Heihachi (Tekken 7) |
---|
Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Drive 1
1,b+2,R.1+2
h,m,h
7,21,21
- Combo from 1st CH
- Combo from 2nd hit
- +38d on airborne opponent hit
Rage Drive 2
b+2,R.1+2
m,h
20,21
- Combo from 1st hit
- Jail from 1st block
- +38d on airborne opponent hit
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flash Punch Combo
1,1,2
h,h,m
7,6,12
-17
+20a (+15)
,i13
Combo from 1st hit with delay
Demon Executioner
1,2,2~1+2
h,h,m
7,8,25
-6
+46d (-12)
,i13~14
Cancel last hit and transition to -16 -8 SS with u_d
Demon Massacre
1,b+2,1
h,m,m
7,21,20
-15
+30a (+20)
,i35~39
Combo from 2nd CH
Quick Executioner
2,2~1+2
h,m
10,25
-6
+46d (-12)
,i13~14
Cancel last hit and transition to -14 -5 SS with u_d
Demon Scissors
4~3
M
25
- Alternate input:
- uf+4~3
- ws4~3
- Take 5 damage on whiff with D
- Usually connects at i36 on a standing opponent
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Pressure Point
f+2,3
h,m
13,20
-2
KDN
KDN*
- Combo from 1st hit with 12f delay
- Move can be delayed 15f
Demon Shout
f+2~1+2
m
25
-6
KDN
i21~22
Cancel last hit and transition to SS with u_d
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Muso Tettsui
df+1,2
m,m
10,24
-13c
KDN
- Combo from 1st hit with 8f delay
- Move can be delayed 17f
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hammer Beating
d+1,2
M,m
16,17
-9
+6
KDN
- Combo from 1st CH with 3f delay
- Move can be delayed 11f
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Funkei Uraken
b+1,2
h,h
14,20
-9
+15g
KDN
- Combo from 1st hit with 9f delay
- Move can be delayed 15f
Funkei Goshoha
b+1,2~1+2
h,m
14,25
-6
KDN
Cancel last hit and transition to -19 -13 SS with u_d
Twin Hammer Volley
b+1+2,1+2
m,m
18,24
-13
KDN
- Combo from 1st hit with 10f delay
- Move can be delayed 18f
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tenma Destroyer
b,n,f+2,1
m,h
12,24
-9
KDN
- Combo from 1st hit with 11f delay
- Move can be delayed 17f
Subjugator
b,n,f+2,2
m,m
12,21
-12c
+1c
LNC
- Combo from 1st hit with 7f delay
- Move can be delayed 17f
Tenma Barrage
b,n,f+2,3
m,h
12,20
-6
KDN
- Combo from 1st hit with 7f delay
- Move can be delayed 17f
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
SS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Kidney Crush Combo
ss2,1
m,m
10,20
-14
KDN
- Combo from 1st hit with 5f delay
- Move can be delayed 16f
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
RAI
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
CD
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Spinning Demon
f,n,d,DF+4,4,4
L,L,l
15,10,8
-10
+3c
KDN
3rd hit down from 2nd hit
Tsunami Kick
f,n,d,DF+4,n,4,4
L,m,m
15,10,20
-14
-3c
- Combo from 1st hit
- Alternate input f,n,d,df+4,n,4
Spinning Demon Uppercut
f,n,d,DF+4,1
Lm
1520
-15
LNC
Alternate input f,n,d,df+4,1
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stonehead
f,F+1+2
t
35
+0
KND
i12
- Throw break 1+2
- 14 damage and wall splat on wall hit
- Enable side quick roll after throw
Head Butt Carnival
f,F+1+4
t
30
-6
KND
i12
- Throw break 1+2
- Male only
- Input 1 or 2 to revenge (damage 10)
- Wall Stun (damage 30)
Broken Toy
qcf+1+3
t
45(52)
-3
KND
i15
t50
- Throw break 1
- 20f break window
- 52 damage on wall hit
Heaven's Wrath
b+1+4
30
KND
ps3~30
t66
- Alternate input b+2+3
- Parries highs and mids
- Self damage: 25 + 50% of opponent attack
- Enable blade attack of Yoshimitsu
- Ki Charge on whiff