(→Rage: add combos) |
RogerDodger (talk | contribs) m (RogerDodger moved page Jin combos to Jin combos (Tekken 7) without leaving a redirect: the great Tekken 8 migration) Tag: Script |
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{{Row| | |||
{{Jin}} | {{Jin}} | ||
{{Navbox combos (Tekken 7)}} | |||
}} | |||
== Bread n' butter == | == Bread n' butter == | ||
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; [25] d+3+4 | ; [25] d+3+4 | ||
; [25] uf,n,4 | ; [25] uf,n,4 | ||
; [24] (df+1, | ; [24] (df+1,4)~4 | ||
; [22] f,n,d,df#1 | ; [22] f,n,d,df#1 | ||
; [20] f,F+3 | ; [20] f,F+3 | ||
; [20] CH (b,n,f+2),3 | |||
; [18] CH df+2 | ; [18] CH df+2 | ||
; [14] ws2 | ; [14] ws2 | ||
Line 93: | Line 97: | ||
; CH b+3,F | ; CH b+3,F | ||
; CH (b,n,f+2),3,F | |||
: [61] ZEN.3 S! ssr dash b+3,F~1 b+3,F~1,3 | : [61] ZEN.3 S! ssr dash b+3,F~1 b+3,F~1,3 | ||
; CH uf+3 | ; CH uf+3 | ||
: [ | : [68] b,n,f+2,1 b,n,f+2,3,F~3 S! b+3,F~1,3 | ||
; (db+2,2),3 | ; (db+2,2),3 | ||
Line 102: | Line 107: | ||
; CH db+2,2 | ; CH db+2,2 | ||
: [67] b,n,f+2,3,F~3 S! b,n,f+2,1,df+2 | : [67] b,n,f+2<ref>Very finicky pickup. Can miss upclose.</ref>,3,F~3 S! b,n,f+2,1,df+2 | ||
: [61] b+2,1 4 S! 3,1,F~1,3 | |||
}} | }} | ||
<references/> | |||
=== Rage === | === Rage === | ||
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; [27] d+3+4 | ; [27] d+3+4 | ||
; [27] uf,n,4 | ; [27] uf,n,4 | ||
; [26] (df+1, | ; [26] (df+1,4)~4 | ||
; [24] f,n,d,df#1 | ; [24] f,n,d,df#1 | ||
; [22] f,F+3 | ; [22] f,F+3 | ||
; [22] CH (b,n,f+2),3 | |||
; [19] CH df+2 | ; [19] CH df+2 | ||
; [15] ws2 | ; [15] ws2 | ||
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: [+59] R.f,n,d,df+1+2,DF n ws4 4 S! b+3,F~1,3 | : [+59] R.f,n,d,df+1+2,DF n ws4 4 S! b+3,F~1,3 | ||
: [+56] R.f,n,d,df+1+2,DF~3 S! b+3,F~1,3 | : [+56] R.f,n,d,df+1+2,DF~3 S! b+3,F~1,3 | ||
; R.f,n,d,df+1+2 | |||
: [74] DF~df+2 b+3,F~1,3 | |||
; [27] f,n,d,df#2 | ; [27] f,n,d,df#2 | ||
; [23] CH 4 | ; [23] CH 4 | ||
: [+52] S! R.f,n,d,df+1+2,DF~f,f 3,1,F~1,3 | : [+52] S! R.f,n,d,df+1+2,DF~f,f 3,1,F~1,3 | ||
; CH f+4,F | |||
: [92] DF~R.df+1+2,DF~f,f b,n,f+2,3,F~3 S! b+3,F~1,3 | |||
; f,n,d,df+4 | ; f,n,d,df+4 | ||
: [63] b,n,f+2,3,F~3 S! R.f,n,d,df+1+2,DF~f,F+2 | |||
: [62] b,n,f+2,3,F~3 S! R.f,n,d,df+1+2,DF~1 | : [62] b,n,f+2,3,F~3 S! R.f,n,d,df+1+2,DF~1 | ||
: [53] b+2,1 R.b+1+2 | : [53] b+2,1 R.b+1+2 | ||
; CH uf+3 | ; CH uf+3 | ||
: [80] b,n,f+2,1 R.f,n,d,df+1+2,DF~3 S! b+3,F~1,3 | |||
: [66] b+2,1 4 S! R.f,n,d,df+1+2,DF~1 | : [66] b+2,1 4 S! R.f,n,d,df+1+2,DF~1 | ||
; CH b+3 | |||
: [77] 4 S! R.f,n,d,df+1+2,DF~f,f 3,1,F~1,3 | |||
; CH b+3,F | |||
; CH (b,n,f+2),3,F | |||
: [87] DF~R.df+1+2,DF~f,f b,n,f+2,3,F~3 S! b+3,F~1,3 | |||
: [79] ZEN.3 S! R.f,n,d,df+1+2,DF~f,f 3,1~1,3 | |||
}} | }} | ||
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{{Combolist| | {{Combolist| | ||
; 1 | ; 1 | ||
: | : [+33] 4 S! d+1+2~3+4 b+3,F~1,3 | ||
}} | }} | ||
Line 193: | Line 215: | ||
== External links == | == External links == | ||
* [https://www.youtube.com/watch?v=8Tf8Daakia4 Jin Kazama Combo Guide (Season 4) by RyzingSol] | * [https://www.youtube.com/watch?v=8Tf8Daakia4 Jin Kazama Combo Guide (Season 4) by RyzingSol] | ||
* [https://www.youtube.com/watch?v=u6YVRgjmfGQ TEKKEN 7 Back Turn Punishment by TheNameIsMYK] |
Latest revision as of 15:57, 25 January 2024
Jin (Tekken 7) |
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Combos (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. uf+4)
- b,n,f+2,1 b,n,f+2,3,F~3 S! b+3,F~1,3
- Instant screw (e.g. CH 4)
- b,n,f+2,1 b,n,f+2 b+3,F~1,3
- Crouching recovery (e.g. CH FUFT.3)
- ws3 S! b+3,F~1 b+3,F~1,3
Mini-combos
- [21] CH db+4
- [20] (1,2),3
- [20] ZEN.4
- [+21] 4~3
- [+19] dash OTG.d+2
- [+15] f,F+4
- CH f,F+4
- [30] d+4
- f+3~3
- (1),3~3
- [49] OTG.d+2
- [45] f,F+4
- [25] ZEN.3+4
- [20] df+1+2,(Successful parry)
- [+19] f,F+2
- [+16] f+4
- (db+2),3
- [31] d+4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [28] (b,n,f+2,1),df+2
- [26] CH df+3
- [25] d+3+4
- [25] uf,n,4
- [24] (df+1,4)~4
- [22] f,n,d,df#1
- [20] f,F+3
- [20] CH (b,n,f+2),3
- [18] CH df+2
- [14] ws2
- [13] uf+4
- [0] low parry
- [+49] b+3,F~1 b,n,f+2,3,F~3 S! b+3,F~1,3
- [+48] b,n,f+2,1 b,n,f+2,3,F~3 S! b+3,F~1,3
- f,n,d,df#2
- [70] S! d+1+2 <ZEN.3+4 b+3,F~1 f,f b+3,F~1,2
- [69] S! d+1+2 <ZEN.3+4 b+3,F~1 b+3,F~1,3
- [66] S! f,n,d,df+2, b+3,F~1 b+3,F~1,3
- [61] S! d+1+2 <ZEN.3+4 b+3,F~1 b+2,1
- CH 4
- [59] S! b,n,f+2,1 b,n,f+2 b+3,F~1,2
- [58] S! b,n,f+2,1 b,n,f+2 b+3,F~1,3
- CH f+4,F
- [67] ZEN.df <ws3 S! 3,1 b,n,f+2,3,F <ZEN.2
- [66] ZEN.df <ws3 S! b+3,F~1 b,n,f+2,1,2
- [64] ZEN.df <ws4 b+2,1 1,(2),4 S! db+2,3
- CH f+4
- [64] f,F,n,d,df ws4 b+2,1 1,(2),4 S! db+2,3
- [50] f,f 4~3
- f,n,d,df+4
- [52] b,n,f+2,3,F~3 S! b,n,f+2,1,df+2
- [51] b,n,f+2,3,F~3 S! 3,1,F~2
- [48] b,n,f+2,3,F~3 S! db+2,2,3
- CH b+3
- [59] 4 S! d+1+2~ZEN.3+4 b+3,F~1,3
- [59] 3,1,F~3 S! 3,1,F~2
- [56] 3,1,F~3 S! db+2,2,3
- CH b+3,F
- CH (b,n,f+2),3,F
- [61] ZEN.3 S! ssr dash b+3,F~1 b+3,F~1,3
- CH uf+3
- [68] b,n,f+2,1 b,n,f+2,3,F~3 S! b+3,F~1,3
- (db+2,2),3
- [57] b+2,1 4 S! b,n,f+2,1,df+2
- CH db+2,2
- [67] b,n,f+2[1],3,F~3 S! b,n,f+2,1,df+2
- [61] b+2,1 4 S! 3,1,F~1,3
- ↑ Very finicky pickup. Can miss upclose.
Rage
- [30] (b,n,f+2,1),df+2
- [29] CH df+3
- [27] d+3+4
- [27] uf,n,4
- [26] (df+1,4)~4
- [24] f,n,d,df#1
- [22] f,F+3
- [22] CH (b,n,f+2),3
- [19] CH df+2
- [15] ws2
- [14] uf+4
- [0] low parry
- [+65] R.f,n,d,df+1+2,DF~f,f b,n,f+2,3,F~3 S! b+3,F~1,3
- [+59] R.f,n,d,df+1+2,DF n ws4 4 S! b+3,F~1,3
- [+56] R.f,n,d,df+1+2,DF~3 S! b+3,F~1,3
- R.f,n,d,df+1+2
- [74] DF~df+2 b+3,F~1,3
- [27] f,n,d,df#2
- [23] CH 4
- [+52] S! R.f,n,d,df+1+2,DF~f,f 3,1,F~1,3
- CH f+4,F
- [92] DF~R.df+1+2,DF~f,f b,n,f+2,3,F~3 S! b+3,F~1,3
- f,n,d,df+4
- [63] b,n,f+2,3,F~3 S! R.f,n,d,df+1+2,DF~f,F+2
- [62] b,n,f+2,3,F~3 S! R.f,n,d,df+1+2,DF~1
- [53] b+2,1 R.b+1+2
- CH uf+3
- [80] b,n,f+2,1 R.f,n,d,df+1+2,DF~3 S! b+3,F~1,3
- [66] b+2,1 4 S! R.f,n,d,df+1+2,DF~1
- CH b+3
- [77] 4 S! R.f,n,d,df+1+2,DF~f,f 3,1,F~1,3
- CH b+3,F
- CH (b,n,f+2),3,F
- [87] DF~R.df+1+2,DF~f,f b,n,f+2,3,F~3 S! b+3,F~1,3
- [79] ZEN.3 S! R.f,n,d,df+1+2,DF~f,f 3,1~1,3
Wall
- Regular carry (30% scaling)
- [+22] b,n,f+2,1,df+2
- [+21] 1 db+2,2,3
- [+21] 3,1,F~1,2
- [+17] 1,2,3 d+4
Float
- 1
- [+33] 4 S! d+1+2~3+4 b+3,F~1,3
Back-turned opponent
- df+3,3
- [56] 1+2
- [25] d+3+4
- [13] uf+4
- [+42] b,n,f+2,3,F~3 S! b,n,f+2,1,df+2
- [+41] b,n,f+2,3,F~3 S! 3,1,F~2
- b,n,f+2,1,df+2
- [102] f,n,d,df#2, 4 S! 3,1,F~1,3
- [97] db+3 S! 3,1,F~1,2
- [96] db+3 S! 3,1,F~1,3
- [82] db+3 S! db+2,2,3
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
- CH db+4 (off-axis left)
- [57] b+2,1 4 b,n,f+2,1,df+2
- CH db+4 (off-axis right)
- [57] b+2,1 4 3,1,F~1,3