Shaheen punishers (Tekken 7): Difference between revisions

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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2<ref name="p"/> || 15 || +7
| -10 || 1,2 || 16 || +5
| -10 || 2,3 || 28 || +3
| -10 || 2,3~df || 28 || +10g (SNK)
| -11 || 4,1 || 28 || +4
| -12 || f+2,3 || 32 || KND
| -13 || df+1 || 12 || +5~6
| -14 || db+2,1 || 35 || KND
| -14 || f,b+2 || 55 || KND + 13
| -14 || RD (db+2,4) || 24 || KND, Screw
| -15 || df+2 || 13 || Launch (JG)
| -15 || uf+4 || 13 || Launch (JG)
|-
|-
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
|-
|-
| -11 || ws4<ref name="p"/> || 18 || +6
| -10 || FC1 || 5 || +6
| -11 || ws+4 || 14 || +5~6
| -13 || ws+3,3 || 34 || KND
| -15 || uf+4 || 13 || Launch (JG)
| -16 || ws+2 || 21 || Launch (CS)
| -23 || uf,n+4 || 25 || Launch (JG)
|-
|-
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
| -10 || 1,2,3~d/f~d/b,ws+3,3 || 68 || KND
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
| -16 || d+3 || 12 || 0~+1
| -17 || b+4<ref name="p"/> || 20 || +4
|}
|}



Revision as of 14:36, 12 October 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2 16 +5 -10 2,3 28 +3 -10 2,3~df 28 +10g (SNK) -11 4,1 28 +4 -12 f+2,3 32 KND -13 df+1 12 +5~6 -14 db+2,1 35 KND -14 f,b+2 55 KND + 13 -14 RD (db+2,4) 24 KND, Screw -15 df+2 13 Launch (JG) -15 uf+4 13 Launch (JG)
Crouching
-10 FC1 5 +6 -11 ws+4 14 +5~6 -13 ws+3,3 34 KND -15 uf+4 13 Launch (JG) -16 ws+2 21 Launch (CS) -23 uf,n+4 25 Launch (JG)
Back-turned opponent
-10 1,2,3~d/f~d/b,ws+3,3 68 KND
Grounded opponent
-16 d+3 12 0~+1 -17 b+4[1] 20 +4
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. 1.0 1.1 Example. Remove after substitution.
  2. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.

Old table (TODO: copy to above)

Standing
Enemy Move Damage Frames
-10 2,3 28 +3
2,3~df 28 +10g (SNK)
-11 4,1 28 +4
-12 f+2,3 32 KND
-13 d/f+1 12 +5~+6
-14 d/b+2,1 35 KND
f,b+2 55 Throw(KND) +13
RD (d/b+2,4) 24 KND, Screw
-15 d/f+2 13 Launch (JG)
u/f+4 13 Launch (JG)
Crouching
Enemy Move Damage Frames
-10 FC1 5 +6
-11 ws4 14 +5~+6
-13 ws33 34 KND
-15 u/f+4 13 Launch (JG)
-16 ws2 21 Launch (CS)
-23 u/f~n,4 25 Launch (JG)
Extra range
Enemy Move Damage Frames Can reach
-12 f2,3 32 KND
  • Getup 4
Back-turned opponent
Enemy Move Damage Frames
-10 1,2,3~d/f~d/b,ws33 68 KND
Grounded opponent
Enemy Move Damage Frames
-16 d+3 12 0~+1
-17 b+4 20 +4
Whiff
Move Range Damage Frames Risk
f,F+3 x.xx 23 Throw (Launch) unsafe
d/b+2,1 x.xx 35 KND duckable
f,F+4 x.xx 25 KND (Wallbounce) safe
d/f+3 x.xx 20 +12kg safe
u/f+4 x.xx 13 Launch (JG) unsafe
d/f+2 x.xx 13 Launch (JG) safe
R! d/b+2,4 x.xx 24 KND, Screw duckable