(โโBT) |
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{{MoveData | {{MoveData | ||
|id=BT 1 | |id=BT.1 | ||
|name=Spin Knuckle Jab | |name=Spin Knuckle Jab | ||
|inputLead= | |inputLead= | ||
|input=BT 1 | |input=BT.1 or BT.2 | ||
|targetLead= | |targetLead= | ||
|target= | |target=h | ||
|damageLead= | |damageLead= | ||
|damage= | |damage=15 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|startupRoot= | |startupRoot= | ||
|startup= | |startup=i8 | ||
|recv= | |recv= | ||
|block= | |block=-8 | ||
|hit= | |hit=+9 | ||
|ch= | |ch=+9 | ||
|notes= | |notes= | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=BT 3 | |id=BT.3 | ||
|name=Spin Kick | |name=Spin Kick | ||
|inputLead= | |inputLead= | ||
|input=BT 3 | |input=BT.3 or BT.4 | ||
|targetLead= | |targetLead= | ||
|target= | |target=h | ||
|damageLead= | |damageLead= | ||
|damage= | |damage=18 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|startupRoot= | |startupRoot= | ||
|startup= | |startup=i10 | ||
|recv= | |recv= | ||
|block= | |block=-8 | ||
|hit= | |hit=KND | ||
|ch= | |ch=KND | ||
|notes= | |notes= | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=BT d+1 | |id=BT.d+1 | ||
|name=Crouch Spin Knuckle | |name=Crouch Spin Knuckle | ||
|inputLead= | |inputLead= | ||
|input=BT d+1 | |input=BT.d+1 or BT.d+2 | ||
|targetLead= | |targetLead= | ||
|target= | |target=sm | ||
|damageLead= | |damageLead= | ||
|damage= | |damage=10 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|startupRoot= | |startupRoot= | ||
|startup= | |startup=i10 | ||
|recv= | |recv= | ||
|block= | |block=-2 | ||
|hit= | |hit=+9 | ||
|ch= | |ch=+9 | ||
|notes= | |notes=Returns to crouching | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=BT d+3 | |id=BT.d+3 | ||
|name=Crouch Spin Kick | |name=Crouch Spin Kick | ||
|inputLead= | |inputLead= | ||
|input=BT d+3 | |input=BT.d+3 or BT.d+4 | ||
|targetLead= | |targetLead= | ||
|target= | |target=l | ||
|damageLead= | |damageLead= | ||
|damage= | |damage=12 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|startupRoot= | |startupRoot= | ||
|startup= | |startup=i10 | ||
|recv= | |recv= | ||
|block= | |block=-11 | ||
|hit= | |hit=+3 | ||
|ch= | |ch=+3 | ||
|notes= | |notes=Returns to crouching | ||
}} | }} | ||
Revision as of 00:31, 6 August 2022
Katarina (Tekken 7) |
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Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Drive
R.HAR.1+2
m
55
+5
Throw (KND)
i15~16
- Breaks floor
- Unscaled damage against wall
- Use mostly as wall combo ender
- Situational use for plus frames from raw HAR
n
Wing Punch Combo
1,1,1
h,h,m
7,10,23
- Combo from 2nd CH
- Discourages ducking against 1,1,2
Goose Punch Combo
1,1,4
h,h,m
7,10,21
- Use only as hard read against ducking
Wing Slap Combo
1,2
h,h
7,10
-3
+3
+3
i10
- Combo from 1st NH
- No benefit to this over 1,1 other than being the 10-hit combo starter
Needle Kick Combo
1,4
h,l
7,10
-12
+1
+1
i10
- Combo from 1st NH
- excellent poke to use against stand blocking, follow-up df1 cannot be stepped
Feather Fury (1)
2
h
10
-3
+8
+8
i12
useful "long-range jab", difficult to use for mental frame advantage due to speed
Crane Kick Combo (2)
3,3
m,m
9,4
-9
+2
+2
i14
full string can be hit-confirmed from this point
f
df
Tucano Tail
df+3+4
l
21
- Returns to crouching
- Forced to crouching upon NH
d
db
b
Woodpecker
b+4,1+2
m,h
17,20
- Combo from 1st NH
- Forced to crouch upon blocking
ub
u
uf
Wing Cutter (4) to Harrier
uf+4,4,4,4,F
m,m,m,h,sp
10,10,10,10,0
-1
+8
+8
i15
Wing Cutter
uf+4,4,4,4,4,4
m,m,m,h,h,m
10,10,10,10,21,25
-9
KND
KND
i15
- Wall bounce
Motion input
Aerial Glide
f,F+3
m
20
- Forced to crouching upon block
- Disable ukemi on face-up down hit
Wall Jumping Attack to Back Toward
Wall.b,b,ub
m
21
+2
KND
KND
i36
js5~
- Ends in BT
- Cannot be buffered
- Invincibility 8~24f
Throw
Grounded opponent
WS
FC
BT
HAR
10 String
10 Hit Combo (8)
1,2,4,4,4,3,3,3
h,h,h,m,h,l,m,m
7,10,8,5,6,10,9,5
10 Hit Combo (9)
1,2,4,4,4,3,3,3,3
h,h,h,m,h,l,m,m,m
7,10,8,5,6,10,9,5,5
10 Hit Combo (10)
1,2,4,4,4,3,3,3,3,3
h,h,h,m,h,l,m,m,m,m
7,10,8,5,6,10,9,5,5,22
New move
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes