Azucena strategy: Difference between revisions

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: mid high mid extention that can spike ducking opponents on the ground for a follow up. -10 on block.
: mid high mid extention that can spike ducking opponents on the ground for a follow up. -10 on block.
; df+1,4,1~F
; df+1,4,1~F
: mid high cancel into LIB stance. can be used to evade or punish high and low pokes.
: mid high cancel into LIB stance. -7 on hit but can use mental frame advantage to hit opponent. -17 on block.
; d+3
: i15 standing low poke with extensions which is -3 on hit and -14 on block. 
; d+3,3
: low mid extension that is +1 on hit. -13 on block.

Revision as of 06:18, 20 February 2024

Gameplan

Gameplan text goes here.

Pokes

Poke text goes here.

1
basic i10 high jab which is +1 on block. Use it to keep up pressure and watch for opponent responses.
1,1
safe high mid jab extension which goes into LIB stance on hit only for LIB mixups. -9 on block.
1,2
unsafe but highly damaging i10 jab extension that can transition to BT stance. -14 on block.
df+1
basic i13 mid-poke to prevent opponents from using big moves, and catching them ducking or using high-crushes. -3 on block with several extensions.
df+1,4
mid high extension from df+1 that jails. can be used to see opponents reaction to other string extensions. -7 on block.
df+1,4,1
mid high high extension that counter hit launches but 3rd hit is duckable. -5 on block.
df+1,4,1~2
mid high mid extention that can spike ducking opponents on the ground for a follow up. -10 on block.
df+1,4,1~F
mid high cancel into LIB stance. -7 on hit but can use mental frame advantage to hit opponent. -17 on block.
d+3
i15 standing low poke with extensions which is -3 on hit and -14 on block.
d+3,3
low mid extension that is +1 on hit. -13 on block.