c
Th
i18
cs6~
r
Forces an opponent to crouching on NH.Start-up 19f in actualy.During CH to Jaguar Hammer.Damage () is throw bonus.
Lay Off

f,f,n,1+2

m
+0
+7
+18
i9
t32 r23
Start-up 10f in actualy.
Jaguar Hook

f,F+1

m
21
-5
+14Sp
KDN
i22~23
r
Start-up 23f in actualy.
Rolling Elbow

f,F+2

m
19
+2c
+4c
i31~32
r
Forces an opponent to crouching on block or hit.Start-up 20f in actualy.
Rolling Elbow to Cancel

f,​F+2,B

mp
19
i31~32
i
t33 r
Clothesline Combo

f,​F+2,1

m,​h
19,​25
-1
KDN
i31~32
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 11f from hit.
Konvict Kick

f,F+4

m
25(,​20)
-15
KDN
Th
i15
r
Start-up 16f in actualy.CH connect to DDT.Damage () is throw bonus.
Flying Cross Chop

f,F+1+2

h
21
-5
KDN
i20~38
js18~
r
Start-up 21f in actualy.
Flying Cross Chop (latter)

f,F+1+2

l
21
-26
KDN
i39-45
js18~
r
Meaty 3f in actualy.
Diving Body Press (close)

f,F+2+3

m,​th
20(,​15)
-17c
Th
i21~25
js12~
r
Forces an opponent to crouching on block.Start-up 22f in actualy.Damage () is throw bonus.
Diving Body Press

f,F+2+3

m
20
-12c
-15c
i26~43
js12~
r
Forces an opponent to crouching on block or hit.Meaty 17f in actualy.
Exploder

f,F+3+4

h
25
+7
KDN
i28~30
js9~
r
Start-up 26f in actualy.Shift to down afte whiff.
Strong Knee

f,f,F+3

m
25
+3
KDN
i20~25
r
(Ver.5.01)・Frame disadvantage when blocking has been changed from ±0f to +3f.
Running Exploder

f,f,F+3+4

m
40
+17g
KDN
i28~34
js9~
r
Meaty 5f in actualy.

wr4

l
22
-25
-9
i14
cs6~
r
Returns to crouching.

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

s
5
-5
+6
i10
r
  • Alternate input:
    • db+1
    • d+1
  • Returns to crouching.Returns to standing when input F.
Crouch Straight

hFC.2

s
8
-4
+7
i11
r
  • Alternate input d+2
  • Returns to crouching.
Crouch Spin Kick

hFC.3

L
12
-16
-2
i18
r
Returns to crouching.
Crouch Chin kick

hFC.4

l
10
-13
-2
i14
r
  • Alternate input d+4
  • Returns to crouching.
Leg Breaker

FC.df+1

l
20
-12
KDN
i32~34
cs1~
r
Returns to crouching.
Body Blow

FC.df+2

m
21
-14
KDN
i15
r

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Upperecut

ws1

m
12
-3
+4
i10~11
r
Usually hits on i11. Needs to be very close to hit on i10.

ws2

m
11
-9
+1
i14
r
Round Trip Chop

ws2,2

m,​m
11,​25
-12
+12Sp
i14
i15~16
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 9f from hit.Combo can be delayed 16f from CH.
Stomping Kick

ws3

h
28
+0
KDN
i16
r
Toe Smash

ws4

m
20
-6
+5
i11~12
r
Snap Uppercut

ws1+2

m
20
-10
LNC
i18~19
r

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Victory Palm

ss2

h
25
-5
KDN
i19~20
r
Deadly Boomerang

ss3+4

h
50
+11g
+21w
KDN
i27~31
js11~
r
Shift to down after moving.(Ver.5.00)・Changed the opponent's behavior on block (-1f to +11GF). Wall crush inducing guard is implemented.・Improved the homing performance.

BT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Spin Knuckle Jab

BT.1

h
15
-8
+3
i8
r
Alternate input 2
Blind Kick

BT.3

m
18
-13
+9
KDN
i13
r
Blind Kick to Neck Breaker

BT.3:1+2

m,​th
18,​20
Th
i13
i
r
Spin Kick

BT.4

h
18
-8
KDN
i10
r
Atomic Blaster

BT.1+2

ub(h)
50
KDN
KDN
i26~30
r
Start-up 26f (very short).
Moonsault Body Press

BT.1+4

ub(m)
30
KDN
KDN
i41~47
r
Crouch Spin Knuckle

BT.d+1

sm
10
-2
+9
i10
r
  • Alternate input d+2
  • Returns to crouching.
Crouch Spin Kick

BT.d+3

l
12
-11
+3
i10
r
Returns to crouching.
Low Drop Kick

BT.d+4

l
20
-17
KDN
KDN
i22~24
r
Returns to crouching.Shift to down after block or whiff.
Reverse Jump Kick

BT.uf+3

m
-
LNC
i
r
Alternate input uf+4

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Charge

1+2+3+4

sp
-
i
t230 r
Shift to charging.Cancel with input any after 60f.Can not cancel with input 1+2+3+4 after 120f.
Charge

Charge with advanced input start-up 1f 1+2+3+4

sp
-
i
t230 r
Shift to charging.Keep charging longer than normal.Can not cancel with input anything.
Special Standing

FUFT.1+2

m
10
+0
KDN
(+22)
i77~79
r
  • Upper AccessoryChampionship Belt
  • Alternate input: any downed facing up position
  • Hold to extend animation

FUFT.3+4

m
25
-27~-16
KND
KND
16~28b?
Wall Jumping Attack (early)

(Back to wall).b,b,ub

th(h)
45
+0c
KDN
i43~48
r
Forces an opponent to crouching on block.Air Status 5f.Invinciblity during 8 to 13f.
Wall Jumping Attack (latter)

(Back to wall).b,b,ub

m
21
-9c
KDN
i49
r
Forces an opponent to crouching on block.Air Status 5f.Invinciblity during 8 to 13f.Meaty 8f in actualy.

JGS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jaguar Step

3+4

sp
-
i
t34 r
Continue step 3+4 Hold.Shift to down Over 5 spins.Cost 23f.
Reverse Jaguar Step

b+3+4

sp
-
i
t34 r
Jaguar Step to Hook

JGS.1

h
21
-5
KDN
i19~20
r
Total Start-up 43f.
Jaguar Step to Hook (2 spin)

JGS (2 spins).1

h
25
-1
KDN
i19~20
r
Total Start-up 75f.
Jaguar Step to Hook (3 spin)

JGS (3 spins).1

h
31
-1
KDN
i19~20
r
Total Start-up 103f.
Jaguar Step to Hook (4 spin)

JGS (4 spins).1

h
31
-1
KDN
i19~20
r
Total Start-up 135f.
Jaguar Step to Hook (5 spin)

JGS (5 spins).1

h
31
-1
KDN
i19~20
r
Total Start-up 167f.
Jaguar Step to Elbow

JGS.2

m
15
-9
+12c
i11
r
Forces an opponent to crouching on hit. Total Start-up 35f.
Jaguar Step to Elbow (2 spin)

JGS (2 spins).2

m
18
-2
+12c
i
r
Forces an opponent to crouching on hit. Total Start-up 67f.
Jaguar Step to Elbow (3 spin)

JGS (3 spins).2

m
22
+0c
+12c
i
r
Forces an opponent to crouching on block or hit. Total Start-up 99f.
Jaguar Step to Elbow (4 spin)

JGS (4 spins).2

m
22
+0c
+12c
i
r
Forces an opponent to crouching on block or hit. Total Start-up 131f.
Jaguar Step to Elbow (5 spin)

JGS (5 spins).2

m
22
+0c
+12c
i
r
Forces an opponent to crouching on block or hit. Total Start-up 163f.
Jaguar Step to sobat

JGS.3

m
23
-5
KDN
i22
r
Total Start-up 46f.
Jaguar Step to sobat (2 spin)

JGS (2 spins).3

m
27
-1
KDN
i
r
Total Start-up 74f.
Jaguar Step to sobat (3 spin)

JGS (3 spins).3

m
34
-1
KDN
i
r
Total Start-up 106f.
Jaguar Step to sobat (4 spin)

JGS (4 spins).3

m
34
-1
KDN
i
r
Total Start-up 138f.
Jaguar Step to sobat (5 spin)

JGS (5 spins).3

m
34
-1
KDN
i
r
Total Start-up 170f.
Jaguar Step to sobat & Press (close)

JGS.3,2+3

m,​th
23(,​15)
-17c
Th
i22
r
Forces an opponent to crouching on block.Damage () is throw bonus.
Jaguar Step to sobat & Press

JGS.3,2+3

m
23
-12c
-15c
i22
r
Forces an opponent to crouching on block or hit.
Jaguar Step to High Kick

JGS.4

h
40
+8
KDN
i17
r
Total Start-up 41f.
Jaguar Step to High Kick (2 spin)

JGS (2 spins).4

ub(h)
42
KDN
KDN
i
r
Total Start-up 73f.
Jaguar Step to High Kick (3 spin)

JGS (3 spins).4

ub(h)
52
KDN
KDN
i
r
Total Start-up 105f.
Jaguar Step to High Kick (4 spin)

JGS (4 spins).4

ub(h)
52
KDN
KDN
i
r
Total Start-up 137f.
Jaguar Step to High Kick (5 spin)

JGS (5 spins).4

ub(h)
52
KDN
KDN
i
r
Total Start-up 169f.
Jaguar Step to Mid Kick

JGS.df+4

m
30
-17
KDN
KDN
i17
r
Total Start-up 41f.
Jaguar Step to Mid Kick (2 spin)

JGS (2 spins).df+4

m
36
+9
KDN
KDN
i
r
Total Start-up 73f.
Jaguar Step to Mid Kick (3 spin)

JGS (3 spins).df+4

m
45
+9
KDN
KDN
i
r
Total Start-up 105f.
Jaguar Step to Mid Kick (4 spin)

JGS (4 spins).df+4

m
45
+9
KDN
KDN
i
r
Total Start-up 137f.
Jaguar Step to Mid Kick (5 spin)

JGS (5 spins).df+4

m
45
+9
KDN
KDN
i
r
Total Start-up 169f.

CD

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Dash

f,n,d,DF

cs1~
r FC
Returns to crouching.Disable Advanced Input.
Leg Breaker

CD.DF+1

l
20
-12
KDN
i32~34
cs1~
r FC
Start-up 36f in actualy.Returns to crouching.
Jumping Knee

CD.DF+4

m
21
-9
KDN
KDN
i15~16
r
Start-up 19f in actualy.
Black Bomb

CD.DF+1+2

M
24
-5c
KDN
LNC
i20~23
r
Forces an opponent to crouching on block.Start-up 24f in actualy.

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Winding Nut

1+3

th(h)
35
1 or 2
-6F
Reverse Pos.
Head-sd.
Face-up
i12
t39 r27
Long Range Throw when input F (start-up 15f).
Suplex

2+4

th(h)
35
1 or 2
-3F
Reverse Pos.
Head-sd.
Face-up
i12
t39 r27
Long Range Throw when input F (start-up 15f).
Argentina BackBreaker

Left throw

th(h)
40
1
-3F
Head-sd.
Face-up
i
r
Knee Crusher

Right throw

th(h)
42
2
-3F
Foot-sd.
Face-up
i
r
Half Boston Crab

Back throw 1+3

th(h)
60
disable
Right-sd.
Face-down
i
r
Cobra Twist

Back throw 2+4

th(h)
60
disable
Right-sd.
Face-down
i
r
Stretch Buster

Back throw b,n,f+1+2

th(h)
75
disable
Left-sd.
Face-up
i10
r
Floor break.
Knee Bash

df+2+3

th(h)
40
2
-2F
Foot-sd.
Face-up
i12
r
Figure Four Leg Lock

db+2+3

th(h)
40
1+2
-6F
Foot-sd.
Face-up
i12
r
Break throw just input 3+4 to Reverse Figure Four Leg Lock (Damage 26 to King).
Executioner Drop

u+1+2

t
30(15)
1+2
-6F
Foot-sd.
Face-up
i12
r
  • Alternate input ub+1+2
  • Enable side quick roll after throw.Damage () is wall hit bonus.Wall Stun.
Executioner Drop (behind)

u+1+2,B

t
30(15)
1+2
Reverse Pos.
Foot-sd.
Face-up
i12
r
  • Alternate input ub+1+2,B
  • Enable side quick roll after throw.Damage () is wall hit bonus.Wall Stun.
Tombstone Pile Driver

db,f+2+4

t
58
2
-2F
Head-sd.
Face-up
i11
r
Floor break.
Muscle Buster

qcb+1+2

th(h)
50
1+2
-6F
Reverse Pos.
Head-sd.
Face-up
i11
r
Floor break.Shift to BT after throw.
Giant Swing

f,n,hcf+1

th(h)
45(,​20)
1
-13F
Reverse Pos.
Foot-sd.
Face-up
i10
r
Easy Command fbdbdf1.Enable input from Full Crouch.Damage () is when no side quick roll.Damage 70 when wall hit.
Tijuana Twister

f,n,hcf+2

th(h)
50
2
-6F
Foot-sd.
Face-up
i12
r
Easy Command fbdbdf2.
Tomahawk

f,f,F+2+4

th(h)
40
1+2
-5F
Reverse Pos.
Foot-sd.
Face-up
i10
t39 r29
  • Alternate input wr2+4
  • Disable Advanced Input.
Clothesline Press

FC.db,d,db+1+2

t
45
1+2
-6F
Left-sd.
Face-down
i12
r
Floor break.
Iron Lariat

d+1+3

th(l)
45
1
+0F
Head-sd.
Face-down
i12
t37 r25
Floor break. Crouch throw
V Driver

d+2+4

th(l)
45
2
+0F
Reverse Pos.
Head-sd.
Face-up
i12
t37 r25
Crouch throw
Arm Whip

b+1+3

reversal
disable
Reverse Pos.
Head-sd.
Face-up
i
t35 r
Floor break.2 Absorbs (H/M) during 2 to 14f.Damage 25 + 50% of enemy attack.
Spinning Heel Hold

b+2+4

reversal
disable
Reverse Pos.
Left-sd.
Face-up
i
t35 r
3 Absorbs (H/M) during 2 to 10f.Damage 25 + 50% of enemy attack.
Leg Screw

b+2+4

reversal
disable
Clockwise
Foot-sd.
Face-up
i
t35 r
4 Absorbs (H/M) during 2 to 10f.Damage 25 + 50% of enemy attack.
Figure Four Leg Lock

(Leg Screw).3+4

combination
33
2
Foot-sd.
Face-up
i
r
Pile Driver

d,df,F+1

th(h)
30
1
-2F
Foot-sd.
Face-up
i11
r
Floor break.
Double Arm Face Buster

(Pile Driver).1+2,1+2

combination
35
2
-7F
Head-sd.
Face-down
i
r
Floor break.
Boston Crab

(Pile Driver).1+2,3,4,1+2

combination
15
1+2
-7F
Right-sd.
Face-down
i
r
Throw Away

b+1+2

th(h)
1+2
-3F
CCW.
BT
+9F
i14
t39 r25
Damage 5 & Behind Wall stun when wall hit close to.Damage 3 & face up down by the head when wall hit distant.
Throw Away Feint

b+1+2,1+3

th(h)nation
1
-3F
+14F
i14
i
r
Throw Away Knockdown

b+1+2,2+4

th(h)nation
2
-3F
Reverse Pos.
Foot-sd.
Face-down
i14
i
r
Throw and Destroy

b+1+2,3+4

th(h)nation
3+4
-15F
Reverse Pos.
Head-sd.
Face-up
i14
i
r
Floor break.King shift to BT when break throw.
Turn Around

b+1+2,1+2

th(h)nation
disable
BT
+5F
i14
i
r
Ultimate Tackle

FC.1+2

th(m)
5
-5F
Clockwise
Foot-sd.
Face-up
i26
r
Break Throw 2 4f& King shift to BT.1+2 2f before takedown.
Ultimate Punch

(Tackle).1,2,1,2

combination
5,​5,​5,​15
1 or 2
Foot-sd.
Face-up
i
r
Alternate input 2,1,2,1
Cross Arm Lock

(Tackle).1+2

combination
25
1+2,2,2,2
-9F
Reverse Pos.
Head-sd.
Face-up
i
r
Alternate input (Ultimate Punch 3rd).1+2
Arm Twist

(Cross Arm Lock).1+2

combination
10
disable
Reverse Pos.
Head-sd.
Face-up
i
r
Leg Cross Hold

(Tackle).3+4

combination
20
1+2,1,1,1
+0F
Foot-sd.
Face-up
i
r
Alternate input (Ultimate Punch 3rd).3+4
Stretch Combo

(Leg Cross Hold).1+2

combination
30
disable
Foot-sd.
Face-down
i
r
Arm Breaker Reversal to Arm Breaker

(against Arm Breaker).1+2,2,2,2,2,2

combination
20
disable
Head-sd.
Face-up
+3F
i
i
r
Reversal Arm Breaker.
Leg Cross Hold Reversal to Leg Cross Hold

(against Leg Cross Hold).1+2,1,1,1,1,1

combination
20
disable
Foot-sd.
Face-up
+3F
i
i
r
Reversal Leg Cross Hold.
Swing Away

(on FUFT enemy).db+1+3

th(down)
20(,​10)
1 or 2
+0F
Reverse Pos.
Foot-sd.
Face-up
i18
r
  • Alternate input (on FUFT enemy).db+2+4
  • Break throw 7f.Damage () is when no side quick roll.Damage 35 when wall hit.
Head Bomber

(on FUFT enemy).DB+1+3

th(down)
25
1
+0F
Foot-sd.
Face-up
i18
r
Figure Four Leg Lock

(on FUFT enemy).DB+2+4

th(down)
28
2
+0F
Foot-sd.
Face-up
i18
r
Shoulder Cracker

(on FUFA enemy).db+1+3

th(down)
28
1 or 2
+0F
Side
Face-up
i18
r
Alternate input (on FUFA enemy).db+2+4
Turn Over

(on face-up side enemy).db+1+3

th(down)
1 or 2
+0F
Side
Face-down
i18
r
Alternate input (on face-up side enemy).db+2+4
Half Boston Crab

(on FDFT enemy).db+1+3

th(down)
30
1 or 2
+0F
Side
Face-down
i18
r
Alternate input (on FDFT enemy).db+2+4
Wing Tearer

(on FDFA enemy).db+1+3

th(down)
32
1 or 2
+0F
Head-sd.
Face-down
i18
r
Alternate input (on FDFA enemy).db+2+4
Camel Clutch

(on face-down left enemy).db+1+3

th(down)
35
1 or 2
+0F
Reverse Pos.
Side
Face-down
i18
r
Alternate input (on face-down left enemy).db+2+4
Bow & Arrow Stretch Hold

(on face-down right enemy).db+1+3

th(down)
37
1 or 2
+0F
Side
Face-down
i18
r
Alternate input (on face-down right enemy).db+2+4
Mid-Air Leg Cross Hold

(on airborne enemy).1+3

th(air)
30
disable
Foot-sd.
Face-down
i12
r
Long Range Throw when input F (start-up 15f).
Mid-Air Leg Screw

(on airborne enemy).2+4

th(air)
30
disable
Reverse Pos.
Foot-sd.
Face-up
i12
r
Long Range Throw when input F (start-up 15f).
Aerial Jaguar Bomb

(on airborne enemy).f,n,hcf+1

th(air)
55
disable
Foot-sd.
Face-up
i12
r
  • Alternate input (on airborne enemy).f,n,hcf+2
  • Floor break.
Running Jaguar Bomb

(on airborne enemy).f,f,F+2+4

th(air)
65
disable
Foot-sd.
Face-up
i10
r
Floor break.
Double Heel Hold

(on airborne enemy).d+1+3

th(air)
15
disable
Side
Face-down
i12
r
Alternate input (on airborne enemy).d+2+4
Flapjack

(Double Heel Hold).1+2,1+2

combination
15
1
-6F
Reverse Pos.
Foot-sd.
Face-down
i
r
Giant Swing

(Double Heel Hold).2,1,3,4

combination
12(,​13)
2
-6F
Reverse Pos.
Foot-sd.
Face-up
i
r
Damage () is when no side quick roll.Damage 32 when wall hit (disable damage scaling).
Shining Torpedo

(on enemy on the wall).f,n,hcf+1

th(wall)
65
disable
Side
Face-up
i10
r
Alternate input (on enemy on the wall).f,f,F+2+4
Standing Heel Hold

f,n,d,DF+2+3

th(h)
25
2
-2F
Side
Face-down
i12
r
Advance Input Start-up 24f.
Indian Death Lock

(Standing Heel Hold)1+2,1,3,1+2

combination
25
1+2
-10F
Foot-sd.
Face-down
i
r
Damage 10 to King when break throw.
King's Bridge

(Indian Death Lock).1,3,4,1+2,3+4

combination
45
disable
Foot-sd.
Face-down
i
r
S.T.F.

(Standing Heel Hold).1,2,3,1+2

combination
35
1
-10F
Side
Face-down
i
r
Damage 10 to King when break throw.
Scorpion Death Lock

(Standing Heel Hold).1+2,3,1,1+3

combination
40
2
-10F
Side
Face-down
i
r
Damage 10 to King when break throw.
Arm Breaker

f,n,d,DF+1+4

th(h)
20
1
-2F
Foot-sd.
Face-up
i12
r
Advance Input Start-up 24f.
Triple Arm Breaker

(Arm Breaker).1+2,1+2

combination
30
1
-3F
Foot-sd.
Face-up
i
r
Head Jammer

(Arm Breaker).1+2,4,2+4

combination
20
2
-3F
Side
Face-up
i
r
Struggle Combination

(Head Jammer).4,3,4,3+4,1+2

combination
25
disable
Side
Face-up
i
r
Chicken Wing Face Lock

(Arm Breaker).2,1,1+2+3

combination
20
1+2
-3F
Foot-sd.
Face-down
i
r
Dragon Sleeper Finish

(Chicken Wing Face Lock).2,1,3,1+2+4,1+2+4

combination
30
1
-3F
Head-sd.
Face-up
i
r
Rolling Death Cradle

(Chicken Wing Face Lock).1+3,3+4,2+4,1+2,1+2+3

combination
70
2
-3F
Side
Face-up
i
r
Reverse Arm Slam

df+1+3

th(h)
22
1
-2F
Reverse Pos.
Head-sd.
Face-up
i32
r
Backdrop

(Reverse Arm Slam).2,1,1+2

combination
15
1
-3F
Head-sd.
Face-up
i
r
King shift to down after throw.
German Suplex

(Backdrop).3+4,1+2

combination
15
1
-28F
Side
Face-up
i
r
Power Bomb

(German Suplex).1,2,3+4

combination
22
disable
Foot-sd.
Face-up
i
r
Giant Swing

(Power Bomb).2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
Disable side quick roll.Wall hit damage 31.
Muscle Buster

(Power Bomb).3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
King shift to BT after throw.
Cannonball Buster

(Backdrop).2,2,1+2

combination
15
2
-3F
Foot-sd.
Face-up
i
r
Manhattan Drop

(Cannonball Buster).3+4,1+2,1+2+4

combination
15
2
-3F
Head-sd.
Face-down
i
r
Victory Bomb

(Manhattan Drop).1,2,3+4,1+2

combination
18
disable
Foot-sd.
Face-up
i
r
Giant Swing

(Victory Bomb).2,1,3,4

combination
25
1
-3F
Reverse Pos.
Foot-sd.
Face-up
i
r
  • Disable side quick roll.Wall hit damage 31.
Muscle Buster

(Victory Bomb).3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
  • King shift to BT after throw.
Power Bomb

(Cannonball Buster).1,2,3+4

combination
22
1
-3F
Foot-sd.
Face-up
i
r
Giant Swing

(Power Bomb).2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
Disable side quick roll.Wall hit damage 31.
Muscle Buster

(Power Bomb).3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
King shift to BT after throw.
Reverse Special Stretch Bomb

df+2+4

th(h)
25
2
-2F
Reverse Pos.
Foot-sd.
Face-up
i38
r
  • Alternate input SS.2+4
  • SS.2+4 input B to Cancel.
Reverse Special Stretch Bomb

(on crouching enemy).df,DF+1+3

th(l)
25
1 or 2
-2F
Reverse Pos.
Foot-sd.
Face-up
i12
r
Alternate input (on crouching enemy).df,DF+2+4
Cannonball Buster

(Reverse Special Stretch Bomb).2,2,1+2

combination
15
disable
Foot-sd.
Face-up
i
r
Manhattan Drop

(Cannonball Buster).3+4,1+2,1+2+4

combination
15
2
-3F
Head-sd.
Face-up
i
r
Victory Bomb

(Manhattan Drop).1,2,3+4,1+2

combination
18
disable
Foot-sd.
Face-up
i
r
Giant Swing

(Victory Bomb).2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
  • Disable side quick roll.Wall hit damage 31.
Muscle Buster

(Victory Bomb).3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
  • King shift to BT after throw.
Power Bomb

(Cannonball Buster).1,2,3+4

combination
22
1
-3F
Foot-sd.
Face-up
i
r
Giant Swing

(Power Bomb).2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
Disable side quick roll.Wall hit damage 31.
Muscle Buster

(Power Bomb).3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
King shift to BT after throw.
Cannonball Buster

(on side or behind enemy).SS.2+4

th(h)
15
1 or 2
-3F
Foot-sd.
Face-up
i38
r
  • SS.2+4 input B to Cancel.
Manhattan Drop

(Cannonball Buster).3+4,1+2,1+2+4

combination
15
2
-3F
Head-sd.
Face-up
i
r
Victory Bomb

(Manhattan Drop).1,2,3+4,1+2

combination
18
disable
Foot-sd.
Face-up
i
r
Giant Swing

(Victory Bomb).2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
  • Disable side quick roll.Wall hit damage 31.
Muscle Buster

(Victory Bomb).3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
  • King shift to BT after throw.
Power Bomb

(Cannonball Buster).1,2,3+4

combination
22
1
-3F
Foot-sd.
Face-up
i
r
Giant Swing

(Power Bomb).2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
Disable side quick roll.Wall hit damage 31.
Muscle Buster

(Power Bomb).3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
King shift to BT after throw.
Cobra Clutch

JGS.1+4

th(h)
20
1 or 2
-3F
Reverse Pos.
Reverse Pos.
Foot-sd.
Face-down
i12
r
  • Alternate input JGS.2+3
  • Total start-up 36f.
Flinging Half Nelson

(Cobra Clutch).2+4,1+2,1+2

combination
25
1
-3F
Head-sd.
Face-down
i
r
Sleeper

(Cobra Clutch).3+4,3+4,1+2

combination
15
2
-3F
Foot-sd.
Face-down
i
r
Triple Trouble

(Sleeper).1,1,1+2

combination
20
1
+0F
Head-sd. Face-up
Foot-sd.
Face-down
i
r
King shift to down when break throw.
Human Necktie

(Sleeper).3,4,1+2,3+4

combination
23
2
+0F
Head-sd. Face-up
Side
Face-down
i
r
King shift to down when break throw.
Cobra Twist

(Cobra Clutch).1,4,2,3

combination
12
disable
Side
Face-up
i
r
Reverse DDT

(Cobra Twist).2,1,1+3

combination
13
1 or 2
-6F
Head-sd.
Face-down
i
r
Alternate input 2+4
Samurai Rock

(Reverse Special Stretch Bomb).2,3,1,1+2

combination
24
1+2
-6F
Head-sd.
Face-down
i
r
Reverse Special Stretch Bomb

(Reverse Special Stretch Bomb).1+2,1,2,1+2+3

combination
16
1 or 2
-6F
Head-sd.
Face-up
i
r
Alternate input 1+2+4
Backdrop

(Reverse Special Stretch Bomb).3+4,1+2

combination
15
disable
Head-sd.
Face-down
i
r
King shift to down after throw.
Sol Naciente

(Backdrop).1+2,4,1+2,1+2+3

combination
27
1+2
-3F
Head-sd.
Face-down
i
r
Burning Hammer

(Backdrop).1+2,3,4,1+3

combination
18
1 or 2
-3F
Head-sd.
Face-down
i
r
Alternate input 2+4
Screwdriver

(Burning Hammer).2+4,3+4,1+3,1+2,1+2+3

combination
32
1 or 2
-3F
Head-sd.
Face-up
i
r
Alternate input 1+2+4
Cannonball Buster

(Reverse Special Stretch Bomb).2,2,1+2

combination
15
disable
Foot-sd.
Face-up
i
r
Manhattan Drop

(Cannonball Buster).3+4,1+2,1+2+4

combination
15
2
-3F
Head-sd.
Face-up
i
r
Victory Bomb

(Manhattan Drop).1,2,3+4,1+2

combination
18
disable
Foot-sd.
Face-up
i
r
Giant Swing

(Victory Bomb).2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
  • Disable side quick roll.Wall hit damage 31.
Muscle Buster

(Victory Bomb).3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
  • King shift to BT after throw.
Power Bomb

(Cannonball Buster).1,2,3+4

combination
22
1
-3F
Foot-sd.
Face-up
i
r
Giant Swing

(Power Bomb).2,1,3,4

combination
25
1
-3F
Foot-sd.
Face-up
i
r
Disable side quick roll.Wall hit damage 31.
Muscle Buster

(Power Bomb).3,1,2,3+4,1+2+3+4

combination
30
2
-6F
Head-sd.
Face-up
i
r
King shift to BT after throw.

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