Drilldown: Move

Move > recv: None & hit : +16d (+6) or -4

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target:
,h (2) · h (1) · l (4) · L (1) · ,m (1) · m (3) · t (1)
damage:
reach:
tracksLeft:
tracksRight:
recv: (Click arrow to add another value)
tot:
crush:
hit: (Click arrow to add another value)

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