Lars punishers (Tekken 7): Difference between revisions

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{{Lars}}
{{Lars}}


{{Infobox tricky moves}}
{{Infobox tricky moves
|asuka-a=b+3,4
|paul-a=b+3,4
}}


{| class="punishers"
{| class="punishers"
Line 8: Line 11:
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2<ref name="p"/> || 15 || +7
| -10 || 2,1 || 20 || +6~+7
|- 
| colspan="4" class="table-cat" | Crouching
|-
| -11 || ws4<ref name="p"/> || 18 || +6
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
|-
| colspan="4" class="table-cat" | Grounded opponent
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
|}
 
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
|-
|}
 
<references/>
 
== Old table (TODO: copy to above) ==
 
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="wikitable"
|+ Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10|| 2,1 || 20 || +6+7
|-
|-
| -12 || f+2,4 || 32 || KND
| -12 || f+2,4 || 32 || KND
Line 50: Line 19:
| -15 || f+1+2 || 20 || Launch
| -15 || f+1+2 || 20 || Launch
|-
|-
| -16 || u/f+3 || 14 || Launch
| -16 || uf+3 || 14 || Launch
|}
|
 
| colspan="4" class="table-cat" | Crouching
{| class="wikitable"
|+ Crouching
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || d+1 || 5 || +6
| -10 || d+1 || 5 || +6
Line 67: Line 32:
|-
|-
| ws1~f || 16 || Launch
| ws1~f || 16 || Launch
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
| -10 || 1,2,3 || 40 || +10a (+1)
|-
| colspan="4" class="table-cat" | Grounded opponent
|-
| -16 || d+3 || 9 || -3a (-11)
|-
|rowspan="2"| -22 || d+3+4 || 25 || -3~-2
|-
| d+3+4*,F || 20 || -3~-2
|}
|}


{| class="wikitable"
{| class="punishers" style="clear: both"
|+ Extra range
| colspan="6" class="table-cat" | Whiff punishers
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|- style="vertical-align: middle"
| -17 || b+3,4 || 34 || KND || {{Plainlist|
* Asuka b+3
* Paul qcf2}}
|}
 
{| class="wikitable"
|+ Back-turned opponent
|}
 
{| class="wikitable"
|+ Grounded opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
|-
|-
|rowspan="2"| -22 || d+3+4 || 25 || -3~-2
| b+3,4 || i17 || ?? || 34 || Duckable high || Mid, High
|-
|-
| d+3+4*,F || 20 || -3~-2
|}
|}
</div>
 
<references/>

Revision as of 02:14, 9 February 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 b+3,4
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
b+3,4
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 2,1 20 +6~+7
-12 f+2,4 32 KND
-14 f,b+2,1 20 Launch
-15 f+1+2 20 Launch
-16 uf+3 14 Launch
Crouching
-10 d+1 5 +6
-11 ws4 16 +5~+6
-14 ws2,1 30 +4~+6s
-15 ws1 16 Launch
ws1~f 16 Launch
Back-turned opponent
-10 1,2,3 40 +10a (+1)
Grounded opponent
-16 d+3 9 -3a (-11)
-22 d+3+4 25 -3~-2
d+3+4*,F 20 -3~-2
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
b+3,4 i17 ?? 34 Duckable high Mid, High
  1. Example. Remove after substitution.
  2. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.