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: mid high mid extention that can spike ducking opponents on the ground for a follow up. -10 on block. | : mid high mid extention that can spike ducking opponents on the ground for a follow up. -10 on block. | ||
; df+1,4,1~F | ; df+1,4,1~F | ||
: mid high cancel into LIB stance. can | : mid high cancel into LIB stance. -7 on hit but can use mental frame advantage to hit opponent. -17 on block. | ||
; d+3 | |||
: i15 standing low poke with extensions which is -3 on hit and -14 on block. | |||
; d+3,3 | |||
: low mid extension that is +1 on hit. -13 on block. |
Revision as of 06:18, 20 February 2024
Azucena |
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Strategy (Tekken 8) |
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Gameplan
Gameplan text goes here.
Pokes
Poke text goes here.
- 1
- basic i10 high jab which is +1 on block. Use it to keep up pressure and watch for opponent responses.
- 1,1
- safe high mid jab extension which goes into LIB stance on hit only for LIB mixups. -9 on block.
- 1,2
- unsafe but highly damaging i10 jab extension that can transition to BT stance. -14 on block.
- df+1
- basic i13 mid-poke to prevent opponents from using big moves, and catching them ducking or using high-crushes. -3 on block with several extensions.
- df+1,4
- mid high extension from df+1 that jails. can be used to see opponents reaction to other string extensions. -7 on block.
- df+1,4,1
- mid high high extension that counter hit launches but 3rd hit is duckable. -5 on block.
- df+1,4,1~2
- mid high mid extention that can spike ducking opponents on the ground for a follow up. -10 on block.
- df+1,4,1~F
- mid high cancel into LIB stance. -7 on hit but can use mental frame advantage to hit opponent. -17 on block.
- d+3
- i15 standing low poke with extensions which is -3 on hit and -14 on block.
- d+3,3
- low mid extension that is +1 on hit. -13 on block.