Katarina movelist: Difference between revisions

From Wavu Wiki, the ๐ŸŒŠ wavy Tekken wiki
Line 2,382: Line 2,382:
|name=Harrier
|name=Harrier
|inputLead=
|inputLead=
|input=
|input=f+4
|targetLead=
|targetLead=
|target=
|target=
Line 2,401: Line 2,401:
|id=HAR D
|id=HAR D
|name=Harrier to Crouching
|name=Harrier to Crouching
|inputLead=
|inputLead=HAR.
|input=
|input=D
|targetLead=
|targetLead=
|target=
|target=
Line 2,421: Line 2,421:
|id=HAR 1
|id=HAR 1
|name=Alula Slice
|name=Alula Slice
|inputLead=
|inputLead=HAR.
|input=
|input=1
|targetLead=
|targetLead=
|target=
|target=
Line 2,441: Line 2,441:
|id=HAR 2
|id=HAR 2
|name=Alula Slam
|name=Alula Slam
|inputLead=
|inputLead=HAR.
|input=
|input=2
|targetLead=
|targetLead=
|target=
|target=
Line 2,461: Line 2,461:
|id=HAR 3
|id=HAR 3
|name=Palmate Spin
|name=Palmate Spin
|inputLead=
|inputLead=HAR.
|input=
|input=3
|targetLead=
|targetLead=
|target=
|target=
Line 2,481: Line 2,481:
|id=HAR 4
|id=HAR 4
|name=Snipe's Knee
|name=Snipe's Knee
|inputLead=
|inputLead=HAR.
|input=
|input=4
|targetLead=
|targetLead=
|target=
|target=
Line 2,501: Line 2,501:
|id=HAR d/f+2
|id=HAR d/f+2
|name=Egret Rush (1)
|name=Egret Rush (1)
|inputLead=
|inputLead=HAR.
|input=
|input=d/f+2
|targetLead=
|targetLead=
|target=
|target=
Line 2,521: Line 2,521:
|id=HAR d/f+2,3
|id=HAR d/f+2,3
|name=Egret Rush
|name=Egret Rush
|inputLead=
|inputLead=HAR.d/f+2,
|input=
|input=3
|targetLead=
|targetLead=
|target=
|target=
Line 2,541: Line 2,541:
|id=HAR d/f+3
|id=HAR d/f+3
|name=Swooping Swallow
|name=Swooping Swallow
|inputLead=
|inputLead=HAR.
|input=
|input=d/f+3
|targetLead=
|targetLead=
|target=
|target=
Line 2,561: Line 2,561:
|id=HAR u/f+3
|id=HAR u/f+3
|name=Aerial Glide
|name=Aerial Glide
|inputLead=
|inputLead=HAR.
|input=
|input=u/f+3
|targetLead=
|targetLead=
|target=
|target=

Revision as of 14:15, 16 April 2022

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.3+4

m
55-82
-22
i20
pc8~19
Damage increases with lower health
Rage Drive

HAR.1+2

m
55
+5
Throw (KND)
i15~16
  • Breaks floor
  • Unscaled damage against wall
  • Use mostly as wall combo ender
  • Situational use for plus frames from raw HAR

n

Jab

1

h
7
+1
+8
i10
Double Slap

1,1

h,​h
7,​10
-2
+4
i10
,i12
  • Combo from 1st NH

1,​1,F

h,​h,​sp
7,​10,​
-1
+5
i10
Wing Punch Combo

1,​1,1

h,​h,​m
7,​10,​23
-5
-1
i10
  • Combo from 2nd CH
  • Discourages ducking against 1,1,2
Rush Punch Combo

1,​1,2

h,​h,​h
7,​9,​17
+7
+9
i10
Albatross Punch Combo

1,​1,3

  • Can be stepped right
Goose Punch Combo

1,​1,4

  • Use only as hard read against ducking
Wing Slap Combo

1,2

No benefit to this over 1,1 other than being the 10-hit combo starter
Needle Kick Combo

1,4

excellent poke to use against stand blocking, follow-up df1 cannot be stepped
Feather Fury (1)

2

useful "long-range jab", difficult to use for mental frame advantage due to speed
Feather Fury

2,2

Crane Kick Combo (1)

3

easily gets evaded by low-profile moves
Crane Kick Combo (2)

3,3

full string can be hit-confirmed from this point
Crane Kick Combo (3)

3,​3,3

Crane Kick Combo (3) to Harrier

3,​3,​3,F

Crane Kick Combo (4)

3,​3,​3,3

Crane Kick Combo

3,​3,​3,​3,3

Wild Canary

3,4

High Kick

4

Nimble Cutter (2)

4,4

Nimble Cutter (3)

4,​4,4

Nimble Cutter (3) to Harrier

4,​4,​4,F

Nimble Cutter (4)

4,​4,​4,4

Nimble Cutter

4,​4,​4,​4,4

f

Heel Hook

f+3

Drumming

f+1+2

Fledgeling Foot

f+3+4

d/f

Peck

d/f+1

Peck and Slap

d/f+1,1

Peck and Slap to Harrier

d/f+1,​1,F

Nest Crasher (1)

d/f+2

Nest Crasher

d/f+2,2

Nest Wrecker

d/f+2,4

Wagtail (1)

d/f+3

Wagtail

d/f+3,3

Wagtail to Cancel

d/f+3,​3,D

Greater Rhea

d/f+4

Tucano Tail

d/f+3+4

d

Feather Chop

d+1

Paineira

d+2

Paineira to Harrier

d+2,F

Tarsus Body Blow (1)

d+3

Tarsus Body Blow

d+3,3

Tarsus Neck Blow

d+3,4

Crouch Shin Kick

d+4

d/b

Crouch Jab

d/b+1

Crouch Straight

d/b+2

Sliding Kick

d/b+3

Slipping Tail

d/b+4

Eclipse Plumage

d/b+3+4

b

Inside Peck

b+1

Inside Peck to Harrier

b+1,F

Peck Upper

b+1,1

Piercing Peck

b+1,2

Vulture Claw

b+2

Cuckoo Thrust

b+3

Woodpecker (1)

b+4

Woodpecker

b+4,1+2

Peacock

b+4,3+4

Fractured Flock

b+3+4

u/b

Jumping Knuckle

u/b+1

Hook

u/b+2

Flying Bird

u/b+3

Lower Axis

u/b+4

u

Jumping Knuckle

u+1

Hook

u+2

Flying Bird

u+3

Wing Cutter (1)

u+4

u/f

Jumping Knuckle

u/f+1

Hook

u/f+2

Flying Bird

u/f+3

Wing Cutter (1)

u/f+4

Wing Cutter (2)

u/f+4,4

Wing Cutter (3)

u/f+4,​4,4

Wing Cutter (4)

u/f+4,​4,​4,4

Wing Cutter (4) to Harrier

u/f+4,​4,​4,​4,F

Wing Cutter (5)

u/f+4,​4,​4,​4,4

Wing Cutter

u/f+4,​4,​4,​4,​4,4

Hovering

u/f+3+4

Delay Rising Toekick

u/f,​n,3

Motion input

Bird Chaser (1)

f,F+2

Bird Chaser

f,​F+2,​4

Aerial Glide

f,F+3

Plover Kick

f,F+4

Pheasant Kick

f,f,F+3

Other

Crash Landing

d+3+4

Taunt

1+3+4

Wall Jumping Attack to Back Toward

b,b,u/b

Throw

Flying Catch

1+3

Display of Force

2+4

Phoenix Kick Flurry

d/f+1+2

Osprey Sweep

1+3

Raptor's Wrath

1+3

Bird of Prey

1+3 or 2+4 or d/f+1+2

WS

Rampage Wing (1)

ws1

Rampage Wing

ws1,1

Rampage Wing to Harrier

ws1,1,F

Kite Upper

ws2

Crane Kick Combo (1)

ws3

easily gets evaded by low-profile moves
Crane Kick Combo (2)

ws3,3

full string can be hit-confirmed from this point
Crane Kick Combo (3)

ws3,​3,3

Crane Kick Combo (3) to Harrier

ws3,​3,​3,F

Crane Kick Combo (4)

ws3,​3,​3,3

Crane Kick Combo

ws3,​3,​3,​3,3

Wild Canary

ws3,4

Toe Smash

ws4

FC

Crouch Jab

FC 1

Crouch Straight

FC 2

Crouch Spin Kick

FC 3

Crouch Shin Kick

FC d+4

Short Tail

FC d/f+4

BT

Spin Knuckle Jab

BT 1

Spin Kick

BT 3

Crouch Spin Knuckle

BT d+1

Crouch Spin Kick

BT d+3

HAR

Harrier

f+4

Harrier to Crouching

HAR.D

Alula Slice

HAR.1

Alula Slam

HAR.2

Palmate Spin

HAR.3

Snipe's Knee

HAR.4

Egret Rush (1)

HAR.d/f+2

Egret Rush

HAR.d/f+2,​3

Swooping Swallow

HAR.d/f+3

Aerial Glide

HAR.u/f+3

10 String

10 Hit Combo (2)

1,2

h,​h
7,​10
i10
10 Hit Combo (3)

1,​2,4

h,​h,​h
7,​10,​8
10 Hit Combo (4)

1,​2,​4,4

h,​h,​h,​m
7,​10,​8,​5
10 Hit Combo (5)

1,​2,​4,​4,4

h,​h,​h,​m,​h
7,​10,​8,​5,​6
10 Hit Combo (6)

1,​2,​4,​4,​4,3

h,​h,​h,​m,​h,​l
7,​10,​8,​5,​6,​10
10 Hit Combo (7)

1,​2,​4,​4,​4,​3,3

h,​h,​h,​m,​h,​l,​m
7,​10,​8,​5,​6,​10,​9
10 Hit Combo (8)

1,​2,​4,​4,​4,​3,​3,3

h,​h,​h,​m,​h,​l,​m,​m
7,​10,​8,​5,​6,​10,​9,​5
10 Hit Combo (9)

1,​2,​4,​4,​4,​3,​3,​3,3

h,​h,​h,​m,​h,​l,​m,​m,​m
7,​10,​8,​5,​6,​10,​9,​5,​5
10 Hit Combo (10)

1,​2,​4,​4,​4,​3,​3,​3,​3,3

h,​h,​h,​m,​h,​l,​m,​m,​m,​m
7,​10,​8,​5,​6,​10,​9,​5,​5,​22

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

HAR d/f+3

l
20
-12~-11
+5~+4s
i23-24

External Resources