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{{Move7 | {{Move7 | ||
|id=Steve-Left throw | |id=Steve-Left throw | ||
|input=Left throw | |||
|name=Choker Slam | |name=Choker Slam | ||
|damage=40 | |damage=40 | ||
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{{Move7 | {{Move7 | ||
|id=Steve-Right throw | |id=Steve-Right throw | ||
|input=Right throw | |||
|name=Throw Down | |name=Throw Down | ||
|damage=40 | |damage=40 | ||
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{{Move7 | {{Move7 | ||
|id=Steve-Back throw | |id=Steve-Back throw | ||
|input=Back throw | |||
|name=Schoolyard Bully | |name=Schoolyard Bully | ||
|damage=55(56) | |damage=55(56) |
Revision as of 05:56, 8 November 2023
Steve |
---|
Rage
R.df+3+4
- Enable Connect from PKB or FLC.
- Keeping stance during input DF or F or UF.
- Auto block(M).
R.df+3+4,1+2
- Start-up 35f in actualy.
- Unblokable damage 5 close to Wall & +7GF.
R.df+2+3
- Alternate input R.df+2~2+3
- Transition to +15g DCK with f+3
n
Input
1,1
- Jail from 1st block with 3f delay
- Combo from 1st hit with 4f delay
- Move can be delayed 4f
- Transition to -2 +4 r21 DCK with f+3
- Transition to -6 +0 r25 LWV with 3
- Transition to -6 +0 r25 RWV with 4
- Transition to -6 +0 r25 SWY with b+3
1,1,2
- Jail from 2nd attack with 4f delay
- Move can be delayed 3f
- Input can be delayed 4f
- Transition to -3 +8 r21 DCK with f+3
- Transition to -5 +6 r23 LWV with 3
- Transition to -5 +6 r23 RWV with 4
- Transition to -5 +6 r23 SWY with b+3
- Transitions can be delayed 5f
1,1,d+1
- Move can be delayed 3f
- Input can be delayed 4f
- Transition to +0 +6 +11 r19 FLK with B
1,d+1
- Move can be delayed 3f
- Input can be delayed 4f
- Transition to +0 +6 +11 r19 FLK with B
1,2
- Jail from 1st attack
- Transition to -2 +6 r21 DCK with f+3
- Transition to -4 +4 r23 LWV with 3
- Transition to -4 +4 r23 RWV with 4
- Transition to -4 +4 r23 SWY with b+3
- Transitions can be delayed 5f
1,2,1
- Jail from 1st attack
- Combo from 1st CH
- Combo from 2nd CH
- Transition to -1 +5 r20 FLK with B
- Transition to -2 +4 r21 PAB with F
- Transition to -2 +4 r21 DCK with f+3
- Transition to -6 +0 r25 LWV with 3
- Transition to -6 +0 r25 RWV with 4
- Transition to -6 +0 r25 SWY with b+3
- Transition inputs can be delayed 2f
1,2,1,2
- Combo from 3rd CH
- Input can be delayed 2f
- Transition to -4 r22 DCK with f+3
- Transition to -6 r24 LWV with 3
- Transition to -6 r24 RWV with 4
- Transition to -6 r24 SWY with b+3
- Transitions can be delayed 2f
- Transition inputs can be delayed 3f
1,2,1,d+2
- Input can be delayed 3f
- Transition to r30 FC with D
2,1
2,1,2
- Combo from 2nd CH with 5f delay
- Input can be delayed 11f
- Move can be delayed 10f
- Interrupt with i6 from 2nd block
f
Input
f+2,1
- Combo from 1st hit with 6f delay
- Move can be delayed 15f
- Transition to +0 +4 r16 PAB with F
- Transition to +1 +5 r15 FLK with B
f+1+2,2
df
Input
df+1
- Transition to -5 +2 r22 DCK with f+3
- Transition to -7 +0 r24 LWV with 3
- Transition to -7 +0 r24 RWV with 4
- Transition to -7 +0 r24 SWY with b+3
df+1,2
- Combo from 1st hit
- Cancel to -14 -7 r32 DCK with f+3
- Cancel to -16 -9 r34 LWV with 3
- Cancel to -16 -9 r34 RWV with 4
- Cancel to -16 -9 r34 SWY with b+3
- Starts on frame 14, causing first hit to only have 1 active frame
df+1,2~1
df+1,2~f+1+2
- Jail from 2nd attack
- CH frames are for 3rd hit
- Transition to -2 +1 +4 r21 DCK with f+3
- Transition to -4 -1 +2 r23 LWV with 3
- Transition to -4 -1 +2 r23 RWV with 4
- Transition to -4 -1 +2 r23 SWY with b+3
df+2
- Transition to -2 +15g +43d (+35) r21 DCK with f+3
- Transition to -7 +10 r26 LWV with 3
- Transition to -7 +10 r26 RWV with 4
- Transition to -7 +10 r26 SWY with b+3
- Fastest df+2,f+3~db is 41 total
- Fastest df+2,f+3~db,b is 42 total
d
Input
d+2,1
- Combo from 1st CH with 13f delay
- Move can be delayed 13f
- Transition to -4 +2 +7 r22 DCK with f+3
- Transition to -6 +0 +5 r24 LWV with 3
- Transition to -6 +0 +5 r24 RWV with 4
- Transition to -6 +0 +5 r24 SWY with b+3
- Often written D+2,1
d+2,1,2
- Combo from 2nd CH with 5f delay
- Input can be delayed 12f
- Move can be delayed 11f
- Interrupt from 2nd block with i6
d+2,n+1
- Transition to -4 +7 r22 DCK with f+3
- Transition to -6 +5 r24 LWV with 3
- Transition to -6 +5 r24 RWV with 4
- Transition to -6 +5 r24 SWY with b+3
- Often written d+2~n+1
d+2,n+1,2
- Jail from 1st block with 5f delay
- Combo from 1st hit with 10f delay
- Move can be delayed 10f
d+2,n+1,f+2
- Combo from 1st CH with 5f delay
- Input can be delayed 12f
- Move can be delayed 11f
- Interrupt from 1st block with i6
db
Input
db+2
- Alternate input hFC.db+2
- Transition to r30 FC with D
b
Input
b+1
- Recovery 5f faster on hit or CH
- Transition to -1 +10 +69a r16 FLK with B
- Hitstop 5f on CH
- Fastest b+1,B~db is 33 total
- Fastest b+1,B~db,b is 34 total
b+1,2
- Combo from 1st hit with 8f delay
- Move can be delayed 8f
- Transition to r23 PAB with F
b+1,d+2
- Combo from 1st hit without delay
- Move can be delayed 9f
- Transition to -9 +2 r27 PAB with F
- Starts on frame 14 without delay, causing first hit to only have 1 active frame
b+1,d+2,1
u
Input
uf+3,2
- Alternate input u+3,2
- Jail from 1st attack
uf+4
- Alternate input u+4 (jumps up)
Motion input
Input
qcf+1
- Transition to -3 r22 FLK with B
- Transition input can be delayed 5f
- Fastest d,df,f+1,B~db is 38 total
- Fastest d,df,f+1,B~db,b is 39 total
Crouch
Input
FC.df+2
- Can evade many highs
- No crouching state
WS
Input
ws1,1
- Combo from 1st hit with 0f delay
- Combo from 1st CH with 11f delay
- Move can be delayed 11f
- Transition to -2 +4 r21 DCK with f+3
- Transition to -6 +0 r25 LWV with 3
- Transition to -6 +0 r25 RWV with 4
- Transition to -6 +0 r25 SWY with b+3
ws1,2
- Combo from 1st hit with 2f delay
- Combo from 1st CH with 12f delay
- Input can be delayed 12f
- Move can be delayed 11f
ws2
- Transition to r22 DCK with f+3
- Transition to r24 LWV with 3
- Transition to r24 RWV with 4
- Transition to r24 SWY with b+3
Others
Input
(Back to wall).b,b,UB
- Can't be buffered
- UB is held for 5 frames
- Frame counts are from first frame of UB
LWV
Input
LWV.f+3
- Entire input can be held in advance
- Can't be done until frame 16 of LWV
LWV.d+3
- Entire input can be held in advance
- Can't be done until frame 30 of LWV
- Input LWV.u+3 on P2
LWV.b+3
- Entire input can be held in advance
- Can't be done until frame 16 of LWV
LWV.1
- Transition to -3 +8 r22 FLK with B
- Transition input can be delayed 4f
LWV.1,1
- Combo from 1st hit with 6f delay
- Move can be delayed 10f
LWV.1,f+1
- Jail from 1st block with 2f delay
- Combo from 1st hit with 10f delay
- Move can be delayed 10f
LWV.1,f+1,1
- Combo from 2nd hit
- Transition to +4 +8 r17 FLK with B
LWV.2
- Transiton to -1 +8 r20 PAB with F
- Transition input can be delayed 9f
LWV.2,1
- Combo from 1st CH with 9f delay
- Input can be delayed 14f
- Move can be delayed 11f
RWV
Input
RWV.f+3
- Entire input can be held in advance
- Can't be done until frame 16 of RWV
RWV.d+3
- Entire input can be held in advance
- Can't be done until frame 30 of RWV
- Input RWV.d+3 on P2
RWV.b+3
- Entire input can be held in advance
- Can't be done until frame 16 of RWV
RWV.1,2
- Combo from 1st CH with 10f delay
- Input can be delayed 14f
- Move can be delayed 11f
DCK
f+3
- Alternate input f+4 or hFC.df+3_4
- Lapses to standing after 35 frames
DCK.db
- Can't be done until frame 16 of DCK
- Slower than attacks by 2 frames from most DCK transitions
- Can be done from frame 26 of EXTDCK
- DCK.d+3
- DCK.u+3
- r25 RWV
- r25 LWV
- Entire input can be held in advance
- Can't be done until frame 16 of DCK
- Attacks afterwards are 2 frames slower
- Recovers to RWV with u+3 on P2
- Recovers to LWV with d+3 on P2
- Can be done from frame 16 of EXTDCK
- Recovery r18 when from EXTDCK
DCK.b+3
- Entire input can be held in advance
- Can't be done until frame 21 of DCK
- Can be done from frame 26 of EXTDCK
DCK.2
- No crouching state
- Can evade some highs
DCK.1+2,1
- Jail from 1st hit
- Combo from 1st hit in juggle +22a (+15)
- 1st hit -16 on block
DCK.1+2,1,2,1,2,1,2,1,2,1
DCK.f+2
- Transition to +3 r20 DCK with f+3
- Transition to +1 r22 LWV with 3
- Transition to +1 r22 RWV with 4
- Transition to +1 r22 SWY with b+3
- Transitions can be delayed 6 frames
- Fastest DCK.f+2,f+3~db is 38 total
- Fastest DCK.f+2,f+3~db,b is 39 total
EXTDCK
DCK.f+3
- Entire input can be held in advance
- Can't be done until frame 26 of DCK
- From standing, F+3* takes 31 frames
EXTDCK.1
EXTDCK.f+2
SWY
b+3
- Alternate input b+4
- Enable from input db3 or db4 or FC.
- Cost 10f.
- Connect to LWV. (3 or 4 Hold +u).
- Connect to RWV. (3 or 4 Hold +d).
- Connect to DK (3 or 4 Hold +f).
SWY.1
- Forced to crouching upon block or NH.
- Meaty 1f.
ALB
ALB.d+2
- Forced to crouching upon hit..
(Cyclone Left_Right).d+1
PAB
f+3+4
- Disable Block during 20f.
- Auto Block(H/M).
- No Cost to combinations.
- Eneble connect to Stance excluding PKB and FLC.
,1
- Combo from 2nd CH.
- Input can be delayed 10f.
- Combo can be delayed 9f from 2nd CH.
- Forced to crouching upon NH..
PAB.2
- Alternate input PAB.ub+2
- Absorbs Punch(H/M) during 7 to 13f.
- After Absorbs succeeds, Damage 25 + 50% of enemy attack.
PAB.df+1,1
- Combo from 1st hit
- Input can be delayed 15f
- Combo can be delayed 11f
PAB.df+1,1,2
- Combo from 2nd CH.
- Input can be delayed 12f.
- Combo can be delayed 8f from 2nd CH.
PAB.df+1,1,2,1
PAB.df+1,2
- Combo from 1st hit
- Input can be delayed 15f
- Combo can be delayed 12f
PAB.b+1,1
- Combo from 1st hit
- Input can be delayed 13f
- Combo can be delayed 12f
PAB.b+1,1,2
- Combo from 2nd CH
- Input can be delayed 12f
- Combo can be delayed 7f
PAB.b+1,1,2,1
- Combo from 3rd CH
- Transition to -3 FLK with B
FLK
b+3+4
- Disable block during 15f.
- Auto Block(H/M).
- Cost 5f.
- Eneble connect to Stance excluding ALB and FLK.
FLK.1
- Transition to -1 +10 FLK with B
- Transition to +16 +27g +27 ALB with B+3+4
FLK.1,1
- Combo from 1st CH
- Transition to -4 +5 FLK with B
- Transition to +9 +18 ALB with B+3+4
FLK.1,1,1
- Combo from 2nd CH
- Transition to -4 +5 FLK with B
- Transition to +13 +21 ALB with B+3+4
FLK.1,1,1,2
- Enable Cancel Spitfire Combo (2)(3).
- Combo from 3rd hit.
FLK.1,f+1
- Enable Connect from Spitfire Combo (2).
- Combo from 1st or 2nd CH.
- Input can be delayed 14f from FLC 1.
- Input can be delayed 11f from FLC 1,1.
- Combo can be delayed 14f from 1st CH.
- Forced to crouching upon NH..
- +9CF on Crouch Hit.
FLK.1,d+1
- Alternate input u+1
- Enable Connect from Spitfire Combo (2).
- Combo from 1st or 2nd CH.
- Input can be delayed 14f from FLC 1.
- Input can be delayed 11f from FLC 1,1.
- Combo can be delayed 14f from 1st CH.
Throws
2+4
-3F
Foot-sd
Fac-Dwn
- Long Range Throw.
- Floor Break.
Back throw
Fac-Up
- Damage () is wall bonus.
- Wall Stun.
SWY.1+2
-2F
- Break Throw 14f.
- With input d or b or u, push enemy in the direction you selected .
- Damage () is wall bonus&wall stun (+11-F).
10 strings
Gatling Gun | ||||||||||
Input | 1+2 | 1 | 2 | 1 | 2 | 1 | 2 | 1 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Hit level | m | m | m | m | m | m | m | m | m | m |
Damage | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 12 |
Startup | i16 | ,i7 | ,i5 | ,i5 | ,i5 | ,i5 | ,i4 | ,i5 | ,i7 | ,i9 |
Hit | +0 | +2 | -3 | +2 | -3 | +2 | -3 | +2 | -4 | +33a (+23) |
10 Hit Combo 1 | ||||||||||
Input | df1 | 【2f1+2】 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | 2 |
---|---|---|---|---|---|---|---|---|---|---|
Hit level | m | hh | m | m | m | h | h | l | m | m |
Damage | 12 | 8,12 | 7 | 8 | 8 | 8 | 10 | 5 | 6 | 22 |
Startup | ||||||||||
Block | -2 | -3 | -19 | -25 | -16 | -9 | -14 | -13 | -11 | -23 |
Hit | +5 | +0 | -8 | -17 | -8 | +5 | -3 | +8 | -5 | -8c |
Combo |
10 Hit Combo 2 | ||||||||||
Input | df1 | 【2f1+2】 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | b2 |
---|---|---|---|---|---|---|---|---|---|---|
Hit level | m | hh | m | m | m | h | h | l | m | ub(m) |
Damage | 12 | 8,12 | 7 | 8 | 8 | 8 | 10 | 5 | 6 | 40 |
Startup | ||||||||||
Block | -2 | -3 | -19 | -25 | -16 | -9 | -14 | -13 | -11 | kdn |
Hit | +5 | +0 | -8 | -17 | -8 | +5 | -3 | +8 | -5 | kdn |
Combo |