Kunimitsu movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
Line 78: Line 78:
|recv=r34
|recv=r34
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
*{{Tailspin}}
*{{Weapon}}
*Combo from 2nd CH with 8f delay
*Combo from 2nd CH with 8f delay
*Move can be delayed 8f
*Input can be delayed 8f
*Delay does not change the timing of the attack
*Delay does not change the timing of the attack
*Interrupt with i10 from 2nd block}}
*Interrupt with i10 from 2nd block}}
Line 101: Line 102:
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
*{{BB}}
*{{Weapon}}
*Combo from 2nd CH with 8f delay
*Combo from 2nd CH with 8f delay
*Move can be delayed 8f
*Input can be delayed 8f
*Delay does not change the timing of the attack
*Delay does not change the timing of the attack
*Interrupt with i8 from 2nd block}}
*Interrupt with i8 from 2nd block}}
Line 122: Line 124:
|notes={{Plainlist|
|notes={{Plainlist|
*{{Spike}}
*{{Spike}}
*Move can be delayed 8f
*Input can be delayed 8f
*Delay does not change the timing of the attack}}
*Delay does not change the timing of the attack}}
}}
}}
Line 140: Line 142:
|recv=r17 KAT
|recv=r17 KAT
|notes={{Plainlist|
|notes={{Plainlist|
*Move can be delayed 8f}}
*Transition can be delayed 9f}}
}}
}}
{{MoveData|
{{MoveData|
Line 154: Line 156:
|startup=,i12
|startup=,i12
|recv=r20
|recv=r20
|notes=Combo from 1st hit
|notes={{Plainlist|
*Jail from 1st attack
*Combo from 1st hit}}
}}
}}
{{MoveData|
{{MoveData|
Line 171: Line 175:
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
*{{BB}}
*{{Weapon}}
*Combo from 1st hit
*Combo from 1st hit
*Combo from 2nd hit}}
*Combo from 2nd hit}}
Line 177: Line 182:
|block=-16
|block=-16
|id=Kunimitsu-1,2,2~B
|id=Kunimitsu-1,2,2~B
|name=Spinning Assault
|inputLead=1,2
|inputLead=1,2
|input=,2~B
|input=,2~B
|ch=-8
|damageLead=7
|damageLead=7
|damage=,8
|damage=,8
|hit=-8
|hit=-8
|targetLead=h,h
|targetLead=h
|target=,(bt)
|target=,h
|startup=10
|startup=,i35
|recv=r35 BT
}}
}}
{{MoveData|
{{MoveData|
|block=-14
|block=-13~-14
|id=Kunimitsu-1,2,4
|id=Kunimitsu-1,2,4
|name=Flash Kick Combination
|inputLead=1,2
|inputLead=1,2
|input=,4
|input=,4
|ch=KND
|damageLead=7,8
|damageLead=7,8
|damage=,20
|damage=,20
|hit=KND
|hit=+38d (-20d)
|targetLead=h,h
|targetLead=h,h
|target=,m
|target=,m
|startup=10
|startup=,i23~24
|crush=js12~32 fs33~35
|recv=r35
|notes={{Plainlist|
*{{BB}}
*Combo from 1st CH
*Combo from 2nd CH with 3f delay
*Input can be delayed 3f}}
}}
}}
{{MoveData|
{{MoveData|
|block=-5
|block=-4~-5
|id=Kunimitsu-2
|id=Kunimitsu-2
|name=Right Jab
|input=2
|input=2
|ch=+1
|damage=12
|damage=12
|hit=+1
|hit=+1~+2
|target=h
|target=h
|startup=12
|startup=i12~13
|recv=r23
|notes={{Weapon}}
}}
}}
{{MoveData|
{{MoveData|
|block=-6
|block=-5~-6
|id=Kunimitsu-2,2
|id=Kunimitsu-2,2
|name=Lotus Blade
|inputLead=2
|inputLead=2
|input=,2
|input=,2
|ch=+5
|damageLead=12
|damageLead=12
|damage=,14
|damage=,14
|hit=+5
|hit=+5~+6
|targetLead=h
|targetLead=h
|target=,m
|target=,m
|startup=12
|startup=,i12~13
|recv=r26
|notes={{Plainlist|
*{{Weapon}}
*Combo from 1st hit with 4f delay
*Input can be delayed 4f}}
}}
}}
{{MoveData|
{{MoveData|
|block=-6
|block=-5~-6
|id=Kunimitsu-2,2,1+2
|id=Kunimitsu-2,2,1+2
|name=Shrouded Lotus Blade to Setsunagake
|inputLead=2,2
|inputLead=2,2
|input=,1+2
|input=,1+2
|ch=+5
|damageLead=12
|damageLead=12
|damage=,14
|damage=,14
|hit=+5
|hit=+5~+6
|targetLead=h,m
|targetLead=h
|target=,(kat)
|target=,m
|startup=12
|startup=,i22
|recv=r22 KAT
|notes=Transition can be delayed 5f
}}
{{MoveData|
|block=-8~-9
|id=Kunimitsu-2,2,2
|name=Shrouded Lotus Blade
|inputLead=2,2
|input=,2
|damageLead=12,14
|damage=,16
|hit=+2~+3
|targetLead=h
|target=,m
|startup=,i18~19
|recv=r32
|notes={{Plainlist|
*{{Weapon}}
*Combo from 2nd CH with 10f delay
*Input can be delayed 10f}}
}}
}}
{{MoveData|
{{MoveData|
|block=-4
|block=-4
|id=Kunimitsu-2,2,2,F
|id=Kunimitsu-2,2,2,F
|name=Shrouded Lotus Blade to Setsunagake
|inputLead=2,2,2
|inputLead=2,2,2
|input=,F
|input=,F
|ch=+7
|damageLead=12,14
|damageLead=12,14
|damage=,16
|damage=,16
|hit=+7
|hit=+7
|targetLead=h,m,h
|targetLead=h,m
|target=,(set)
|target=,h
|startup=12
|startup=,i26
|recv=r26 SET
|notes=Transition can be delayed 6f
}}
}}
{{MoveData|
{{MoveData|
|block=-7
|block=-6~-7
|id=Kunimitsu-2,2,2,2
|id=Kunimitsu-2,2,2,2
|inputLead=2,2,2
|inputLead=2,2,2
|input=,2
|input=,2
|ch=+2
|damageLead=12,14,16
|damageLead=12,14,16
|damage=,16
|damage=,16
|hit=+2
|hit=+2~+3
|targetLead=h,m,h
|targetLead=h,m,h
|target=,h
|target=,h
|startup=12
|startup=i14~15
|recv=r32
|notes={{Plainlist|
*{{BB}}
*{{Weapon}}
*Combo from 3rd CH with 5f delay
*Input can be delayed 5f}}
}}
}}
{{MoveData|
{{MoveData|
|block=-10
|block=-9~-10
|id=Kunimitsu-2,2,2,2,2
|id=Kunimitsu-2,2,2,2,2
|name=Relentless Lotus Blade
|inputLead=2,2,2,2
|inputLead=2,2,2,2
|input=,2
|input=,2
|ch=Launch
|ch=+40a
|damageLead=12,14,16,16
|damageLead=12,14,16,16
|damage=,21
|damage=,21
|hit=KND
|hit=+5a
|targetLead=h,m,h,h
|targetLead=h,m,h,h
|target=,m
|target=,m
|startup=12
|startup=,i27~28
|crush=js13~22 fs23~25
|recv=r35
|notes={{Plainlist|
*{{Spike}}
*{{Weapon}}
*Input can be delayed 8f}}
}}
}}
{{MoveData|
{{MoveData|
|block=-21
|block=-21
|id=Kunimitsu-2,2,2,2,2~B
|id=Kunimitsu-2,2,2,2,2~B
|name=Lethal Lotus Blade
|inputLead=2,2,2,2
|inputLead=2,2,2,2
|input=,2~B
|input=,2~B
|ch=-12
|damageLead=12,14,16
|damageLead=12,14,16
|damage=,16
|damage=,16
|hit=-12
|hit=-12
|targetLead=h,m,h,h
|targetLead=h,m,h
|target=,(bt)
|target=,h
|startup=12
|startup=i38
|recv=r38 BT
}}
}}
{{MoveData|
{{MoveData|
Line 292: Line 347:
|id=Kunimitsu-3
|id=Kunimitsu-3
|input=3
|input=3
|ch=+7
|damage=17
|damage=17
|hit=+7
|hit=+7~+8
|target=h
|target=h
|startup=16
|startup=i16~17
|recv=r32
|notes={{Homing}}
}}
}}
{{MoveData|
{{MoveData|
|block=-5
|block=-3~-5
|id=Kunimitsu-3,4
|id=Kunimitsu-3,4
|name=Getsurin Renkyaku
|inputLead=3
|inputLead=3
|input=,4
|input=,4
|ch=Launch
|ch=+46a
|damageLead=17
|damageLead=17
|damage=,21
|damage=,21
|hit=KND
|hit=+20a
|targetLead=h
|targetLead=h
|target=,h
|target=,h
|startup=16
|startup=,i25~27
|recv=r31
|notes={{Plainlist|
*{{Tailspin}}
*Combo from 1st hit with 10f delay
*Input can be delayed 10f}}
}}
}}
{{MoveData|
{{MoveData|
|block=-9
|block=-8~-9
|id=Kunimitsu-4
|id=Kunimitsu-4
|input=4
|input=4
|ch=-3
|damage=16
|damage=16
|hit=-3
|hit=-2~-3
|target=h
|target=h
|startup=12
|startup=i12~13
|recv=r32
}}
}}
{{MoveData|
{{MoveData|
|block=-3
|block=-2~-3
|id=Kunimitsu-4,2
|id=Kunimitsu-4,2
|name=Kagenade Slash
|inputLead=4
|inputLead=4
|input=,2
|input=,2
|ch=+6
|damageLead=16
|damageLead=16
|damage=,14
|damage=,14
|hit=+6
|hit=+6~+7
|targetLead=h,h
|targetLead=h
|target=,(bt)
|target=,h
|startup=12
|startup=,i19~20
|crush=js15~25 fs26~28
|recv=r28 BT
|notes={{Plainlist|
*{{BB}}
*Jail from 1st attack with 1f delay
*Combo from 1st hit with 1f delay
*Input can be delayed 1f}}
}}
}}
{{MoveData|
{{MoveData|
|block=-5~-4
|block=-4~-5
|id=Kunimitsu-3+4,3+4
|id=Kunimitsu-3+4,3+4
|name=Eternal Recurrence
|inputLead=3+4
|inputLead=3+4
|input=,3+4
|input=,3+4
|ch=+6s~+7s
|damageLead=16,16,16
|damageLead=16,16,16
|damage=,.
|damage=,.
|hit=+6s~+7s
|hit=+6c~+7c
|targetLead=m,m,m
|targetLead=m,m,m
|target=,.
|target=,.
|startup=32
|startup=i32~33 i51~52
|recv=r23
|notes={{Spike}}
}}
}}



Revision as of 14:28, 30 August 2023

Movelist

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.d+1+2

m
55
-22~-21
-4d
i20~21
pc8~
r45
Damage increases with lower health
Rage Drive

R.f+2+3

m
38
+6g~+10g
+10d
i16~21
r31
  • The last hit will deal unscaled damage if the attack lands on the last active frame (i21)
  • Wall hit on block +9g (5 damage)

n

Jab

1

h
7
+1
+8
i10
r17
Memai Tsuki

1,1

h,​m
7,​12
-5
+6~+7
,i21~22
r23
Combo from 1st hit
Memai Tsuki to Ryu Enko

1,​1,1

h,​m,​m
7,​12,​21
-10~-11
+15a (+6a)
,i21~22
is1~4 js5~15 fs16~18
r34
Tailspin
Weapon
  • Combo from 2nd CH with 8f delay
  • Input can be delayed 8f
  • Delay does not change the timing of the attack
  • Interrupt with i10 from 2nd block
Memai Tsuki to Dark Clutch

1,​1,2

h,​m,​m
7,​12,​24
-8~-9
+14a (+5a)
+46a (-1a)
,i19~20
is1~4
r30
Balcony Break
Weapon
  • Combo from 2nd CH with 8f delay
  • Input can be delayed 8f
  • Delay does not change the timing of the attack
  • Interrupt with i8 from 2nd block
Memai Tsuki to Pouncing Strike

1,​1,4

h,​m,​m
7,​12,​23
+3~+4
+5a
,i26~27
is1~4 js5~29 fs30~32
r34
Spike
  • Input can be delayed 8f
  • Delay does not change the timing of the attack
Memai Tsuki to Katon

1,​1,1+2

h,​m
7,​12
-7
+4
KND
,i17~50
r17 KAT
  • Transition can be delayed 9f

1,2

h,​h
7,​8
-1
+7
,i12
r20
  • Jail from 1st attack
  • Combo from 1st hit
Spinning Slash

1,​2,2

h,​h,​h
7,​8,​11
-11~-12
+4~+5
,i20~21
r30
Balcony Break
Weapon
  • Combo from 1st hit
  • Combo from 2nd hit
Spinning Assault

1,​2,2~B

h,​h
7,​8
-16
-8
,i35
r35 BT
Flash Kick Combination

1,​2,4

h,​h,​m
7,​8,​20
-13~-14
+38d (-20d)
,i23~24
js12~32 fs33~35
r35
Balcony Break
  • Combo from 1st CH
  • Combo from 2nd CH with 3f delay
  • Input can be delayed 3f
Right Jab

2

h
12
-4~-5
+1~+2
i12~13
r23
Weapon
Lotus Blade

2,2

h,​m
12,​14
-5~-6
+5~+6
,i12~13
r26
Weapon
  • Combo from 1st hit with 4f delay
  • Input can be delayed 4f
Shrouded Lotus Blade to Setsunagake

2,​2,1+2

h,​m
12,​14
-5~-6
+5~+6
,i22
r22 KAT
Transition can be delayed 5f
Shrouded Lotus Blade

2,​2,2

h,​m
12,​14,​16
-8~-9
+2~+3
,i18~19
r32
Weapon
  • Combo from 2nd CH with 10f delay
  • Input can be delayed 10f
Shrouded Lotus Blade to Setsunagake

2,​2,​2,F

h,​m,​h
12,​14,​16
-4
+7
,i26
r26 SET
Transition can be delayed 6f

2,​2,​2,2

h,​m,​h,​h
12,​14,​16,​16
-6~-7
+2~+3
i14~15
r32
Balcony Break
Weapon
  • Combo from 3rd CH with 5f delay
  • Input can be delayed 5f
Relentless Lotus Blade

2,​2,​2,​2,2

h,​m,​h,​h,​m
12,​14,​16,​16,​21
-9~-10
+5a
+40a
,i27~28
js13~22 fs23~25
r35
Spike
Weapon
  • Input can be delayed 8f
Lethal Lotus Blade

2,​2,​2,​2,2~B

h,​m,​h,​h
12,​14,​16,​16
-21
-12
i38
r38 BT

3

h
17
-9
+7~+8
i16~17
r32
Homing
Getsurin Renkyaku

3,4

h,​h
17,​21
-3~-5
+20a
+46a
,i25~27
r31
Tailspin
  • Combo from 1st hit with 10f delay
  • Input can be delayed 10f

4

h
16
-8~-9
-2~-3
i12~13
r32
Kagenade Slash

4,2

h,​h
16,​14
-2~-3
+6~+7
,i19~20
js15~25 fs26~28
r28 BT
Balcony Break
  • Jail from 1st attack with 1f delay
  • Combo from 1st hit with 1f delay
  • Input can be delayed 1f
Eternal Recurrence

3+4,3+4

m,​m,​m,​.
16,​16,​16,​.
-4~-5
+6c~+7c
i32~33 i51~52
r23
Spike

KAT

1+2

kat
-
-
-
-
-

KAT 1

m
14
-5
+6
+12
15

KAT 2

m
21
-11
KND
KND
22~23

KAT 3

m
10
-6
+2s
+2s
18~25

KAT 3,2

m,​m
10,​15
-16
Launch
Launch
18~23

KAT 4

l
16
-16
-2
-2
22~28

KAT 4,2

l,​h
16,​23
-9
KND
Launch
22~28

KAT F

set
-
-
-
-
-

KAT B

bt
-
-
-
-
-

KAT U

-
-
-
-
-
-

f

f+2

h
12
-9
+2
+2
13

f+2,3

h,​h
12,​20
-6
KND
KND
13

f+3

set
-
-
-
-
-

FUFT 3+4

m
20
+10~+20a? Needs checking
KND
KND
48~58

f+4

m
14
-8
-1
-1
15

f+4,F

m,​(set)
14
+0
+7
+7
15

f+1+2

m
20
-11
KND
KND
14

f+3+4

h
20
-2
KND
Launch
18 js10~

SET

SET 1

h
10
-3
+8
+8
10

SET 1,2

h,​h
10,​13
-6
+8 NBS
+8 NBS
10

SET 1,​2,1

h,​h,​m
10,​13,​21
-11
KND
KND
10

SET 1,​2,2

h,​h,​m
10,​13,​24
-9
KND
KND
10

SET 1,​2,3

h,​h,​m
10,​13,​23
-4
KND
KND
10

SET 1,​2,4

h,​h,​m
10,​13,​23
+3
KND
KND
10

SET 2

m
17
-9
+12kg
Launch
12

SET 3

l
17
-16~-11
+0s
Launch
18~23

SET 4

m,​(bt)
16
-8
+6
+6
18

SET 4,3

m,​m
16,​23
-13
KND
KND
18

SET 3+4

(mus)
-
-
-
-
-

SET D

-
-
-
-
-
-

SET B

-
-
-
-
-
-

SET u/f+4

m,​(throw)
12,​25
-14
KND
KND
13

d

d/f+1

m
10
-2
+5
+5
13

d/f+1,2

m,​m
10,​12
-10
+1
+1
13

d/f+1,​2,2

m,​m,​m
10,​12,​20
-14s
KND
KND
13

d/f+1,3

m,​h
10,​20
-9
+5 NBS
Launch
13

d/f+2

m
13
-12
Launch (0 OC)
Launch
15

d/f+3

m
14
-6
+2
+4
17

d/f+3,2

m,​l
14,​20
-15
KND
KND
17

d/f+3,​2,d

m
14
-13
-5
-3
17

d/f+4

m
13
-9
+2
+2
12

d/f+1+2

m,​m
9,​20
-14
KND
KND
17

d/f+3+4

m,​m
10,​10
-4
+5s
+5s
17

d/f+3+4,B

m,​m,​(bt)
10,​10
-4
+5s
+5s
17

d+1

m
23
-3
+5s
KND
19

d+2

m
11
-9
+2s
+2s
16

d+2,1

m,​m
11,​7
-12
-1
-1
16

d+2,​1,2

m,​m,​m
11,​7,​7
-9
+4
+4
16

d+2,​1,​2,1+2

m,​m,​m,​m
11,​7,​7,​20
-13
KND
KND
16

d+3

l
12
-14
-3
-3
16

d+3,4

l,​h
12,​16
-9
+0
+0
16

d+3,​4,1

l,​h,​m
12,​16,​10
-11
KND
KND
16

d/b+2

m
15
-6
+7
+7
16s

d/b+2,4

m,​m
15,​15
-9
+2
+2
16

d/b+2,​4,2

m,​m,​m
15,​15,​21
-8
KND
KND?
16

d/b+3

l
8
-25
-14
-14
18

d/b+3,3

l,​l
8,​7
-19
-7
-7
18

d/b+3,​3,3\u2026

l,​l,​l,​l,​l,​l
8,​7,​7,​5,​5,​5
-47
-35
-35
18

d/b+3,4

l,​l,​...,​m
...,​15
-8
KND
KND
12

d/b+4

l
11
-12
+0
+8s
17

d/b+1+2

m
25
-14
KND
KND
27

b

b+1

h
9
+1
+7
+12
17

b+1+3

-
25
-
-
-
3~12

b+1,1

h,​h
9,​10
+5
+6
+11
17

b+1,​1,1

h,​h,​h
9,​10,​11
+5
+6
+11
17

b+1,​1,​1,1

h,​h,​h,​h
9,​10,​11,​12
+5
+6
+11
17

b+1,​1,​1,​1,1

h,​h,​h,​h,​h
9,​10,​11,​12,​13
+5
+6
+11
17

b+1,​1,​1,​1,​1,1

h,​h,​h,​h,​h,​h
9,​10,​11,​12,​13,​14
-72
-71
-66
17

b+2

m
23
-13
+8 (+20g)
+8 (+20g)
17 pc9~

b+3

m
10
-10
+1s
+1s
21

b+3,4

m,​m
10,​23
-20
KND
KND
21

b+4

m,​(bt)
15
-8
+6
+6
18

b+4,3

m,​m
15,​20
-16
KND
Launch
18

b+1+2

h,​m
10,​20
-11
+4s
+4s
17

b+3+4

bt
-
-
-
-
-

BT

BT 1

h,​(bt)
15
-6
+5
+5
15

BT 1,2

h,​m
15,​14
-8
+3
+3
15

BT 1,​2,1

h,​m,​m
15,​14,​21
-11
KND
KND
15

BT 1,​2,2

h,​m,​m
15,​14,​24
-9
kND
KND
15

BT 1,​2,4

h,​m,​m
15,​14,​23
+3
KND
KND
15

BT 1,3

h,​m
15,​14
-6
+1
+1
15

BT 1,​3,F

h,​m,​(set)
15,​14
-1
+6
+6
15

BT 2

h
12
-9
+2
+2
12

BT 2,3

h,​h
12,​20
-6
KND
KND
12

BT 3

m
20
-3
KND
KND
24

BT 4

h
17
-3
+16g
Launch
13

BT 1+2

m,​m
10,​15
-2
+7
+7
14

BT b+1+3

Reversal h/m
25
-
!
-
3~12. Total 42

BT b+3+4

Reversal h/m
25
-
!
-
3~18. Total 40

BT f+1+2

m
21
-12
Launch
Launch
16

BT d+2

l
20
-13
+3s
Launch
17

BT d+4

l,​l
10,​10
-14
+1s
+1s
20

u

u/b+2

h
17 (45 on ch)
-7
+5
KND
13

u/b+3

-
-
-
-
-
-

u/b+3+4

m
25
-17
Launch
Launch
19

u+3

-
-
-
-
-
-

u+1+2

!
21
KND
KND
KND
51

u+3+4

m,​m
10,​12
+5s
Launch
Launch
39

u/f+2

l
19
-14
+8
Launch
35

u/f+3

m
13
-13
Launch
Launch
15

u/f+3,4

m,​h
13,​14
-13
Launch
Launch
15

u/f+4

m
22
-7
KND
KND
24

u/f+3+4

mus
-
-
-
-
-

MUS

MUS 2

l
25
-18
KND
Launch
25

MUS 4

m
30
-14
KND
KND
13~15

Motion Input

f,F+2

m
24
-10
KND
Launch
19(~20)

f,F+4

m
11
-17
-1
-1
9(~10)

f,​F+4,2

m,​h
11,​23
-17
KND
KND
9(~10)

f,F+1+2

h!
20
KND
KND
KND
30(~31)

f,F+3+4

m
15
-12
+1
+1
22~30

f,​F+3+4,B

m,​(bt)
15
-12
+1
+1
22~30

f,​F+3+4,2

m,​m
15,​15
-17
Launch
Launch
22~30

f,​F+3+4,3

m,​m
15,​20
-3
KND
KND
22~30

f,​F+3+4,U

m
15
-61
-48
-48
22~30

f,​n,​d,d/f+2

m,​h
15,​16
-17
Launch
Launch
i14

qcf+1

sm
10,​17
-11
KND
KND
i15

qcf+2

m
21
-12
KND
KND
i13

qcf+1+2

m
27
-9
KND
KND
i20

u/b,b+3

m
30
+4
KND
KND
33~37

WR+2

h
20,​10,​10
+0
KND
KND
i15

WR+3

m
30
+0
KND
KND
i23

WS

WS 1

m
11
-7
+4
+4
13

WS 1,1

m,​m
11,​15
-12
+3s
KND
13

WS+2

m
14
-9
+1
+1
14

WS+2,4

m,​h
14,​20
-9
+11kg
Launch
14

WS+2,​4,F

m,​h,​(set)
14,​20
-9
+11kg
Launch
14

WS 4

m
15
-6
+5
+5
11

WS 3

m
16
-13
Launch
Launch
15 js9~

FC d/f+2

l
16
-11
+2
+15g
22

FC d/f+3

l
20
-26
KND
KND
18

SS

SS 2

m
13
-6
+5
+5
i17

SS 2,B

m,​(bt)
13
-5
+6
+6
i17

SS 2,1+2

m,​m,​m
13,​10,​20
-10
+4s
+4s
i17

SS+4

l
23
-37
KND
KND
i24

Other

1+3+4

-
-
-
-
-
-

2+3+4

-
-
-
-
-
-

Throws

1+3

h (throw)
35
KND
KND
1 or 2
12

2+4

h (throw)
35
KND
KND
1 or 2
12

Left Side 1+3

h (throw)
40
KND
KND
1
12

Right Side 1+3

h (throw)
40
KND
KND
2
12

back 1+3

h (throw)
50
KND
KND
-
12

u/f+1+2 or SET 1+2

h (throw)
40
-4
KND
1+2
11

f+1+4 or SET 1+4

h (throw)
38
-4
KND
1
11

BT 1+4 or 2+3

h (throw)
40
KND
KND
1+2
12

External links