Jin combos (Tekken 7): Difference between revisions

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{{Row|
{{Jin}}
{{Jin}}
{{Navbox combos (Tekken 7)}}
}}


== Bread n' butter ==
== Bread n' butter ==
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{{BNB}}
{{BNB}}


{{Combolist|columns=1|
; Regular launch (e.g. uf+4)
; Regular launch (e.g. uf+4)
: {{IronFist|b}}{{IronFist|f}}{{IronFist|2}},{{IronFist|1}} b,f+2,<span style="color:#00ff00">3</span>,F~<span style="color:#00ff00">3</span> S! b+<span style="color:#00ff00">3</span>,F~1,<span style="color:#00ff00">3</span>
: b,n,f+2,1 b,n,f+2,3,F~3 S! b+3,F~1,3


; Instant screw (e.g. CH 4)
; Instant screw (e.g. CH 4)
: b,f+2,1 b,f+2 b+<span style="color:#00ff00">3</span>,F~1,<span style="color:#00ff00">3</span>
: b,n,f+2,1 b,n,f+2 b+3,F~1,3


; Crouching recovery (e.g. CH FUFT.3)
; Crouching recovery (e.g. CH FUFT.3)
: ws3 S! b+<span style="color:#00ff00">3</span>,F~1 b+<span style="color:#00ff00">3</span>,F~1,<span style="color:#00ff00">3</span>
: ws3 S! b+3,F~1 b+3,F~1,3
}}


== Mini-combos ==
== Mini-combos ==


{{Combolist|columns=9em|
{{Combolist|
; [21] CH db+1
; [21] CH db+4
; [20] (1,2),3
; [20] (1,2),3
; [20] ZEN.4
; [20] ZEN.4
: [+21] 4~3
: [+21] 4~3
: [+19] f,f d+2
: [+19] dash OTG.d+2
: [+15] f,F+4
: [+15] f,F+4
; CH f,F+4
: [30] d+4


; f+3~3
; f+3~3
; (1),3~3
; (1),3~3
: [+19] d+2
: [49] OTG.d+2
: [+15] f,F+4
: [45] f,F+4


; [25] ZEN.3+4
; [25] ZEN.3+4
; [20] df+1+2,(Successful parry)
; [20] df+1+2,(Successful parry)
: [+19] d+1<ref>Can whiff.</ref>
: [+19] f,F+2
: [+19] f,F+2
: [+16] f+4
: [+16] f+4
; (db+2),3
: [31] d+4
}}
}}
<references/>


== Staples ==
== Staples ==
Line 43: Line 51:


{{Combolist|
{{Combolist|
; [28] (b,n,f+2,1),df+2
; [26] CH df+3
; [25] d+3+4
; [25] uf,n,4
; [24] (df+1,4)~4
; [22] f,n,d,df#1
; [20] f,F+3
; [20] CH (b,n,f+2),3
; [18] CH df+2
; [14] ws2
; [13] uf+4
; [0] low parry
: [+49] b+3,F~1 b,n,f+2,3,F~3 S! b+3,F~1,3
: [+48] b,n,f+2,1 b,n,f+2,3,F~3 S! b+3,F~1,3
; f,n,d,df#2
; f,n,d,df#2
<!-- Need demo for this combo : [72] d+1+2 <ZEN.3+4 b+3,F~1 b,f+2,3,F~2 -->
<!-- Need demo for this combo : [72] S! d+1+2 <ZEN.3+4 b+3,F~1 b,n,f+2,3,F~2 -->
: [70] d+1+2 <ZEN.3+4 b+3,F~1 f,f b+3,F~1,2
: [70] S! d+1+2 <ZEN.3+4 b+3,F~1 f,f b+3,F~1,2
: [69] d+1+2 <ZEN.3+4 b+3,F~1 b+3,F~1,3
: [69] S! d+1+2 <ZEN.3+4 b+3,F~1 b+3,F~1,3
: [61] d+1+2 <ZEN.3+4 b+3,F~1 b+2,1
: [66] S! f,n,d,df+2, b+3,F~1 b+3,F~1,3
: [61] S! d+1+2 <ZEN.3+4 b+3,F~1 b+2,1


; [25] f,n,d,df#2
; CH 4
; [21] CH 4
: [59] S! b,n,f+2,1 b,n,f+2 b+3,F~1,2
: [+38] b,f+2,1 b,f+2 b+3,F~1,2
: [58] S! b,n,f+2,1 b,n,f+2 b+3,F~1,3
: [+37] b,f+2,1 b,f+2 b+3,F~1,3


; CH f+4,F
; CH f+4,F
: [67] ZEN.df <ws3 S! 3,1 b,f+2,3,F <ZEN.2
: [67] ZEN.df <ws3 S! 3,1 b,n,f+2,3,F <ZEN.2
: [66] ZEN.df <ws3 S! b+3,F~1 b,f+2,1,2
: [66] ZEN.df <ws3 S! b+3,F~1 b,n,f+2,1,2
: [64] ZEN.df <ws4 b+2,1 1,(2),4 S! db+2,3
: [64] ZEN.df <ws4 b+2,1 1,(2),4 S! db+2,3


; CH f+4
; CH f+4
: [64] f,F,n,d,df ws4 b+2,1 1,(2),4 S! db+2,3
: [64] f,F,n,d,df ws4 b+2,1 1,(2),4 S! db+2,3
: [50] f,f 4~3


; f,n,d,df+4
; f,n,d,df+4
: [51] b+2,3,F~3 S! 3,1,F~2
: [52] b,n,f+2,3,F~3 S! b,n,f+2,1,df+2
: [48] b+2,3,F~3 S! db+2,2,3
: [51] b,n,f+2,3,F~3 S! 3,1,F~2
: [48] b,n,f+2,3,F~3 S! db+2,2,3


; CH b+3
; CH b+3
: [59] 4 S! d+1+2~ZEN.3+4 b+3,F~1,3
: [59] 3,1,F~3 S! 3,1,F~2
: [59] 3,1,F~3 S! 3,1,F~2
: [56] 3,1,F~3 S! db+2,2,3
: [56] 3,1,F~3 S! db+2,2,3
; CH b+3,F
; CH (b,n,f+2),3,F
: [61] ZEN.3 S! ssr dash b+3,F~1 b+3,F~1,3
; CH uf+3
: [68] b,n,f+2,1 b,n,f+2,3,F~3 S! b+3,F~1,3
; (db+2,2),3
: [57] b+2,1 4 S! b,n,f+2,1,df+2
; CH db+2,2
: [67] b,n,f+2<ref>Very finicky pickup. Can miss upclose.</ref>,3,F~3 S! b,n,f+2,1,df+2
: [61] b+2,1 4 S! 3,1,F~1,3
}}
}}
<references/>


=== Rage ===
=== Rage ===


{{Combolist|
{{Combolist|
; uf+4
; [30] (b,n,f+2,1),df+2
: combo for uf+4 with rage here
; [29] CH df+3
; [27] d+3+4
; [27] uf,n,4
; [26] (df+1,4)~4
; [24] f,n,d,df#1
; [22] f,F+3
; [22] CH (b,n,f+2),3
; [19] CH df+2
; [15] ws2
; [14] uf+4
; [0] low parry
: [+65] R.f,n,d,df+1+2,DF~f,f b,n,f+2,3,F~3 S! b+3,F~1,3
: [+59] R.f,n,d,df+1+2,DF n ws4 4 S! b+3,F~1,3
: [+56] R.f,n,d,df+1+2,DF~3 S! b+3,F~1,3
ย 
; R.f,n,d,df+1+2
: [74] DF~df+2 b+3,F~1,3
ย 
; [27] f,n,d,df#2
; [23] CH 4
: [+52] S! R.f,n,d,df+1+2,DF~f,f 3,1,F~1,3
ย 
; CH f+4,F
: [92] DF~R.df+1+2,DF~f,f b,n,f+2,3,F~3 S! b+3,F~1,3
ย 
; f,n,d,df+4
: [63] b,n,f+2,3,F~3 S! R.f,n,d,df+1+2,DF~f,F+2
: [62] b,n,f+2,3,F~3 S! R.f,n,d,df+1+2,DF~1
: [53] b+2,1 R.b+1+2
ย 
; CH uf+3
: [80] b,n,f+2,1 R.f,n,d,df+1+2,DF~3 S! b+3,F~1,3
: [66] b+2,1 4 S! R.f,n,d,df+1+2,DF~1
ย 
; CH b+3
: [77] 4 S! R.f,n,d,df+1+2,DF~f,f 3,1,F~1,3
ย 
; CH b+3,F
; CH (b,n,f+2),3,F
: [87] DF~R.df+1+2,DF~f,f b,n,f+2,3,F~3 S! b+3,F~1,3
: [79] ZEN.3 S! R.f,n,d,df+1+2,DF~f,f 3,1~1,3
}}
}}


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{{Combolist|
{{Combolist|
; Regular carry (30% scaling)
; Regular carry (30% scaling)
: [+22] b,f+2,1,df+2
: [+22] b,n,f+2,1,df+2
: [+21] 1 db+2,2,3
: [+21] 1 db+2,2,3
: [+21] 3,1,F~1,2
: [+21] 3,1,F~1,2
Line 91: Line 173:


{{Combolist|
{{Combolist|
; <p>1</p>
; 1
: combo when you anti-air with jab here
: [+33] 4 S! d+1+2~3+4 b+3,F~1,3
}}
}}


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{{Combolist|
{{Combolist|
; df+2
; df+3,3
: combo when you hit uf+4 in the back
: [56] 1+2
ย 
; [25] d+3+4
; [13] uf+4
: [+42] b,n,f+2,3,F~3 S! b,n,f+2,1,df+2
: [+41] b,n,f+2,3,F~3 S! 3,1,F~2
ย 
; b,n,f+2,1,df+2
: [102] f,n,d,df#2, 4 S! 3,1,F~1,3
: [97] db+3 S! 3,1,F~1,2
: [96] db+3 S! 3,1,F~1,3
: [82] db+3 S! db+2,2,3
}}
}}


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{{Combolist|
{{Combolist|
; CH db+4 (off-axis left)
; CH db+4 (off-axis left)
: [57] b+2,1 4 b,f+2,1,df+2
: [57] b+2,1 4 b,n,f+2,1,df+2
; CH db+4 (off-axis right)
; CH db+4 (off-axis right)
: [57] b+2,1 4 3,1,F~1,3
: [57] b+2,1 4 3,1,F~1,3
Line 122: Line 215:
== External links ==
== External links ==
* [https://www.youtube.com/watch?v=8Tf8Daakia4 Jin Kazama Combo Guide (Season 4) by RyzingSol]
* [https://www.youtube.com/watch?v=8Tf8Daakia4 Jin Kazama Combo Guide (Season 4) by RyzingSol]
* [https://www.youtube.com/watch?v=u6YVRgjmfGQ TEKKEN 7 Back Turn Punishment by TheNameIsMYK]

Latest revision as of 15:57, 25 January 2024

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to ยง Staples.

Regular launch (e.g. uf+4)
b,n,f+2,1 b,n,f+2,3,F~3 S! b+3,F~1,3
Instant screw (e.g. CH 4)
b,n,f+2,1 b,n,f+2 b+3,F~1,3
Crouching recovery (e.g. CH FUFT.3)
ws3 S! b+3,F~1 b+3,F~1,3

Mini-combos

[21] CH db+4
[20] (1,2),3
[20] ZEN.4
[+21] 4~3
[+19] dash OTG.d+2
[+15] f,F+4
CH f,F+4
[30] d+4
f+3~3
(1),3~3
[49] OTG.d+2
[45] f,F+4
[25] ZEN.3+4
[20] df+1+2,(Successful parry)
[+19] f,F+2
[+16] f+4
(db+2),3
[31] d+4

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[28] (b,n,f+2,1),df+2
[26] CH df+3
[25] d+3+4
[25] uf,n,4
[24] (df+1,4)~4
[22] f,n,d,df#1
[20] f,F+3
[20] CH (b,n,f+2),3
[18] CH df+2
[14] ws2
[13] uf+4
[0] low parry
[+49] b+3,F~1 b,n,f+2,3,F~3 S! b+3,F~1,3
[+48] b,n,f+2,1 b,n,f+2,3,F~3 S! b+3,F~1,3
f,n,d,df#2
[70] S! d+1+2 <ZEN.3+4 b+3,F~1 f,f b+3,F~1,2
[69] S! d+1+2 <ZEN.3+4 b+3,F~1 b+3,F~1,3
[66] S! f,n,d,df+2, b+3,F~1 b+3,F~1,3
[61] S! d+1+2 <ZEN.3+4 b+3,F~1 b+2,1
CH 4
[59] S! b,n,f+2,1 b,n,f+2 b+3,F~1,2
[58] S! b,n,f+2,1 b,n,f+2 b+3,F~1,3
CH f+4,F
[67] ZEN.df <ws3 S! 3,1 b,n,f+2,3,F <ZEN.2
[66] ZEN.df <ws3 S! b+3,F~1 b,n,f+2,1,2
[64] ZEN.df <ws4 b+2,1 1,(2),4 S! db+2,3
CH f+4
[64] f,F,n,d,df ws4 b+2,1 1,(2),4 S! db+2,3
[50] f,f 4~3
f,n,d,df+4
[52] b,n,f+2,3,F~3 S! b,n,f+2,1,df+2
[51] b,n,f+2,3,F~3 S! 3,1,F~2
[48] b,n,f+2,3,F~3 S! db+2,2,3
CH b+3
[59] 4 S! d+1+2~ZEN.3+4 b+3,F~1,3
[59] 3,1,F~3 S! 3,1,F~2
[56] 3,1,F~3 S! db+2,2,3
CH b+3,F
CH (b,n,f+2),3,F
[61] ZEN.3 S! ssr dash b+3,F~1 b+3,F~1,3
CH uf+3
[68] b,n,f+2,1 b,n,f+2,3,F~3 S! b+3,F~1,3
(db+2,2),3
[57] b+2,1 4 S! b,n,f+2,1,df+2
CH db+2,2
[67] b,n,f+2[1],3,F~3 S! b,n,f+2,1,df+2
[61] b+2,1 4 S! 3,1,F~1,3
  1. โ†‘ Very finicky pickup. Can miss upclose.

Rage

[30] (b,n,f+2,1),df+2
[29] CH df+3
[27] d+3+4
[27] uf,n,4
[26] (df+1,4)~4
[24] f,n,d,df#1
[22] f,F+3
[22] CH (b,n,f+2),3
[19] CH df+2
[15] ws2
[14] uf+4
[0] low parry
[+65] R.f,n,d,df+1+2,DF~f,f b,n,f+2,3,F~3 S! b+3,F~1,3
[+59] R.f,n,d,df+1+2,DF n ws4 4 S! b+3,F~1,3
[+56] R.f,n,d,df+1+2,DF~3 S! b+3,F~1,3
R.f,n,d,df+1+2
[74] DF~df+2 b+3,F~1,3
[27] f,n,d,df#2
[23] CH 4
[+52] S! R.f,n,d,df+1+2,DF~f,f 3,1,F~1,3
CH f+4,F
[92] DF~R.df+1+2,DF~f,f b,n,f+2,3,F~3 S! b+3,F~1,3
f,n,d,df+4
[63] b,n,f+2,3,F~3 S! R.f,n,d,df+1+2,DF~f,F+2
[62] b,n,f+2,3,F~3 S! R.f,n,d,df+1+2,DF~1
[53] b+2,1 R.b+1+2
CH uf+3
[80] b,n,f+2,1 R.f,n,d,df+1+2,DF~3 S! b+3,F~1,3
[66] b+2,1 4 S! R.f,n,d,df+1+2,DF~1
CH b+3
[77] 4 S! R.f,n,d,df+1+2,DF~f,f 3,1,F~1,3
CH b+3,F
CH (b,n,f+2),3,F
[87] DF~R.df+1+2,DF~f,f b,n,f+2,3,F~3 S! b+3,F~1,3
[79] ZEN.3 S! R.f,n,d,df+1+2,DF~f,f 3,1~1,3

Wall

Regular carry (30% scaling)
[+22] b,n,f+2,1,df+2
[+21] 1 db+2,2,3
[+21] 3,1,F~1,2
[+17] 1,2,3 d+4

Float

1
[+33] 4 S! d+1+2~3+4 b+3,F~1,3

Back-turned opponent

df+3,3
[56] 1+2
[25] d+3+4
[13] uf+4
[+42] b,n,f+2,3,F~3 S! b,n,f+2,1,df+2
[+41] b,n,f+2,3,F~3 S! 3,1,F~2
b,n,f+2,1,df+2
[102] f,n,d,df#2, 4 S! 3,1,F~1,3
[97] db+3 S! 3,1,F~1,2
[96] db+3 S! 3,1,F~1,3
[82] db+3 S! db+2,2,3

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the ยง Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.
CH db+4 (off-axis left)
[57] b+2,1 4 b,n,f+2,1,df+2
CH db+4 (off-axis right)
[57] b+2,1 4 3,1,F~1,3

External links