(→u: Add move stubs) |
(→u/f: Add move stubs) |
||
Line 1,434: | Line 1,434: | ||
== u/f == | == u/f == | ||
{{MoveData | |||
|id=u/f+1 | |||
|name=Jumping Knuckle | |||
|inputLead= | |||
|input= | |||
|targetLead= | |||
|target= | |||
|damageLead= | |||
|damage= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|startupRoot= | |||
|startup= | |||
|recv= | |||
|block= | |||
|hit= | |||
|ch= | |||
|notes= | |||
}} | |||
{{MoveData | |||
|id=u/f+2 | |||
|name=Hook | |||
|inputLead= | |||
|input= | |||
|targetLead= | |||
|target= | |||
|damageLead= | |||
|damage= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|startupRoot= | |||
|startup= | |||
|recv= | |||
|block= | |||
|hit= | |||
|ch= | |||
|notes= | |||
}} | |||
{{MoveData | |||
|id=u/f+3 | |||
|name=Flying Bird | |||
|inputLead= | |||
|input= | |||
|targetLead= | |||
|target= | |||
|damageLead= | |||
|damage= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|startupRoot= | |||
|startup= | |||
|recv= | |||
|block= | |||
|hit= | |||
|ch= | |||
|notes= | |||
}} | |||
{{MoveData | |||
|id=u/4+4 | |||
|name=Wing Cutter (1) | |||
|inputLead= | |||
|input= | |||
|targetLead= | |||
|target= | |||
|damageLead= | |||
|damage= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|startupRoot= | |||
|startup= | |||
|recv= | |||
|block= | |||
|hit= | |||
|ch= | |||
|notes= | |||
}} | |||
{{MoveData | |||
|id=u/f+4,4 | |||
|name=Wing Cutter (2) | |||
|inputLead= | |||
|input= | |||
|targetLead= | |||
|target= | |||
|damageLead= | |||
|damage= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|startupRoot= | |||
|startup= | |||
|recv= | |||
|block= | |||
|hit= | |||
|ch= | |||
|notes= | |||
}} | |||
{{MoveData | |||
|id=u/f+4,4,4 | |||
|name=Wing Cutter (3) | |||
|inputLead= | |||
|input= | |||
|targetLead= | |||
|target= | |||
|damageLead= | |||
|damage= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|startupRoot= | |||
|startup= | |||
|recv= | |||
|block= | |||
|hit= | |||
|ch= | |||
|notes= | |||
}} | |||
{{MoveData | |||
|id=u/f+4,4,4,4 | |||
|name=Wing Cutter (4) | |||
|inputLead= | |||
|input= | |||
|targetLead= | |||
|target= | |||
|damageLead= | |||
|damage= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|startupRoot= | |||
|startup= | |||
|recv= | |||
|block= | |||
|hit= | |||
|ch= | |||
|notes= | |||
}} | |||
{{MoveData | |||
|id=u/f+4,4,4,4,F | |||
|name=Wing Cutter (4) to Harrier | |||
|inputLead= | |||
|input= | |||
|targetLead= | |||
|target= | |||
|damageLead= | |||
|damage= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|startupRoot= | |||
|startup= | |||
|recv= | |||
|block= | |||
|hit= | |||
|ch= | |||
|notes= | |||
}} | |||
{{MoveData | |||
|id=u/f+4,4,4,4,4 | |||
|name=Wing Cutter (5) | |||
|inputLead= | |||
|input= | |||
|targetLead= | |||
|target= | |||
|damageLead= | |||
|damage= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|startupRoot= | |||
|startup= | |||
|recv= | |||
|block= | |||
|hit= | |||
|ch= | |||
|notes= | |||
}} | |||
{{MoveData | |||
|id=u/f+4,4,4,4,4,4 | |||
|name=Wing Cutter | |||
|inputLead= | |||
|input= | |||
|targetLead= | |||
|target= | |||
|damageLead= | |||
|damage= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|startupRoot= | |||
|startup= | |||
|recv= | |||
|block= | |||
|hit= | |||
|ch= | |||
|notes= | |||
}} | |||
{{MoveData | |||
|id=u/f+3+4 | |||
|name=Hovering | |||
|inputLead= | |||
|input= | |||
|targetLead= | |||
|target= | |||
|damageLead= | |||
|damage= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|startupRoot= | |||
|startup= | |||
|recv= | |||
|block= | |||
|hit= | |||
|ch= | |||
|notes= | |||
}} | |||
{{MoveData | |||
|id=u/f,n,3 | |||
|name=Delay Rising Toekick | |||
|inputLead= | |||
|input= | |||
|targetLead= | |||
|target= | |||
|damageLead= | |||
|damage= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|startupRoot= | |||
|startup= | |||
|recv= | |||
|block= | |||
|hit= | |||
|ch= | |||
|notes= | |||
}} | |||
== Motion input == | == Motion input == |
Revision as of 06:32, 18 January 2021
Katarina (Tekken 7) |
---|
R!
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WIP below
n
f
d/f
d
d/b
b
u/b
u
u/f
Motion input
Lee Cutter
b,B+4
h
23
2.67
- Homing
- Tailspin
- Transition to r23 HMS with 3
- Can't be buffered
Waxing Crescent
f,f,F+3,4
m,m
14,26
4.27
+3
+24d (-11d)
i14~15
,i20~22
,js1~
r29
- Alternate input wr3,4
- Floor break
- Jail from 1st hit
- Transition to r26 HMS with 3
Throw
SS
Lee Screw Right
SSL 3+4
h
25
-2
+19a (+10a)
i17~20
r28
- Tailspin
- Transition to r31 HMS with 3
Lee Screw Left
SSR 3+4
m
28
- Tailspin
- Transition to r37 HMS with 4
WS
Wonderful Combo
ws1,4
m,h
13,17
3.17
-5
+4
i13~14
,i20
r28
- Combo from 1st hit
- Transition to r28 HMS with 3
Tsunami Kicks
ws3,3
M,m
16,11
2.65
-15
-4c
i10
,i15~16
r33
- Jail from 1st attack
- Transition to r33 HMS with 4
- Transition input can be delayed 2f
Infinite Kicks Mid Chain
ws3,3,d/f+3,3
M,m,m,h
16,11,10,10
-16
-5
i10
,i24
r35
- Connect to INF
- Combo from 3rd hit
- Hit vs BT +3a
Infinite Kicks Low Chain
ws3,3,d+3,3,3
M,m,l,m,h
16,11,8,10,10
-16
-5
i10
,i24
r35
- Connect to INF
- Combo from 4th CH
- Hit vs BT +3a
Infinite Kicks Mid Variation
INF 3,3
m,h
10,10
-16
-5
,i24
r35
- Connect to INF
- Combo from 1st hit
- Hit vs BT +3a
Infinite Kicks Low Variation
INF d+3,3,3
l,m,h
10,10,10
-16
-5
,i24
r35
- Connect to INF
- Combo from 2nd CH
- Hit vs BT +3a
Infinite Kicks Axe Variation
INF u+3,3,3
m,m,h
15,10,10
-16
-5
,i24
r35
- Connect to INF
- Combo from 2nd hit
- Hit vs BT +3a
Toe Smash
ws4
m
16
2.22
-6
+5
i11~12
r24
- Transition to r27 HMS with 3
- Transition input can be delayed 2f
FC
FC d+1
s
5
1.57
-5
+6
i10
cs1~
r24 FC
- Alternate input
- FC d/b+1
- FC d/f+1
- Transition to r24 with f
- Transition input can be delayed 16f
FC u/b+4
m
15
-17
-6
i18~28
js9~
r26 FC
- Transition to r26 HMS with 3
- Transition input can be delayed 17f
FC u+4
m
22
- Transition to r26 HMS with 3
- Transition input can be delayed 17f
Catapult Flip
FC u/f+4
m
25
- Transition to r26 HMS with 3
- Transition input can be delayed 17f
Catapult Drop
FC u/f+3+4
m,M
30,20
-4
+17a (+7a)
- i46~49
- i56~58
js9~45
r31 FU
- Alternate input
- FC u+3+4
- FC u/b+3+4
HMS
Hitman Guard
HMS b
r1
Can only be done in "full" Hitman, with Lee's left hand performing the "come on" gesture
Freaker Jab
HMS 1
h
10
2.28
+0
+7
i12
r21 HMS
- Cancel to HMS 3 with 3
- Cancel to r19 MS with f~n
HMS 1,1
h,h
10,10
-1
+7
i12
,i10
r22 HMS
- Jail from 1st attack
- Input can be delayed 6f
- Cancel to r22 MS with f~n
HMS 1,1,1
h,h,h
10,10,10
-1
+7
i12
,i10
r22 HMS
- Jail from 1st attack
- Input can be delayed 8f
- Cancel to r24 MS with f~n
Freaker Jab Combo
HMS 1,1,1,1
h,h,h,h
10,10,10,10
-1
+7
i12
,i10
r22 HMS
- Jail from 1st attack
- Input can be delayed 8f
- Cancel to r24 MS with f~n
Excellent Combo
HMS 1,4
h,m
10,17
- Input can be delayed 10f
- Move can be delayed 9f
- Jail from 1st attack with 6f delay
- Combo from 1st hit
- Transition to r32 HMS with 3
- Transition input can be delayed 1f
Scatter Kick
HMS 3
h,t
21,20
2.58
-4
+0d
i17~19
pc8~16
r30
- Homing
- Tailspin
- Hit vs BT +21a
- Hit without throw +7a (max range or from side)
Silver Slash
HMS u/f+3
m
24
2.80
-9
+12a (+3a)
i20~22
js9~
r30
- Wall bounce
- Transition to r30 FC with D
MS
Mist Step
f~n
r1 MS
- MS lasts 22 frames
- MS is in crouching state on frames 6~19
- Can't be buffered
Inverted Axle
MS 3,4
m,m
10,10
3.44
Combo from 1st hit
Lee Sliding
MS 3+4
L
17
3.98
-35
+10a
i29~33
js6~23
r47 FU
Can't buffer moves during recovery
Sway
MS b,n
r1 Sway
- Sway lasts 29 frames
- Can only be done when MS is in crouching state
- Gives access to ws moves for 4 frames
10 String
10 Hit Combo (2)
d/f+1,2
m,h
10,5
2.97
-10
+1
i13~14
,i20
r29
- Combo from 1st hit
- Input can be delayed 1f
10 Hit Combo (3)
d/f+1,2,2
m,h,h
10,5,6
3.84
-18
-7
i13~14
,i22
r37
- Combo from 1st hit
- Hit vs BT +13a (+3a)
10 Hit Combo (4)
d/f+1,2,2,1
m,h,h,h
10,5,6,5
4.50
-10
+1
i13~14
,i13
r29
- Jail from 3rd block
- Combo from 3rd CH
- Can't buffer attacks during recovery
10 Hit Combo (5)
d/f+1,2,2,1,3
m,h,h,h,h
10,5,6,5,7
5.15
-25
-14
i13~14
,i22~23
r44
- Combo from 4th hit
- Input can be delayed 1f
10 Hit Combo (6)
d/f+1,2,2,1,3,3
m,h,h,h,h,L
10,5,6,5,7,6
5.90
-25
-14
,i24
r44
Combo from 5th hit
10 Hit Combo (7)
d/f+1,2,2,1,3,3,3
m,h,h,h,h,L,h
10,5,6,5,7,6,7
6.32
-25
-14
,i21
r44
10 Hit Combo (8)
d/f+1,2,2,1,3,3,3,4
m,h,h,h,h,L,h,h
10,5,6,5,7,6,7,7
6.81
-17
-6
,i20
r36
Combo from 7th hit
10 Hit Combo (9)
d/f+1,2,2,1,3,3,3,4,3
m,h,h,h,h,L,h,h,h
10,5,6,5,7,6,7,7,10
7.55
-25
-5
,i18
r44
Jail from 8th attack
10 Hit Combo
d/f+1,2,2,1,3,3,3,4,3,4
m,h,h,h,h,L,h,h,h,m
10,5,6,5,7,6,7,7,10,25
7.91
-20
+12a (+2a)
i13~14
,i32~34
,js24~
r37
Combo from 9th hit