Drilldown: Move

Move > recv: r26 & hit : +17a (+8) or +4

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alias:
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target:
,h (2) · h (2) · L (1) · ,m (4) · m (7)
damage:
reach:
tracksLeft:
tracksRight:
recv: (Click arrow to add another value)
tot:
crush:
block:
hit: (Click arrow to add another value)

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