Steve movelist (Tekken 7): Difference between revisions

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{{ Steve }}
{{ Steve }}


== n ==
== Rage ==


{{MoveDataHeader}}
{{Move7
{{MoveData
|id=Steve-R.1+2
|id=Steve-1
|input=R.1+2
|name=Jab
|name=Rage Art
|input=1
|damage=55
|damage=7
|target=h,th
|target=h
|startup=i13
|startup=i10
|recv=r
|recv=r17
|block=-3
|tot=27
|hit=Th
|block=+1
|notes={{Plainlist|
|hit=+8
* Alternate input R.FC.1+2
|tracksLeft=4
* Guard Point 8f}}
|tracksRight=8
}}
}}
{{MoveData
{{Move7
|id=Steve-1,1
|id=Steve-R.df+3+4
|name=Double Jab
|input=R.df+3+4
|input=,1
|recv=r
|inputLead=1
|notes={{Plainlist|
|damage=,7
* <span class="icon cs">TC</span>1f
|damageLead=7
* Enable Connect from PKB or FLC.
|target=,h
* Keeping stance during input DF or F or UF.
|targetLead=h
* Auto block(M).}}
|startup=,i15
}}
|startupRoot=i10
{{Move7
|recv=r22
|id=Steve-R.df+3+4,1+2
|tot=47
|parent=Steve-R.df+3+4
|block=-3
|input=,1+2
|hit=+3
|name=Rage Drive 1
|damage=10*4,19
|target=m*5
|startup=5๏ฝžF
|recv=r
|block=+1
|hit=KDN
|notes={{Plainlist|
|notes={{Plainlist|
* Jail from 1st block with 3f delay
* <span class="icon cs">TC</span>
* Combo from 1st hit with 4f delay
* Start-up 35f in actualy.
* Move can be delayed 4f
* Unblokable damage 5 close to Wall &amp; +7<sup>G</sup>F.}}
* Transition to -2 +4 r21 DCK with f+3
* Transition to -6 +0 r25 LWV with 3
* Transition to -6 +0 r25 RWV with 4
* Transition to -6 +0 r25 SWY with b+3}}
}}
}}
{{MoveData
{{Move7
|id=Steve-1,1,2
|id=Steve-R.df+2+3
|name=Lightning Combo
|input=R.df+2+3
|input=,2
|name=Rage Drive 2
|inputLead=1,1
|damage=5,20
|damage=,15
|target=mm
|damageLead=7,7
|startup=i14
|target=,h
|recv=r
|targetLead=h,h
|block=+7
|startup=,i13~14
|hit=LNC
|startupRoot=i10
|recv=r25
|block=-7
|hit=+4
|notes={{Plainlist|
|notes={{Plainlist|
* Jail from 2nd attack with 4f delay
* Alternate input R.df+2~2+3
* Move can be delayed 3f
* Transition to +15g DCK with f+3}}
* Input can be delayed 4f
* Transition to -3 +8 r21 DCK with f+3
* Transition to -5 +6 r23 LWV with 3
* Transition to -5 +6 r23 RWV with 4
* Transition to -5 +6 r23 SWY with b+3
* Transitions can be delayed 5f}}
}}
}}
{{MoveData
ย 
|id=Steve-1,1,d+1
== n ==
|name=Body Blow
ย 
|input=,d+1
{{MoveDataHeader}}
|inputLead=1,1
{{Move7
|damage=,15
|id=Steve-1
|damageLead=7,7
|input=1
|target=,m
|name=Jab
|targetLead=h,h
|damage=7
|startup=,i25
|target=h
|startupRoot=i10
|startup=i10
|recv=r25
|recv=r17
|block=-6
|tot=27
|hit=+0
|block=+1
|ch=+5
|hit=+8
|notes={{Plainlist|
|tracksLeft=4
* Move can be delayed 3f
|tracksRight=8
* Input can be delayed 4f
* Transition to +0 +6 +11 r19 FLK with B}}
}}
}}
{{MoveData
{{Move7
|id=Steve-1,d+1
|id=Steve-1,1
|name=Body Blow
|parent=Steve-1
|input=,d+1
|input=,1
|inputLead=1
|name=Double Jab
|damage=,7
|target=,h
|startup=,i15
|recv=r22
|tot=47
|block=-3
|hit=+3
|notes={{Plainlist|
* Jail from 1st block with 3f delay
* Combo from 1st hit with 4f delay
* Move can be delayed 4f
* Transition to -2 +4 r21 DCK with f+3
* Transition to -6 +0 r25 LWV with 3
* Transition to -6 +0 r25 RWV with 4
* Transition to -6 +0 r25 SWY with b+3}}
}}
{{Move7
|id=Steve-1,1,2
|parent=Steve-1,1
|input=,2
|name=Lightning Combo
|damage=,15
|damage=,15
|damageLead=7
|target=,h
|target=,m
|startup=,i13~14
|targetLead=h
|startup=,i25
|startupRoot=i10
|recv=r25
|recv=r25
|block=-6
|block=-7
|hit=+0
|hit=+4
|ch=+5
|notes={{Plainlist|
|notes={{Plainlist|
* Jail from 2nd attack with 4f delay
* Move can be delayed 3f
* Move can be delayed 3f
* Input can be delayed 4f
* Input can be delayed 4f
* Transition to +0 +6 +11 r19 FLK with B}}
* Transition to -3 +8 r21 DCK with f+3
}}
* Transition to -5 +6 r23 LWV with 3
{{MoveData
* Transition to -5 +6 r23 RWV with 4
|id=Steve-1,2
* Transition to -5 +6 r23 SWY with b+3
|name=One Two
|input=,2
|inputLead=1
|damage=,10
|damageLead=7
|target=,h
|targetLead=h
|startup=,i10
|startupRoot=i10
|recv=r21
|tot=41
|block=-2
|hit=+6
|notes={{Plainlist|
* Jail from 1st attack
* Transition to -2 +6 r21 DCK with f+3
* Transition to -4 +4 r23 LWV with 3
* Transition to -4 +4 r23 RWV with 4
* Transition to -4 +4 r23 SWY with b+3
* Transitions can be delayed 5f}}
* Transitions can be delayed 5f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-1,2,1
|id=Steve-1,1,d+1
|name=One Two Three
|parent=Steve-1,1
|input=,1
|input=,d+1
|inputLead=1,2
|name=Body Blow
|damage=,15
|damage=,15
|damageLead=7,10
|target=,m
|target=,h
|startup=,i25
|targetLead=h,h
|recv=r25
|startup=,i14
|block=-6
|startupRoot=i10
|hit=+0
|recv=r22
|ch=+5
|block=-3
|hit=+3
|notes={{Plainlist|
|notes={{Plainlist|
* Jail from 1st attack
* Move can be delayed 3f
* Combo from 1st CH
* Input can be delayed 4f
* Combo from 2nd CH
* Transition to +0 +6 +11 r19 FLK with B}}
* Transition to -1 +5 r20 FLK with B
* Transition to -2 +4 r21 PAB with F
* Transition to -2 +4 r21 DCK with f+3
* Transition to -6 +0 r25 LWV with 3
* Transition to -6 +0 r25 RWV with 4
* Transition to -6 +0 r25 SWY with b+3
* Transition inputs can be delayed 2f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-1,2,1,2
|id=Steve-1,d+1
|name=British Edge Combo
|parent=Steve-1
|input=,2
|input=,d+1
|inputLead=1,2,1
|name=Body Blow
|damage=,15
|damage=,15
|damageLead=7,10,15
|target=,m
|target=,m
|targetLead=h,h,h
|startup=,i25
|startup=,i18~19
|recv=r25
|startupRoot=i10
|block=-6
|recv=r28
|hit=+0
|block=-10
|ch=+5
|hit=+16a (+7)
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 3rd CH
* Move can be delayed 3f
* Input can be delayed 2f
* Input can be delayed 4f
* Transition to -4 r22 DCK with f+3
* Transition to +0 +6 +11 r19 FLK with B}}
* Transition to -6 r24 LWV with 3
* Transition to -6 r24 RWV with 4
* Transition to -6 r24 SWY with b+3
* Transitions can be delayed 2f
* Transition inputs can be delayed 3f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-1,2,1,d+2
|id=Steve-1,2
|name=British Edge Combo 2
|parent=Steve-1
|input=,d+2
|input=,2
|inputLead=1,2,1
|name=One Two
|damage=,19
|damage=,10
|damageLead=7,10,15
|target=,h
|target=,L
|startup=,i10
|targetLead=h,h,h
|recv=r21
|startup=,i26~27
|tot=41
|startupRoot=i10
|block=-2
|recv=r30
|hit=+6
|crush=,cs10~
|block=-12
|hit=+1c
|ch=+14a
|notes={{Plainlist|
|notes={{Plainlist|
* Input can be delayed 3f
* Jail from 1st attack
* Transition to r30 FC with D}}
* Transition to -2 +6 r21 DCK with f+3
* Transition to -4 +4 r23 LWV with 3
* Transition to -4 +4 r23 RWV with 4
* Transition to -4 +4 r23 SWY with b+3
* Transitions can be delayed 5f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-2
|id=Steve-1,2,1
|name=Right Straight
|parent=Steve-1,2
|input=2
|damage=12
|target=h
|startup=i12
|recv=r20
|tot=32
|block=-1
|hit=+5
}}
{{MoveData
|id=Steve-2,1
|name=Straight Hook
|input=,1
|input=,1
|inputLead=2
|name=One Two Three
|damage=,14
|damage=,15
|damageLead=12
|target=,h
|target=,h
|targetLead=h
|startup=,i14
|startup=,i19
|recv=r22
|startupRoot=i12
|block=-3
|recv=r24
|hit=+3
|block=-5
|hit=+6g
|ch=+6
|notes={{Plainlist|
|notes={{Plainlist|
* Jail from 1st attack
* Jail from 1st attack
* Transition to +2 +13g [[Steve combos#Mini-combos|+13]] r17 PAB with F
* Combo from 1st CH
* Transition to +3 +14g [[Steve combos#Mini-combos|+14]] r16 FLK with B
* Combo from 2nd CH
* Transition to -1 +5 r20 FLK with B
* Transition to -2 +4 r21 PAB with F
* Transition to -2 +4 r21 DCK with f+3
* Transition to -6 +0 r25 LWV with 3
* Transition to -6 +0 r25 RWV with 4
* Transition to -6 +0 r25 SWY with b+3
* Transition inputs can be delayed 2f}}
* Transition inputs can be delayed 2f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-2,1,2
|id=Steve-1,2,1,2
|name=Vanguard Rush
|parent=Steve-1,2,1
|input=,2
|input=,2
|inputLead=2,1
|name=British Edge Combo
|damage=,22
|damage=,15
|damageLead=12,14
|target=,m
|target=,m
|targetLead=h,h
|startup=,i18~19
|startup=,i25
|recv=r28
|startupRoot=i12
|block=-10
|recv=r32
|hit=+16a (+7)
|block=-11
|hit=+13a (+4)
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd CH with 5f delay
* Combo from 3rd CH
* Input can be delayed 11f
* Input can be delayed 2f
* Move can be delayed 10f
* Transition to -4 r22 DCK with f+3
* Interrupt with i6 from 2nd block}}
* Transition to -6 r24 LWV with 3
* Transition to -6 r24 RWV with 4
* Transition to -6 r24 SWY with b+3
* Transitions can be delayed 2f
* Transition inputs can be delayed 3f}}
}}
}}
ย 
{{Move7
== f ==
|id=Steve-1,2,1,d+2
ย 
|parent=Steve-1,2,1
{{MoveDataHeader}}
|input=,d+2
{{MoveData
|name=British Edge Combo 2
|id=Steve-f+2
|damage=,19
|name=Ducking Body Blow
|target=,L
|input=f+2
|startup=,i26~27
|damage=11
|recv=r30
|target=m
|crush=,cs10~
|startup=i21~22
|block=-12
|recv=r24
|hit=+1c
|block=-6
|ch=+14a
|notes={{Plainlist|
* Input can be delayed 3f
* Transition to r30 FC with D}}
}}
{{Move7
|id=Steve-2
|name=Right Straight
|input=2
|damage=12
|target=h
|startup=i12
|recv=r20
|tot=32
|block=-1
|hit=+5
|hit=+5
|notes=No crouching state
}}
}}
{{MoveData
{{Move7
|id=Steve-f+2,1
|id=Steve-2,1
|name=Ducking Body Blow to Left Hook
|parent=Steve-2
|input=,1
|input=,1
|inputLead=f+2
|name=Straight Hook
|damage=,12
|damage=,14
|damageLead=11
|target=,h
|target=,h
|targetLead=m
|startup=,i19
|startup=,i15
|recv=r24
|startupRoot=i21~22
|recv=r21
|block=-5
|block=-5
|hit=-1
|hit=+6g
|ch=+6
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit with 6f delay
* Jail from 1st attack
* Move can be delayed 15f
* Transition to +2 +13g [[Steve combos#Mini-combos|+13]] r17 PAB with F
* Transition to +0 +4 r16 PAB with F
* Transition to +3 +14g [[Steve combos#Mini-combos|+14]] r16 FLK with B
* Transition to +1 +5 r15 FLK with B}}
* Transition inputs can be delayed 2f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-f+2,[1~2]
|id=Steve-2,1,2
|name=Ducking Psyche-out Body
|parent=Steve-2,1
|input=,[1~2]
|input=,2
|inputLead=f+2
|name=Vanguard Rush
|damage=,20
|damage=,22
|damageLead=11
|target=,m
|target=,m
|targetLead=m
|startup=,i25
|startup=,i31
|recv=r32
|startupRoot=i21~22
|block=-11
|recv=r29
|hit=+13a (+4)
|block=-10
|notes={{Plainlist|
|hit=[[Steve combos#Mini-combos|+36d (+28)]]
* Combo from 2nd CH with 5f delay
}}
* Input can be delayed 11f
{{MoveData
* Move can be delayed 10f
|id=Steve-f+1+2
* Interrupt with i6 from 2nd block}}
|input=f+1+2
|damage=10,12
|target=m,h
|startup=i15~16 i23~25
|recv=r31
|block=-14
|hit=-3
|notes=Jail from 1st attack
}}
{{MoveData
|id=Steve-f+1+2,2
|name=Shotgun Combination
|input=,2
|inputLead=f+1+2
|damage=,20
|damageLead=10,12
|target=,m
|targetLead=m,h
|startup=,i18~19
|startupRoot=i15~16
|recv=r36
|block=-13
|hit=+3a
|notes=Combo from 1st hit
}}
}}


== df ==
== f ==


{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{Move7
|id=Steve-df+1
|id=Steve-f+2
|name=Left Uppercut
|name=Ducking Body Blow
|input=df+1
|input=f+2
|damage=12
|damage=11
|target=m
|target=m
|startup=i13~14
|startup=i21~22
|recv=r19
|recv=r24
|block=-2
|block=-6
|hit=+5
|hit=+5
|notes={{Plainlist|
|notes=No crouching state
* Transition to -5 +2 r22 DCK with f+3
* Transition to -7 +0 r24 LWV with 3
* Transition to -7 +0 r24 RWV with 4
* Transition to -7 +0 r24 SWY with b+3}}
}}
}}
{{MoveData
{{Move7
|id=Steve-df+1,2
|id=Steve-f+2,1
|name=Uppercut Cross Combo
|parent=Steve-f+2
|input=,2
|input=,1
|inputLead=df+1
|name=Ducking Body Blow to Left Hook
|damage=,13
|damage=,12
|damageLead=12
|target=,h
|target=,h
|targetLead=m
|startup=,i15
|startup=,i19
|recv=r21
|startupRoot=i13
|block=-5
|recv=r25
|hit=-1
|tot=57
|block=-6
|hit=+3
|ch=+5
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit with 6f delay
* Cancel to -14 -7 r32 DCK with f+3
* Move can be delayed 15f
* Cancel to -16 -9 r34 LWV with 3
* Transition to +0 +4 r16 PAB with F
* Cancel to -16 -9 r34 RWV with 4
* Transition to +1 +5 r15 FLK with B}}
* Cancel to -16 -9 r34 SWY with b+3
* Starts on frame 14, causing first hit to only have 1 active frame}}
}}
}}
{{MoveData
{{Move7
|id=Steve-df+1,[2~1]
|id=Steve-f+2,1~2
|name=Uppercut Psyche-out Hook
|parent=Steve-f+2
|input=,[2~1]
|input=,1~2
|inputLead=df+1
|name=Ducking Psyche-out Body
|damage=,20
|damage=,20
|damageLead=12
|target=,h
|targetLead=m
|startup=,i30~31
|startupRoot=i13
|recv=r17
|block=-2
|hit=+2
|ch=[[Steve combos#Staples|+61a]]
|notes=Transition to +0 +4 r15 FLK with B
}}
{{MoveData
|id=Steve-df+1,[2~2]
|name=Uppercut Psyche-out Body
|input=,[2~2]
|inputLead=df+1
|damage=,20
|damageLead=12
|target=,m
|target=,m
|targetLead=m
|startup=,i31
|startup=,i37
|startupRoot=i13
|recv=r29
|recv=r29
|block=-10
|block=-10
|hit=[[Steve combos#Mini-combos|+36d (+28)]]
|hit=[[Steve combos#Mini-combos|+36d (+28)]]
}}
}}
{{MoveData
{{Move7
|id=Steve-df+1,[2~f+1+2]
|id=Steve-f+1+2
|name=Uppercut Psyche-out Left Right Combo
|input=f+1+2
|input=,[2~f+1+2]
|damage=10,12
|inputLead=df+1
|target=m,h
|damage=,8,12
|startup=i15~16 i23~25
|damageLead=12
|recv=r31
|target=,h,h
|block=-14
|targetLead=m
|hit=-3
|startup=,i34 i44
|notes=Jail from 1st attack
|startupRoot=i13
|recv=r22
|block=-3
|hit=+0
|ch=+3
|notes={{Plainlist|
* Jail from 2nd attack
* CH frames are for 3rd hit
* Transition to -2 +1 +4 r21 DCK with f+3
* Transition to -4 -1 +2 r23 LWV with 3
* Transition to -4 -1 +2 r23 RWV with 4
* Transition to -4 -1 +2 r23 SWY with b+3}}
}}
}}
{{MoveData
{{Move7
|id=Steve-df+2
|id=Steve-f+1+2,2
|name=Crescent Hook
|parent=Steve-f+1+2,2
|input=df+2
|input=,2
|damage=18
|name=Shotgun Combination
|damage=,20
|target=,m
|startup=,i18~19
|recv=r36
|block=-13
|hit=+3a
|notes=Combo from 1st hit
}}
ย 
== df ==
ย 
{{MoveDataHeader}}
{{Move7
|id=Steve-df+1
|name=Left Uppercut
|input=df+1
|damage=12
|target=m
|target=m
|startup=i16~17
|startup=i13~14
|recv=r30
|recv=r19
|tot=47
|block=-2
|block=-11
|hit=+5
|hit=+6
|ch=[[Steve combos#Mini-combos|+34d (+26)]]
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to -2 +15g [[Steve combos#Shiro|+43d (+35)]] r21 DCK with f+3
* Transition to -5 +2 r22 DCK with f+3
* Transition to -7 +10 r26 LWV with 3
* Transition to -7 +0 r24 LWV with 3
* Transition to -7 +10 r26 RWV with 4
* Transition to -7 +0 r24 RWV with 4
* Transition to -7 +10 r26 SWY with b+3
* Transition to -7 +0 r24 SWY with b+3}}
* Fastest df+2,f+3~db is 41 total
* Fastest df+2,f+3~db,b is 42 total}}
}}
}}
{{MoveData
{{Move7
|id=Steve-df+1+2
|id=Steve-df+1,2
|name=Sonic Fang
|parent=Steve-df+1,2
|input=df+1+2
|input=,2
|damage=14,21
|name=Uppercut Cross Combo
|target=m,m
|damage=,13
|startup=i14 i24~25
|target=,h
|recv=r31
|startup=,i19
|block=-12
|recv=r25
|hit=+18a (+11)
|tot=57
|notes=1st hit -23 on block
|block=-6
}}
|hit=+3
ย 
|ch=+5
== d ==
|notes={{Plainlist|
ย 
* Combo from 1st hit
{{MoveDataHeader}}
* Cancel to -14 -7 r32 DCK with f+3
{{MoveData
* Cancel to -16 -9 r34 LWV with 3
|id=Steve-d+1
* Cancel to -16 -9 r34 RWV with 4
|name=Knee Blaster
* Cancel to -16 -9 r34 SWY with b+3
|input=d+1
* Starts on frame 14, causing first hit to only have 1 active frame}}
|damage=12
|target=l
|startup=i16
|recv=r32 FC
|tot=48
|crush=cs6~
|block=-13
|hit=-2
}}
}}
{{MoveData
{{Move7
|id=Steve-d+2
|id=Steve-df+1,2~1
|input=d+2
|parent=Steve-df+1
|damage=11
|input=,2~1
|target=l
|name=Uppercut Psyche-out Hook
|startup=i17
|damage=,20
|recv=r37
|target=,h
|crush=cs6~
|startup=,i30~31
|block=-18
|recv=r17
|hit=-5
|block=-2
|hit=+2
|ch=[[Steve combos#Staples|+61a]]
|notes=Transition to +0 +4 r15 FLK with B
}}
}}
{{MoveData
{{Move7
|id=Steve-d+2,1
|id=Steve-df+1,2~2
|input=,1
|parent=Steve-df+1
|inputLead=d+2
|input=,2~2
|damage=,8
|name=Uppercut Psyche-out Body
|damageLead=11
|damage=,20
|target=,m
|target=,m
|targetLead=l
|startup=,i37
|startup=,i14~15
|startupRoot=i17
|recv=r29
|recv=r29
|block=-11
|block=-10
|hit=-5
|hit=[[Steve combos#Mini-combos|+36d (+28)]]
|ch=+0
|notes={{Plainlist|
* Combo from 1st CH with 13f delay
* Move can be delayed 13f
* Transition to -4 +2 +7 r22 DCK with f+3
* Transition to -6 +0 +5 r24 LWV with 3
* Transition to -6 +0 +5 r24 RWV with 4
* Transition to -6 +0 +5 r24 SWY with b+3
* Often written D+2,1}}
}}
}}
{{MoveData
{{Move7
|id=Steve-d+2,1,2
|id=Steve-df+1,2~f+1+2
|name=Wildman Combo 1
|parent=Steve-df+1
|input=,2
|input=,2~f+1+2
|inputLead=d+2,1
|name=Uppercut Psyche-out Left Right Combo
|damage=,17
|damage=,8,12
|damageLead=11,8
|target=,h,h
|target=,h
|startup=,i34 i44
|targetLead=l,m
|startup=,i24~25
|startupRoot=i17
|recv=r22
|recv=r22
|block=-2
|block=-3
|hit=+27a (+18)
|hit=+0
|ch=[[Steve combos#Staples|+56a]]
|ch=+3
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd CH with 5f delay
* Jail from 2nd attack
* Input can be delayed 12f
* CH frames are for 3rd hit
* Move can be delayed 11f
* Transition to -2 +1 +4 r21 DCK with f+3
* Interrupt from 2nd block with i6}}
* Transition to -4 -1 +2 r23 LWV with 3
* Transition to -4 -1 +2 r23 RWV with 4
* Transition to -4 -1 +2 r23 SWY with b+3}}
}}
}}
{{MoveData
{{Move7
|id=Steve-d+2,n+1
|id=Steve-df+2
|input=d+2,n+1
|input=df+2
|damage=15
|name=Crescent Hook
|damage=18
|target=m
|target=m
|startup=i29~30
|startup=i16~17
|recv=r22
|recv=r30
|block=-4
|tot=47
|hit=+7
|block=-11
|hit=+6
|ch=[[Steve combos#Mini-combos|+34d (+26)]]
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to -4 +7 r22 DCK with f+3
* Transition to -2 +15g [[Steve combos#Shiro|+43d (+35)]] r21 DCK with f+3
* Transition to -6 +5 r24 LWV with 3
* Transition to -7 +10 r26 LWV with 3
* Transition to -6 +5 r24 RWV with 4
* Transition to -7 +10 r26 RWV with 4
* Transition to -6 +5 r24 SWY with b+3
* Transition to -7 +10 r26 SWY with b+3
* Often written [d+2~n+1]}}
* Fastest df+2,f+3~db is 41 total
* Fastest df+2,f+3~db,b is 42 total}}
}}
}}
{{MoveData
{{Move7
|id=Steve-d+2,n+1,2
|id=Steve-df+1+2
|name=Scorpion's Claw
|input=df+1+2
|input=,2
|name=Sonic Fang
|inputLead=d+2,n+1
|damage=14,21
|damage=,20
|target=m,m
|damageLead=15
|startup=i14 i24~25
|target=,m
|recv=r31
|targetLead=m
|block=-12
|startup=,i13~14
|hit=+18a (+11)
|startupRoot=i29~30
|notes=1st hit -23 on block
|recv=r35
}}
ย 
== d ==
ย 
{{MoveDataHeader}}
{{Move7
|id=Steve-d+1
|input=d+1
|name=Knee Blaster
|damage=12
|target=l
|startup=i16
|recv=r32 FC
|tot=48
|crush=cs6~
|block=-13
|block=-13
|hit=+3c
|hit=-2
|ch=[[Steve combos#Mini-combos|+17a]]
|notes={{Plainlist|
* Jail from 1st block with 5f delay
* Combo from 1st hit with 10f delay
* Move can be delayed 10f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-d+2,n+1,f+2
|id=Steve-d+2
|name=Wildman Combo 2
|input=d+2
|input=,f+2
|damage=11
|inputLead=d+2,n+1
|target=l
|damage=,17
|startup=i17
|damageLead=15
|recv=r37
|target=,h
|crush=cs6~
|targetLead=m
|block=-18
|startup=,i24~25
|hit=-5
|startupRoot=i29~30
|recv=r22
|block=-2
|hit=+27a (+18)
|ch=[[Steve combos#Staples|+56a]]
|notes={{Plainlist|
* Combo from 1st CH with 5f delay
* Input can be delayed 12f
* Move can be delayed 11f
* Interrupt from 1st block with i6}}
}}
}}
ย 
{{Move7
== db ==
|id=Steve-d+2,1
ย 
|parent=Steve-d+2
{{MoveDataHeader}}
|input=,1
{{MoveData
|damage=,8
|id=Steve-db+1
|target=,m
|name=Crouch Jab
|startup=,i14~15
|input=db+1
|recv=r29
|damage=5
|block=-11
|target=s
|hit=-5
|startup=i10
|ch=+0
|recv=r24 FC
|notes={{Plainlist|
|crush=cs4~
* Combo from 1st CH with 13f delay
|block=-5
* Move can be delayed 13f
|hit=+6
* Transition to -4 +2 +7 r22 DCK with f+3
|notes=Transition to r24 with F
* Transition to -6 +0 +5 r24 LWV with 3
* Transition to -6 +0 +5 r24 RWV with 4
* Transition to -6 +0 +5 r24 SWY with b+3
* Often written D+2,1}}
}}
}}
{{MoveData
{{Move7
|id=Steve-db+2
|id=Steve-d+2,1,2
|name=Knee Clipper
|parent=Steve-d+2,1
|input=db+2
|input=,2
|damage=21
|name=Wildman Combo 1
|target=L
|damage=,17
|startup=i26~27
|target=,h
|recv=r30
|startup=,i24~25
|crush=cs6~
|recv=r22
|block=-12
|block=-2
|hit=+1c
|hit=+27a (+18)
|ch=[[Steve combos#Mini-combos|+14a]]
|ch=[[Steve combos#Staples|+56a]]
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input hFC.db+2
* Combo from 2nd CH with 5f delay
* Transition to r30 FC with D}}
* Input can be delayed 12f
* Move can be delayed 11f
* Interrupt from 2nd block with i6}}
}}
}}
{{MoveData
{{Move7
|id=Steve-db+3
|id=Steve-d+2,n+1
|input=db+3
|input=d+2,n+1
|damage=10
|damage=15
|target=L
|target=m
|range=1.75
|startup=i29~30
|startup=i16
|recv=r22
|recv=r34
|block=-4
|block=-15
|hit=+7
|hit=+1
|notes={{Plainlist|
* Transition to -4 +7 r22 DCK with f+3
* Transition to -6 +5 r24 LWV with 3
* Transition to -6 +5 r24 RWV with 4
* Transition to -6 +5 r24 SWY with b+3
* Often written d+2~n+1}}
}}
}}
{{MoveData
{{Move7
|id=Steve-db+3,2
|id=Steve-d+2,n+1,2
|name=Foot Stomp Right Hook
|parent=Steve-d+2,n+1
|input=,2
|input=,2
|inputLead=db+3
|name=Scorpion's Claw
|damage=,16
|damage=,20
|damageLead=10
|target=,m
|target=,h
|startup=,i13~14
|targetLead=L
|recv=r35
|startup=,i15~16
|block=-13
|startupRoot=i16
|hit=+3c
|recv=r31
|ch=[[Steve combos#Mini-combos|+17a]]
|block=-7
|notes={{Plainlist|
|hit=[[Steve combos#Mini-combos|+21a]]
* Jail from 1st block with 5f delay
|notes=Jail from 1st attack
* Combo from 1st hit with 10f delay
* Move can be delayed 10f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-db+1+2
|id=Steve-d+2,n+1,f+2
|name=Stun Gun
|parent=Steve-d+2,n+1
|input=db+1+2
|input=,f+2
|damage=21
|name=Wildman Combo 2
|target=m
|damage=,17
|startup=i36~37
|target=,h
|recv=r38
|startup=,i24~25
|crush=pc8~35
|recv=r22
|block=-18
|block=-2
|hit=+24
|hit=+27a (+18)
|ch=[[Steve combos#Staples|+56a]]
|notes={{Plainlist|
* Combo from 1st CH with 5f delay
* Input can be delayed 12f
* Move can be delayed 11f
* Interrupt from 1st block with i6}}
}}
}}


== b ==
== db ==


{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{Move7
|id=Steve-b+1
|id=Steve-db+1
|name=Quick Hook
|input=db+1
|input=b+1
|name=Crouch Jab
|damage=17
|damage=5
|target=h
|target=s
|startup=i13~14
|startup=i10
|recv=r29
|recv=r24 FC
|tot=43
|crush=cs4~
|block=-14
|block=-5
|hit=+2
|hit=+6
|ch=[[Steve combos#Staples|+61a]]
|notes=Transition to r24 with F
|notes={{Plainlist|
* Recovery 5f faster on hit or CH
* Transition to -1 +10 [[Steve combos#Staples|+69a]] r16 FLK with B
* Hitstop 5f on CH
* Fastest b+1,B~db is 33 total
* Fastest b+1,B~db,b is 34 total}}
}}
}}
{{MoveData
{{Move7
|id=Steve-b+1,2
|id=Steve-db+2
|name=Quick Hook & Straight
|input=db+2
|input=,2
|name=Knee Clipper
|inputLead=b+1
|damage=21
|damage=,9
|target=L
|damageLead=17
|startup=i26~27
|target=,h
|recv=r30
|targetLead=h
|crush=cs6~
|startup=,i18~19
|block=-12
|startupRoot=i13~14
|hit=+1c
|recv=r23
|ch=[[Steve combos#Mini-combos|+14a]]
|block=-5
|hit=+19g
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tailspin}}
* Alternate input hFC.db+2
* Combo from 1st hit with 8f delay
* Transition to r30 FC with D}}
* Move can be delayed 8f
* Transition to r23 PAB with F}}
}}
}}
{{MoveData
{{Move7
|id=Steve-b+1,d+2
|id=Steve-db+3
|name=Frigate
|input=db+3
|input=,d+2
|damage=10
|inputLead=b+1
|target=L
|damage=,10
|range=1.75
|damageLead=17
|startup=i16
|target=,L
|recv=r34
|targetLead=h
|block=-15
|startup=,i27~28
|hit=+1
|startupRoot=i13~14
|recv=r29
|crush=,cs13~
|block=-11
|hit=+0
|notes={{Plainlist|
* Combo from 1st hit without delay
* Move can be delayed 9f
* Transition to -9 +2 r27 PAB with F
* Starts on frame 14 without delay, causing first hit to only have 1 active frame}}
}}
}}
{{MoveData
{{Move7
|id=Steve-b+1,d+2,1
|id=Steve-db+3,2
|name=Frigate Combo
|parent=Steve-db+3
|input=,1
|input=,2
|inputLead=b+1,d+2
|name=Foot Stomp Right Hook
|damage=,20
|damage=,16
|damageLead=17,10
|target=,h
|target=,m
|startup=,i15~16
|targetLead=h,L
|recv=r31
|startup=,i25~27
|block=-7
|startupRoot=i13~14
|hit=[[Steve combos#Mini-combos|+21a]]
|recv=r28
|notes=Jail from 1st attack
|block=-9
|hit=+35a (+20)
|notes=Combo from 2nd CH
}}
}}
{{MoveData
{{Move7
|id=Steve-b+2
|id=Steve-db+1+2
|name=Body Bomb
|input=db+1+2
|input=b+2
|name=Stun Gun
|damage=15
|damage=21
|target=m
|target=m
|startup=i17~18
|startup=i36~37
|recv=r32
|recv=r38
|block=-14
|crush=pc8~35
|hit=[[Steve combos#Staples|+32a]]
|block=-18
|hit=+24
}}
}}


== u ==
== b ==


{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{Move7
|id=Steve-ub+2
|id=Steve-b+1
|name=Hook
|input=b+1
|input=ub+2
|name=Quick Hook
|damage=17
|damage=17
|target=h
|target=h
|startup=i15~16
|startup=i13~14
|recv=r30
|recv=r29
|block=-12
|tot=43
|hit=+9g
|block=-14
|hit=+2
|ch=[[Steve combos#Staples|+61a]]
|notes={{Plainlist|
* Recovery 5f faster on hit or CH
* Transition to -1 +10 [[Steve combos#Staples|+69a]] r16 FLK with B
* Hitstop 5f on CH
* Fastest b+1,B~db is 33 total
* Fastest b+1,B~db,b is 34 total}}
}}
}}
{{MoveData
{{Move7
|id=Steve-u+1
|id=Steve-b+1,2
|name=Jumping Knuckle
|parent=Steve-b+1
|input=u+1
|input=,2
|damage=12
|name=Quick Hook & Straight
|target=m
|damage=,9
|startup=i18
|target=,h
|recv=r31
|startup=,i18~19
|crush=js9~
|block=-12
|hit=-1
|notes={{Plainlist|
* {{Spike}}
* Alternate input ub+1 (jumps back)}}
}}
{{MoveData
|id=Steve-uf+1
|name=Over the Top
|input=uf+1
|damage=18
|target=m
|startup=i19~21
|recv=r23
|recv=r23
|tot=44
|block=-5
|crush=js9~
|hit=+19g
|block=-6
|hit=+5
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Tailspin}}
* Alternate input PKB.u+1}}
* Combo from 1st hit with 8f delay
* Move can be delayed 8f
* Transition to r23 PAB with F}}
}}
}}
{{MoveData
{{Move7
|id=Steve-uf+2
|id=Steve-b+1,d+2
|name=Burst Hammer
|parent=Steve-b+1
|input=uf+2
|input=,d+2
|damage=20
|name=Frigate
|target=m
|damage=,10
|startup=i22~25
|target=,L
|recv=r31
|startup=,i27~28
|crush=js9~
|recv=r29
|block=-14
|crush=,cs13~
|hit=[[Steve combos#Staples|+42a]]
|block=-11
|hit=+0
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st hit without delay
* Alternate input u+2 (jumps up)}}
* Move can be delayed 9f
* Transition to -9 +2 r27 PAB with F
* Starts on frame 14 without delay, causing first hit to only have 1 active frame}}
}}
}}
{{MoveData
{{Move7
|id=Steve-uf+3
|id=Steve-b+1,d+2,1
|name=Jump-in Foot Stomp
|parent=Steve-b+1,d+2
|input=uf+3
|input=,1
|damage=20
|name=Frigate Combo
|target=L
|damage=,20
|startup=i36~37
|target=,m
|recv=r30
|startup=,i25~27
|crush=js9~
|recv=r28
|block=-12
|block=-9
|hit=+9
|hit=+35a (+20)
|notes={{Plainlist|
|notes=Combo from 2nd CH
* {{Spike}}
* Alternate input u+3 (jumps up)}}
}}
}}
{{MoveData
{{Move7
|id=Steve-uf+3,2
|id=Steve-b+2
|name=Jump-in Foot Stomp Right Hook
|input=b+2
|input=,2
|name=Body Bomb
|inputLead=uf+3
|damage=15
|damage=,16
|target=m
|damageLead=20
|startup=i17~18
|target=,h
|targetLead=L
|startup=,i15~16
|startRoot=i36~37
|recv=r31
|block=-7
|hit=[[Steve combos#Mini-combos|+21a]]
|notes={{Plainlist|
* Alternate input u+3,2
* Jail from 1st attack}}
}}
{{MoveData
|id=Steve-uf+4
|name=Jumping Duck Kick
|input=uf+4
|damage=20
|target=m
|startup=i23~24
|recv=r32
|recv=r32
|crush=js9~
|block=-14
|block=-14
|hit=[[Steve combos#Staple|+31a (+21)]]
|hit=[[Steve combos#Staples|+32a]]
|notes={{Plainlist|
* Alternate input u+4 (jumps up)}}
}}
}}


== Motion input ==
== u ==


{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{Move7
|id=Steve-d,df,f+1
|id=Steve-ub+2
|name=Rocket Launcher
|input=ub+2
|input=d,df,f+1
|name=Hook
|damage=21
|damage=17
|target=m
|target=h
|startup=i16
|startup=i15~16
|recv=r29
|recv=r30
|block=-10
|block=-12
|hit=+16a (+7)
|hit=+9g
}}
{{Move7
|id=Steve-u+1
|input=u+1
|name=Jumping Knuckle
|damage=12
|target=m
|startup=i18
|recv=r31
|crush=js9~
|block=-12
|hit=-1
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to -3 r22 FLK with B
* {{Spike}}
* Transition input can be delayed 5f
* Alternate input ub+1 (jumps back)}}
* Fastest d,df,f+1,B~db is 38 total
* Fastest d,df,f+1,B~db,b is 39 total}}
}}
}}
{{MoveData
{{Move7
|id=Steve-d,df,f+2
|id=Steve-uf+1
|name=Low Cross Blaster
|input=uf+1
|input=d,df,f+2
|name=Over the Top
|damage=18
|damage=18
|target=L
|target=m
|startup=i19
|startup=i19~21
|recv=r36
|recv=r23
|crush=cs10~
|tot=44
|block=-18
|crush=js9~
|hit=+2c
|block=-6
|hit=+5
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to r36 PAB with F}}
* {{Spike}}
* Alternate input PKB.u+1}}
}}
}}
{{MoveData
{{Move7
|id=Steve-d,db,b,f+2+3
|id=Steve-uf+2
|name=Hellfire
|input=uf+2
|input=d,db,b,f+2+3
|name=Burst Hammer
|damage=70
|damage=20
|target=m!
|target=m
|startup=i66~69
|startup=i22~25
|recv=r31
|recv=r31
|hit=+12a (+1)
|crush=js9~
|block=-14
|hit=[[Steve combos#Staples|+42a]]
|notes={{Plainlist|
* {{Spike}}
* Alternate input u+2 (jumps up)}}
}}
}}
{{MoveData
{{Move7
|id=Steve-f,F+2
|id=Steve-uf+3
|name=Beat Down
|input=uf+3
|input=f,F+2
|name=Jump-in Foot Stomp
|damage=24
|damage=20
|target=m
|target=L
|startup=i14~17
|startup=i36~37
|recv=r40
|recv=r30
|block=-13c
|crush=js9~
|hit=[[Steve combos#Mini-combos|+11a]]
|block=-12
|hit=+9
|notes={{Plainlist|
|notes={{Plainlist|
* Can't be buffered}}
* {{Spike}}
* Alternate input u+3 (jumps up)}}
}}
}}
{{MoveData
{{Move7
|id=Steve-f,f,F+2
|id=Steve-uf+3,2
|name=Eraser
|parent=Steve-uf+3
|input=f,f,F+2
|input=,2
|damage=30
|name=Jump-in Foot Stomp Right Hook
|damage=,16
|target=,h
|startup=,i15~16
|recv=r31
|block=-7
|hit=[[Steve combos#Mini-combos|+21a]]
|notes={{Plainlist|
* Alternate input u+3,2
* Jail from 1st attack}}
}}
{{Move7
|id=Steve-uf+4
|input=uf+4
|name=Jumping Duck Kick
|damage=20
|target=m
|target=m
|startup=i20~24
|startup=i23~24
|recv=r36
|recv=r32
|crush=js9~
|crush=js9~
|block=+9g
|block=-14
|hit=+10a
|hit=[[Steve combos#Staple|+31a (+21)]]
|notes={{Plainlist|
|notes={{Plainlist|
* Can't be buffered
* Alternate input u+4 (jumps up)}}
* Alternate input wr2}}
}}
}}


== Crouch ==
== Motion input ==


{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{Move7
|id=Steve-hFC.1
|id=Steve-qcf+1
|name=Crouch Jab
|input=qcf+1
|input=hFC.1
|name=Rocket Launcher
|damage=5
|damage=21
|target=m
|target=m
|startup=i10
|startup=i16
|recv=r24 FC
|recv=r29
|crush=cs1~
|block=-10
|block=-5
|hit=+16a (+7)
|hit=+6
|notes={{Plainlist|
|notes=Transition to r24 with F
* Transition to -3 r22 FLK with B
* Transition input can be delayed 5f
* Fastest d,df,f+1,B~db is 38 total
* Fastest d,df,f+1,B~db,b is 39 total}}
}}
}}
{{MoveData
{{Move7
|id=Steve-hFC.2
|id=Steve-qcf+2
|name=Crouch Straight
|input=qcf+2
|input=hFC.2
|name=Low Cross Blaster
|damage=8
|damage=18
|target=s
|target=L
|startup=i11
|startup=i19
|recv=r23 FC
|recv=r36
|crush=cs1~
|crush=cs10~
|block=-4
|block=-18
|hit=+7
|hit=+2c
|notes={{Plainlist|
* Transition to r36 PAB with F}}
}}
}}
{{MoveData
{{Move7
|id=Steve-FC.df+1
|id=Steve-qcb,f+2+3
|name=Patella Smash to Peekaboo
|input=qcb,f+2+3
|input=FC.df+1
|name=Hellfire
|damage=12
|damage=70
|target=L
|target=m!
|startup=i15~16
|startup=i66~69
|recv=r29 PAB
|recv=r31
|crush=cs1~
|hit=+12a (+1)
|block=-12
|hit=+2
}}
}}
{{MoveData
{{Move7
|id=Steve-FC.df+2
|id=Steve-f,F+2
|name=Finishing Blow
|input=f,F+2
|input=FC.df+2
|name=Beat Down
|damage=20
|damage=24
|target=m
|target=m
|startup=i18~19
|startup=i14~17
|recv=r35
|recv=r40
|block=-15
|block=-13c
|hit=[[Steve combos#Staples|+34a (+24)]]
|hit=[[Steve combos#Mini-combos|+11a]]
|notes={{Plainlist|
* Can't be buffered}}
}}
{{Move7
|id=Steve-f,f,F+2
|input=f,f,F+2
|name=Eraser
|damage=30
|target=m
|startup=i20~24
|recv=r36
|crush=js9~
|block=+9g
|hit=+10a
|notes={{Plainlist|
|notes={{Plainlist|
* Can evade many highs
* Can't be buffered
* No crouching state}}
* Alternate input wr2}}
}}
}}


== WS ==
== Crouch ==


{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{Move7
|id=Steve-ws1
|id=Steve-hFC.1
|input=ws1
|input=hFC.1
|damage=12
|name=Crouch Jab
|damage=5
|target=m
|target=m
|startup=i11~12
|startup=i10
|recv=r21
|recv=r24 FC
|block=-3
|crush=cs1~
|hit=+3
|block=-5
|ch=+8
|hit=+6
|notes=Transition to r24 with F
}}
}}
{{MoveData
{{Move7
|id=Steve-ws1,1
|id=Steve-hFC.2
|name=Eagle Jab
|input=hFC.2
|input=,1
|name=Crouch Straight
|inputLead=ws1
|damage=8
|damage=,7
|target=s
|damageLead=12
|startup=i11
|target=,h
|recv=r23 FC
|targetLead=m
|crush=cs1~
|startup=,i15
|block=-4
|startupRoot=i11~12
|hit=+7
|recv=r22
}}
|block=-3
{{Move7
|hit=+3
|id=Steve-FC.df+1
|notes={{Plainlist|
|input=FC.df+1
* Combo from 1st hit with 0f delay
|name=Patella Smash to Peekaboo
* Combo from 1st CH with 11f delay
|damage=12
* Move can be delayed 11f
|target=L
* Transition to -2 +4 r21 DCK with f+3
|startup=i15~16
* Transition to -6 +0 r25 LWV with 3
|recv=r29 PAB
* Transition to -6 +0 r25 RWV with 4
|crush=cs1~
* Transition to -6 +0 r25 SWY with b+3}}
|block=-12
|hit=+2
}}
}}
{{MoveData
{{Move7
|id=Steve-ws1,2
|id=Steve-FC.df+2
|name=Wildman
|input=FC.df+2
|input=,2
|name=Finishing Blow
|inputLead=ws1
|damage=20
|damage=,20
|target=m
|damageLead=12
|startup=i18~19
|target=,m
|targetLead=m
|startup=,i13~14
|startupRoot=i11
|recv=r35
|recv=r35
|block=-13
|block=-15
|hit=+3c
|hit=[[Steve combos#Staples|+34a (+24)]]
|ch=KDN
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit with 2f delay
* Can evade many highs
* Combo from 1st CH with 12f delay
* No crouching state}}
* Input can be delayed 12f
* Move can be delayed 11f}}
}}
}}
{{MoveData
ย 
|id=Steve-ws2
== WS ==
|name=Right Uppercut
ย 
|input=ws2
{{MoveDataHeader}}
|damage=17
{{Move7
|id=Steve-ws1
|input=ws1
|damage=12
|target=m
|target=m
|startup=i14~16
|startup=i11~12
|recv=r24
|recv=r21
|tot=40
|block=-3
|block=-7
|hit=+3
|hit=+4a
|ch=+8
|ch=[[Steve combos#Staples|+34a (+24)]]
}}
{{Move7
|id=Steve-ws1,1
|parent=Steve-ws1
|input=,1
|name=Eagle Jab
|damage=,7
|target=,h
|startup=,i15
|recv=r22
|block=-3
|hit=+3
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to r22 DCK with f+3
* Combo from 1st hit with 0f delay
* Transition to r24 LWV with 3
* Combo from 1st CH with 11f delay
* Transition to r24 RWV with 4
* Move can be delayed 11f
* Transition to r24 SWY with b+3}}
* Transition to -2 +4 r21 DCK with f+3
* Transition to -6 +0 r25 LWV with 3
* Transition to -6 +0 r25 RWV with 4
* Transition to -6 +0 r25 SWY with b+3}}
}}
}}
ย 
{{Move7
== Others ==
|id=Steve-ws1,2
ย 
|parent=Steve-ws1,2
{{MoveDataHeader}}
|input=,2
{{MoveData
|name=Wildman
|id=Steve-(Long run).1
|damage=,20
|name=Sliding Low Punch
|target=,m
|input=(Long run).1
|startup=,i13~14
|damage=23
|recv=r35
|target=L
|block=-13
|startup=i16
|hit=+3c
|recv=r31
|ch=KDN
|crush=cs6~
|notes={{Plainlist|
|block=-12
* Combo from 1st hit with 2f delay
|hit=+17a
* Combo from 1st CH with 12f delay
* Input can be delayed 12f
* Move can be delayed 11f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-OTG.d+1+2
|id=Steve-ws2
|name=Cheapshot
|input=ws2
|input=OTG.d+1+2
|name=Right Uppercut
|damage=16
|damage=17
|target=L
|target=m
|startup=i17
|startup=i14~16
|recv=r30
|recv=r24
|block=-11
|tot=40
|hit=+2
|block=-7
}}
|hit=+4a
{{MoveData
|ch=[[Steve combos#Staples|+34a (+24)]]
|id=Steve-2+3+4
|notes={{Plainlist|
|name=Taunt
* Transition to r22 DCK with f+3
|input=2+3+4
* Transition to r24 LWV with 3
|tot=118
* Transition to r24 RWV with 4
}}
* Transition to r24 SWY with b+3}}
{{MoveData
|id=Steve-(Back to wall).b,โ€‹b,โ€‹UB
|name=[[Wall Jump Attack]]
|input=(Back to wall).b,โ€‹b,โ€‹UB
|damage=21
|target=m
|startup=i39~41
|recv=r26
|crush=fs5~7 is8~13 js14~
|block=+4c
|hit=[[Steve combos#Staples|+22a]]
|notes={{Plainlist|
* Can't be buffered
* UB is held for 5 frames
* Frame counts are from first frame of UB}}
}}
}}


== LWV ==
== Others ==


{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{Move7
|id=Steve-3
|id=Steve-(Long run).1
|name=Left Weave
|input=(Long run).1
|input=3
|name=Sliding Low Punch
|recv=r8 LWV
|damage=23
|notes={{Plainlist|
|target=L
* No crouching state
|startup=i16
* Lapses to standing after frame 35}}
|recv=r31
|crush=cs6~
|block=-12
|hit=+17a
}}
}}
{{MoveData
{{Move7
|id=Steve-LWV.f+3
|id=Steve-OTG.d+1+2
|name=Left Weave to Ducking
|input=OTG.d+1+2
|input=LWV.f+3
|name=Cheapshot
|recv=r1 DCK
|damage=16
|notes={{Plainlist|
|target=L
* Entire input can be held in advance
|startup=i17
* Can't be done until frame 16 of LWV}}
|recv=r30
|block=-11
|hit=+2
}}
{{Move7
|id=Steve-2+3+4
|input=2+3+4
|name=Taunt
|tot=118
}}
}}
{{MoveData
{{Move7
|id=Steve-LWV.d+3
|id=Steve-(Back to wall).b,โ€‹b,โ€‹UB
|name=Left Weave to Right Weave
|input=(Back to wall).b,โ€‹b,โ€‹UB
|input=LWV.d+3
|name=[[Wall Jump Attack]]
|recv=r8 RWV
|damage=21
|notes={{Plainlist|
|target=m
* Entire input can be held in advance
|startup=i39~41
* Can't be done until frame 30 of LWV
|recv=r26
* Input LWV.u+3 on P2}}
|crush=fs5~7 is8~13 js14~
}}
|block=+4c
{{MoveData
|hit=[[Steve combos#Staples|+22a]]
|id=Steve-LWV.b+3
|name=Left Weave to Swaying
|input=LWV.b+3
|recv=r15 SWY
|notes={{Plainlist|
|notes={{Plainlist|
* Entire input can be held in advance
* Can't be buffered
* Can't be done until frame 16 of LWV}}
* UB is held for 5 frames
* Frame counts are from first frame of UB}}
}}
}}
{{MoveData
ย 
|id=Steve-LWV.1
== LWV ==
|name=Left Body
ย 
|input=LWV.1
{{MoveDataHeader}}
|damage=14
{{Move7
|target=m
|id=Steve-3
|startup=i15
|input=3
|recv=r29
|name=Left Weave
|block=-10
|recv=r8 LWV
|hit=+1
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to -3 +8 r22 FLK with B
* No crouching state
* Transition input can be delayed 4f}}
* Lapses to standing after frame 35}}
}}
}}
{{MoveData
{{Move7
|id=Steve-LWV.1,1
|id=Steve-LWV.f+3
|name=Double Stinger
|input=LWV.f+3
|input=,1
|name=Left Weave to Ducking
|inputLead=LWV.1
|recv=r1 DCK
|damage=,22
|damageLead=14
|target=,m
|targetLead=m
|startup=,i24~26
|startupRoot=i15
|recv=r20
|block=-13
|hit=+28a (+19)
|ch=[[Steve combos#Shiro|+43a (+35)]]
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit with 6f delay
* Entire input can be held in advance
* Move can be delayed 10f}}
* Can't be done until frame 16 of LWV}}
}}
}}
{{MoveData
{{Move7
|id=Steve-LWV.1,f+1
|id=Steve-LWV.d+3
|input=,f+1
|input=LWV.d+3
|inputLead=LWV.1
|name=Left Weave to Right Weave
|damage=,9
|recv=r8 RWV
|damageLead=14
|target=,m
|targetLead=m
|startup=,i17
|startupRoot=i15
|recv=r22
|block=-3
|hit=+3
|notes={{Plainlist|
|notes={{Plainlist|
* Jail from 1st block with 2f delay
* Entire input can be held in advance
* Combo from 1st hit with 10f delay
* Can't be done until frame 30 of LWV
* Move can be delayed 10f}}
* Input LWV.u+3 on P2}}
}}
}}
{{MoveData
{{Move7
|id=Steve-LWV.1,f+1,1
|id=Steve-LWV.b+3
|name=Centurion Rush
|input=LWV.b+3
|input=,1
|name=Left Weave to Swaying
|inputLead=LWV.1,f+1
|recv=r15 SWY
|damage=,8
|notes={{Plainlist|
|damageLead=14,9
* Entire input can be held in advance
|target=,h
* Can't be done until frame 16 of LWV}}
|targetLead=m,m
|startup=,i16
|startupRoot=i15
|recv=r18
|block=+3
|hit=+7
|ch=[[Steve combos#Staples|+68a]]
|notes={{Plainlist|
* Combo from 2nd hit
* Transition to +4 +8 r17 FLK with B}}
}}
}}
{{MoveData
{{Move7
|id=Steve-LWV.2
|id=Steve-LWV.1
|name=Right Shoulder Rush
|input=LWV.1
|input=LWV.2
|name=Left Body
|damage=13
|damage=14
|target=m
|target=m
|startup=i14~16
|startup=i15
|recv=r24
|recv=r29
|block=-5
|block=-10
|hit=+4
|hit=+1
|notes={{Plainlist|
|notes={{Plainlist|
* Transiton to -1 +8 r20 PAB with F
* Transition to -3 +8 r22 FLK with B
* Transition input can be delayed 9f}}
* Transition input can be delayed 4f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-LWV.2,1
|id=Steve-LWV.1,1
|name=Billy Club
|parent=Steve-LWV.1
|input=,1
|input=,1
|inputLead=LWV.2
|name=Double Stinger
|damage=,21
|damage=,22
|damageLead=13
|target=,m
|target=,m
|targetLead=m
|startup=,i24~26
|startup=,i19
|recv=r20
|startupRoot=i14~16
|block=-13
|recv=r33
|hit=+28a (+19)
|block=-8
|ch=[[Steve combos#Shiro|+43a (+35)]]
|hit=+4c
|ch=[[Steve combos#Mini-combos|+7a]]
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH with 9f delay
* Combo from 1st hit with 6f delay
* Input can be delayed 14f
* Move can be delayed 10f}}
* Move can be delayed 11f}}
}}
}}
ย 
{{Move7
== RWV ==
|id=Steve-LWV.1,f+1
ย 
|parent=Steve-LWV.1
{{MoveDataHeader}}
|input=,f+1
{{MoveData
|damage=,9
|id=Steve-4
|target=,m
|name=Right Weave
|startup=,i17
|input=4
|recv=r22
|recv=r8 RWV
|block=-3
|hit=+3
|notes={{Plainlist|
|notes={{Plainlist|
* No crouching state
* Jail from 1st block with 2f delay
* Lapses to standing on frame 35}}
* Combo from 1st hit with 10f delay
* Move can be delayed 10f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-RWV.f+3
|id=Steve-LWV.1,f+1,1
|name=Left Weave to Ducking
|parent=Steve-LWV.1,f+1
|input=RWV.f+3
|input=,1
|recv=r1 DCK
|name=Centurion Rush
|damage=,8
|target=,h
|startup=,i16
|recv=r18
|block=+3
|hit=+7
|ch=[[Steve combos#Staples|+68a]]
|notes={{Plainlist|
|notes={{Plainlist|
* Entire input can be held in advance
* Combo from 2nd hit
* Can't be done until frame 16 of RWV}}
* Transition to +4 +8 r17 FLK with B}}
}}
}}
{{MoveData
{{Move7
|id=Steve-RWV.d+3
|id=Steve-LWV.2
|name=Right Weave to Left Weave
|input=LWV.2
|input=RWV.d+3
|name=Right Shoulder Rush
|recv=r8 LWV
|notes={{Plainlist|
* Entire input can be held in advance
* Can't be done until frame 30 of RWV
* Input RWV.d+3 on P2}}
}}
{{MoveData
|id=Steve-RWV.b+3
|name=Right Weave to Swaying
|input=RWV.b+3
|recv=r15 SWY
|notes={{Plainlist|
* Entire input can be held in advance
* Can't be done until frame 16 of RWV}}
}}
{{MoveData
|id=Steve-RWV.1
|name=Left Shoulder Rush
|input=RWV.1
|damage=13
|damage=13
|target=m
|target=m
Line 1,310: Line 1,199:
|block=-5
|block=-5
|hit=+4
|hit=+4
|notes=Transition to -1 +8 r20 PAB with F
|notes={{Plainlist|
* Transiton to -1 +8 r20 PAB with F
* Transition input can be delayed 9f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-RWV.1,2
|id=Steve-LWV.2,1
|name=Left Shoulder Rush to Uppercut
|parent=Steve-LWV.2
|input=,2
|input=,1
|inputLead=RWV.1
|name=Billy Club
|damage=,15
|damage=,21
|damageLead=13
|target=,m
|target=,m
|targetLead=m
|startup=,i19
|startup=,i18~20
|recv=r33
|startupRoot=i14~16
|block=-8
|recv=r30
|hit=+4c
|block=-13
|ch=[[Steve combos#Mini-combos|+7a]]
|hit=[[Steve combos#Staples|+32a (+22)]]
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH with 10f delay
* Combo from 1st CH with 9f delay
* Input can be delayed 14f
* Input can be delayed 14f
* Move can be delayed 11f}}
* Move can be delayed 11f}}
}}
{{MoveData
|id=Steve-RWV.2
|name=Gut Drill
|input=RWV.2
|damage=22
|target=m
|startup=i15~16
|recv=r33
|block=-13
|hit=+10a (+1)
|notes={{WB}}
}}
}}


== DCK ==
== RWV ==


{{MoveData
{{MoveDataHeader}}
|id=Steve-f+3
{{Move7
|name=Ducking
|id=Steve-4
|input=f+3
|input=4
|recv=r6 DCK
|name=Right Weave
|crush=cs1~
|recv=r8 RWV
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input f+4 or hFC.df+3_4
* No crouching state
* Lapses to standing after 35 frames}}
* Lapses to standing on frame 35}}
}}
}}
{{MoveData
{{Move7
|id=Steve-DCK.db
|id=Steve-RWV.f+3
|name=Ducking to Crouch
|input=RWV.f+3
|input=DCK.db
|name=Left Weave to Ducking
|recv=r1 FC
|recv=r1 DCK
|notes={{Plainlist|
|notes={{Plainlist|
* Can't be done until frame 16 of DCK
* Entire input can be held in advance
* Slower than attacks by 2 frames from most DCK transitions
* Can't be done until frame 16 of RWV}}
* Can be done from frame 26 of EXTDCK}}
}}
}}
{{MoveData
{{Move7
|id=Steve-DCK.d+3
|id=Steve-RWV.d+3
|name=Ducking to Weave
|input=RWV.d+3
|input={{Plainlist|
|name=Right Weave to Left Weave
* DCK.d+3
|recv=r8 LWV
* DCK.u+3}}
|recv={{Plainlist|
* r25 RWV
* r25 LWV}}
|notes={{Plainlist|
|notes={{Plainlist|
* Entire input can be held in advance
* Entire input can be held in advance
* Can't be done until frame 16 of DCK
* Can't be done until frame 30 of RWV
* Attacks afterwards are 2 frames slower
* Input RWV.d+3 on P2}}
* Recovers to RWV with u+3 on P2
* Recovers to LWV with d+3 on P2
* Can be done from frame 16 of EXTDCK
* Recovery r18 when from EXTDCK}}
}}
}}
{{MoveData
{{Move7
|id=Steve-DCK.b+3
|id=Steve-RWV.b+3
|name=Ducking to Sway
|input=RWV.b+3
|input=DCK.b+3
|name=Right Weave to Swaying
|recv=r10 SWY
|recv=r15 SWY
|notes={{Plainlist|
|notes={{Plainlist|
* Entire input can be held in advance
* Entire input can be held in advance
* Can't be done until frame 21 of DCK
* Can't be done until frame 16 of RWV}}
* Can be done from frame 26 of EXTDCK}}
}}
}}
{{MoveData
{{Move7
|id=Steve-DCK.1
|id=Steve-RWV.1
|name=Fox Hunt
|input=RWV.1
|input=DCK.1
|name=Left Shoulder Rush
|damage=17
|damage=13
|target=m
|target=m
|startup=i19~20
|startup=i14~16
|recv=r27
|recv=r24
|block=-7
|block=-5
|hit=[[Steve combos#Mini-combos|+58a (+27)]]
|hit=+4
|ch=[[Steve combos#Staples|+34a (+24)]]
|notes=Transition to -1 +8 r20 PAB with F
}}
}}
{{MoveData
{{Move7
|id=Steve-DCK.2
|id=Steve-RWV.1,2
|name=Skyscraper
|parent=Steve-RWV.1
|input=DCK.2
|input=,2
|damage=15
|name=Left Shoulder Rush to Uppercut
|target=m
|damage=,15
|startup=i19~21
|target=,m
|recv=r33
|startup=,i18~20
|block=-14
|recv=r30
|hit=[[Steve combos#Staples|+35a (+25)]]
|block=-13
|hit=[[Steve combos#Staples|+32a (+22)]]
|notes={{Plainlist|
|notes={{Plainlist|
* No crouching state
* Combo from 1st CH with 10f delay
* Can evade some highs}}
* Input can be delayed 14f
* Move can be delayed 11f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-DCK.1+2
|id=Steve-RWV.2
|input=DCK.1+2
|name=Gut Drill
|damage=5
|input=RWV.2
|damage=22
|target=m
|target=m
|startup=i16
|startup=i15~16
|recv=r25
|recv=r33
|block=-6
|block=-13
|hit=+0
|hit=+10a (+1)
|notes=Alternate input EXTDCK.1+2
|notes={{WB}}
}}
}}
{{MoveData
ย 
|id=Steve-DCK.1+2,1
== DCK ==
|input=,1
ย 
|inputLead=DCK.1+2
{{Move7
|damage=,3
|id=Steve-f+3
|damageLead=5
|input=f+3
|target=,m
|name=Ducking
|targetLead=m
|recv=r6 DCK
|startup=,i7
|crush=cs1~
|startupRoot=i16
|recv=r28
|hit=+2
|notes={{Plainlist|
|notes={{Plainlist|
* Jail from 1st hit
* Alternate input f+4 or hFC.df+3_4
* Combo from 1st hit in juggle [[Steve combos#Shiro|+22a (+15)]]
* Lapses to standing after 35 frames}}
* 1st hit -16 on block}}
}}
}}
{{MoveData
{{Move7
|id=Steve-DCK.1+2,1,2,1,2,1,2,1,2,1
|id=Steve-DCK.db
|name=Gatling Gun
|input=DCK.db
|input=,1
|name=Ducking to Crouch
|inputLead=DCK.1+2,1,2,1,2,1,2,1,2
|recv=r1 FC
|damage=,12
|notes={{Plainlist|
|damageLead=5,3*8
* Can't be done until frame 16 of DCK
|target=,m
* Slower than attacks by 2 frames from most DCK transitions
|targetLead=m,m*8
* Can be done from frame 26 of EXTDCK}}
|startup=,i9
|startupRoot=i16
|recv=r31
|block=-12
|hit=+33a (+23)
|notes=Jail from 1st hit
}}
}}
{{MoveData
{{Move7
|id=Steve-DCK.f+2
|id=Steve-DCK.d+3
|name=Punisher
|input={{Plainlist|
|input=DCK.f+2
* DCK.d+3
|damage=21
* DCK.u+3}}
|target=m
|name=Ducking to Weave
|startup=i15~16
|recv={{Plainlist|
|recv=r30
* r25 RWV
|tot=46
* r25 LWV}}
|block=-7
|hit=+9a
|ch=[[Steve combos#Staples|+49a]]
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tailspin}}
* Entire input can be held in advance
* Transition to +3 r20 DCK with f+3
* Can't be done until frame 16 of DCK
* Transition to +1 r22 LWV with 3
* Attacks afterwards are 2 frames slower
* Transition to +1 r22 RWV with 4
* Recovers to RWV with u+3 on P2
* Transition to +1 r22 SWY with b+3
* Recovers to LWV with d+3 on P2
* Transitions can be delayed 6 frames
* Can be done from frame 16 of EXTDCK
* Fastest DCK.f+2,f+3~db is 38 total
* Recovery r18 when from EXTDCK}}
* Fastest DCK.f+2,f+3~db,b is 39 total}}
}}
}}
ย 
{{Move7
== EXTDCK ==
|id=Steve-DCK.b+3
ย 
|input=DCK.b+3
{{MoveData
|name=Ducking to Sway
|id=Steve-DCK.f+3
|recv=r10 SWY
|name=Extended Duck
|input=DCK.f+3
|recv=r6 EXTDCK
|notes={{Plainlist|
|notes={{Plainlist|
* Entire input can be held in advance
* Entire input can be held in advance
* Can't be done until frame 26 of DCK
* Can't be done until frame 21 of DCK
* From standing, F+3* takes 31 frames}}
* Can be done from frame 26 of EXTDCK}}
}}
}}
{{MoveData
{{Move7
|id=Steve-EXTDCK.1
|id=Steve-DCK.1
|name=Power Fox Hunt
|input=DCK.1
|input=EXTDCK.1
|name=Fox Hunt
|damage=21
|damage=17
|target=m
|target=m
|startup=i19~20
|startup=i19~20
|recv=r27
|recv=r27
|block=-7
|block=-7
|hit=[[Steve combos#Shiro|+44d (+36)]]
|hit=[[Steve combos#Mini-combos|+58a (+27)]]
|ch=[[Steve combos#Staples|+41a (+31)]]
|ch=[[Steve combos#Staples|+34a (+24)]]
|notes=Recovery r20 on hit or CH
}}
}}
{{MoveData
{{Move7
|id=Steve-EXTDCK.2
|id=Steve-DCK.2
|name=Power Skyscraper
|input=DCK.2
|input=EXTDCK.2
|name=Skyscraper
|damage=21
|damage=15
|target=M
|target=m
|startup=i19~21
|startup=i19~21
|recv=r27
|recv=r33
|block=-14
|block=-14
|hit=[[Steve combos#Staples|+61a (+51)]]
|hit=[[Steve combos#Staples|+35a (+25)]]
|notes={{Plainlist|
* No crouching state
* Can evade some highs}}
}}
}}
{{MoveData
{{Move7
|id=Steve-EXTDCK.f+2
|id=Steve-DCK.1+2
|name=Power Punisher
|input=DCK.1+2
|input=EXTDCK.f+2
|damage=5
|damage=28
|target=m
|target=h
|startup=i16
|startup=i15~16
|recv=r25
|recv=r30
|block=-6
|block=+5
|hit=+0
|hit=[[Steve combos#Staples|+49a]]
|notes=Alternate input EXTDCK.1+2
}}
{{Move7
|id=Steve-DCK.1+2,1
|parent=Steve-DCK.1+2
|input=,1
|damage=,3
|target=,m
|startup=,i7
|recv=r28
|hit=+2
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tailspin}}
* Jail from 1st hit
* Transition to [[Steve combos#Mini-combos|+15]] r20 DCK with f+3
* Combo from 1st hit in juggle [[Steve combos#Shiro|+22a (+15)]]
* Transition to +13 r22 LWV with 3
* 1st hit -16 on block}}
* Transition to +13 r22 RWV with 4
* Transition to +13 r22 SWY with b+3
* Transitions can be delayed 6 frames
* Fastest EXTDCK.f+2,f+3~db is [[Steve combos#Mini-combos|+12]]}}
}}
}}
ย 
{{Move7
== SWY ==
|id=Steve-DCK.1+2,1,2,1,2,1,2,1,2,1
ย 
|input=DCK.1+2,1,2,1,2,1,2,1,2,1
{{MoveData
|name=Gatling Gun
|id=Steve-b+3
|damage=5,3*8,12
|name=Swaying
|target=m,m*8,m
|input=b+3
|startup=,i9
|damage=-
|recv=r31
|target=sp
|block=-12
|startup=,i##
|hit=+33a (+23)
|recv=r35
|notes=Jail from 1st hit
|tot=35
|notes={{Plainlist|
* Alternate input b+4
* <span class="icon cs">TC</span>1f
* Enable from input db3 or db4 or FC.
* Cost 10f.
* Connect to LWV. ๏ผˆ3 or 4 Hold ๏ผ‹u๏ผ‰.
* Connect to RWV. ๏ผˆ3 or 4 Hold ๏ผ‹d๏ผ‰.
* Connect to DK ๏ผˆ3 or 4 Hold ๏ผ‹f๏ผ‰.}}
}}
}}
{{MoveData
{{Move7
|id=Steve-SWไธญ1
|id=Steve-DCK.f+2
|name=Billy Club
|input=DCK.f+2
|input=SWไธญ1
|name=Punisher
|damage=26
|damage=21
|target=m
|target=m
|startup=i16
|startup=i15~16
|recv=r
|recv=r30
|block=-1<sup>C</sup>
|tot=46
|hit=+6<sup>C</sup>
|block=-7
|ch=KDN
|hit=+9a
|ch=[[Steve combos#Staples|+49a]]
|notes={{Plainlist|
|notes={{Plainlist|
* Forced to crouching upon block or NH.
* {{Tailspin}}
* Meaty 1f.}}
* Transition to +3 r20 DCK with f+3
}}
* Transition to +1 r22 LWV with 3
{{MoveData
* Transition to +1 r22 RWV with 4
|id=Steve-SWไธญ2
* Transition to +1 r22 SWY with b+3
|name=Snake Charmer
* Transitions can be delayed 6 frames
|input=SWไธญ2
* Fastest DCK.f+2,f+3~db is 38 total
|damage=30
* Fastest DCK.f+2,f+3~db,b is 39 total}}
|target=m
|startup=i17
|recv=r
|block=-18
|hit=KDN
|notes=<span class="icon cs">TC</span>
}}
}}


== ALB ==
== EXTDCK ==


{{MoveData
{{Move7
|id=Steve-3+4
|id=Steve-DCK.f+3
|name=Quick Spin
|input=DCK.f+3
|input=3+4
|name=Extended Duck
|damage=-
|recv=r6 EXTDCK
|target=sp
|notes={{Plainlist|
|startup=,i##
* Entire input can be held in advance
|recv=r30
* Can't be done until frame 26 of DCK
|tot=30
* From standing, F+3* takes 31 frames}}
|notes=Alternate input BT3+4
}}
}}
{{MoveData
{{Move7
|id=Steve-3+4,F
|id=Steve-EXTDCK.1
|name=Spin to PKB
|input=EXTDCK.1
|input=,F
|name=Power Fox Hunt
|inputLead=3+4
|damage=21
|damageLead=-
|target=m
|targetLead=sp
|startup=i19~20
|startup=,i##
|recv=r27
|startupRoot=,i##
|block=-7
|recv=r30
|hit=[[Steve combos#Shiro|+44d (+36)]]
|tot=30
|ch=[[Steve combos#Staples|+41a (+31)]]
|notes=Recovery r20 on hit or CH
}}
}}
{{MoveData
{{Move7
|id=Steve-QS2
|id=Steve-EXTDCK.2
|name=Cyclone Punch
|input=EXTDCK.2
|input=QS2
|name=Power Skyscraper
|damage=22
|damage=21
|target=m
|target=M
|startup=i23
|startup=i19~21
|recv=r
|recv=r27
|block=-8
|block=-14
|hit=KDN
|hit=[[Steve combos#Staples|+61a (+51)]]
|notes=Meaty 1f
}}
}}
{{MoveData
{{Move7
|id=Steve-QSd+2
|id=Steve-EXTDCK.f+2
|name=Cyclone Knee Clip
|input=EXTDCK.f+2
|input=QSd+2
|name=Power Punisher
|damage=17
|damage=28
|target=l
|target=h
|startup=i34
|startup=i15~16
|recv=r
|recv=r30
|block=-12
|block=+5
|hit=+1<sup>C</sup>
|hit=[[Steve combos#Staples|+49a]]
|ch=KDN
|notes={{Plainlist|
|notes={{Plainlist|
* <span class="icon cs">TC</span>19f
* {{Tailspin}}
* Forced to crouching upon hit..}}
* Transition to [[Steve combos#Mini-combos|+15]] r20 DCK with f+3
* Transition to +13 r22 LWV with 3
* Transition to +13 r22 RWV with 4
* Transition to +13 r22 SWY with b+3
* Transitions can be delayed 6 frames
* Fastest EXTDCK.f+2,f+3~db is [[Steve combos#Mini-combos|+12]]}}
}}
}}
{{MoveData
ย 
|id=Steve-QSU
== SWY ==
|name=Cyclone Left
ย 
|input=QSU
{{Move7
|id=Steve-b+3
|input=b+3
|name=Swaying
|damage=-
|damage=-
|target=sp
|target=sp
|startup=,i##
|startup=,i##
|recv=r55
|recv=r35
|tot=55
|tot=35
|notes={{Plainlist|
* Alternate input b+4
* <span class="icon cs">TC</span>1f
* Enable from input db3 or db4 or FC.
* Cost 10f.
* Connect to LWV. ๏ผˆ3 or 4 Hold ๏ผ‹u๏ผ‰.
* Connect to RWV. ๏ผˆ3 or 4 Hold ๏ผ‹d๏ผ‰.
* Connect to DK ๏ผˆ3 or 4 Hold ๏ผ‹f๏ผ‰.}}
}}
}}
{{MoveData
{{Move7
|id=Steve-QSD
|id=Steve-SWY.1
|name=Cyclone Right
|input=SWY.1
|input=QSD
|name=Billy Club
|damage=-
|damage=26
|target=sp
|startup=,i##
|recv=r55
|tot=55
}}
{{MoveData
|id=Steve-During Cyclone Left(Right)1
|name=Double Cyclone Punch
|input=During Cyclone Left(Right)1
|damage=34
|target=m
|target=m
|startup=i48
|startup=i16
|recv=r
|recv=r
|block=-8
|block=-1<sup>C</sup>
|hit=KDN
|hit=+6<sup>C</sup>
|ch=KDN
|notes={{Plainlist|
* Forced to crouching upon block or NH.
* Meaty 1f.}}
}}
}}
{{MoveData
{{Move7
|id=Steve-During Cyclone Left(Right)d+1
|id=Steve-SWY.2
|name=Double Cyclone Knee Punch
|name=Snake Charmer
|input=During Cyclone Left(Right)d+1
|input=SWY.2
|damage=30
|damage=30
|target=l
|target=m
|startup=i59
|startup=i17
|recv=r
|recv=r
|block=-12
|block=-18
|hit=KDN
|hit=KDN
|notes=<span class="icon cs">TC</span>43f
|notes=<span class="icon cs">TC</span>
}}
{{MoveData
|id=Steve-During Cyclone Left(Right)F
|name=Spin to PKB
|input=During Cyclone Left(Right)F
|damage=-
|target=sp
|startup=,i##
|recv=r
}}
}}


== PAB ==
== ALB ==


{{MoveData
{{Move7
|id=Steve-f+3+4
|id=Steve-3+4
|name=Peekaboo
|input=3+4
|input=f+3+4
|name=Quick Spin
|damage=-
|recv=r30
|target=sp
|tot=30
|startup=,i##
|notes=Alternate input BT3+4
}}
{{Move7
|id=Steve-3+4,F
|parent=Steve-3+4
|input=,F
|name=Spin to PKB
|recv=r30
|tot=30
}}
{{Move7
|id=Steve-ALB.2
|input=ALB.2
|name=Cyclone Punch
|damage=22
|target=m
|startup=i23
|recv=r
|recv=r
|notes={{Plainlist|
|block=-8
* Disable Block during 20f.
|hit=KDN
* Auto Block๏ผˆH/M).
|notes=Meaty 1f
* No Cost to combinations.
* Eneble connect to Stance excluding PKB and FLC.}}
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBF
|id=Steve-ALB.d+2
|name=Advance
|input=ALB.d+2
|input=PKBF
|name=Cyclone Knee Clip
|damage=-
|damage=17
|target=sp
|target=l
|startup=,i##
|startup=i34
|recv=r
|recv=r
}}
|block=-12
{{MoveData
|hit=+1<sup>C</sup>
|id=Steve-PKBdb
|ch=KDN
|name=Peecaboo to Crouch
|input=PKBdb
|damage=-
|target=sp
|startup=,i##
|recv=r1
|tot=1
|notes={{Plainlist|
|notes={{Plainlist|
* Returns to crouching.
* <span class="icon cs">TC</span>19f
* Cost 21f from input f3+4db.}}
* Forced to crouching upon hit..}}
}}
{{Move7
|id=Steve-ALB.u
|input=ALB.u
|name=Cyclone Left
|recv=r55
|tot=55
}}
}}
{{MoveData
{{Move7
|id=Steve-PKB1
|id=Steve-ALB.d
|name=Albion Combination (1) to PKB
|input=ALB.d
|input=PKB1
|name=Cyclone Right
|damage=10
|recv=r55
|target=h,sp
|tot=55
|startup=i12
|recv=r
|block=-2
|hit=+9
}}
}}
{{MoveData
{{Move7
|id=Steve-PKB1,2
|id=Steve-(Cyclone Left_Right).1
|name=Albion Combination (2) to PKB
|input=(Cyclone Left_Right).1
|input=,2
|name=Double Cyclone Punch
|inputLead=PKB1
|damage=34
|damage=,14
|target=m
|damageLead=10
|startup=i48
|target=sp
|targetLead=h,sp
|startup=,i##
|startupRoot=i12
|recv=r
|recv=r
|block=+0
|block=-8
|hit=+8
|hit=KDN
|notes=Combo from 1st hit.
}}
}}
{{MoveData
{{Move7
|id=Steve-PKB1,2,1
|id=Steve-(Cyclone Left_Right).d+1
|name=Albion Combination to PKB
|input=(Cyclone Left_Right).d+1
|input=,1
|name=Double Cyclone Knee Punch
|inputLead=PKB1,2
|damage=30
|damage=,21
|target=l
|damageLead=10,14
|startup=i59
|target=sp
|targetLead=h,spsp
|startup=,i##
|startupRoot=i12
|recv=r
|recv=r
|block=-13
|block=-12
|hit=+8<sup>C</sup>
|hit=KDN
|ch=LNC
|notes=<span class="icon cs">TC</span>43f
|notes={{Plainlist|
* Combo from 2nd CH.
* Input can be delayed 10f.
* Combo can be delayed 9f from 2nd CH.
* Forced to crouching upon NH..}}
}}
}}
{{MoveData
{{Move7
|id=Steve-PKB2
|id=Steve-(Cyclone Left_Right).F
|name=Spite Hook
|input=(Cyclone Left_Right).F
|input=PKB2
|name=Spin to PKB
|damage=M),H
|target=absorbspunch(h
|startup=i14
|recv=r
|recv=r
|block=-3
}}
|hit=+2
ย 
|ch=KDN
== PAB ==
ย 
{{Move7
|id=Steve-f+3+4
|input=f+3+4
|name=Peekaboo
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input ub+2
* Disable Block during 20f.
* {{Homing}}
* Auto Block๏ผˆH/M).
* Absorbs Punch(H/M) during 7 to 13f.
* No Cost to combinations.
* After Absorbs succeeds, Damage 25 + 50% of enemy attack.}}
* Eneble connect to Stance excluding PKB and FLC.}}
}}
{{Move7
|id=Steve-PAB.F
|input=PAB.F
|name=Advance
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBf+2
|id=Steve-PAB.db
|name=Gazelle Upper to PKB
|input=PKB.db
|input=PKBf+2
|name=Peecaboo to Crouch
|damage=18
|recv=r1
|target=m,sp
|tot=1
|startup=i18
|notes={{Plainlist|
|recv=r
* Returns to crouching.
|block=-13
* Cost 21f from input f3+4db.}}
|hit=KDN
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBf+2,1
|id=Steve-PAB.1
|name=Straight Punch Combination
|input=PAB.1
|input=,1
|damage=10
|inputLead=PKBf+2
|target=h
|damage=,25
|damageLead=18
|targetLead=m,sp
|startup=,i##
|startupRoot=i18
|recv=r
|block=+1
|hit=KDN
}}
{{MoveData
|id=Steve-PKBf+1+2
|name=Nimrod Combination
|input=PKBf+1+2
|damage=12,23
|target=h,h
|startup=i12
|startup=i12
|recv=r
|recv=r
|block=-5
|block=-2
|hit=KDN
|hit=+9
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBdf+1
|id=Steve-PAB.1,2
|name=Argos Rush (1) to PKB
|parent=Steve-PAB.1
|input=PKBdf+1
|input=,2
|damage=12
|damage=,14
|target=m,sp
|target=,h
|startup=i15
|block=+0
|recv=r
|hit=+8
|block=-9
|notes=Combo from 1st hit.
|hit=+2
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBdf+1,1
|id=Steve-PAB.1,2,1
|name=Argos Rush (2) to PKB
|input=,1
|input=,1
|inputLead=PKBdf+1
|name=Albion Combination to PAB
|damage=,14
|damage=,21
|damageLead=12
|target=,m
|target=sp
|block=-13
|targetLead=m,sp
|hit=+8<sup>C</sup>
|startup=,i##
|ch=LNC
|startupRoot=i15
|recv=r
|block=-10
|hit=+1
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 2nd CH.
* Input can be delayed 15f
* Input can be delayed 10f.
* Combo can be delayed 11f}}
* Combo can be delayed 9f from 2nd CH.
* Forced to crouching upon NH..}}
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBdf+1,1,2
|id=Steve-PAB.2
|name=Argos Rush (3) to PKB
|input=PAB.2
|input=,2
|name=Spite Hook
|inputLead=PKBdf+1,1
|damage=19
|damage=,12
|target=h
|damageLead=12,14
|startup=i14
|target=sp
|targetLead=m,spsp
|startup=,i##
|startupRoot=i15
|recv=r
|recv=r
|block=-11
|block=-3
|hit=-3
|hit=+2
|ch=KDN
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd CH.
* Alternate input PAB.ub+2
* Input can be delayed 12f.
* {{Homing}}
* Combo can be delayed 8f from 2nd CH.}}
* Absorbs Punch(H/M) during 7 to 13f.
* After Absorbs succeeds, Damage 25 + 50% of enemy attack.}}
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBdf+1,1,2,1
|id=Steve-PAB.f+2
|name=Argos Rush
|input=PAB.f+2
|input=,1
|name=Gazelle Upper to PAB
|inputLead=PKBdf+1,1,2
|damage=18
|damage=,20
|target=m
|damageLead=12,14,12
|startup=i18
|targetLead=m,spspsp
|startup=,i##
|startupRoot=i15
|recv=r
|recv=r
|block=-13
|block=-13
|hit=KDN
|hit=KDN
|notes=Combo from 3rd hit
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBdf+1,2
|id=Steve-PAB.f+2,1
|name=Cross Cut
|parent=Steve-PAB.f+2
|input=,2
|input=,1
|inputLead=PKBdf+1
|name=Straight Punch Combination
|damage=,20
|damage=,25
|damageLead=12
|target=,m
|targetLead=m,sp
|startup=,i##
|startupRoot=i15
|recv=r
|recv=r
|block=-6
|block=+1
|hit=KDN
|hit=KDN
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 1st hit
* Input can be delayed 15f
* Combo can be delayed 12f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBdf+2
|id=Steve-PAB.f+1+2
|name=Cutting Elbow to PKB
|input=PAB.f+1+2
|input=PKBdf+2
|name=Nimrod Combination
|damage=16
|damage=12,23
|target=m,sp
|target=h,h
|startup=i16
|startup=i12
|recv=r
|recv=r
|block=-10
|block=-5
|hit=LNC
|hit=KDN
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBd+1
|id=Steve-PAB.df+1
|name=Patella Smash
|input=PAB.df+1
|input=PKBd+1
|damage=12
|damage=11
|target=m
|target=l,sp
|startup=i15
|startup=i15
|recv=r
|recv=r
|block=-12
|block=-9
|hit=+2
|hit=+2
|notes=<span class="icon cs">TC</span>6f
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBd+2
|id=Steve-PAB.df+1,1
|name=Knuckle Plow
|parent=Steve-PAB.df+1
|input=PKBd+2
|input=,1
|damage=25
|damage=,14
|target=l
|target=,m
|startup=i28
|recv=r
|recv=r
|block=-12
|block=-10
|hit=+7
|hit=+1
|ch=KDN
|notes={{Plainlist|
|notes={{Plainlist|
* <span class="icon cs">TC</span>6f
* Combo from 1st hit
* Returns to crouching.}}
* Input can be delayed 15f
* Combo can be delayed 11f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBb+1
|id=Steve-PAB.df+1,1,2
|input=PKBb+1
|parent=Steve-PAB.df+1,1
|damage=15
|input=,2
|target=m
|damage=,12
|startup=i17
|target=,m
|recv=r
|recv=r
|block=-19
|block=-11
|hit=-6
|hit=-3
|notes={{Plainlist|
* Combo from 2nd CH.
* Input can be delayed 12f.
* Combo can be delayed 8f from 2nd CH.}}
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBb+1,1
|id=Steve-PAB.df+1,1,2,1
|parent=Steve-PAB.df+1,1,2
|input=,1
|input=,1
|inputLead=PKBb+1
|name=Argos Rush
|damage=,10
|damage=,20
|damageLead=15
|target=,m
|recv=r
|block=-13
|hit=KDN
|notes=Combo from 3rd hit
}}
{{Move7
|id=Steve-PAB.df+1,2
|parent=Steve-PAB.df+1
|input=,2
|name=Cross Cut
|damage=,20
|target=,h
|target=,h
|targetLead=m
|startup=,i##
|startupRoot=i17
|recv=r
|recv=r
|block=-7
|block=-6
|hit=-1
|hit=KDN
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 1st hit
* Combo from 1st hit
* Input can be delayed 13f
* Input can be delayed 15f
* Combo can be delayed 12f}}
* Combo can be delayed 12f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBb+1,1,2
|id=Steve-PKB.df+2
|input=,2
|input=PAB.df+2
|inputLead=PKBb+1,1
|name=Cutting Elbow to PAB
|damage=,12
|damage=16
|damageLead=15,10
|target=m
|target=,m
|startup=i16
|targetLead=m,h
|startup=,i##
|startupRoot=i17
|recv=r
|block=-11
|hit=-5
|notes={{Plainlist|
* Combo from 2nd CH
* Input can be delayed 12f
* Combo can be delayed 7f}}
}}
{{MoveData
|id=Steve-PKBb+1,1,2,1
|name=Lancaster Combination
|input=,1
|inputLead=PKBb+1,1,2
|damage=,21
|damageLead=15,10,12
|target=,m
|targetLead=m,h,m
|startup=,i##
|startupRoot=i17
|recv=r
|recv=r
|block=-10
|block=-10
|hit=KDN
|hit=LNC
|notes=Combo from 3rd CH
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBb+1,1,2,1,B
|id=Steve-PAB.d+1
|name=Lancaster Combination to FLC
|input=PAB.d+1
|input=,B
|name=Patella Smash
|inputLead=PKBb+1,1,2,1
|damage=11
|damageLead=15,10,12,21
|target=l
|target=,sp
|startup=i15
|targetLead=m,h,m,m
|startup=,i##
|startupRoot=i17
|recv=r
|recv=r
|block=-3
|block=-12
|hit=KDN
|hit=+2
|notes=Combo from 3rd CH
|notes=<span class="icon cs">TC</span>6f
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBb+1,1,2,1,B,db
|id=Steve-PAB.d+2
|name=Lancaster Combination to FLC Cancel
|input=PAB.d+2
|input=,db
|name=Knuckle Plow
|inputLead=PKBb+1,1,2,1,B
|damageLead=15,10,12,21
|targetLead=m,h,m,m,sp
|startup=,i##
|startupRoot=i17
|recv=r
|block=-4
|hit=KDN
|notes=Combo from 3rd CH
}}
{{MoveData
|id=Steve-PKBb+2
|name=Swaying Hook
|input=PKBb+2
|damage=25
|damage=25
|target=m
|target=l
|startup=i28
|startup=i28
|recv=r
|recv=r
|block=-13
|block=-12
|hit=KDN
|hit=+7
|ch=KDN
|notes={{Plainlist|
|notes={{Plainlist|
* {{WB}}
* <span class="icon cs">TC</span>6f
* Meaty 1f}}
* Returns to crouching.}}
}}
}}
{{MoveData
{{Move7
|id=Steve-PKBu
|id=Steve-PAB.b+1
|name=Dreadnought Uppercut
|input=PAB.b+1
|input=PKBu
|damage=15
|damage=23
|target=m
|target=m
|startup=i17
|startup=i17
|recv=r
|recv=r
|block=-15
|block=-19
|hit=LNC
|hit=-6
|notes={{Plainlist|
* Alternate input uf+2
* <span class="icon js">TJ</span>9f}}
}}
}}
ย 
{{Move7
== FLK ==
|id=Steve-PAB.b+1,1
ย 
|parent=Steve-PAB.b+1
{{MoveData
|input=,1
|id=Steve-b+3+4
|damage=,10
|name=Flicker Stance
|target=,h
|input=b+3+4
|damage=-
|target=sp
|startup=,i##
|recv=r
|recv=r
|block=-7
|hit=-1
|notes={{Plainlist|
|notes={{Plainlist|
* Disable block during 15f.
* Combo from 1st hit
* Auto Block๏ผˆH/M).
* Input can be delayed 13f
* Cost 5f.
* Combo can be delayed 12f}}
* Eneble connect to Stance excluding QS and FLC.}}
}}
}}
{{MoveData
{{Move7
|id=Steve-FLCdb
|id=Steve-PAB.b+1,1,2
|name=Flicker Stance to Cancel
|parent=Steve-PAB.b+1,1
|input=FLCdb
|input=,2
|damage=-
|damage=,12
|target=sp
|target=,m
|startup=,i##
|recv=r
|recv=r1
|block=-11
|tot=1
|hit=-5
|notes=Cost 16f from b3+4.
|notes={{Plainlist|
* Combo from 2nd CH
* Input can be delayed 12f
* Combo can be delayed 7f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-FLC1
|id=Steve-PAB.b+1,1,2,1
|input=FLC1
|parent=Steve-PAB.b+1,1,2
|damage=14
|name=Lancaster Combination
|target=h
|input=,1
|startup=i12
|damage=,21
|target=,m
|recv=r
|recv=r
|block=-4
|block=-10
|hit=+7
|hit=KDN
|notes={{Plainlist|
* Combo from 3rd CH
* Transition to -3 FLK with B}}
}}
}}
{{MoveData
{{Move7
|id=Steve-FLC1,B
|id=Steve-PAB.b+2
|name=Spitfire Combo (1) to FLC
|input=PAB.b+2
|input=,B
|name=Swaying Hook
|inputLead=FLC1
|damage=25
|damageLead=14
|target=m
|target=,sp
|startup=i28
|targetLead=h
|startup=,i##
|startupRoot=i12
|recv=r
|recv=r
|block=-1
|block=-13
|hit=+10
|hit=KDN
|notes={{Plainlist|
* {{WB}}
* Meaty 1f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-FLC1,b+3+4
|id=Steve-PAB.u+2
|name=Spitfire Combo (1) to QS
|input=PAB.u+2
|input=,b+3+4
|name=Dreadnought Uppercut
|inputLead=FLC1
|damage=23
|damageLead=14
|target=m
|target=,sp
|startup=i17
|targetLead=h
|startup=,i##
|startupRoot=i12
|recv=r
|recv=r
|block=+16
|block=-15
|hit=+27<sup>G</sup>
|hit=LNC
|ch=+27
|notes={{Plainlist|
* Alternate input PAB.uf+2
* <span class="icon js">TJ</span>9f}}
}}
}}
{{MoveData
ย 
|id=Steve-FLC1,1
== FLK ==
|input=,1
ย 
|inputLead=FLC1
{{Move7
|damage=,8
|id=Steve-b+3+4
|damageLead=14
|name=Flicker Stance
|target=,h
|input=b+3+4
|targetLead=h
|startup=,i##
|startupRoot=i12
|recv=r
|recv=r
|block=-9
|notes={{Plainlist|
|hit=+0
* Disable block during 15f.
|notes=Combo from 1st CH
* Auto Block๏ผˆH/M).
* Cost 5f.
* Eneble connect to Stance excluding ALB and FLK.}}
}}
}}
{{MoveData
{{Move7
|id=Steve-FLC1,1,B
|id=Steve-FLK.db
|name=Spitfire Combo (2) to FLC
|input=FLK.db
|input=,B
|name=Flicker Stance to Cancel
|inputLead=FLC1,1
|recv=r1
|damageLead=14,8
|tot=1
|target=,sp
|notes=Cost 16f from b+3+4.
|targetLead=h,h
|startup=,i##
|startupRoot=i12
|recv=r
|block=-4
|hit=+5
|notes=Combo from 1st CH
}}
}}
{{MoveData
{{Move7
|id=Steve-FLC1,1,b+3+4
|id=Steve-FLK.1
|name=Spitfire Combo (2) to QS
|input=FLK.1
|input=,b+3+4
|damage=14
|inputLead=FLC1,1
|target=h
|damageLead=14,8
|startup=i12
|target=,sp
|targetLead=h,h
|startup=,i##
|startupRoot=i12
|recv=r
|recv=r
|block=+9
|block=-4
|hit=+18
|hit=+7
|notes=Combo from 1st CH
|notes={{Plainlist|
* Transition to -1 +10 FLK with B
* Transition to +16 +27g +27 ALB with B+3+4}}
}}
}}
{{MoveData
{{Move7
|id=Steve-FLC1,1,1
|id=Steve-FLK.1,1
|parent=Steve-FLK.1
|input=,1
|input=,1
|inputLead=FLC1,1
|damage=,8
|damage=,8
|damageLead=14,8
|target=,h
|target=,h
|targetLead=h,h
|startup=,i##
|startupRoot=i12
|recv=r
|recv=r
|block=-9
|block=-9
|hit=+0
|hit=+0
|notes=Combo from 2nd CH
|notes={{Plainlist|
* Combo from 1st CH
* Transition to -4 +5 FLK with B
* Transition to +9 +18 ALB with B+3+4}}
}}
}}
{{MoveData
{{Move7
|id=Steve-FLC1,1,1,B
|id=Steve-FLK.1,1,1
|name=Spitfire Combo (3) to FLC
|parent=Steve-FLK.1,1
|input=,B
|input=,1
|inputLead=FLC1,1,1
|damage=,8
|damageLead=14,8,8
|target=,h
|target=,sp
|targetLead=h,h,h
|startup=,i##
|startupRoot=i12
|recv=r
|recv=r
|block=-4
|block=-9
|hit=+5
|hit=+0
|notes=Combo from 2nd CH
|notes={{Plainlist|
* Combo from 2nd CH
* Transition to -4 +5 FLK with B
* Transition to +13 +21 ALB with B+3+4}}
}}
}}
{{MoveData
{{Move7
|id=Steve-FLC1,1,1,b+3+4
|id=Steve-FLK.1,1,1,2
|name=Spitfire Combo (3) to QS
|parent=Steve-FLK.1,1,1
|input=,b+3+4
|input=,2
|inputLead=FLC1,1,1
|damageLead=14,8,8
|target=,sp
|targetLead=h,h,h
|startup=,i##
|startupRoot=i12
|recv=r
|block=+13
|hit=+21
|notes=Combo from 2nd CH
}}
{{MoveData
|id=Steve-FLC1,1,1,2
|name=Spitfire Combo
|name=Spitfire Combo
|input=,2
|inputLead=FLC1,1,1
|damage=,22
|damage=,22
|damageLead=14,8,8
|target=,m
|target=,m
|targetLead=h,h,h
|startup=,i##
|startupRoot=i12
|recv=r
|recv=r
|block=-7<sup>C</sup>
|block=-7<sup>C</sup>
Line 2,250: Line 2,004:
* Combo from 3rd hit.}}
* Combo from 3rd hit.}}
}}
}}
{{MoveData
{{Move7
|id=Steve-FLC1,f+1
|id=Steve-FLK.1,f+1
|parent=Steve-FLK.1
|input=,f+1
|name=Tempest Combo
|name=Tempest Combo
|input=,f+1
|inputLead=FLC1
|damage=,17
|damage=,17
|damageLead=14
|target=,m
|target=,m
|targetLead=h
|startup=,i##
|startupRoot=i12
|recv=r
|recv=r
|block=-5
|block=-5
Line 2,274: Line 2,024:
* +9<sup>C</sup>F on Crouch Hit.}}
* +9<sup>C</sup>F on Crouch Hit.}}
}}
}}
{{MoveData
{{Move7
|id=Steve-FLC1,d+1
|id=Steve-FLK.1,d+1
|parent=Steve-FLK.1
|input=,d+1
|name=Power Hook Combo
|name=Power Hook Combo
|input=,d+1
|inputLead=FLC1
|damage=,23
|damage=,23
|damageLead=14
|target=,h
|target=,h
|targetLead=h
|startup=,i##
|startupRoot=i12
|recv=r
|recv=r
|block=+0
|block=+0
Line 2,298: Line 2,044:
* Combo can be delayed 14f from 1st CH.}}
* Combo can be delayed 14f from 1st CH.}}
}}
}}
{{MoveData
{{Move7
|id=Steve-FLC2
|id=Steve-FLK.2
|input=FLK>2
|name=Fly Swatter
|name=Fly Swatter
|input=FLC2
|damage=21
|damage=21
|target=m
|target=m
Line 2,311: Line 2,057:
|notes=Meaty 1f
|notes=Meaty 1f
}}
}}
{{MoveData
{{Move7
|id=Steve-FLCb+2
|id=Steve-FLK.b+2
|input=FLK.b+2
|name=British Lancer
|name=British Lancer
|input=FLCb+2
|damage=21
|damage=21
|target=h
|target=h
Line 2,324: Line 2,070:
}}
}}


== Rage ==
== Throws ==


{{MoveData
{{Move7
|id=Steve-During Rage1+2
|id=Steve-1+3
|name=Rage Art
|input=1+3
|input=During Rage1+2
|name=Gut Wrencher
|damage=55
|damage=35
|target=h,th
|target=th(h)
|startup=i13
|startup=i12
|recv=r
|recv=r
|block=-3
|block=1 or 2<br>
|hit=Th
-6F
|notes={{Plainlist|
|hit=RP<br>Head-sd<br>Fac-Up
* Alternate input FC1+2
|notes=Long Range Throw
* Guard Point 8f}}
}}
}}
{{MoveData
{{Move7
|id=Steve-During Ragedf+3+4
|id=Steve-2+4
|name=Rage Drive 1 (Pre Move)
|input=2+4
|input=During Ragedf+3+4
|name=Brain Pulverizer
|damage=-
|damage=35
|target=sp
|target=th(h)
|startup=,i##
|startup=i12
|recv=r
|recv=r
|block=1 or 2<br>
-3F
|hit=ๅๆ™‚่จˆ<br>Foot-sd<br>Fac-Dwn
|notes={{Plainlist|
|notes={{Plainlist|
* <span class="icon cs">TC</span>1f
* Long Range Throw.
* Enable Connect from PKB or FLC.
* Floor Break.}}
* Keeping stance during input DF or F or UF.
* Auto block(M).}}
}}
}}
{{MoveData
{{Move7
|id=Steve-During Dempsey Roll1+2
|id=Steve-Left throw
|name=Rage Drive 1
|name=Choker Slam
|input=During Dempsey Roll1+2
|damage=40
|damage=10*4,19
|target=th(h)
|target=m*5
|startup=,i##
|startup=5๏ฝžF
|recv=r
|recv=r
|block=+1
|block=1<br>
|hit=KDN
-3F
|notes={{Plainlist|
|hit=Head-sd<br>Fac-Up
* <span class="icon cs">TC</span>
|notes=Floor Break.
* Start-up 35f in actualy.
* Unblokable damage 5 close to Wall &amp; +7<sup>G</sup>F.}}
}}
}}
{{MoveData
{{Move7
|id=Steve-During Ragedf+2+3
|id=Steve-Right throw
|name=Rage Drive 2
|name=Throw Down
|input=During Ragedf+2+3
|damage=40
|damage=5,20
|target=th(h)
|target=mm
|startup=,i##
|startup=i14
|recv=r
|recv=r
|block=+7
|block=2<br>
|hit=LNC
-3F
|notes=Alternate input ใ€df+2,2+3ใ€‘
|hit=Head-sd<br>Fac-Up
}}
}}
{{MoveData
{{Move7
|id=Steve-During Ragedf+2+3,f+3
|id=Steve-Back throw
|name=Rage Drive 2 to DK
|name=Schoolyard Bully
|input=,f+3
|damage=55(56)
|inputLead=During Ragedf+2+3
|target=th(h)
|damageLead=5,20
|target=,sp
|targetLead=mm
|startup=,i##
|startup=,i##
|startupRoot=i14
|recv=r
|recv=r
|block=+15<sup>G</sup>
|block=disable
|hit=LNC
|hit=Foot-sd<br>Fac-Up
|notes=Alternate input f+4
|notes={{Plainlist|
* Damage () is wall bonus.
* Wall Stun.}}
}}
}}
ย 
{{Move7
== Throws ==
|id=Steve-f,F+1+2
ย 
|input=f,F+1+2
{{MoveData
|name=Armlock Throw
|id=Steve-1+3
|damage=40
|name=Gut Wrencher
|input=1+3
|damage=35
|target=th(h)
|target=th(h)
|startup=i12
|startup=i12
|recv=r
|recv=r
|block=1 or 2<br>
|block=1+2<br>
-6F
+0F
|hit=RP<br>Head-sd<br>Fac-Up
|hit=RP<br>Head-sd<br>Fac-Up
|notes=Long Range Throw
}}
}}
{{MoveData
{{Move7
|id=Steve-2+4
|id=Steve-qcb+2+4
|name=Brain Pulverizer
|input=qcb+2+4
|input=2+4
|name=Spinning Elbow Drop
|damage=35
|damage=40
|target=th(h)
|target=th(h)
|startup=i12
|startup=i12
|recv=r
|recv=r
|block=1 or 2<br>
|block=2<br>
-3F
-2F
|hit=ๅๆ™‚่จˆ<br>Foot-sd<br>Fac-Dwn
|hit=Head-sd<br>Fac-Up
|notes={{Plainlist|
* Long Range Throw.
* Floor Break.}}
}}
}}
{{MoveData
{{Move7
|id=Steve-Approach from left side
|id=Steve-SWY.1+2
|name=Choker Slam
|input=SWY.1+2
|input=Approach from left side
|name=Position Change
|damage=40
|damage=0(3)
|target=th(h)
|target=th(h)
|startup=,i##
|startup=i10
|recv=r
|recv=r
|block=1<br>
|block=1+2<br>
-3F
-2F
|hit=Head-sd<br>Fac-Up
|hit=+1F
|notes=Floor Break.
|notes={{Plainlist|
* Break Throw 14f.
* With input d or b or u, push enemy in the direction you selected .
* Damage () is wall bonus๏ผ†wall stun (+11-F).}}
}}
}}
{{MoveData
{{Move7
|id=Steve-Approach from right side
|id=Steve-PAB.1+2
|name=Throw Down
|input=PAB.1+2
|input=Approach from right side
|name=Ten Count
|damage=40
|damage=45
|target=th(h)
|target=th(h)
|startup=,i##
|startup=i11
|recv=r
|recv=r
|block=2<br>
|block=1+2<br>
-3F
+0F
|hit=Head-sd<br>Fac-Up
|hit=Foot-sd<br>Fac-Dwn
}}
}}
{{MoveData
{{Move7
|id=Steve-Approach from behind
|id=Steve-FLK.1+2
|name=Schoolyard Bully
|input=FLK.1+2
|input=Approach from behind
|name=Griffin Throw
|damage=55(56)
|damage=40
|target=th(h)
|target=th(h)
|startup=,i##
|startup=i12
|recv=r
|recv=r
|block=disable
|block=1+2<br>
|hit=Foot-sd<br>Fac-Up
-6F
|notes={{Plainlist|
* Damage () is wall bonus.
* Wall Stun.}}
}}
{{MoveData
|id=Steve-f,f+1+2
|name=Armlock Throw
|input=f,f+1+2
|damage=40
|target=th(h)
|startup=i12
|recv=r
|block=1+2<br>
+0F
|hit=RP<br>Head-sd<br>Fac-Up
|hit=RP<br>Head-sd<br>Fac-Up
}}
}}
{{MoveData
{{Move7
|id=Steve-d,db,b+2+4
|id=Steve-b+1+2
|name=Spinning Elbow Drop
|input=b+1+2
|input=d,db,b+2+4
|name=Parry
|damage=40
|recv=r35
|target=th(h)
|tot=35
|startup=i12
|hit=+5F
|recv=r
|block=2<br>
-2F
|hit=Head-sd<br>Fac-Up
}}
{{MoveData
|id=Steve-SW1+2
|name=Position Change
|input=SW1+2
|damage=0(3)
|target=th(h)
|startup=i10
|recv=r
|block=1+2<br>
-2F
|hit=+1F
|notes={{Plainlist|
|notes={{Plainlist|
* Break Throw 14f.
* Alternate input FLK.b+1+2
* With input d or b or u, push enemy in the direction you selected .
* Absorbs Punch(H/M) during 2 to 10f.}}
* Damage () is wall bonus๏ผ†wall stun (+11-F).}}
}}
}}
{{MoveData
{{Move7
|id=Steve-PKB1+2
|id=Steve-P.1
|name=Ten Count
|input=P.1
|input=PKB1+2
|damage=30
|damage=45
|target=m
|target=th(h)
|startup=i11
|recv=r
|block=1+2<br>
+0F
|hit=Foot-sd<br>Fac-Dwn
}}
{{MoveData
|id=Steve-FLC1+2
|name=Griffin Throw
|input=FLC1+2
|damage=40
|target=th(h)
|startup=i12
|recv=r
|block=1+2<br>
-6F
|hit=RP<br>Head-sd<br>Fac-Up
}}
{{MoveData
|id=Steve-b+1+2
|name=Parry
|input=b+1+2
|damage=M)
|target=absorbspunch(h
|startup=,i##
|recv=r35
|tot=35
|block=disable
|hit=+5F
|notes={{Plainlist|
* Alternate input FLCb+1+2
* Absorbs Punch(H/M) during 2 to 10f.}}
}}
{{MoveData
|id=Steve-After Parry succeeds1
|name=Left Uppercut
|input=After Parry succeeds1
|damage=30
|target=-
|startup=i14
|startup=i14
|recv=r
|recv=r
|block=disable
|notes={{Plainlist|
|notes={{Plainlist|
* -12f on block.
* -12f on block.
* Bryan can evade when input b.}}
* Bryan can evade when input b.{{untested}}}}
}}
}}



Revision as of 05:50, 8 November 2023

Rage

Rage Art

R.1+2

h,​th
55
-3
Th
i13
r
  • Alternate input R.FC.1+2
  • Guard Point 8f

R.df+3+4

r
{{{1}}}
Rage Drive 1

R.df+3+4,1+2

m*5
10*4,​19
+1
KDN
5๏ฝžF
r
{{{1}}}
Rage Drive 2

R.df+2+3

mm
5,​20
+7
LNC
i14
r
  • Alternate input R.df+2~2+3
  • Transition to +15g DCK with f+3

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
4
8
+1
+8
i10
t27 r17
Double Jab

1,1

h,​h
7,​7
-3
+3
,i15
t47 r22
  • Jail from 1st block with 3f delay
  • Combo from 1st hit with 4f delay
  • Move can be delayed 4f
  • Transition to -2 +4 r21 DCK with f+3
  • Transition to -6 +0 r25 LWV with 3
  • Transition to -6 +0 r25 RWV with 4
  • Transition to -6 +0 r25 SWY with b+3
Lightning Combo

1,​1,2

h,​h,​h
7,​7,​15
-7
+4
,i13~14
r25
  • Jail from 2nd attack with 4f delay
  • Move can be delayed 3f
  • Input can be delayed 4f
  • Transition to -3 +8 r21 DCK with f+3
  • Transition to -5 +6 r23 LWV with 3
  • Transition to -5 +6 r23 RWV with 4
  • Transition to -5 +6 r23 SWY with b+3
  • Transitions can be delayed 5f
Body Blow

1,​1,d+1

h,​h,​m
7,​7,​15
-6
+0
+5
,i25
r25
  • Move can be delayed 3f
  • Input can be delayed 4f
  • Transition to +0 +6 +11 r19 FLK with B
Body Blow

1,d+1

h,​m
7,​15
-6
+0
+5
,i25
r25
  • Move can be delayed 3f
  • Input can be delayed 4f
  • Transition to +0 +6 +11 r19 FLK with B
One Two

1,2

h,​h
7,​10
-2
+6
,i10
t41 r21
  • Jail from 1st attack
  • Transition to -2 +6 r21 DCK with f+3
  • Transition to -4 +4 r23 LWV with 3
  • Transition to -4 +4 r23 RWV with 4
  • Transition to -4 +4 r23 SWY with b+3
  • Transitions can be delayed 5f
One Two Three

1,​2,1

h,​h,​h
7,​10,​15
-3
+3
,i14
r22
  • Jail from 1st attack
  • Combo from 1st CH
  • Combo from 2nd CH
  • Transition to -1 +5 r20 FLK with B
  • Transition to -2 +4 r21 PAB with F
  • Transition to -2 +4 r21 DCK with f+3
  • Transition to -6 +0 r25 LWV with 3
  • Transition to -6 +0 r25 RWV with 4
  • Transition to -6 +0 r25 SWY with b+3
  • Transition inputs can be delayed 2f
British Edge Combo

1,​2,​1,2

h,​h,​h,​m
7,​10,​15,​15
-10
+16a (+7)
,i18~19
r28
  • Combo from 3rd CH
  • Input can be delayed 2f
  • Transition to -4 r22 DCK with f+3
  • Transition to -6 r24 LWV with 3
  • Transition to -6 r24 RWV with 4
  • Transition to -6 r24 SWY with b+3
  • Transitions can be delayed 2f
  • Transition inputs can be delayed 3f
British Edge Combo 2

1,​2,​1,d+2

h,​h,​h,​L
7,​10,​15,​19
-12
+1c
+14a
,i26~27
,cs10~
r30
  • Input can be delayed 3f
  • Transition to r30 FC with D
Right Straight

2

h
12
-1
+5
i12
t32 r20
Straight Hook

2,1

h,​h
12,​14
-5
+6g
+6
,i19
r24
  • Jail from 1st attack
  • Transition to +2 +13g +13 r17 PAB with F
  • Transition to +3 +14g +14 r16 FLK with B
  • Transition inputs can be delayed 2f
Vanguard Rush

2,​1,2

h,​h,​m
12,​14,​22
-11
+13a (+4)
,i25
r32
  • Combo from 2nd CH with 5f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
  • Interrupt with i6 from 2nd block

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ducking Body Blow

f+2

m
11
-6
+5
i21~22
r24
No crouching state
Ducking Body Blow to Left Hook

f+2,1

m,​h
11,​12
-5
-1
,i15
r21
  • Combo from 1st hit with 6f delay
  • Move can be delayed 15f
  • Transition to +0 +4 r16 PAB with F
  • Transition to +1 +5 r15 FLK with B
Ducking Psyche-out Body

f+2,1~2

m,​m
11,​20
-10
,i31
r29

f+1+2

m,​h
10,​12
-14
-3
i15~16 i23~25
r31
Jail from 1st attack
Shotgun Combination

f+1+2,​2,2

m,​h,​m,​m
10,​12,​20,​20
-13
+3a
,i18~19
r36
Combo from 1st hit

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Uppercut

df+1

m
12
-2
+5
i13~14
r19
  • Transition to -5 +2 r22 DCK with f+3
  • Transition to -7 +0 r24 LWV with 3
  • Transition to -7 +0 r24 RWV with 4
  • Transition to -7 +0 r24 SWY with b+3
Uppercut Cross Combo

df+1,​2,2

m,​h,​h
12,​13,​13
-6
+3
+5
,i19
t57 r25
  • Combo from 1st hit
  • Cancel to -14 -7 r32 DCK with f+3
  • Cancel to -16 -9 r34 LWV with 3
  • Cancel to -16 -9 r34 RWV with 4
  • Cancel to -16 -9 r34 SWY with b+3
  • Starts on frame 14, causing first hit to only have 1 active frame
Uppercut Psyche-out Hook

df+1,2~1

m,​h
12,​20
-2
+2
,i30~31
r17
Transition to +0 +4 r15 FLK with B
Uppercut Psyche-out Body

df+1,2~2

m,​m
12,​20
-10
,i37
r29
Uppercut Psyche-out Left Right Combo

df+1,2~f+1+2

m,​h,​h
12,​8,​12
-3
+0
+3
,i34 i44
r22
  • Jail from 2nd attack
  • CH frames are for 3rd hit
  • Transition to -2 +1 +4 r21 DCK with f+3
  • Transition to -4 -1 +2 r23 LWV with 3
  • Transition to -4 -1 +2 r23 RWV with 4
  • Transition to -4 -1 +2 r23 SWY with b+3
Crescent Hook

df+2

m
18
-11
+6
i16~17
t47 r30
  • Transition to -2 +15g +43d (+35) r21 DCK with f+3
  • Transition to -7 +10 r26 LWV with 3
  • Transition to -7 +10 r26 RWV with 4
  • Transition to -7 +10 r26 SWY with b+3
  • Fastest df+2,f+3~db is 41 total
  • Fastest df+2,f+3~db,b is 42 total
Sonic Fang

df+1+2

m,​m
14,​21
-12
+18a (+11)
i14 i24~25
r31
1st hit -23 on block

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Knee Blaster

d+1

l
12
-13
-2
i16
cs6~
t48 r32 FC

d+2

l
11
-18
-5
i17
cs6~
r37

d+2,1

l,​m
11,​8
-11
-5
+0
,i14~15
r29
  • Combo from 1st CH with 13f delay
  • Move can be delayed 13f
  • Transition to -4 +2 +7 r22 DCK with f+3
  • Transition to -6 +0 +5 r24 LWV with 3
  • Transition to -6 +0 +5 r24 RWV with 4
  • Transition to -6 +0 +5 r24 SWY with b+3
  • Often written D+2,1
Wildman Combo 1

d+2,​1,2

l,​m,​h
11,​8,​17
-2
+27a (+18)
,i24~25
r22
  • Combo from 2nd CH with 5f delay
  • Input can be delayed 12f
  • Move can be delayed 11f
  • Interrupt from 2nd block with i6

d+2,n+1

m
15
-4
+7
i29~30
r22
  • Transition to -4 +7 r22 DCK with f+3
  • Transition to -6 +5 r24 LWV with 3
  • Transition to -6 +5 r24 RWV with 4
  • Transition to -6 +5 r24 SWY with b+3
  • Often written d+2~n+1
Scorpion's Claw

d+2,​n+1,2

m,​m
15,​20
-13
+3c
,i13~14
r35
  • Jail from 1st block with 5f delay
  • Combo from 1st hit with 10f delay
  • Move can be delayed 10f
Wildman Combo 2

d+2,​n+1,f+2

m,​h
15,​17
-2
+27a (+18)
,i24~25
r22
  • Combo from 1st CH with 5f delay
  • Input can be delayed 12f
  • Move can be delayed 11f
  • Interrupt from 1st block with i6

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

db+1

s
5
-5
+6
i10
cs4~
r24 FC
Transition to r24 with F
Knee Clipper

db+2

L
21
-12
+1c
i26~27
cs6~
r30
  • Alternate input hFC.db+2
  • Transition to r30 FC with D

db+3

L
10
1.75
-15
+1
i16
r34
Foot Stomp Right Hook

db+3,2

L,​h
10,​16
-7
,i15~16
r31
Jail from 1st attack
Stun Gun

db+1+2

m
21
-18
+24
i36~37
pc8~35
r38

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Hook

b+1

h
17
-14
+2
i13~14
t43 r29
  • Recovery 5f faster on hit or CH
  • Transition to -1 +10 +69a r16 FLK with B
  • Hitstop 5f on CH
  • Fastest b+1,B~db is 33 total
  • Fastest b+1,B~db,b is 34 total
Quick Hook & Straight

b+1,2

h,​h
17,​9
-5
+19g
,i18~19
r23
Tailspin
  • Combo from 1st hit with 8f delay
  • Move can be delayed 8f
  • Transition to r23 PAB with F
Frigate

b+1,d+2

h,​L
17,​10
-11
+0
,i27~28
,cs13~
r29
  • Combo from 1st hit without delay
  • Move can be delayed 9f
  • Transition to -9 +2 r27 PAB with F
  • Starts on frame 14 without delay, causing first hit to only have 1 active frame
Frigate Combo

b+1,​d+2,1

h,​L,​m
17,​10,​20
-9
+35a (+20)
,i25~27
r28
Combo from 2nd CH
Body Bomb

b+2

m
15
-14
i17~18
r32

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hook

ub+2

h
17
-12
+9g
i15~16
r30
Jumping Knuckle

u+1

m
12
-12
-1
i18
js9~
r31
Spike
  • Alternate input ub+1 (jumps back)
Over the Top

uf+1

m
18
-6
+5
i19~21
js9~
t44 r23
Spike
  • Alternate input PKB.u+1
Burst Hammer

uf+2

m
20
-14
i22~25
js9~
r31
Spike
  • Alternate input u+2 (jumps up)
Jump-in Foot Stomp

uf+3

L
20
-12
+9
i36~37
js9~
r30
Spike
  • Alternate input u+3 (jumps up)
Jump-in Foot Stomp Right Hook

uf+3,2

L,​h
20,​16
-7
,i15~16
r31
  • Alternate input u+3,2
  • Jail from 1st attack
Jumping Duck Kick

uf+4

m
20
-14
i23~24
js9~
r32
  • Alternate input u+4 (jumps up)

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rocket Launcher

qcf+1

m
21
-10
+16a (+7)
i16
r29
  • Transition to -3 r22 FLK with B
  • Transition input can be delayed 5f
  • Fastest d,df,f+1,B~db is 38 total
  • Fastest d,df,f+1,B~db,b is 39 total
Low Cross Blaster

qcf+2

L
18
-18
+2c
i19
cs10~
r36
  • Transition to r36 PAB with F
Hellfire

qcb,f+2+3

m!
70
+12a (+1)
i66~69
r31
Beat Down

f,F+2

m
24
-13c
i14~17
r40
  • Can't be buffered
Eraser

f,f,F+2

m
30
+9g
+10a
i20~24
js9~
r36
  • Can't be buffered
  • Alternate input wr2

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

m
5
-5
+6
i10
cs1~
r24 FC
Transition to r24 with F
Crouch Straight

hFC.2

s
8
-4
+7
i11
cs1~
r23 FC
Patella Smash to Peekaboo

FC.df+1

L
12
-12
+2
i15~16
cs1~
r29 PAB
Finishing Blow

FC.df+2

m
20
-15
i18~19
r35
  • Can evade many highs
  • No crouching state

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-3
+3
+8
i11~12
r21
Eagle Jab

ws1,1

m,​h
12,​7
-3
+3
,i15
r22
  • Combo from 1st hit with 0f delay
  • Combo from 1st CH with 11f delay
  • Move can be delayed 11f
  • Transition to -2 +4 r21 DCK with f+3
  • Transition to -6 +0 r25 LWV with 3
  • Transition to -6 +0 r25 RWV with 4
  • Transition to -6 +0 r25 SWY with b+3
Wildman

ws1,​2,2

m,​m,​m
12,​20,​20
-13
+3c
KDN
,i13~14
r35
  • Combo from 1st hit with 2f delay
  • Combo from 1st CH with 12f delay
  • Input can be delayed 12f
  • Move can be delayed 11f
Right Uppercut

ws2

m
17
-7
+4a
i14~16
t40 r24
  • Transition to r22 DCK with f+3
  • Transition to r24 LWV with 3
  • Transition to r24 RWV with 4
  • Transition to r24 SWY with b+3

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sliding Low Punch

(Long run).1

L
23
-12
+17a
i16
cs6~
r31
Cheapshot

OTG.d+1+2

L
16
-11
+2
i17
r30
Taunt

2+3+4

t118

(Back to wall).b,โ€‹b,โ€‹UB

m
21
+4c
i39~41
fs5~7 is8~13 js14~
r26
  • Can't be buffered
  • UB is held for 5 frames
  • Frame counts are from first frame of UB

LWV

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Weave

3

r8 LWV
  • No crouching state
  • Lapses to standing after frame 35
Left Weave to Ducking

LWV.f+3

r1 DCK
  • Entire input can be held in advance
  • Can't be done until frame 16 of LWV
Left Weave to Right Weave

LWV.d+3

r8 RWV
  • Entire input can be held in advance
  • Can't be done until frame 30 of LWV
  • Input LWV.u+3 on P2
Left Weave to Swaying

LWV.b+3

r15 SWY
  • Entire input can be held in advance
  • Can't be done until frame 16 of LWV
Left Body

LWV.1

m
14
-10
+1
i15
r29
  • Transition to -3 +8 r22 FLK with B
  • Transition input can be delayed 4f
Double Stinger

LWV.1,1

m,​m
14,​22
-13
+28a (+19)
,i24~26
r20
  • Combo from 1st hit with 6f delay
  • Move can be delayed 10f

LWV.1,f+1

m,​m
14,​9
-3
+3
,i17
r22
  • Jail from 1st block with 2f delay
  • Combo from 1st hit with 10f delay
  • Move can be delayed 10f
Centurion Rush

LWV.1,​f+1,1

m,​m,​h
14,​9,​8
+3
+7
,i16
r18
  • Combo from 2nd hit
  • Transition to +4 +8 r17 FLK with B
Right Shoulder Rush

LWV.2

m
13
-5
+4
i14~16
r24
  • Transiton to -1 +8 r20 PAB with F
  • Transition input can be delayed 9f
Billy Club

LWV.2,1

m,​m
13,​21
-8
+4c
,i19
r33
  • Combo from 1st CH with 9f delay
  • Input can be delayed 14f
  • Move can be delayed 11f

RWV

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Weave

4

r8 RWV
  • No crouching state
  • Lapses to standing on frame 35
Left Weave to Ducking

RWV.f+3

r1 DCK
  • Entire input can be held in advance
  • Can't be done until frame 16 of RWV
Right Weave to Left Weave

RWV.d+3

r8 LWV
  • Entire input can be held in advance
  • Can't be done until frame 30 of RWV
  • Input RWV.d+3 on P2
Right Weave to Swaying

RWV.b+3

r15 SWY
  • Entire input can be held in advance
  • Can't be done until frame 16 of RWV
Left Shoulder Rush

RWV.1

m
13
-5
+4
i14~16
r24
Transition to -1 +8 r20 PAB with F
Left Shoulder Rush to Uppercut

RWV.1,2

m,​m
13,​15
-13
,i18~20
r30
  • Combo from 1st CH with 10f delay
  • Input can be delayed 14f
  • Move can be delayed 11f
Gut Drill

RWV.2

m
22
-13
+10a (+1)
i15~16
r33
Wall Bounce

DCK

Ducking

f+3

cs1~
r6 DCK
  • Alternate input f+4 or hFC.df+3_4
  • Lapses to standing after 35 frames
Ducking to Crouch

DCK.db

r1 FC
  • Can't be done until frame 16 of DCK
  • Slower than attacks by 2 frames from most DCK transitions
  • Can be done from frame 26 of EXTDCK
Ducking to Weave
  • DCK.d+3
  • DCK.u+3
  • r25 RWV
  • r25 LWV
  • Entire input can be held in advance
  • Can't be done until frame 16 of DCK
  • Attacks afterwards are 2 frames slower
  • Recovers to RWV with u+3 on P2
  • Recovers to LWV with d+3 on P2
  • Can be done from frame 16 of EXTDCK
  • Recovery r18 when from EXTDCK
Ducking to Sway

DCK.b+3

r10 SWY
  • Entire input can be held in advance
  • Can't be done until frame 21 of DCK
  • Can be done from frame 26 of EXTDCK
Fox Hunt

DCK.1

m
17
-7
i19~20
r27
Skyscraper

DCK.2

m
15
-14
i19~21
r33
  • No crouching state
  • Can evade some highs

DCK.1+2

m
5
-6
+0
i16
r25
Alternate input EXTDCK.1+2

DCK.1+2,1

m,​m
5,​3
+2
,i7
r28
  • Jail from 1st hit
  • Combo from 1st hit in juggle +22a (+15)
  • 1st hit -16 on block
Gatling Gun

DCK.1+2,1,2,1,2,1,2,1,2,1

m,​m*8,​m
5,​3*8,​12
-12
+33a (+23)
,i9
r31
Jail from 1st hit
Punisher

DCK.f+2

m
21
-7
+9a
i15~16
t46 r30
Tailspin
  • Transition to +3 r20 DCK with f+3
  • Transition to +1 r22 LWV with 3
  • Transition to +1 r22 RWV with 4
  • Transition to +1 r22 SWY with b+3
  • Transitions can be delayed 6 frames
  • Fastest DCK.f+2,f+3~db is 38 total
  • Fastest DCK.f+2,f+3~db,b is 39 total

EXTDCK

Extended Duck

DCK.f+3

r6 EXTDCK
  • Entire input can be held in advance
  • Can't be done until frame 26 of DCK
  • From standing, F+3* takes 31 frames
Power Fox Hunt

EXTDCK.1

m
21
-7
i19~20
r27
Recovery r20 on hit or CH
Power Skyscraper

EXTDCK.2

M
21
-14
i19~21
r27
Power Punisher

EXTDCK.f+2

h
28
+5
i15~16
r30
Tailspin
  • Transition to +15 r20 DCK with f+3
  • Transition to +13 r22 LWV with 3
  • Transition to +13 r22 RWV with 4
  • Transition to +13 r22 SWY with b+3
  • Transitions can be delayed 6 frames
  • Fastest EXTDCK.f+2,f+3~db is +12

SWY

Swaying

b+3

sp
-
,i##
t35 r35
{{{1}}}
Billy Club

SWY.1

m
26
-1C
+6C
KDN
i16
r
  • Forced to crouching upon block or NH.
  • Meaty 1f.
Snake Charmer

SWY.2

m
30
-18
KDN
i17
r
TC

ALB

Quick Spin

3+4

t30 r30
Alternate input BT3+4
Spin to PKB

3+4,F

t30 r30
Cyclone Punch

ALB.2

m
22
-8
KDN
i23
r
Meaty 1f
Cyclone Knee Clip

ALB.d+2

l
17
-12
+1C
KDN
i34
r
{{{1}}}
Cyclone Left

ALB.u

t55 r55
Cyclone Right

ALB.d

t55 r55
Double Cyclone Punch

(Cyclone Left_Right).1

m
34
-8
KDN
i48
r
Double Cyclone Knee Punch

(Cyclone Left_Right).d+1

l
30
-12
KDN
i59
r
TC43f
Spin to PKB

(Cyclone Left_Right).F

r

PAB

Peekaboo

f+3+4

  • Disable Block during 20f.
  • Auto Block๏ผˆH/M).
  • No Cost to combinations.
  • Eneble connect to Stance excluding PKB and FLC.
Advance

PAB.F

Peecaboo to Crouch

PKB.db

t1 r1
  • Returns to crouching.
  • Cost 21f from input f3+4db.

PAB.1

h
10
-2
+9
i12
r

PAB.1,2

h,​h
10,​14
+0
+8
Combo from 1st hit.
Albion Combination to PAB

,1

,​m
,​21
-13
+8C
LNC
  • Combo from 2nd CH.
  • Input can be delayed 10f.
  • Combo can be delayed 9f from 2nd CH.
  • Forced to crouching upon NH..
Spite Hook

PAB.2

h
19
-3
+2
KDN
i14
r
  • Alternate input PAB.ub+2
Homing
  • Absorbs Punch(H/M) during 7 to 13f.
  • After Absorbs succeeds, Damage 25 + 50% of enemy attack.
Gazelle Upper to PAB

PAB.f+2

m
18
-13
KDN
i18
r
Straight Punch Combination

PAB.f+2,1

m,​m
18,​25
+1
KDN
r
Nimrod Combination

PAB.f+1+2

h,​h
12,​23
-5
KDN
i12
r

PAB.df+1

m
12
-9
+2
i15
r

PAB.df+1,1

m,​m
12,​14
-10
+1
r
  • Combo from 1st hit
  • Input can be delayed 15f
  • Combo can be delayed 11f

PAB.df+1,​1,2

m,​m,​m
12,​14,​12
-11
-3
r
  • Combo from 2nd CH.
  • Input can be delayed 12f.
  • Combo can be delayed 8f from 2nd CH.
Argos Rush

PAB.df+1,​1,​2,1

m,​m,​m,​m
12,​14,​12,​20
-13
KDN
r
Combo from 3rd hit
Cross Cut

PAB.df+1,2

m,​h
12,​20
-6
KDN
r
Tailspin
  • Combo from 1st hit
  • Input can be delayed 15f
  • Combo can be delayed 12f
Cutting Elbow to PAB

PAB.df+2

m
16
-10
LNC
i16
r
Patella Smash

PAB.d+1

l
11
-12
+2
i15
r
TC6f
Knuckle Plow

PAB.d+2

l
25
-12
+7
KDN
i28
r
{{{1}}}

PAB.b+1

m
15
-19
-6
i17
r

PAB.b+1,1

m,​h
15,​10
-7
-1
r
  • Combo from 1st hit
  • Input can be delayed 13f
  • Combo can be delayed 12f

PAB.b+1,​1,2

m,​h,​m
15,​10,​12
-11
-5
r
  • Combo from 2nd CH
  • Input can be delayed 12f
  • Combo can be delayed 7f
Lancaster Combination

PAB.b+1,​1,​2,1

m,​h,​m,​m
15,​10,​12,​21
-10
KDN
r
  • Combo from 3rd CH
  • Transition to -3 FLK with B
Swaying Hook

PAB.b+2

m
25
-13
KDN
i28
r
Wall Bounce
  • Meaty 1f
Dreadnought Uppercut

PAB.u+2

m
23
-15
LNC
i17
r
{{{1}}}

FLK

Flicker Stance

b+3+4

r
  • Disable block during 15f.
  • Auto Block๏ผˆH/M).
  • Cost 5f.
  • Eneble connect to Stance excluding ALB and FLK.
Flicker Stance to Cancel

FLK.db

t1 r1
Cost 16f from b+3+4.

FLK.1

h
14
-4
+7
i12
r
  • Transition to -1 +10 FLK with B
  • Transition to +16 +27g +27 ALB with B+3+4

FLK.1,1

h,​h
14,​8
-9
+0
r
  • Combo from 1st CH
  • Transition to -4 +5 FLK with B
  • Transition to +9 +18 ALB with B+3+4

FLK.1,​1,1

h,​h,​h
14,​8,​8
-9
+0
r
  • Combo from 2nd CH
  • Transition to -4 +5 FLK with B
  • Transition to +13 +21 ALB with B+3+4
Spitfire Combo

FLK.1,​1,​1,2

h,​h,​h,​m
14,​8,​8,​22
-7C
KDN
r
  • Enable Cancel Spitfire Combo (2)(3).
  • Combo from 3rd hit.
Tempest Combo

FLK.1,f+1

h,​m
14,​17
-5
+0C
KDN
r
  • Enable Connect from Spitfire Combo (2).
  • Combo from 1st or 2nd CH.
  • Input can be delayed 14f from FLC 1.
  • Input can be delayed 11f from FLC 1,1.
  • Combo can be delayed 14f from 1st CH.
  • Forced to crouching upon NH..
  • +9CF on Crouch Hit.
Power Hook Combo

FLK.1,d+1

h,​h
14,​23
+0
+18Sp
KDN
r
  • Alternate input u+1
Tailspin
  • Enable Connect from Spitfire Combo (2).
  • Combo from 1st or 2nd CH.
  • Input can be delayed 14f from FLC 1.
  • Input can be delayed 11f from FLC 1,1.
  • Combo can be delayed 14f from 1st CH.
Fly Swatter

FLK>2

m
21
-5C
KDN
LNC
i18
r
Meaty 1f
British Lancer

FLK.b+2

h
21
-9
KDN
i14
r
PC8f

Throws

Gut Wrencher

1+3

th(h)
35
1 or 2
-6F
RP
Head-sd
Fac-Up
i12
r
Long Range Throw
Brain Pulverizer

2+4

th(h)
35
1 or 2
-3F
ๅๆ™‚่จˆ
Foot-sd
Fac-Dwn
i12
r
  • Long Range Throw.
  • Floor Break.
Choker Slam

th(h)
40
1
-3F
Head-sd
Fac-Up
,i##
r
Floor Break.
Throw Down

th(h)
40
2
-3F
Head-sd
Fac-Up
,i##
r
Schoolyard Bully

th(h)
55(56)
disable
Foot-sd
Fac-Up
,i##
r
  • Damage () is wall bonus.
  • Wall Stun.
Armlock Throw

f,F+1+2

th(h)
40
1+2
+0F
RP
Head-sd
Fac-Up
i12
r
Spinning Elbow Drop

qcb+2+4

th(h)
40
2
-2F
Head-sd
Fac-Up
i12
r
Position Change

SWY.1+2

th(h)
0(3)
1+2
-2F
+1F
i10
r
  • Break Throw 14f.
  • With input d or b or u, push enemy in the direction you selected .
  • Damage () is wall bonus๏ผ†wall stun (+11-F).
Ten Count

PAB.1+2

th(h)
45
1+2
+0F
Foot-sd
Fac-Dwn
i11
r
Griffin Throw

FLK.1+2

th(h)
40
1+2
-6F
RP
Head-sd
Fac-Up
i12
r
Parry

b+1+2

+5F
t35 r35
  • Alternate input FLK.b+1+2
  • Absorbs Punch(H/M) during 2 to 10f.

P.1

m
30
i14
r
  • -12f on block.
  • Bryan can evade when input b.[untested]

10 strings

Gatling Gun
Input 1+2 1 2 1 2 1 2 1 2 1
Hit level m m m m m m m m m m
Damage 5 3 3 3 3 3 3 3 3 12
Startup i16 ,i7 ,i5 ,i5 ,i5 ,i5 ,i4 ,i5 ,i7 ,i9
Hit +0 +2 -3 +2 -3 +2 -3 +2 -4 +33a (+23)
10 Hit Combo 1
Input df1 ใ€2f1+2ใ€‘ 1 1 2 1 1 2 1 2
Hit level m hh m m m h h l m m
Damage 12 8,12 7 8 8 8 10 5 6 22
Startup
Block -2 -3 -19 -25 -16 -9 -14 -13 -11 -23
Hit +5 +0 -8 -17 -8 +5 -3 +8 -5 -8c
Combo
10 Hit Combo 2
Input df1 ใ€2f1+2ใ€‘ 1 1 2 1 1 2 1 b2
Hit level m hh m m m h h l m ub(m)
Damage 12 8,12 7 8 8 8 10 5 6 40
Startup
Block -2 -3 -19 -25 -16 -9 -14 -13 -11 kdn
Hit +5 +0 -8 -17 -8 +5 -3 +8 -5 kdn
Combo

External links